
MiniGM |

Our heroes advance down the hall feeling very good about their amazing intelligence!
You come to another corridor that is beautifully crafted and it seems to be an exact mirror of itself
There is an inscription above the door on the outside of the corridor
Who can go forward without knowing from whence they came?”

Exxor |

Exxor looks at Miro, Hippa, and Tram and shrugs...
From my days with the caravans and merchants, this is just like a business deal. Pay attention to the words and what they could mean, not just what they appear to say.
[b]Do we go back the way we came? Or do we have to walk backwards? Od do we need some historical knowledge to advance?[b] Exxor mutters out loud, as much to himself as the others.

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"Pathfinders and their riddles eh?"
He began watching Miro and Exxor to see if walking backwards worked... if it did he certainly followed suit.

Hippa |

"I hate puzzles. Especially those with potential fatal consequences." There has to be some kind of hall pass or badge to bypass this for the former members." Speaking lightly but with confidence, with a simple touch upon a worn-gilded key, she casts Detect Magic.

Exxor |

Definitely magic. Could be... this door we "entered" ahead of now, behind us before,would be our history. It would now seem to be the way ahead... lets open it and see. But if it goes badly, we blame the guy who picked walk backwards. He adds the last part with a grin toward Miro.

Miro Took |

I wonder what would happen if we walked backwards and forwards at the same time.
I hope nothing bad happens

Hippa |

Hippa is suffering from indecision. Eyeroll or disbelief. Eyeroll wins. She walks backwards, with hand on wall and the other carrying her boar spear. Not happy at all.

Hippa |

Wisdom 1d20 + 8 ⇒ (2) + 8 = 10
One irked squinty-eyed gnome is not the least bit amused regarding these fun-house shenanigans.
edited for dice result
Stomping feet, boar spear gripped tighter... NOT at all pleased.

MiniGM |

Our heroes open the door and look into the next room
he walls of this large display hall are decorated with numerous
small alcoves. Some of these alcoves contain bits of exotic
armor—a red-and-gold breastplate here, a plumed helm there—
but most of the alcoves are empty with bits of armor scattered on
the floor. A fully armored knight mounted on an equally armored
horse stands in the middle of the hall on a low display.

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"If you Jynx us, so help me Miro."
He grumbled moving to the front of the party halberd ready. He really wanted to go through that armor, see if he could find anything useful or pretty not see if he could get himself impaled by ancient armor... but with their luck it was a possibility.

Exxor |

Exxor chuckles at Tram's comment. He scans the room for less obvious traps, tripwires, glyphs and other things that make a person go ouch.
Animated armor ghostly guardians or traps...at least we are facing what comes together.
Perception: 1d20 + 15 ⇒ (17) + 15 = 32

Exxor |

Bluff-Secret Message: 1d20 + 11 ⇒ (17) + 11 = 28
Not to be cruel, but a pair of things that are not pets need to be addressed.
Exxor subtly references to Tram, Hippa and Miro the "not to be cruel", and "pets" references as what he said when Tram coup de grace'd the shadowbeast dog - indicating the presence of the two creatures lurking here.

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Glancing to his friends he paused taking out a torch and starting to light it.
if the dogs dont attack before I get it lit.
He took the newly lit torch and set it on the ground to the side gripping his halberd and letting out a shrill dog calling whistle.

Hippa |

Observing the sudden body tension and Exxor's whispered warning, Hippa joins the crowd lighting up the place. She pulls an item from her pouch, whilst the other makes a quick snap, casts Light upon a coin. She tosses it in the direction of the Armored Knight.

Hippa |

init 1d20 + 4 ⇒ (20) + 4 = 24
Her eyes scan the area quickly illuminated in passing and in particular the mounted knight. But two shadows are not dispersed.