Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


3,651 to 3,700 of 8,006 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>

Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

While raging, Garrath has 64 hp, he should be at 48/64, not 38/54. I already made two of the Fort Saves earlier when I made the AOO attack for round 3.

fort save: 1d20 + 13 ⇒ (10) + 13 = 23
fort save: 1d20 + 13 ⇒ (15) + 13 = 28


@Garrath - Goblighast 4 hit you twice with two claws. Goblighast 3 hit you with both claws and a bite. That would be six total Fort Saves. Also, my HP calcs that I post are using your unmodified base, and just for information only. Any added effects that are for a specific duration like Rage or Spell Effects, etc., you should keep up with separately when you post your actions. Thanks.


Longbow (point blank shot & 30 feet): 1d20 + 9 ⇒ (5) + 9 = 141d8 + 2 ⇒ (1) + 2 = 3

Kelvin steps up a bit so he can see the goblin in front of Garrath and Brandark. This will be wasted he thinks, but he goes ahead and aims at the goblin anyway.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Okay, I only see the one attack by ghasts in round 3. two claws and a missed bite, and then the three hits by ghast 3. In round 4 I should be able to attack before the ghasts. Confused as where the extra two claw attacks come from. Round 1 Garrath moves up, Round 2 ghasts attacked Kelvin, 2 ghasts killed. Round 3 Garrath acrobats into the room, ghast 3 and 4 attack him. Unless I missed an extra attack from ghast 4.

fort save vs fever: 1d20 + 13 ⇒ (1) + 13 = 14
fort save vs paralysis: 1d20 + 13 ⇒ (2) + 13 = 15
fort save vs Paralysis: 1d20 + 13 ⇒ (18) + 13 = 31

Round 4:

Garrath pushes the ghast off of him and slashes down at the undead beast.

attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 2d6 + 13 ⇒ (5, 4) + 13 = 22


Today's Villain wrote:

As the second Goblin Ghast falls, the third and fourth clamor to attack the Shoanti Barbarian.

@Garrath - You get an AoO on the third Goblin Ghast. Goblin Ghast 4 would do 10 pts less your DR in damage (6 points). You would need to make 2 DC 15 Fort saves or be paralyzed.

[dice=Goblin Ghast 4 Bite]1d20 + 7; 1d4 + 1
[dice=Goblin Ghast 4 Claw 1]1d20 + 7; 1d4 + 1
[dice=Goblin Ghast 4 Claw 2]1d20 + 7; 1d4 + 1

@Garrath - Ignore the results below if you do more than 20 points of damage to the third Goblin Ghast with your AoO. If you do not do 20 points of damage, then you will need to make four Fort Saves, the second one in this set would be against the Ghoul Fever. You would also take 12 points of damage less your DR (6 points).

[dice=Goblin Ghast 3 Bite]1d20 + 7; 1d4 + 1
[dice=Goblin Ghast 3 Claw 1]1d20 + 7; 1d4 + 1
[dice=Goblin Ghast 3 Claw 2]1d20 + 7; 1d4 + 1

To say pbp is difficult at times would be an understatement. Ftf is so much easier. You don't have these kinds of issues. In Round Three you have first initiative. You make your acrobatics move and take out the second Goblighast. In the Goblighast's turn, they move on Garrath and attack. Garrath gets an AoO on the third Goblighast as it negotiates the just fallen Goblighast 2. Garrath misses his AoO with an 18. You needed a 20. Goblighast 4 hit you twice. Goblighast 3 hit you with every attack. 2 saves from 4 and 4 saves from 3, totalling six saves. All this occurred in Round Three.


Round Four

The big Shoanti Barbarian cuts deep into the last Goblighast. If falls dead again.

Victory!

Again, the cramped tunnel opens into a vertiginous gulf here, a cathedral-like cavern with a roof arching thirty feet overhead and dropping into a sloshing pool of foamy seawater fifty feet below. A steep stone ledge winds down to these surging depths, its slope glistening with moisture and mold. A stone door stands in the northwestern wall about halfway down the slope.

Kelvin will recognize that the slope along the ledge is tricky at best.

All characters must make a DC 5 Climb or DC 12 Acrobatics check each round to move down the ledge.


"Shalelu, there is another opening just north on the west side. Can you see if it connects to the passage to your west?"

If it doesn't connect, he walks carefully over to the door where the ghost is standing and points out to everyone else where the worst spots are.

Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18 Aid another
I can not fail either of those two checks


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Looking at the treacherous footing, Brandark slowly makes his way along, as close to the wall as possible.

I already almost fell to my death today, I don't want to do that again, even if I have to crawl it.

climb: 1d20 - 3 ⇒ (10) - 3 = 7

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Does anyone else realize what we are following?
climb check: 1d20 - 1 ⇒ (17) - 1 = 16


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Yes, I do, but if it will lead us to the one causing these problems, all the better.


"A ghost" quips Kelvin.


Initially, I thought it was more like a Ghost too. But really she is more like a special type of Wight. I will wait until Elektra and Garrath have had a chance to catch up.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

Shalelu negotiates the narrow ledge.

At the bottom she moves to the door where the woman is futilely clawing at the stone door.

Shalelu tries to open the door for the woman.

The door is locked.


Perception (trap): 1d20 + 12 ⇒ (18) + 12 = 30
Disable Device: 1d20 + 16 ⇒ (16) + 16 = 32

To the others, "watch my back. I do not quite trust her" as he nods towards the woman, and he goes up to the door and looks for traps and then unlocks it.


Kelvin does not find a trap and he unlocks the door. It opens and the woman enters the room.

Shalelu follows her. There are four standard Ghouls and one more dandyish. The woman head straight toward the dandy. The other Ghouls ignore her. They do not ignore Shalelu.

The air in this damp cavern reeks of a horrifc stench—a foul combination of decay, brine, and mold. The cave contains a rickety table, its damp surface cluttered with all manner of what appears to be garbage: empty bottles, bits of clothing, crumpled bits of paper, and more, lying in neatly organized rows. A painting leans against the far side of the table, facing a large leather chair that sits nearby. This chair’s high back and cushion are horribly stained by smears of rotten meat and its arms are sticky with blood. A smaller table sits against the southern wall, its surface heaped with plates and platters of rotten, maggot-infested meat. The horrifc stench of the room seems strongest to the west, where the cave’s wall has been overtaken by a horrifc growth of dark green mold and dripping fungi. At the center, a patch of black tumescent fungus grows, its horny ridges and tumorlike bulbs forming what could almost be taken to be a humanoid outline. What appears to have once been an exquisite puzzle box the size of a man’s fist lies smashed on the ground at the fungoid shape’s feet.

@Elektra and Garrath still need to negotiate the ledge.

Garrath's Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
Elektra's Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Kelvin's Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Stone's Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Brandark's Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Shalelu's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Iesha Foxglove's Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Ghoul's Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Skinsaw Man's Initiative: 1d20 + 10 ⇒ (18) + 10 = 28

Skinsaw Man 28 (?/? AC?) Up first.
Kelvin 25 (18/33 AC 17)
Shalelu 21 (34/42 AC 17)
Stone 20 (38/38 AC 21)
Elektra 19 (25/32 AC 13)
Garrath 16 (38/54 Rage 48/64 ;) AC 16/13 or 12)
Brandark 15 (38/43 AC 19/18)
Iesha Foxglove 13 (?/? AC?)
Ghoul 7 (13,13,13,13/13 AC 14)

Round One


"I am not who you are looking for Iesha," The Ghoul puts on a mask and transforms before Shalelu's eyes into Elektra.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

"Careful....one of the Ghouls just turned into....Elektra?" Shalelu calls out.

The woman hesitates and stands confused.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Great, just what we needed. Brandark continues to make his way towards the door.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Before we head down the ledge will send out some good vibes
channel energy: 3d6 ⇒ (6, 2, 4) = 12


REVISED

Skinsaw Man 28 (?/? AC?) Up first.
Kelvin 25 (30/33 AC 17)
Shalelu 21 (42/42 AC 17)
Stone 20 (38/38 AC 21)
Elektra 19 (32/32 AC 13)
Garrath 16 (50/54 Rage 60/64 ;) AC 16/13 or 12)
Brandark 15 (43/43 AC 19/18)
Iesha Foxglove 13 (?/? AC?)
Ghoul 7 (13,13,13,13/13 AC 14)


Longbow (point blank shot & 30 feet): 1d20 + 9 ⇒ (15) + 9 = 241d8 + 2 ⇒ (8) + 2 = 10
Sneak Attack: 3d6 ⇒ (2, 5, 3) = 10

Kelvin moves into the room and shoots the nearest ghoul(#1) and catches the flat footed ghoul unawares.

20 damage!


Dead again.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu, with a Ghoul right on her, drops her bow, and takes a step. (to D1) The Elf Woman pulls out her longsword and attacks. She just missed the Ghoul.

Longsword: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 1 ⇒ (5) + 1 = 6


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Casting a quick dweomer Elektra hastens her party members again.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone moves up.
I will have to ask the DM about the rest of his action.I will finish the post then.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

acrobatics ledge: 1d20 + 10 ⇒ (17) + 10 = 27
survival? to know about weird molds and fungi: 1d20 + 10 ⇒ (2) + 10 = 12

Garrath negotiates the ledge, and follows Shalelu into the cave. He watches the ghoul get dropped by Kelvin and moves to take the creature's spot, and swings his greatsword at the ghoulblin.
acrobatics for terrain: 1d20 + 10 ⇒ (13) + 10 = 23
attack: 1d20 + 7 ⇒ (6) + 7 = 13 BAB+Str+power attack+mwk sword
damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18

Fort saves for the next few nights to see if Garrath croaks and becomes a ghoul
fort save: 1d20 + 11 ⇒ (15) + 11 = 26
fort save: 1d20 + 11 ⇒ (14) + 11 = 25
fort save: 1d20 + 11 ⇒ (13) + 11 = 24


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Carefully taking her time and using a bit of her own insight Elektra climbs the ledge.
Cl: 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
Stone the Blade of Sarenrae wrote:

Stone moves up.

I will have to ask the DM about the rest of his action.I will finish the post then.

He will then call to Sarenrae to lay low all the ghouls that fight against us but to leave the one that is for now fighting with us.

Channel Energy: 3d6 ⇒ (5, 6, 5) = 16dc 14


Round One

Where is Elektra on the map when she cast Haste?

Kelvin moves into the room and takes out the first Ghoul.

Shalelu warns about what she witnessed, then drops her bow and takes out her longsword, but she misses her attack against the Ghoul.

Stone moves in and gets a threefer. Three dead again Ghouls.

Elektra moves up and cast Haste.

Garrath makes a move into the room, but as he begins to take out a Ghoul, it drops next to him.

Brandark moves into the room.

The woman becomes confused by what her dead eyes sees.

The Ghouls are dead again.

Skinsaw Man 28 (?/? AC?) Up first.
Kelvin 25 (30/33 AC 17)
Shalelu 21 (42/42 AC 17)
Stone 20 (38/38 AC 21)
Elektra 19 (32/32 AC 13)
Garrath 16 (50/54 Rage 60/64 ;) AC 16/13 or 12)
Brandark 15 (43/43 AC 19/18)
Iesha Foxglove 13 (?/? AC?)
Ghoul 7 (-,-,-,-/13 AC 14)

Round Two


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Moved her again. The wireless Lan is unfortuntaly not nice to me. I guess it is the old house, build like a bunker full of steel beams.


Thanks Elektra. I believe Brandark still has a move in Round One. I will wait for his action or actions before making the Skinsaw Man's move.

Added note: Garrath is unable to identify the mold and fungi
.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Round 1, sorry, work had me in a no signal room. :(

Brandark trundles into the room unslinging his axe and shield as he comes in.

double move action ends me on D2, which is under a dead ghoul


Elektra Duplicate Acrobatics: 1d20 + 16 ⇒ (1) + 16 = 17

The thing that looks like Elektra tries to make a move over the fallen Ghoul, but was clumsy in its attempt.

Brandark, Garrath, Shalelu and Elektra must make a DC 17 Fort Save or be Sickened. If you are already sickened, then you can't be sickened any more.

@Brandark - You so get an AoO.

The creature that looks like Elektra will then try to bite the Dwarf Cavalier. But his efforts will not even scratch Brandark's armor.

Elektra Duplicate Bite: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 2 ⇒ (4) + 2 = 6


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

AOO

Lady, no biting.
attack: 1d20 + 5 + 4 + 1 - 2 - 2 ⇒ (10) + 5 + 4 + 1 - 2 - 2 = 16
Mods:BAB,STR,MWK,Power,Sick
damage: 1d10 + 4 + 4 - 2 ⇒ (5) + 4 + 4 - 2 = 11

now to wait until close to the end of the round again. :(


Longbow (point blank shot & 30 feet): 1d20 + 9 ⇒ (13) + 9 = 221d8 + 2 ⇒ (3) + 2 = 5

Kelvin moves over and shoots at the fake Elektra.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

fort save: 1d20 + 7 ⇒ (20) + 7 = 27

As the "not-Elektra" comes closer, Garrath recognizes the stink. "Ugly thing! Take off her face!" He goes into a rage and attacks (10/14 rounds of rage)

attack ghoul/ghast/not-elektra: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d6 + 13 ⇒ (2, 4) + 13 = 19+2 more damage if its a spellcaster or has any spell-like abilities

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I'm assuming Garrath moved up to attack the lookalike. So Stone will take his place at B1.
fort save: 1d20 + 5 ⇒ (7) + 5 = 12 And will begin to gag from the smell. Sarenrae give this noble barbarian your protection as he does your will.
protection from evil


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Unfortunately Garrath is raging, so.....
save vs Prot from evil spell: 1d20 + 10 ⇒ (16) + 10 = 26

In his enraged state, Garrath doesn't recognize the spell as either friendly or not and resists the effects. assuming a 26 would save


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Round 2

Hey you bitey
Brandark swings at the fake Elektra
attack: 1d20 + 5 + 4 + 2 + 1 - 2 - 2 ⇒ (17) + 5 + 4 + 2 + 1 - 2 - 2 = 25
Mods:BAB,STR,Challenge,MWK,Power,Sick
damage: 1d10 + 4 + 4 + 5 ⇒ (2) + 4 + 4 + 5 = 15
Mods:STR,Power,Challenge

Move=none, Swift=challenge, Standard=attack,
Whenever you issue a challenge, your allies receive a +2 circumstance bonus on melee attack rolls against the target of your challenge whenever you are threatening the target.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Round Two

Shalelu, already feeling puny, sheaves her longsword and picks up her Longbow.


Round Two Recap

A Duplicate Elektra tries to bite Brandark but misses.

Kelvin fires his arrow, but with uncanny reflexes, the Duplicate Elektra dodges the arrow.

Shalelu gathers her bow.

Stone comes in and cast Protection from Evil on Garrath, but Garrath resist the spell.

Elektra moves into the room.

Garrath attacks but misses the creature.

@Garrath - I assume you are using your Lucern Hammer this Round. If not, your approaches would give the Skinsaw Man an AoO.

Brandark missed his first swipe at the creature, but not his second as he challenges this fake Elektra.

The woman seems confused.

Skinsaw Man 28 (?/? AC?) Up first.
Kelvin 25 (30/33 AC 17)
Shalelu 21 (42/42 AC 17)
Stone 20 (38/38 AC 21)
Elektra 19 (32/32 AC 13)
Garrath 16 (50/54 Rage 60/64 ;) AC 16/13 or 12)
Brandark 15 (43/43 AC 19/18)
Iesha Foxglove 13 (?/? AC?)
Ghoul 7 (-,-,-,-/13 AC 14)

Round Three

I believe there is a Haste up.


When the Duplicate sees Elektra he swiftly removes what looks like a mask. It drops to the floor. You now see the Skinsaw Man, “You! You’ve come to me! I knew my letters would sway your heart, my love! Let us consummate our…our… hunger!”

He then glances at the woman, "She means nothing to me." He then attacks the woman.

@Brandark:
The creature as he is attacking the woman says, "Hi Iesha, you got real ugly." He says this at a level only Brandark and the woman would have been able to hear.

Skinsaw Man Razor: 1d20 + 12 ⇒ (16) + 12 = 281d4 + 5 ⇒ (1) + 5 = 6
Skinsaw Man Bite: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (6) + 2 = 8
Skinsaw Man Claw: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 2 ⇒ (1) + 2 = 3

GM Screen:
61/90 59/76


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Starting an incantion.. Summon monster 2


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

ACK, I was looking at the other figure as the "not Elektra". I moved in as far as I could, so wouldn't have got an attack that round, since he had his sword out. Moot point since he missed anyway.

Garrath clambers over the dead ghoul, letting out a howl of rage,raging and skirts the edge of the room, finally ending up behind the Skinsaw man, putting it between himself and Brandark. "Take...her...face...off...yours!

acro to move through gob square unhindered: 1d20 + 10 ⇒ (1) + 10 = 11
attack: 1d20 + 5 + 5 + 1 - 2 + 2 + 2 + 2 ⇒ (9) + 5 + 5 + 1 - 2 + 2 + 2 + 2 = 24
damage: 2d6 + 13 ⇒ (5, 5) + 13 = 23

Adjusments wrote:

BAB+STR+MWK-power attack+Furious Focus+Reckless Abandon+flank+Brandark's Challenge
Current AC 13
5+5+1-2+2+2+2+2


Longbow (point blank shot & 30 feet): 1d20 + 9 ⇒ (10) + 9 = 191d8 + 2 ⇒ (3) + 2 = 5
Longbow (point blank shot & 30 feet): 1d20 + 9 ⇒ (3) + 9 = 121d8 + 2 ⇒ (3) + 2 = 5

Not having a lane to charge, the rogue shoots two arrows at the creature, but misses with both.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Garrath, what square did you move to?

Somehow I doubt that you are her type now, as you got real ugly

Brandark a little constrained by the room swings at the skinsaw man.

attack: 1d20 + 5 + 4 + 2 + 2 + 1 - 2 - 2 ⇒ (15) + 5 + 4 + 2 + 2 + 1 - 2 - 2 = 25
Mods:BAB,STR,Challenge,Flank,MWK,Power,Sick
damage: 1d10 + 4 + 4 + 5 - 2 ⇒ (2) + 4 + 4 + 5 - 2 = 13
Mods:STR,Power,Challenge,Sick

GM, Remove 2 damage from my first hit, I forgot to include the sickness. :(

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will get in to the room. Sarenrae grant your servant Brandark your holy flame so he can rid this world of this evil.
Sun Metal

DESCRIPTION:

For 5 rounds
The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon’s wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the flaming or flaming burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage. Get him


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu takes deadly aim at the last enemy in the room, but misses.

mwk composite longbow w/ deadly aim: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 5 ⇒ (8) + 5 = 13


Round Three recap

The Skinsaw Man attacks again his wife.

Kelvin fires a pair of arrows and misses.

Shalelu fires an arrow and misses.

Stone cast Sun Metal on Brandark.

Elektra begins casting a spell.

Garrath tries to make and acrobatic move to get behind the Skinsaw Man, but the Ghast bites at the Barbarian.

Ghast Bite: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (3) + 2 = 5

Garrath takes 5 points of damage less his DR in damage. He needs to make one DC 17 Fort save against Paralysis. Since he already has Ghoul Fever incubating in his body, he will not need to make a second saving throw.

If Garrath is not paralyzed, he will strike a mighty blow against the Skinsaw Man.

As Brandark mocks the Ghast, he slices into the now undead Aldern Foxglove.

Extra Sun Metal damage: 1d4 ⇒ 3

Iesha looks at the Ghast, "Aldern, you took everything from me." She futilely claws at the Skinsaw Man.

Iesha's Claw 1: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 7 ⇒ (5) + 7 = 12
Iesha's Claw 2: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 7 ⇒ (6) + 7 = 13

Skinsaw Man 28 (?/? AC?) Up first.
Kelvin 25 (30/33 AC 17)
Shalelu 21 (42/42 AC 17)
Stone 20 (38/38 AC 21)
Elektra 19 (32/32 AC 13)
Garrath 16 (50/54 Rage 60/64 ;) AC 16/13 or 12)
Brandark 15 (43/43 AC 19/18)
Iesha Foxglove 13 (?/? AC?)

Round Four


Thinking Iesha is no longer a threat, the Skinsaw Man begins to attack the Dwarf.

Skinsaw Man Razor: 1d20 + 12 ⇒ (13) + 12 = 251d4 + 5 ⇒ (1) + 5 = 6
Skinsaw Man Bite: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (5) + 2 = 7
Skinsaw Man Claw : 1d20 + 6 ⇒ (3) + 6 = 91d6 + 2 ⇒ (2) + 2 = 4

Hit Brandark with the razor for 6 points of damage. No saves required with the Razor. :)

1 to 50 of 8,006 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Burnt Offerings All Messageboards

Want to post a reply? Sign in.