Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"So, we're soon to come face to face with the vile necromancer. Is the door trapped?"


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy heads to the door to check for traps

perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao quickly glances at the remains of the skeletons.

Per skeletons: 1d20 + 6 ⇒ (3) + 6 = 9

Before going invisible using his ring and assisting Paddy in checking for traps along the way and on the door.

Per Aid: 1d20 + 6 ⇒ (9) + 6 = 15


M Human unchained monk 8/paladin 6
Paddy wrote:

Paddy heads to the door to check for traps

[dice=perception]1d20+10

Paddy notices odd metal clams at the top of the door from behind which the music comes.... He is pretty sure the door has some kind of mechanical trap set on it....


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:

Hisao quickly glances at the remains of the skeletons.

[dice=Per skeletons]1d20+6

Before going invisible using his ring and assisting Paddy in checking for traps along the way and on the door.

[dice=Per Aid]1d20+6

Hisao finds nothing of interest on the skeletal remains....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

There is a trap there, mechanical in nature. Stand back, lads. Nit sure what it does. I'm feeling lucky.... 

disable device: 1d20 + 11 ⇒ (16) + 11 = 27


M Human unchained monk 8/paladin 6
Paddy wrote:

There is a trap there, mechanical in nature. Stand back, lads. Nit sure what it does. I'm feeling lucky.... 

[dice=disable device] 1d20+11

Paddy dismantles an elaborate scythe blade trap on the door, silently, without triggering the trap or causing undue noise....


The music comes to a climactic cadenza and ends....

Initiative 1d20 + 5 ⇒ (17) + 5 = 22


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Init: 1d20 + 1 ⇒ (12) + 1 = 13


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Initiative: 1d20 + 6 ⇒ (16) + 6 = 22


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Time to Kill the Necromancer!: 1d20 + 2 ⇒ (15) + 2 = 17


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

initiative: 1d20 + 10 ⇒ (5) + 10 = 15


Battle Against the Necromancer! Round 1!! Eeeeek!

Nacht!
Necromancer!
Iommi-Tyr!
Paddy!
Alphonse!

TBD: Hisao!

Eeeeeek!! Eeeeeeek!!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Init: 1d20 + 6 ⇒ (14) + 6 = 20


Battle Against the Necromancer! Round 1!! Eeeeek!

Nacht!
Necromancer!
Hisao!
Iommi-Tyr!
Paddy!
Alphonse!

Eeeeeek!! Eeeeeeek!!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

What's the necromancer room look like? Hisao is still invisible by the way.


M Human unchained monk 8/paladin 6

No one has actually gone upstairs and opened the door yet....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Paddy is upstairs and has untrapped the door right? Hisao went up to help him out. So at least two are next to the door I guess.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

We're all NEAR the door, or at least I am.

As we're in Initiative now though, unless we have buffs to use Nacht is the one that'll have to open the door.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Round 1
=======

Nacht gets riled up as various chittering and buzzing comes from his person opening the door to reveal what is inside. He rushes up to the necromancer if he is within sight.


M Human unchained monk 8/paladin 6

The door now opened, the room beyond is revealed to be a 30-ft-by-30-ft square chamber with a 30-ft high ceiling from which another wrought iron and crystal chandelier hangs, lighting the chamber with red candles that burn with reddish arcane light....

A musical instrument the size of a smallish pipe organ without any pipes--a clavichord--rests against the opposite wall from the open door. Standing in front of it, back turned to the party, is a tall, thin figure wearing the black robe of a priest, with a black cowl over the head.... The figure turns around to face you as the door is thrown wide, revealing a gaunt, pale visage of a human man of indeterminate age....


Uninvited guests.... My favorite kind.... There is always need for fresh corpses to animate....


Round 1: Casts Mage armor on self....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Round One
Hisao, invisible, loops around behind the necromancer to get a flank with Nacht and stabs the evil wizard.

Flank Invisible attack on Flat Footed Pierre: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 171d6 + 1 + 2d6 ⇒ (5) + 1 + (6, 5) = 17


Hisao of the Yellow Reeds wrote:


Round One
Hisao, invisible, loops around behind the necromancer to get a flank with Nacht and stabs the evil wizard.

[dice=Flank Invisible attack on Flat Footed Pierre]1d20+6+2+2;1d6+1+2d6

The Necromancer screams in pain as the ninja appears out of thin air, sticking a wakizashi in his back!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Are other people waiting for some reason?


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

I was waiting on Iommi and Paddy in case what they did affected my actions.

But eh. Whatever.

Alphonse calls down the Wrath of God on Pierre. Smite.

"You're through, defouler of the dead. Your life ends here."

Alponse moves forward, flanking with Hisao, and drops the hammer.

Earthbreaker: 1d20 + 13 ⇒ (11) + 13 = 24

Damage: 2d6 + 14 ⇒ (3, 5) + 14 = 22

And my AC is 20 and my Touch AC is 15 for the duration.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I was waiting for Iommi, since he's before me but I can go now I reckon..just gonna stabby stab anyways...lol.

Paddy rushes forward and thrusts his shortsword at the necromancer.

This is for trying to sacrifice wee babies to your dark gods, ye nasty blighter! a rage burns is the Irishman's eyes.

attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 151d6 + 1 ⇒ (4) + 1 = 52d6 ⇒ (6, 1) = 7 going for a flank opposite Hisao


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Subtract 2 from my to-hit then, for a 22. I'm surprised you're rushing in Paddy, you're at like 10 HP.

Grand Lodge

Hoenheim Dobberkau *Nacht* wrote:
Are other people waiting for some reason?

Sorry,....

Today (Saturday, "Al Pacino Day") is Mike's B-Day and I got our Thursday group and our Saturday group to do a surprise party for him, combining our PCs into one mega-group of adventurers for one session to wreck havoc in one of his megadungeons.

Anyway, Mike and I have been gaming and partying all day. (and reading my new Giantslayer AP that came in the mail)

But we'll focus back on this game soon; we don't meet again 'till Thursday night.

....(Actually, scratch that, Mike and I are meeting one of the other gamers in our Thursday group to do some stuff tomorrow evening (Sunday), but that shouldn't derail us from the PBP.)


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson loads his crossbow and fires into melee.

Seek and Destroy: 1d20 ⇒ 8
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy's pissed. He sees the person who wanted to sacrifice a baby. That hits home for him. He's all Hulk smash/Wolverine now.....just with a shortsword...lol


Alphonse Veritas wrote:

I was waiting on Iommi and Paddy in case what they did affected my actions.

But eh. Whatever.

Alphonse calls down the Wrath of God on Pierre. Smite.

"You're through, defouler of the dead. Your life ends here."

Alponse moves forward, flanking with Hisao, and drops the hammer.

[dice=Earthbreaker]1d20+13

[dice=Damage]2d6+14

And my AC is 20 and my Touch AC is 15 for the duration.

Alphonse's earth breaker lands on the Necromancer's right shoulder with bone-shattering force!

AAAAAAAAHH!!!

The shoulder sags, obviously dislocated!


Paddy wrote:

I was waiting for Iommi, since he's before me but I can go now I reckon..just gonna stabby stab anyways...lol.

Paddy rushes forward and thrusts his shortsword at the necromancer.

This is for trying to sacrifice wee babies to your dark gods, ye nasty blighter! a rage burns is the Irishman's eyes.

[dice=attack]1d20+7+2; 1d6+1;2d6 going for a flank opposite Hisao

Assuming Paddy's result of 15 is actually a 17 with flank bonus:

Paddy sinks his short sword into the vile Necromancer's abdomin!

UUGH!!!


Iommi-Tyr Magnusson wrote:

Iommi-Tyr Magnusson loads his crossbow and fires into melee.

[dice=Seek and Destroy]1d20
[dice=Damage]1d4+1

The bolt flies over the Necromancer's left shoulder....


Attempting to cast defensively....

Concentration check to cast false life defensively (DC 19)....1d20 + 16 ⇒ (5) + 16 = 21 succeeds!

Dark tendrils of necromancy envelop the Necromancer, giving him unnatural vigor!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Using up the last of his ki energy Hisao tries to put the magician down.

Magic is never good news he mutters as he concentrates on swinging his blade at the surrounded necromancer.

Flank attack on Pierre: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 251d6 + 1 + 2d6 ⇒ (2) + 1 + (6, 1) = 10
Flank Ki attack on Pierre: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 121d6 + 1 + 2d6 ⇒ (6) + 1 + (3, 3) = 13


Hisao of the Yellow Reeds wrote:

Using up the last of his ki energy Hisao tries to put the magician down.

Magic is never good news he mutters as he concentrates on swinging his blade at the surrounded necromancer.

[dice=Flank attack on Pierre]1d20+6+2;1d6+1+2d6
[dice=Flank Ki attack on Pierre]1d20+6+2;1d6+1+2d6

The ninja stabs the Necromancer in the back with his first thrust....

AAAAAH!!!

....but the Necromancer dodges the ninja's second thrust!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Would ye just die already? Go straight to the depths of Hades with ye....

Paddy lashes out with his blade again.

attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d6 + 1 ⇒ (1) + 1 = 22d6 ⇒ (3, 5) = 8


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Rd. 2

Iommi-Tyr Magnusson loads and fires into melee.

The Killing Blow: 1d20 ⇒ 6
The Pain: 1d4 + 1 ⇒ (1) + 1 = 2

EDIT: Damnit!


Paddy wrote:

Would ye just die already? Go straight to the depths of Hades with ye....

Paddy lashes out with his blade again.

[dice=attack] 1d20+7+2; 1d6+1; 2d6

The Irishman's thrust takes the Necromancer in the ribs, and he shrieks in agony!

YYYYEEEEAAAAAAAARRRRGGHHHH!!!!!

He sways unsteadily on his feet, bloodshot eyes darting about in search of an escape route....


Iommi-Tyr Magnusson wrote:

Rd. 2

Iommi-Tyr Magnusson loads and fires into melee.

[dice=The Killing Blow]1d20
[dice=The Pain]1d4+1

EDIT: Damnit!

TWANG!!! WHIIIIIZZZZ!!!!

The bolt flies a few inches shy of the Necromancer's head and sticks in the clavichord behind him!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40
Pierre the Necromancer wrote:
The bolt flies a few inches shy of the Necromancer's head and sticks in the clavichord behind him!....

....And bounces back, hitting Pierre in his left eye socket, blinding him for the remainder of his brief, nefarious life!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse winds up another hit.

PALLY SMASH: 1d20 + 11 ⇒ (3) + 11 = 14

=(


Alphonse Veritas wrote:

Alphonse winds up another hit.

[dice=PALLY SMASH]1d20+11

=(

WHIIIFFFF!!!!

The Necromancer dosges the hammer!


Round 3: Concentration check to cast teleport defensively vs DC 25.... 1d20 + 16 ⇒ (13) + 16 = 29 Success!

The Necromancer utters an incantation and vanishes with an audible POP!!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"Damnation!"


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Did anyone get a good look at his face -- to describe him to Father Renaud?

Iommi-Tyr Magnusson begins searching the area for several things:
1} Clues to who the Necromancer is and where he may go,
2} What his overall plans were down here -- and what his resources are,
3} If he has any allies in Paris or beyond we can report to the authorities (or track down ourselves),
4} If there is any connection to Conflagratious,
5} How we can stop the curse on the Gargoyles from Notre Dame Cathedral

Taking several minutes to search =
Perception: 24 = 24


M Human unchained monk 8/paladin 6

All Lusty Fools now have an XP total of 6,000, and can advance to level 4!


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

Did anyone get a good look at his face -- to describe him to Father Renaud?

Iommi-Tyr Magnusson begins searching the area for several things:
1} Clues to who the Necromancer is and where he may go,
2} What his overall plans were down here -- and what his resources are,
3} If he has any allies in Paris or beyond we can report to the authorities (or track down ourselves),
4} If there is any connection to Conflagratious,
5} How we can stop the curse on the Gargoyles from Notre Dame Cathedral

Taking several minutes to search =
[dice=Perception] 24

There is little in this room to answer Iommi-Tyr's queries....

This appears to be a music room.... Besides the clavichord, there are a number of other instruments in the room, hanging on racks on the walls: a viole, a lap harp, a lute, a pair of shepherd's pipes, a hunter's horn, a zither, and a hand drum.

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