Tacticslion wrote: Tomato chucks? *sighs, shaking his head* I'll say it once again!! LIGHT. SABER. QUAD-. CHUCKS. :D
Darth Terrigan, Dark Lord of the Sith, Scourge of Borleias, and #1 on CorSec's "Most Wanted" list, is in a difficult position. He and his loyal servants have been stranded on Mandalore for 6 days, repairing his vessel, Dread Mask, after barely evading elements of the Republic's Fifth Fleet. The Republic navy has imposed a blockade of the Mandalore system in the aftermath of that particular battle, and their communications jamming has been without peer. Dread Mask's sublight and repulsorlift systems are fully operational, as is the navicomputer, but the Class .8 hyperdrive has been jury-rigged since a few critical components were unavailable on Mandalore. It is imperative that Terrigan break through the blockade and reach Ziost for [redacted]. I have a plan: Attack! *crushes enemies, sees them driven before him, listens to the lamentation of their women* To get to Ziost from Mandalore: Nav data: 6 days old (DC 15, 1d6 hazard)
Hazard: 1d6 ⇒ 6 Final Astrogation DC: 26 = 15 + 4 - 4 + 5 + 6 Need to go pick up my Sith meditation sphere, not my pleasure yacht! (Astrogation): 1d20 + 19 ⇒ (16) + 19 = 35 Success from +5 - 9: roll 1d6 Yup. I'm fast!: 1d6 ⇒ 1 1 / .8 = 1.25 39 (hours of travel for Class I hyperdrive) * .8 = 31.2 hours End Result: Darth Terrigan successfully computes the jump to Ziost, and with a significantly higher check result and a powerful hyperdrive is able to reduce a flight that would normally require 31.2 hours of hyperflight to 29.95 hours' time.
captain yesterday wrote:
Yes. Yes, it is. Abuse, I mean. channels Force lightning to cap in order to "address" the vile deed Use it well!
Bleached Otyugh wrote: *eats Miss Piggy, then goes back to huddling in the cold under a bush* to the tune of The Sound of Silence Hello, Otyugh, my old friend,
In the snow I stalked alone
And by the leaping flames I saw
"Friend, give up the frigid hunt
Let the fire dim and fade
John Napier 698 wrote:
Huzzah!! Thrawn Trilogy Titles!!! switching to a Nathan Explosion lyrical progression Go forth / Play Star Wars / Play it tonight! // Preach it / Thrawn's gospel / For Disney has lied!! proceeds to headbang with lightsaber mohawk and Force lightning pyrotechnics in the foreground
TheRedbulljackandCokegamer wrote:
You are to be congratulated. Soon you will have earned your Sith name. :D
Interrupts the pomp and circumstance of Captain Killjoy and The Masked Pugwampi with dual-wielded Force-lightning-charged lightsaber-quadchucks and a mission for alias jerky. Hmpf. Amateurs. *vssshhhmmmm*
Ah. Victory. Now where did my Bleached Otyugh friend disappear to? EDIT: For . . . definitiveness' sake.
Darth Yoda wrote: We all know who's the most powerful bad ass in Star Wars. The only thing that can take out Yoda is plot driven old age, but with Star Trek and X-Men providing alternate dimensions that's not the problem it used to be. Do note that Master Yoda only fought Palpatine to a draw, Padawans.
Darth Yesterday wrote:
I . . . I can only But, you are, of course, allowed your opinion. . . . for the moment. Turns back to workbench, places Kaiburr crystals in both lightsaber-quadchucks. @greentea -- We have already established that you're Vader to my Palpatine, man. It's on the forums, so it must be true!!
About Atol LemStats & Saves:
Cleric level 15 / Witch level 1 (Patron: Wisdom)
Base Stats (unenhanced by magic) Str 10, Dex 10, Con 10, Int 8, Wis 20, Cha 18 Saving Throws
Armor Class = 29
CMB = 11 (+11 BAB)
HP = 114 BAB = +11/+6/+1
Feats & Traits:
Birthmark (+2 vs charm/compulsion, acts as divine focus)
Iron Liver (+2 vs poison/drugs, +4 vs alcohol) -- Simple Weapons Armor & Shields Selective Channeling Extra Channel Scribe Scroll Craft Wand Bludgeoning Toughness Quick Channel Craft Staff Channeled Revival Skills:
Acrobatics = +1* (+5 when jumping) Appraise = 0 Bluff = +4 Climb = 0* Diplomacy = +16 (10 ranks) Disguise = +4 Fly = +1 Heal = +11 (3 ranks) Intimidate = +4 Knowledge(religion) = +7 (5 ranks) Knowledge(arcana) = +3 (1 rank) Linguistics = +3 (1 rank) Perception = +7 (2 ranks) Perform, Oratory = +5 (1 rank) Profession (Gardener) = +10 (2 ranks) Ride = +1* Sense Motive = +12 (4 ranks) Spellcraft = +4 (2 ranks) Stealth = +1* Survival = +5 Swim = 0* Use Magic Device = +7 (1 rank) *Armor Check Penalty -2 Spells & Special Abilities:
Channel Energy: 8d6, DC:21, 10x/day Domains
Hex
Familiar
Spells
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
Angel's Spellbook
Equipment & Wealth:
Belt of Physical Might +2 (Dex/Con) Hat of Charisma +2 Cloak of Resistance +4 Spellguard Bracers Tunic of Careful Casting Amulet Natural Armor +2 +3 Mithral Chainmail of Luck (+9AC, -2ACP, 1/week reroll one hit before damage is rolled) Ring of Protection +4 Ring Fire Resistance, minor (10hp) Boots of Striding and Springing Breastplate w/ St. Cuthbert engraving (home) Buckler +2 Staff of the Cauldron Five (8th level caster) - +1 cudgel - Prayer (1 charge) - Blessings of Fervor (2 charges) Light Crossbow w/12 bolts Flask (gin) Holy Symbol (old metal w/ ruby chips) Phylactery with 'Priest' carved in the front (home) Prayer Beads (500gp) Lesser Metamagic Rod (3) of Silence Metamagic Rod (6), Reach Phylactery of Positive Channelling Cassock of the Clergy 2 pairs of 2 platinum rings each (Shield Other foci) Key ring with three keys Healer's kit (6 uses) Scroll case, Ink, Pen & Paper 1,300gp in magical inks for scrolls Familiar Satchel Campfire Bead Waterskin Tuning forks for Carceri and our home plane Diamond for Raise Dead (5,000gp) Diamond Dust for Restoration, etc. (6,500gp) Forked Metal Rod (Create Demiplane) (500gp) Gifts for Divination (5 @ 25gp ea) Incense for Commune (500gp) x2 Small Reliquary (Holy Aura) (500gp) Pearl of Power (first) x2 Pearl of Power (second) Pearl of Power (third) Potion Cure Moderate Wounds x2 Potion Cure Serious Wounds x4 Potion Delay Poison Potion Displacement Potion of Lessor Restoration x2 Wand Cure Light Wounds (x39) (x50) Wand Cure Moderate Wounds (x29) (x50) Wand Cure Serious Wounds (x21) <- Spring Loaded Wrist Sheath (R) Wand Silence (x6) First Aid Gloves (2/2 available) Scroll Case (Caster Level) - Air Walk, Communal (6) - Ant Haul (1) - Bless (1) x2 - Breath of Life (9) <- Spring Loaded Wrist Sheath (L) - Calm Emotions (3) x2 - Comprehend Languages (1) - Cure Light Wounds, mass (7) - Cure Moderate Wounds, mass (11) - Cure Serious Wounds (5) - Daylight (5) - Delay Poison (3) x4 - Dimensional Anchor (7) x2 - Dismissal (7) - Dispel Magic (5) x2 - Find the Path (11) - Find Traps (4) - Flame Strike, widened (9) - Flame Strike (10) - Freedom of Movement (7) x2 - Ghostbane Dirge (3) - Heal (11) x4 - Hold Person (3) - Invisibility Purge (5) x3 - Lesser Restoration (3) x5 - Liberating Command (4) - Magic Circle against Evil (5) - Neutralize Poison (7) x2 - Obscuring Mist (1) x2 - Pilfering Hand (3) - Plane Shift (9) x5 - Raise Dead (9) x2 - Remove Blindness/Deafness (5) - Remove Curse (5) - Remove Fear (1) x2 - Remove Paralysis (3) x3 - Resist Energy, communal (6) x2 - Restoration, Lesser (3) x4 - Restoration (7 no neg levels) x2 - Restoration (7 negative level) - Silence (3) - Sound Burst (3) x4 - Spiritual Weapon (3) - Stone Shape (3) - Suppress Charms and Compulsions (3) x4 - Tongues (4) - Water Breathing (5) Handy Haversack
At Home
Background:
Atol has spent most of his life in and around the Church of St. Cuthbert with his brother Alexander (clearly the brighter of the two). He and his brother were given up to the church, not as orphans per se, it's just where they spent most of their time. Alexander is always looking out for the dimmer Atol and tries to keep his often over-excited brother from causing too much trouble. Unfortunately that has limited Atol's movement within the church and he finds himself relegated to a small cell in a small temple tending a small garden...
Atol has always wanted to be a parish priest and continues to drive himself to that end. Having heard of the free food and ale, Alexander pushed his brother to go by telling him they needed a priest, and badly. Atol ran all the way... Personality and Appearance:
Atol has a handsomeness that comes from being plain and comfortable. He carries simple yet utilitarian gear and wears the same. In the froth of excitement Atol occasionally fails to clean the gardening soil from his garments when he leaves the yard, and he often gets excited if he thinks his action will help his flock to be... |