Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I don't have a strong view on going to see Kreed now either way.

I don't want violence with Kreed or anyone else just now. There is someone, or several someones, in town that wanted and fostered the Blackscour Virus. I got all my violence saved up to vent on whoever that is, Kreed or not Kreed.

We should wait to see what the other players think in any event.


Chillel wrote:

I don't have a strong view on going to see Kreed now either way.

I don't want violence with Kreed or anyone else just now. There is someone, or several someones, in town that wanted and fostered the Blackscour Virus. I got all my violence saved up to vent on whoever that is, Kreed or not Kreed.

We should wait to see what the other players think in any event.

How do you know they're in town...? O.o


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I probably don't. But that is what I suspect.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Politeness never hurts, unless it's followed with an angry shriek of steel. Though the idea of Kairon being our intimidation master is quite funny to me. "I'm a doctor! You don't want to know what I can do to you!"

Where else would they sit to watch their handiwork from? They may be elsewhere, but it seems too impersonal.


In my gaming experience malevolent forces that are working to kill people en masse are frequently impersonal. :D


Goruck of the Stone wrote:
Though the idea of Kairon being our intimidation master is quite funny to me. "I'm a doctor! You don't want to know what I can do to you!"
MendedWall12 wrote:
In my gaming experience malevolent forces that are working to kill people en masse are frequently impersonal. :D

Which is why Darth Daaltin Brother Daaltin, priest of Sarenrae in good standing, is so . . . amicable. They'll never see it comin'. lol

EDIT: Though it may be more comparable to the instructive anecdote regarding the matter of a paladin falling -- the bad guys need to ask themselves: "How far can I go without a paladin willingly falling to take my nefarious posterior down?" Though Kairon's motivations may be less noble, at times, of course. I look forward to finding out if Mended asks a similar question. :)


Through his well narrated storyline involving multiple NPCs and their monster cohorts...


Just give that fennec levels in Frenzied Berserker, and we're all set! lol :D


Mended wrote:
after casting light on his spearhead,

To hearken back, once more, to a question you put to us, Mended: this could be a time when a "diminished" effect would be deemed appropriate -- a candelabra's glow, rather than a torch's.


Hallo! Sorry for being out of communication this weekend. Had a busy one. I've got something up in gameplay that should hopefully spark some creative narrative.

As to your question Syrus, about a diminished casting of the Light spell... I don't know how that would work, since Light is a zero level spell, and you can't divide by zero....? I mean, flavor-wise I don't have a problem with casting light in a diminished way, but if you just wanted the light of a candelabra, I'm guessing you could just actually light a candelabra... I'm sure most people have a few sitting around. :)


It's not a real "issue", or anything -- just a speculative thought exercise, is all. I just like the idea of a caster being able to "dial in" the relative power of their magical workings within the range of "0 - RAW maxcap by level". Though I'm pretty sure I've made that obvious more than once. Sorry to beat the dead horse some more.

I'll probably have a response up in just a few hours so we can keep things rolling.


Syrus Terrigan wrote:

It's not a real "issue", or anything -- just a speculative thought exercise, is all. I just like the idea of a caster being able to "dial in" the relative power of their magical workings within the range of "0 - RAW maxcap by level". Though I'm pretty sure I've made that obvious more than once. Sorry to beat the dead horse some more.

I'll probably have a response up in just a few hours so we can keep things rolling.

This sounds like it could be covered by a metamagic feat that lowers the relative power of the spell, and therefore lowers the spell slot it is coming out of. I'm certain that between you and Illiam you could come up with some appropriate language for such a homebrewed metamagic feat/ability... :)

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
MendedWall12 wrote:

Hallo! Sorry for being out of communication this weekend. Had a busy one. I've got something up in gameplay that should hopefully spark some creative narrative.

As to your question Syrus, about a diminished casting of the Light spell... I don't know how that would work, since Light is a zero level spell, and you can't divide by zero....? I mean, flavor-wise I don't have a problem with casting light in a diminished way, but if you just wanted the light of a candelabra, I'm guessing you could just actually light a candelabra... I'm sure most people have a few sitting around. :)

You wouldn't be dividing by zero. If anything, you would be dividing zero by something else, but for purposes like this, the spell level of cantrips would be considered to be 1/2.

Anyway, I don't see any reason why it shouldn't be possible to cast light at any light level up to the specified level. I would probably also allow casting it on one face of an object, so that it only casts light in that direction (though you would have to cast it on a concave surface to get less than a 180-degree arc, and it would have to be reflective to get the light-intensifying effect of a bullseye/hooded lantern.


Right, math... :) I don't like the "cast on a part of a surface, bit, that's just way too many parameters to worry about. If that were the case with light, it could also be the case with darkness, and then you could have a flashdark made with magic, and the possibilities for mischief with that are limitless.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

You can do the same thing by casting it on a small object and putting it near a larger object, blocking the light in that direction. Not allowing a bullseye lantern with darkness would be easy, just say darkness doesn't reflect the way light does.


Sorry I didn't get that post up yet -- the last 12 hours have been almost non-stop for me.


Syrus Terrigan wrote:
Sorry I didn't get that post up yet -- the last 12 hours have been almost non-stop for me.

That, my friend, is exactly what makes PBP great, it can suit a busy schedule. :) Post when you have time. I think we're getting pretty close to "nighty night" time (in game) anyway, and the morning has a few more hooks. Speaking to Kreed, and making sure everyone that needs it has had a dose of the cure, spring to mind as of special import.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I think that until the 'in game' morning comes around I'm pretty much out of it. Dolok will just sleep the night away.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

It's interesting that Brickasnurd didn't ask about the cauldron. That seems like the most unusual of the bunch.


Illiam Taal wrote:
It's interesting that Brickasnurd didn't ask about the cauldron. That seems like the most unusual of the bunch.

Almost makes you think he's seen animated objects before... >.>


Ugh. Sick again. Not sure if it's flu or some other. Doctor's visit in a couple hours.

Gonna try to focus long enough to finally post in gameplay.


Get well. :)


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Hope you get better quickly Syrus!


Thanks, Mended, Stormstrider!!


Okay, I want Baradim to have the opportunity to tie off those loose ends of conversation with Goruck before I push things forward any further, but I also realize we need a push to get things going. I'm going to make a post for Jak and Brickasnurd here in a bit, though it may have to wait until after lunch, depending on things here at work. Those posts will make it clear that it's time for the PCs to hit the hay, and then we can push things forward into the next day, where a few more RP hooks await.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Kairon Daaltin wrote:
Kairon sputters a bit at Kitani's parting words. What's she lookin' at me for?! Scipio was the one all the gals's gettin' moon-eyed over. Sure, Lady Cirthana near tackled me t'the floor a while ago, 'n' Chillel gave me a surprise hug th'other day, but . . . . The priest raises his hands in a defenseless gesture, and heaves a feigned sigh. I've done no wrong by the womenfolk in town here. Well . . . not like that, anyway. Still a bit ashamed of his treatment of Iomedae's priestess, he subsides, and takes a last, introspective pull from his tankard, draining it.

Sadly Chillel is not around while this is being said. Roleplaying opportunity gone. :(

I think the player knows this, if not the character, but Chillel's hug was kinda sisterly. This does not mean, to reference Monty Python, there was not a loud "bong" sound from the lower part of his armour.


Of course. It was just a matter of being thorough -- trying to remain "above suspicion", as it were. :)

For the record, we've not registered any "bongs" in Kairon's armor. lol

Especially not when local mothers, however attractively described, are throwing shade and hitting people at the first encounter. And I quote:

The World Around You wrote:
Upon entering he is immediately struck by a woman of undeniable natural beauty.

Kairon walked in the door, and got punched, or slapped, or something. Though completely innocent. At that time.

:D

I know that's not what was intended by Mended's words there, but it was right there.


That's what they call figurative language Syrus. You know, a metaphor. Though in my own life experience I know a woman's beauty is a weapon that can strike a man just as deadly as any sword.


Too true!

:)

EDIT: And I do hope it's clear that my fabricated punchline was not a criticism, "dig", or anything of that nature. I was just going for a bit of levity. I apologize if that was off-putting, Mended.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
MendedWall12 wrote:
That's what they call figurative language Syrus. You know, a metaphor. Though in my own life experience I know a woman's beauty is a weapon that can strike a man just as deadly as any sword.

Ouch!!! Yes! Too true indeed! I carry at least a couple of those scars!


Don't we all Dolok... Don't we all. Pensive stare into the black abyss of broken heartedness...

No offense taken Syrus! :D I was simply giving back in good form, as I had gotten. :) I like semantic jocularity. It is one of my most favorite kinds. ;)

Edit: Pushed things forward for the sake of moving on to other conflicts. Gameplay is open for business, and the business at hand is up to the group. Eat pancakes and confer... :)


And let's not forget --

"Finger across throat means death!"


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:
Pensive stare into the black abyss of broken heartedness...

"He who fights with monsters should look to it that he himself does not become a monster, when you gaze long into the abyss the abyss also gazes into you."


@Syrus

@Chillel


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

@ Mended, Your post was not specific about this, so just to make sure before I post in game, did the rest of us notice Illiam following the trail directly to the palisade wall? Do we know now about the secret door/gate? Or is that exclusive to Illiam?

I suspect that we would have noticed him following some sort of trace up to the wall at the very least. I just want to confirm before Dolok goes and tries to burn that wall down! ;)

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I'd say that when Illiam said that the tracks go directly to Vade's tower, he also pointed them out in such a way that the others would see them disappearing into the wall, making it easy to figure out where the secret door is.


Illiam Taal wrote:
I'd say that when Illiam said that the tracks go directly to Vade's tower, he also pointed them out in such a way that the others would see them disappearing into the wall, making it easy to figure out where the secret door is.

This. Illiam's examination of the tracks and his declaration that they lead to the part of the wall just outside Vade's tower is clear enough. Though, as Your GM I would highly suggest NOT burning down the palisade wall, especially outside of Vade's tower. Remember that he was casting fireballs decades ago when the town was being settled... ;)


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
MendedWall12 wrote:
This. Illiam's examination of the tracks and his declaration that they lead to the part of the wall just outside Vade's tower is clear enough. Though, as Your GM I would highly suggest NOT burning down the palisade wall, especially outside of Vade's tower. Remember that he was casting fireballs decades ago when the town was being settled... ;)

Yeah, yeah, no burning down palisade walls near Vade's tower ... so boring ...

:) I was actually kidding just to be clear. In case you hadn't seen it I did put a winking smiley face by that statement. Oh well, I'll go check the 2 new game-play posts and see what's going on.


I feel like we've reached some kind of emotional lull here. I have several options to push things forward, but I thought that the bulk of the group would bite on talking to Kreed in order to free Laurel, and make sure that he gets Deldrin and his deputies off of well rebuilding duty, and instead puts his Jacks on it. Is that not a passionate enough quest for this hearty group of level 2 adventurers? Do you guys need a better hook? Honestly if you just head to consortium headquarters we can probably take care of all the loose ends at once. You can give Kreed Milon Rhoddam's gear to take to his family. Since he worked for the consortium it might be better received coming from them anyway. Might be I can drop a new hook in that meeting, or shortly after it... And when I say might be, I mean, I will. ;) If we're just at a point where these characters and this campaign aren't intriguing to people any more, I certainly understand that. It happens. Just let me know where your heads are at. Maybe you're all involved in other games, at the table or on the boards, that are taking precedence. If so, believe me when I say, I would harbor no ill feelings if this game dissipated into the winds, as so many other games have. It's life. If that's the case I would wish you all a hearty and fond "fare thee well," and move on to other diversions. So, let me know and we'll move forward one way or the other. :)

Your friend,
MW


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

I don't necessarily think it is because of disinterest in the campaign that things have calmed down, I think it is more that we are just in a more down-time oriented free space right now. Until this point, our group has been very driven and goal-oriented; get into the woods, go to the places, find the ingredients, bring them back. We're now at a point where that isn't the case, there is no time crunch, and things are very up in the air. I think it is natural that there is a bit of a lull as the characters tend to relax more and things aren't as (immediately) strenuous and stressful.

As for loose ends, I know Baradim trusts the majority of the Consortium as far as he can throw them, hence wanting to deliver the remains himself. For OOC reasons, it is rough giving up a magic weapon to a family when we could sell it and split the cost among ourselves. I was hoping maybe they want it sold, they take a bit themselves, they get closure hearing how he was buried, and maybe they get out of Falcon's Hollow with their coin to start elsewhere? Nothing big, more an emotional scene than anything.

For what I'm interested in is hunting down who introduced the disease to the town anyways. Someone has cost the lives of more than a handful of valers and threatened their way of life. Whoever it is must be stopped and brought down before they find a better way. It could be Vade, it could be the witch in the woods, it could be the fey, who knows?

So far I've had a great time, enjoyed the changes made to the module, and have been enjoying our roleplay. My posts have grown shorter out of either an uncertainty of how I can contribute at that point (you have no idea how much the identifying tracks with other skills thing bugs me) or the fact that another party member has taken care of things. Baradim doesn't really have much, skill-wise, to do inside of civilized areas outside of train Kanga some more. I'm also gearing up to be starting work next week and be moving sometime next month while having started two tabletop games of my own, so I'm just busier than before.

All in all, I'm still down to play even if I'm not posting as much or as long. Whatever everyone else is good for, I am as well.


I'm still good to go. I've been posting less than usual because my work situation continues to fluctuate -- missing a day and a half last week really did a number on my "free moment availability". I've also been drawing down on my post count here to give others more opportunity to drive things forward. But, you're right, Mended: we're in a lull. And a strong one, at that.

I'll have something put up in gameplay before the end of the day, I'm sure, but I'd like to read more of the group's thoughts on the lay of the land.

I'd be a bit saddened if we had to tie this game off -- I've thoroughly enjoyed it so far. I'm going to be so bold as to mention this possibility: do we need a "changing of the guard"?


Syrus Terrigan wrote:

I'm still good to go. I've been posting less than usual because my work situation continues to fluctuate -- missing a day and a half last week really did a number on my "free moment availability". I've also been drawing down on my post count here to give others more opportunity to drive things forward. But, you're right, Mended: we're in a lull. And a strong one, at that.

I'll have something put up in gameplay before the end of the day, I'm sure, but I'd like to read more of the group's thoughts on the lay of the land.

I'd be a bit saddened if we had to tie this game off -- I've thoroughly enjoyed it so far. I'm going to be so bold as to mention this possibility: do we need a "changing of the guard"?

Meaning have someone else take the helm as GM? I'd be completely fine with that, assuming we could all reach a consensus about who that person should be (you volunteering?). Would that mean whoever takes over as GM still runs their character as an NPC, and I get to make a level 2 character and join in? Cause, I'll be honest, that sounds awesome to me... :)

@Baradim, thanks for letting me know all that. I totally understand Baradim's motivation for wanting to deliver Milon's gear to his family himself. That is a noble and worthy pursuit, that I would never take away from you; I only suggested what I did about giving it to the consortium of rxpediency's sake, and trying to think how to move things forward. Perhaps that is something that could be handled with a small party split? Maybe Baradim and Goruck head out to the Rhoddam residence (a small farmstead in the hill country that is actually about a day's journey from town), and the rest of the party goes to consortium headquarters? That might provide some opportunity for a bit more personally narrative roleplay?


Forgot to say thanks for letting me know about general increase in life busy-ness too. And that I totally understand hitting a point where it's kind of nice to let things slow down. I just didn't want things to slow down so much that they stop altogether! :D If people are actually enjoying the lull for a bit, I understand that too, and don't have a problem with it. Sometimes it's nice to take a break and then come back with renewed vigor when such diversions fit better into life. :D


Ha! Me GM a PbP??! My web fu is not that strong. Not yet.

And I am not suggesting a change in the GM's chair -- you're not getting out of this that easily, Mended. :D

I was simply floating the possibility that some of our players may no longer be invested in the game, and may want / feel the need to move on, and, if so, maybe we could bring in new players, as needed.

Both of those being said: I do not want to keep you in the GM's chair if you don't want it, Mended, but I've gotten to know you pretty well these last months, and I like your style -- I'll be happy to play any game you GM. I do want to keep Kairon as an active character for a good while longer, and keeping this narrative going is the easiest way to do that. I would expect some of my build choices to make for a "hard sell" in a great many places, nevermind the already challenging task of finding a game in which to play.

But I am definitely prepared to bow to consensus.

I just hope everyone wants to keep going. :)

EDIT: Furthermore -- I'm not too sure about sending the party's three primary melee combatants on a "road trip", however noble, even in these relatively calm times.


Never split the party eh? ;) I hear ya. Laurel can certainly sit in her jail cell another day, it's not like she's going anywhere. :P

I misunderstood what you meant by changing of the guard, obviously. I agree, too, if people are feeling stagnant here and want to move on, PbP is actually a pretty easy medium to pick new players up. I guess I'll just say, I'm open to whatever everybody wants. If people want out, and we want to recruit some new blood, I'm fine. If people just want to enjoy the lull for a while and we'll let the campaign slack and then rebound naturally, I'm fine with that too. Whatever works, works for me. :)


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Baradim's hypothesis makes a good amount of sense to me. This party seems to excel under pressure, with the dice gods giving favor in spades. Given free time however, and we tend to just wander :D I feel your non combat pain man, I feel that pain. Goruck still only really has potential for a beat stick, given his physical focus.

Honestly, I love the world you've crafted here Mended, and would enjoy nothing more than to continue to interact with it. My personal life has gotten busier with graduation approaching as well as sports starting up. If people decide this isn't working for them, no hard feelings. I have no issues with the groups decision, lets just let the good times roll.

I thought heading to Laurel's was going to be done as a group, with the Kreed debatical(?) to follow suit?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:
I feel like we've reached some kind of emotional lull here. I have several options to push things forward, but I thought that the bulk of the group would bite on talking to Kreed in order to free Laurel, and make sure that he gets Deldrin and his deputies off of well rebuilding duty, and instead puts his Jacks on it. Is that not a passionate enough quest for this hearty group of level 2 adventurers? Do you guys need a better hook? Honestly if you just head to consortium headquarters we can probably take care of all the loose ends at once. You can give Kreed Milon Rhoddam's gear to take to his family. Since he worked for the consortium it might be better received coming from them anyway. Might be I can drop a new hook in that meeting, or shortly after it... And when I say might be, I mean, I will. ;)

Well, speaking for myself, I have had no loss of interest in the campaign. I am enthusiastic to continue with the same GM if possible.

I had been checking regularly but my last post was still close to the top and I was waiting for either Mended Wall or other players.

And I do not have less time either. More need of pleasant distractions like roleplaying is closer to the truth.

I also didn't realise Milon Rhoddam's family was so far away.

I think Illiam and Dolok have probably been distracted by events in Dolok's campaign, where they have had some friction.

It is a bit late for me to do it now, but if nobody else does or indicate otherwise here, I will put a post along the lines Mended Wall suggested above tomorrow, ie in about 12 hours.

Last thing from me- from my limited PbP experience, when there is a lull in events or the players don't have a clear path forwards, things can just stop.


Okay well, with four of the six of you chiming in and saying "continue on," I'm going to probably forcefully move things forward then. Perhaps a little meeting, with a certain person will get the blood boiling (in a good way).


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I DEFINITELY want to continue on! I've been checking in regularly, but no activity from the others! Were going all the way to level 20 Mended! Your not getting off that easy! ;)


Flippin' dice algorithms!!!!! Curses!!

grumblegrumblegripegrouse

Well, even with Aid Another actions/rolls, that's probably not gonna turn out well . . . . Argh. Though beating the 10s in each case might lend an assist elsewhere. :)

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