Mazra’s Rise of the Runelords Campaign
(Inactive)
Game Master
Mazra
Sandpoint
Kaijitsu Estate
Map of Varisia
Party Treasure .
XPs Tally Link with Treasure Found
Map Archive Folder
Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|
Shalelu, after her ordeal, spends most of Day Twenty-Eighth in a tub.
"Thank you Stone. I don't know what that was, but it was terrible." Kelvin spends the rest of the day taking it easy and slow, recuperating from the now gone disease.
Charisma 11/12 (so down 1 in social skills)
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
As long as we have time Stone will cure any other ability damage tomorrow. Also Stone will go with Garrath.
female Elf Wizard (Diviner) 5, Cyphermage 5
Elektra will spend the majority of the next 4 days crafting her headband.
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
The potions may have been ID'ed, but never mentioned here in game.
Brandark will go with Stone and Garrath to the church.
Will put in the values on the magic items when I get home later this weekend. :)
Father Zantus is pleases to see Brandark, Garrath and Stone. He leads them to the kitchen where he offers them tea in clean ceramic cups. When the party tells him about "The Misgivings", he ponders it for a moment. He looks at them, "I will be right back."
He returns with a scroll covered in what looks like soot. "This is one of several scrolls saved from when the previous church caught fire. It is one of two Dispel Evil scrolls saved. The other was used against the remains of Jervas Stoop. I will give you this last one if you promise to restore to our library with two as soon as you are able."
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
I order to rid the world of this evil I believe that would be most welcome.Thank you
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
Once the party is healthy ( 2 or so days later). Shall we head back to the Misgivings and rid it of the evil fungus?
female Elf Wizard (Diviner) 5, Cyphermage 5
Elektra looks up from her work and nods.
"Let´s give it a try!"
Male Human Shoanti Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp
The big barbarian grabs his weapons and just gives one quick nod in response.
Rested and feeling much better after Stone ministrations, Kelvin readies his weapons and says "yes. Let us do what we need to do about that place."
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
I agree, let us go purge that evil place so no others get caught up in it.
subtracting 2 gp for restocking my oil, food, and fodder for my horses.
Day Thirty-One
After a few days rest and preparation, tparty rides back to Foxglove Manor.
What do you do?
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
We grab the holy water say our Hail Marys and watch out for projectile vomit.
I shall prepare myself this morning and we shall head out right after we ask Father Zantis for his blessing and an last minute addvise on using the scroll.
Father Zantus gives Stone and the party his blessings, "You need to find and touch the source of evil while reading the scroll."
I can't help but think of a smoldering lump of evil in a toaster oven. Can you name the movie?
Stone needs a DC 10 Caster Level Check. If failed, you need a DC 5 Wisdom check to avoid a mishap.
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
Time Bandits
Don't touch it, it's evil!
female Elf Wizard (Diviner) 5, Cyphermage 5
Well then move it... or do you want to live forever?
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Of course I want to live forever :)
You need to say the words exactly before you attempt to pick it up.
After the blessing Brandark spends some time getting the horses ready while the others grab their gear.
Let us go, I just hope that no one else has fallen afoul of that house
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
When we arrive that is of course unless for some reason we do not arrive.We will head down to the tasty mold room where the mold looked like a body. Then Stone will use the scroll and touch the mold.
Squishy YUCK!
Caster Level Check: 1d20 + 6 ⇒ (12) + 6 = 18
female Elf Wizard (Diviner) 5, Cyphermage 5
WAIT Before he tries the scroll Elektra will use her diviners touch ability. +2
It was enough!
When Stone reads the scroll, the mold expands then rapidly contracts. A pained scream of extreme torment is heard, then suddenly ends.
The patch of mold quickly dries out and dies. The party will notice a metal tube about a foot long that had been previously covered by the mold.
Where to?
Perception (trap): 1d20 + 12 ⇒ (3) + 12 = 15
Kelvin will check the tube for traps, and if not trapped he will open it.
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Once Kelvin has the tube in his hand.
Shall we burn this place down now, or is it safe to leave it here ?
female Elf Wizard (Diviner) 5, Cyphermage 5
Kelvin does not find a trap. The hollow tube radiates magic. Brandark will recognize it is made of Mithril.
Is this a "scroll case" tube with end caps that can be opened, or an "open" tube?
It is an open hollow tube made of Mithril. If you struck it, it would make a sound.
Ah. Wow, I had a completely different picture in my head of what this was. Thanks.
"Elektra, can you identify this?"
female Elf Wizard (Diviner) 5, Cyphermage 5
Elektra weaves a quick spell to identify it.
Spellcraft: 1d20 + 16 ⇒ (19) + 16 = 35
Elektra determines that the Mithril tube is a Chime of Opening .
There are five charges remaining on it. Use them well. Where to next?
female Elf Wizard (Diviner) 5, Cyphermage 5
Elektra will ask to check the house if the curse is broken and then off to magnimar.
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Kelvin, I suggest you keep that. Elektra, I agree, we should check to determine if the curse is broken
"Sure, but I hope that I never have to use it. Any lock that I can not open must be hiding something really awful." quips the rogue.
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
Brandark Plainswalker wrote:
Once Kelvin has the tube in his hand.
Shall we burn this place down now, or is it safe to leave it here ?
I think we should camp outside and keep an eye on the place. Then in the morning I will ask for Sarenrae's guidance on the state of the house.
"Sounds good to me, as long as we are outside."
female Elf Wizard (Diviner) 5, Cyphermage 5
Elektra will take the chance to learn the 2 spells from the scrolls.
Spc: 1d20 + 14 ⇒ (20) + 14 = 34 DC18
Spc: 1d20 + 14 ⇒ (5) + 14 = 19 DC18 Using materials worth 180gp to do so.
The party camps outside, setting up watches. The soothing sound of the constant crash of the surf upon the rocks below the cliffside made for a pleasant night's rest.
The party awakes refreshed.
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Brandark goes through his morning routine, but includes all of the horses in their morning feeding.
So what should we do with that
He points at the manor house.
Male Human Shoanti Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Once that is done, shall we return to Sandpoint and let the sheriff know. Then head off to Magnimar ?
As he pulls a couple of wineskins filled with lamp oil off of Suzie
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
That morning Stone will ask for Sarenrea's guidance has he goes through the house. He will go in to the rooms that affected him last. detect evil Assuming the house is clear. The house does seem to be clear of what evil possessed it but I think we'll have a hard time burning it to the ground. It is still covered in mold and the ocean spray is coming off of a cliff keeping the house constantly wet. Perhaps we should go back to Sandpoint and have the sheriff come out here with some men and axes to tear the place down. Then salt the ground and perhaps have fathers Zantis concentrate and bless the area. As for where we're going next should we not go ahead and find that devil before we go to Magnimar.
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Stone, I had thought we planned to hit Magnimar to get the right equipment to deal with that devil
Brandark restows the oil that he was going to sacrifice use to set the house on fire.
HP 87/87 Male Human Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
I see now I think about I believe you are correct we need some special spell or something right?
female Elf Wizard (Diviner) 5, Cyphermage 5
"I think Garreth seeks a magic weapons. Many monsters need magic weapons to kill!"
"And I need to get my longbow enchanted also" says Kelvin. "So back to town, rest for the night and then on to Magnimar?"
Male Abacuzar: War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf Cavalier 7/Fighter 3 Main Info: (HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Sounds like the best plan
female Elf Wizard (Diviner) 5, Cyphermage 5
Mapwise is the house closer to magnimar than sandport?
House is closer to Sandpoint.
The party returns to Sandpoint. It will be near noonday.
Anything else you want to do in Sandpoint before heading to Magnimar?
female Elf Wizard (Diviner) 5, Cyphermage 5
Elektra will vote to drink one of the great vines found downstairs in the manor! And to hell with the money it is worth.