MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

I think she will question what you plan to be doing that you need such armament

Appraise: 1d20 + 13 ⇒ (4) + 13 = 17 on toys

If valuable:
It looks like they have some value, perhaps the right collector or sage.

If not valuable:
They are virtually worthless. Which makes me wonder if something other than the Pathfinders left them here.
Anyone know of something that goes bump in the night that plays with toys?


Unnamed

Exxor figures they are junk, as far as value goes


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

They are virtually worthless. Which makes me wonder if something other than the Pathfinders left them here.
Anyone know of something that goes bump in the night that plays with toys?

Exxor looks at the position of the toys and if there is something that might have collected them still lurking, or if perhaps they were shadow dog chew toys.
Perception: 1d20 + 15 ⇒ (12) + 15 = 27


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro shrugs. Examples of foreign toys? I got nuthin.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Maybe we could sell them as antiques to people who want old Pathfinder stuff? Even in they aren't valuable you would be surprised at the amount people are willing to shell out.


Unnamed

Smile. Hippa wanna try to id anything?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Scrunching up her tomato red face, not in concentration but frustration. Pausing a moment, she casts an irritated "Detect Magic". She gets up close to examine. "Tricksy hallway, shadow dawgs, vandalized portraits and a warning sign. Layers of subterfuge. Sounds like Pathfinder shenanigans not demon related."

Afterwards, She casts Detect Magic again and goes a long slow 360. Eyes likely raising over the prolific glow coming from Miro.


Unnamed

Hippa finds that the three armors glow, as do the toys.

I will need s pellcraft check for each armor, then just one for the toys


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Let us keep on searching, we need to find that sun lamp thing a ding.

Miro scouts.
Stealth: 1d20 + 19 ⇒ (8) + 19 = 27


Unnamed

Someone want to roll the spellcraft for Hippa? It's inportant


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Parla vou spellcraft?: 1d20 + 9 ⇒ (19) + 9 = 28


Unnamed

Need 3 more checks


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Spellpaypal: 1d20 + 9 ⇒ (2) + 9 = 11
Spellpaypal: 1d20 + 9 ⇒ (15) + 9 = 24
Spellpaypal: 1d20 + 9 ⇒ (7) + 9 = 16


Suddenly Barksalot runs by and snatches a doll up in his mouth before running off into the building


Unnamed

No he's in a coma

I'll get a post up advancing tonight

+1 full plate

No idea on the tien armor

The breastplate is +1 with some other effects. I'll post those when i get back to the comp

No clue on the dolls


Unnamed

Breastplate is +1 Light Fortification

Assuming that you are taking everything. Tram is wearing the +1 full plate, what about the other armors? I also assume that the dolls get tossed in a backpack?


Unnamed

Our heroes check one of the doors off of the next hallway and find a privy. Perception checks please?


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Best be careful, legends speak of a ghost that haunts privies and will eat your butt if you sit on it.


Unnamed

Miro notices tiny claw marks, or scratchs in the dust. He also peers down the privy and sees small handholds in the walls of it


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Huh, small handholds down the loo. Looks like something has been crawling up and down them.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

"What is with things or people crawling up and down privies....uh no offense Miro."

He began frowning at the scratchings.

"Can anyone see down far enough there my eyes are useless for such things im afraid."

he said still moving about a bit stiffly trying to get used to the heavier plate. This was weird, he would have so much extra coin from his clothing getting well.. less ruined on their adventures.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro glances down, usng his low-light vision.


Unnamed

A ways down Miro sees that there appears to be a sewer of sorts


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Looks like they got a connection to the sewer. Miro shrugs.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor peeks down the hole...

Any one know what might make these tiny claw marks... rats, wererats, undead creatures, shadow creatures in need of a manicure...?

Do you want me to shine the bullseye down there? Maybe we will be rewarded with the glow of evil eyes peering back? This may also mean that Delvehaven is not as "locked" and abandoned as it would seem. Perhaps later we could explore this as a less conspicuous method of coming and going, if we need to make multiple trips here.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Shine a light into darkness


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Are there claw marks on the door or door frame? I could drop a book with a light spell upon it. Or perhaps on one of the shadow beastie's parts if any still exist." Without further ado, Hippa heads back in the Pathfinder library finding a suitable sacrifice to illuminate, she hums a quiet morbid tune reminiscent of a morbid play she was in.

Humming the dirge, she lightly touches and counting inventory of the charms decorating her person, linger on some more than others.


Unnamed

No claw marks on the frame


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

No need to sacrifice a book, the knowledge within may be irreplaceable. Exxor leans over the hole grimaces at what might happen, draws in a breath and holds it while he shines the bullseye down the shaft.


Unnamed

It is a small shaft and there is a stone bottom


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Too late Hippa left and returns with a torn back page. Quieter than dropping an actual book" She wads it up, casts LIGHT, Anyone want the honors of using the privy for the first time in a couple of decades? Smirking and sarcastic, Hippa so proud of herself.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Ladies first.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Tossing the illuminated paper into the hole, she watches as it lightly (PUN!) bounces down until settling at the bottom.

perception 1d20 + 7 ⇒ (11) + 7 = 18


Unnamed

Nothing to note. Too small for even Miro to squeeze down


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Shadowbeasts, trick hallways, ghostly armor, toys, clawed potties with tiny handholds...this won't end well, at least for Tram, he always seems to get the worst of it.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

So the potties are a dead end, let us keep going down the hallway Miro will do so


Unnamed

our heroes continue on into what was

Once an exotic feasting hall, this central chamber is now
covered in dust and grime. Many square tables and chairs
sit throughout this room, although quite a few are partially
collapsed or fallen over. A gigantic fifteen-foot-tall tank half
filled with a cloud of murky brown water stands in the hall’s
center, its wings of glass stretching in the four directions of
the compass. A jumble of strange, bony shapes are just visible
lying strewn on the bottom of the tank. Twenty feet above, the
ceiling is draped in cobwebs.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Wonder if we will get more spiders. Miro hides amongst the trash

Stealth: 1d20 + 19 ⇒ (9) + 19 = 28


Unnamed

Perception checks


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Perception: 1d20 + 12 ⇒ (17) + 12 = 29


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor looks around at the trash, cobwebs, murky water and bones.
Why is there a giant tank of water? Seriously, who builds these things? But sure, why not, what could go wrong...?

Perception: 1d20 + 15 ⇒ (7) + 15 = 22

And where did Miro run off to?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Pausing to observe the tank of slime, Her hand twitches of its own accord. "I hate surprises" Hippa whispers a subtle incantation in

Elvish:
Casts Detect Magic, Spell check 1d20 + 9 ⇒ (10) + 9 = 19
.

She may have forgotten to be stealthy in her effort to reveal what problems lay within.


Unnamed

Need perception hippa

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

perception: 1d20 + 7 ⇒ (2) + 7 = 9

"this is such a strange place... i wonder how it used to look back in the day."

He began looking about especially peering above towards the spiderwebs.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Perception 1d20 + 7 ⇒ (20) + 7 = 27
Also as a byline: Hippa would've taken the dolls. put them right beside the unread book. he he he


Unnamed

Suddenly the skeleton is shrouded in dark shadows and it charges Tram in his shiny new armor


Unnamed

1d20 ⇒ 14


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Init: 1d20 + 4 ⇒ (16) + 4 = 20


Unnamed

Sorry the site crashed. I'll finish that attack when I get back to computer


Unnamed

The huge beast's horn slams into Trams chest

2d10 + 1d6 + 15 ⇒ (8, 10) + (6) + 15 = 39 damage

Go heroes

the monster is huge with 15 foot reach. with every attack you make also roll a d100

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