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Thynevenom Daemonium's page

50 posts. Alias of Diablo Sauce.


Full Name

Thynevenom "Thy" "The Dark Hand"

Race

Tiefling

Classes/Levels

Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')

Gender

Male

Size

M

Age

37

Alignment

LN

Deity

Myketa

Location

Phaendar

Languages

Common, Infernal, Goblin, Aklo

Occupation

Merc

Strength 12
Dexterity 20
Constitution 13
Intelligence 15
Wisdom 18
Charisma 10

About Thynevenom Daemonium

Background::

Son of a hell spawn and human man, Thynevenom (TY-NEVE-NOM) has been looked down upon his entire life. His father, a skilled hunter, taught Ty to use a crossbow and blade from a young age. Both as for survival and self-defense against those who saw him as an unholy disgrace. His enhanced body allowed him to master the art of bolt shooting faster than most. Behind his fathers back Ty began using his skills for less desirable tasks than hunting. Local government officials would pay him to find and "disable" those who broke the law, but couldn't be brought to justice through conventional means. On Ty's 21st birthday, while hunting with his father- they were attacked by goblins. Ty survived but his father was killed by the band of goblins. Unfamiliar with goblins, Ty went to the king and begged him to help him find the goblins that had killed his father. The king said he would do what he could, but would need something of equal value in return. In particular, a favor.
"Bandits have been attacking traders and travelers headed into our peaceful kingdom- However, they are citizens of a nearby nation that we are at peace with. I cannot risk ending that peace over a few unfavorables. Your task my hell-child is to end them. If you are caught you are not of this nation and are on your own. If you complete this task I will provide you with any information I may come across regarding your fathers death."

Ty graciously agreed. Armed with his crossbow, rations, and the wrath of hell in his heart- he went into the wild. For several years he hunted the gangs of bandits that terrorized roadways and inns. Operating from the shadows, word spread among thieves of a man with a hand so steady he could shoot a man between the eyes in complete darkness with a single shot. When the last of the gangs had either been slain or disbanded out of fear, Ty at last returned home.
Upon his arrival he was whisked to the foot of the kings throne. The king approached Ty, beckoned forth a servant- who presented Ty with a Master Crafted Crossbow that Ty recognized. It was his fathers crossbow, but reborn. "Thynevenom you have done this kingdom a great service, and with that in mind I present you with your father's weapon and the title "The Dark Hand". May they both serve you well.
Ty bowed, thanking the king for his kindness. "But I must know your majesty..." Ty's soft spoken voice barely audible to anyone besides the king himself. "What have you heard of my father murders?" The king spoke but a single word. "Ironfang." Ty thanked the king once more. He turned and headed towards the kingdoms borders. As he neared the woods that lay on the horizion. Ty's brow furrowed, after all these years he finally had a name. A name he would track across any country, any terrain, and for as long as he needed until it was destroyed. Thynevenom the Dark Hand, would become the judge, jury, and executioner of any who bore the name Ironfang.


Code of Ethics::

(Lawful Neutral) I am the law. Self-serving, but loyal to those who are loyal to me. My quest is to avenge my father and destroy the Ironfang, at whatever cost.

Description:

Average human height with dark eyes and hair. Small horns, and a whip-like tail. Constant scowl and not very conversational.

Defenses:
Hit Dice:
Hit Points: 11/11

Speed: 30 feet
Senses: Perception +, Darkvision

Fortitude: +3 = +2(class) +1(con)
Reflex: +7 =+2(class) +5(dex)
Will: +4 =+0(class) +4(wis)
Fire Resistance 5

BAB: +1 CMB: +2 CMD: 17

Initiative: +5 = +5(Dex)
Armor Class: 20 =10(base) +4(Wis) +5(Dex)+1 (Scaled Skin)
Touch:19 Flat-Footed:15

Offense:

Heavy Crossbow +8 (1d10)= +1(BaB)+5(Dex) +1 (MC) +1(Heirloom Weap)

Skills:

+9 Acrobatics: 1(rank) +5 (dex) +3(trained)
+5 Climb: 1(rank) +1(str) +3(trained)
+6 Knowledge(History): 1(ranks) +2(int) +3(trained) (Background)
+6 Knowledge(Religion): 1(ranks) +2(Int) +3(trained)
+5 Knowledge(Local): 1(rank) +2(Int) +2(Racial)
+8 Perception: 1(ranks) +4(wis) +3(trained)
+8 Profession(Soldier): 1(rank) +4(WIs)+3(trained)
+6 Sleight of Hand: 1(rank) +5(Dex) (Background)
+9 Stealth: 1(rank) +5(Dex) +3 (Class Skill)
+8 Survival: 1(rank) +4(Wis) +3(trained)

Feats/Traits:

Traits:
Heirloom Weapon (Proficiency & +1 to hit)
Scaled Skin (+1 natural armor and +5 Fire Resistance)
Prehensile Tail (retrieve small, stowed objects carried on their persons as a swift action)

Ironfang Survivor (+2 dodge bonus to AC against goblinoids. Once per day, on intimate, stealth, or sense motive against gobliniods, roll 2 dice take highest roll)

Feats:
quick draw (You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).

point blank shot (You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll)

rapid shot (When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot)

Bonus feat:

bolt ace lvl 2

Money/Equipment/Carrying Capacity:

[B]Money:[0/B]
[b]Weapons/Armor:[0/B]

[B]Equipment:

backpack
bedroll
a mess kit
rope
tent (small)
trail rations (5 days)
waterskin
flint & steel
[0/B]
[b]Carrying Capacity:[87/B]
Light Load: 0-43lbs
Medium Load: 44-86lbs
Heavy Load: 87-130lbs
Maximum Lift: 86 lbs
Drag: lbs

Favored Class Bonus:
Bolt Ace lvl 2