Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I don't really like dipping but I'm considering some sort of swashbuckler archetype maybe.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I don't see the issue with it, unless you have some plan in mind that requires 20 levels in your specific class very rarely do I even stay one class. Often I take things at the levels I need to make the character function as they should.

For the conversation Nacht is taking a level of Medium and I have to write up what happens because of that for later.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I just like single class builds is all :). Swashbuckler gives a bunch of great things for dex/cha builds though especially since I could retrain Weapon Finesse for some other feat.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

i was thinking of swashbuckler...but only if the precise damage stacked with the rogue finesse dmg


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

You would need alot of levels in Swash and I wouldnt recommend that at least for Paddy.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

I'm experiencing a bit of burn-out in PbP; I'm sticking with this campaign but, at least for a couple more weeks, I won't be really helping to push the game forward, just checking for new posts and posting when needed.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Ok, so very roughly

Ninja level 8 gets Hisao

* d8 hit die
* +0.75 BAB (assuming fractional BAB if okay)
* +1 Reflex
* Improved uncanny dodge,
* A ninja trick
* FCB
* One level closer to 5d6 sneak attack.
* Capstone still in play (lol)

Ninja 7/Swash 1 (couldn't find any interesting archetype) gets

* d10 hit die
* +1 BAB
* +2 Reflex
* 3 Panache points tied to Hisao's high crit range kukri
* Derring Do, Dodging Panache, and Parry and Riposte deeds, the last one being pretty amazing (Question here, why ever use Dodging Panache instead of Parry and Riposte? Just for the repositioning?)
* 'Free' Weapon Finesse so Hisao can retrain his one Weapon Finesse for some other feat.

I don't know... Seems like a dip in swash seems warranted. Talk me into or out of it guys!


Hisao of the Yellow Reeds wrote:


* Capstone still in play (lol)

Remember that this campaign has a very high chance of going to 20th.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Hisao of the Yellow Reeds wrote:

Ok, so very roughly

Ninja level 8 gets Hisao

* d8 hit die
* +0.75 BAB (assuming fractional BAB if okay)
* +1 Reflex
* Improved uncanny dodge,
* A ninja trick
* FCB
* One level closer to 5d6 sneak attack.
* Capstone still in play (lol)

Ninja 7/Swash 1 (couldn't find any interesting archetype) gets

* d10 hit die
* +1 BAB
* +2 Reflex
* 3 Panache points tied to Hisao's high crit range kukri
* Derring Do, Dodging Panache, and Parry and Riposte deeds, the last one being pretty amazing (Question here, why ever use Dodging Panache instead of Parry and Riposte? Just for the repositioning?)
* 'Free' Weapon Finesse so Hisao can retrain his one Weapon Finesse for some other feat.

I don't know... Seems like a dip in swash seems warranted. Talk me into or out of it guys!

RULADIN SHALL INFORM YOU OF ALL THE.... wait I'm not him this time.. wait a sec.

Anyway, the basic question here is how much of the Ninja do you value as opposed to Swashbuckler?

I will tell you this, at least for this level, Hp is about the same, FC bonus can make up the difference. Bab is also the same, at 8th level it shall be 6 regardless.

The ninja trick vs Deeds is the real clincher here, while its true that Hisao is mostly safe now our enemies will eventually see through invisibility. Parry Can assist with that but similarly so could the Shadow Clone Ki power. Now the Free Weapon Finesse only applies to certain weapons so be careful there as well.

As for why one would Dodging Panache? Parry Requires you to roll before the attack may or may not hit, if you fail to parry you get hit IF you get hit its possible to get the AC bonus and move away, possibly enough to stop a Full Attack for example.

I cannot stop you, but I will not that PF in general does not look kindly on Multi-classing unless you are sure you were going to do it from the get go. I personally am not too much a fan of Capstones anyway but I will acknowledge some classes are better off the same throughout.. those tend to however be casters.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Level 8

+7 HP

+4/4 Taboo Uses ( So one Extra )

+1 Will

+1 Bab

+1 Dex

4 Skill Points

-1 into Intimidate
-1 into Perception
-1 into Stealth
-1 into Knowledge Arcana

+1 Spirit Bonus

Medium Spells (1st level)


The Ninja capstone is excellent for Hisao's playstyle, unlike most. Undetectable by any means? Pretty solid.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Yeah. A lot of Hisao's tricks are going to be stuffed by see invisibility. I gave him shadow clone AND Vanishing Trick for no really good reason :).

I think I'm going to stick with Ninja and use the Ninja trick to pick up the Rogue talent Offensive Defense. +5 dodge AC is nothing to sneeze at and Hisao needs to be sneak attacking anyway.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Offensive Defense is a real weird case. Seems like by RAW if Hisoa hits with three sneak attacks in a round (Ki+2 full round attacks) then not only would he have rolled 15d6 for sneak attacks but would also get +15 dodge AC!

Leveled up BTW.


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Finished leveling. Major changes are Divine Bond upped to +2, and I now have Aura of Resolve, making my iron wall of immunities climb ever higher.


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

Greetings everyone how's it going


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

hey man...welcome to the show that never ends!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

hah. I thought Fredrick was just another one GM's endless alts! Welcome to the game Fredrick. Shouldn't you be level 8?


M Human unchained monk 8/paladin 6

Yeah, go ahead and level up to 8th, Fred


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

totally forgot to lvl Paddy up...went with rogue....+1 to all saves, rogue talent and danger sense +2...and BAB +1 also....2 stabbys a round now? Shanktacular!!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I know right additional Stabs are Righteous... when you can get them to stand still.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

i took the surprise attack rogue talent...during surprise round, all my opponents are considered flat footed...and i add half my lvl to my sneak damage


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

That's mighty nifty, I believe there may be something that allows yoou a full turn while everyone else gets a standard but regardless with your Cloak it possible to get in on that.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Man, only just realized that I really neglected poor Hisao's saves :|


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
Man, only just realized that I really neglected poor Hisao's saves :|

Lol! Nothing like a harpy encounter to shine a light on PC weak points lol


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Harpies 2 and 4 would have gotten Hisao anyway with those rolls of 3 on the save.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

.... These Harpies probably picked the WORSE man-flesh to go after... they sing really well and Nacht... Oh Boy.


Speaking of our "knowledge guy", it's been well over a month since Ray posted on the boards...he okay, Mike?


M Human unchained monk 8/paladin 6

Yeah, he's fine, he's just distracted by inferior entertainments 'cause he don't know what's cool lol ;-P. He's still playing in my weekly tabletop 5th Ed D&D campaign, though he insists that he HATES 5th Ed lol.... Pearls before swine, I say! (Got to bust his balls a little for being a dork lol)


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

That's good at least.

I personally don't dislike 5th Edition much, I simply have less fun with it.

Grand Lodge

Just burnt out a bit.

Lots of games going on at once plus real life makes it hard to catch up with this one.

Maybe in the next couple days I'll read over what I missed and return (if I'm welcome back) -- though I have hit a wall in adventure design in my Saturday campaign and I really have to figure out how I'm going to DM this thing before anything else game-related.

Grand Lodge

I think my PC in our Ravenloft PbP just died.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Crit?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Unfortunately Iommi is the only one in our party who knows anything. Alphonse's good at talking to people though.

Edit: And good Kn:Religion for the paladin. Seems like the most important Knowledge in this game in any case.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

For the betterment of everyone you do not want Nacht knowing too much. What he does know he is learning or rather will be remembering.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

A couple years ago I told Mike he could run my PC as an NPC if I were unable to play. This was in the weeks leading up to the start of the campaign; I wasn't sure if I could join but wanted to make a PC anyway. We figured that, if I couldn't be in the game full time, maybe I could at least show up from time to time as a kinda NPC to help with, you know, Knowledge checks. (We were thinking more historical stuff, such as my informing Mike of the historical Witch of Eye.) But Mike can have me show up or have you come find my estate in England and roll a d20 and add 25 or so plus the d6.

I won't be able to get back for at least another week.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Well boys get ready for the Stomp party, this dragon is gunna make us hurt.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

So uh... are we shaken.. or frightened?

Frightened basically means combat is over for Paddy and Hisao.


Shaken. We're all over 5 HD.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Very very important question. How does Hisao's fancy Lone Wolf Shinboi garb work with ethereal. What action is it to activate it and what action to deactivate it?


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
Very very important question. How does Hisao's fancy Lone Wolf Shinboi garb work with ethereal. What action is it to activate it and what action to deactivate it?

Swift actions both


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Can I replace a move or standard action with a swift action or just one swift action a round?


Nope.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Guys. We have to run. Guys.

Guys?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

We don't Quite know to run yet. He hasnt done anything to make that needed. You both landed on the Dragon, Nacht has been setting up.

Though Funnily if he gets one hit in its possible to have the Dragon retreat.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hrm, maybe we can buff Alphonse to make sure his smites land. Hisao can switch to Aid Attack actions instead.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

That would require him being able to reach it.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

He'll get up here eventually! Until then Hisao's just crit fishing. He got a bite already but he needs what... around 20 more to take out a great wyrm?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Yeah you are seeking 20's. It'd be about 30 more and I'm not sure he would last that long.

That's the problem with being flightless 7+

Now a bow would have made it less bad but then He'd be fishing as much as us, though he would bypass DR because paladin.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Don't suppose there's a rifle or something lying around the church?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Rifles dont exist lol.

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