Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Cool is there any of those javelins that make your shield heavy?


Yes. There are four Pilums in the gathered arsenal.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Thank you


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

After the others get clear of the orcs and giants

channel: 2d6 ⇒ (6, 4) = 10

Then on the stroll back to the aid station for rest, he will cast his 2 remaining spells as cures for whomever needs it.


After the party has rested and reprovisioned, the guards at the cave entrance report, "Nothing has tried to leave this cave since we started to guard it. Whatever went in there, is still in there."

Gossamer cobwebs hang from the ceiling of this rough tunnel, and the misty spray from the Hopespring’s waterfall outside glimmers faintly on strands of spider silk. Chunks of rubble lie scattered on the floor amid piles of dirt. In must have been more than luck that lead the Cave Giant to attack the cliff-face at this point and open up the caverns.

The cave is in darkness.

Mordea lools back at the party, "Anybody have a light?"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I did with my gear, but alas, I think it was lost with the ramblehouse.

Haskyll looks at the others.
Do we have any light, or should we go back and get a lantern?

Haskyll would have picked up another 20 bolts, what else was there ?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Only Mordea and I need the light so I can make my axe shine like a torch but lets us go first. He will then cast light on his axe.lightspell failure : 1d100 ⇒ 49Then he will bring forth his shieldshieldspell failure : 1d100 ⇒ 76

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

After you Miss. Kaos will follow her about ten feet behind moving as quietly as he can. stealth check: 1d20 - 1 ⇒ (20) - 1 = 19 Witch he turns out to be a fair hand at. Who know.


Haskyll Stonereaver wrote:


Haskyll would have picked up another 20 bolts, what else was there ?

Arrows, bolts, most normal standard and martial weapons. Generally stuff gathered off the dead combatants from both sides.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga will refresh her crossbow bolts. Does she have time to scribe a scroll?

Anga follows, refreshed and ready.


@Anga - You have time to scribe one scroll. Do you have the materials needed?

Mordea heads down about 150 feet taking time to check for any traps set. She doesn't find any.

The air in this cavern is humid but cool, and a thin sheen of condensation coats its rocky walls. A narrow passage exits the cavern to the west. To the south, the floor drops away into darkness, while a bridge of stone leads to another cavern to the east. The sound of trickling water echoes through the cavern.

As Mordea moves ahead of Kaos:

Surprise Round

Out of the darkness a swarm of rats engulfs Mordea, a swarm of ghostly undead rats.

Mordea's Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Kaos' Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Anga's Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Ulfgard's Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Haskyll's Initiative: 1d20 + 0 ⇒ (4) + 0 = 4
Ragnir's Initiative: 1d20 + 0 ⇒ (13) + 0 = 13
Shadow Rat Swarm Initiative: 1d20 + 6 ⇒ (19) + 6 = 25

Rats 25 (?/? AC?) Up first.
Mordea 13 (40/40 AC 18)
Ragnir 13 (33/33 AC 19)
Kaos 12 (41/41 AC 17/21)
Ulfgard 11 (54/54 AC 18)
Haskyll 4 (25/25 AC 17/16)
Anga 3 (25/25 AC 17)

Round One


The swarm of undead rats attack the rogue.

Swarm damage: 2d6 ⇒ (2, 4) = 61d4 ⇒ 2

Mordea takes 6 points of damage and loses 2 points of Strength. She also must make a DC 15 Fort Save.

It is very difficult to even see these rats in the darkness.

Treat as Total Concealment or 50% Miss Chance. (Either 51 or higher using percentiles or 2 on a 1d2.)


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

34/40

Mordea's Fort Save : 1d20 + 3 ⇒ (11) + 3 = 14

"Get them off. Get them off. Get them off," Mordea's scream is like that of a scared little girl, feeling the bites and the drain of her strength.

She steps back out of the swarm and attacks with her shortsword. Mordea thought that she struck the creatures, but her sword passes through without seeming to cause them any harm.

Miss chance: 1d2 ⇒ 2
shortsword: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (4) + 2 = 6

If you haven't already figured it out, there is not one big rat. The swarm has many, many rats in a 10 x 10 area.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Burn you foul vermin!
Spell Failure: 1d100 ⇒ 34
Burning Hands: 2d4 + 2 ⇒ (2, 2) + 2 = 6 DC 13 for half and the +2 is a dragon thing
Kaos then moves around the swarm so more of the party can act.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

not certain what you mean by materials. Can't I get what I need when we resupplied? Any way it is a scroll of thunderstomp, cost 12.5gp. If I can't, then I can't. No biggie


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Do we recognize them as undead creatures?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll moves up and to the side to clear the route.

Know relig: 1d20 + 9 ⇒ (14) + 9 = 23

In TORAG'S name begone you beasts

channel: 2d6 ⇒ (1, 2) = 3 will DC 12 for half.

Oh what a crappy roll. :(


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

If that's the case, Ragnir will follow Haskyll's lead

"By the firey points o' Torag's beard, get ye back t'the hell wot sired ye!

channel: 2d6 ⇒ (6, 5) = 11 will dc 16 for half

It's all in how you call the blessing ;)


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga throws a force missile at the squirming mass of rats

force missile : 1d4 + 2 ⇒ (3) + 2 = 5


@Anga - You have it. But unlike bolts or arrows which are free, there is a cost for the materials. That is all I meant. Do you have the ink and parchment, etc? If you pay the price you have it.


Round One

A swarm of rats engulf Mordea, sapping her strength.

Mordea steps away from swarm and attacks, but strangely is unable to make contact.

Ragnir recognizes that the rats has the incorporeal quality of undead. He Channels positive energy against the swarm. They squeal in agony.

Swarm Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

Kaos, seeing that Mordea is free of the Swarm, shoots a fan of flames at the Swarm.

Swarm Reflex Save: 1d20 + 6 ⇒ (8) + 6 = 14

GMPC Ulfgard Sensing a thought in his head, Ulfgard pulls out Rodrik’s Hopeknife, Brinya's Love and light as if from a Light spell glows around the dagger. Then, as though someone was whispering to him to call out, Ulfgard says out loud, "My Love." The knife erputs as if a curtain was drawn from a dark room and Daylight pours forth chasing away the darkness. He steps up and attacks. Several of the rats fade out of existence with a squeal.

Brinya's Love: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 8 ⇒ (3) + 8 = 11

Haskyll knows theses are an undead vermin known as Shadow Rats. He too Channels positive energy against the swarm.

Anga then hits the Swarm with a Force Missile .

With the Daylight, you no longer have a 50% Miss Chance with attacks against the Swarm.

Shadow Rats 25 (14/39 AC 14) Up first.
Mordea 13 (38/40 AC 18)
Ragnir 13 (33/33 AC 19)
Kaos 12 (41/41 AC 17/21)
Ulfgard 11 (54/54 AC 18)
Haskyll 4 (25/25 AC 17/16)
Anga 3 (25/25 AC 17)

Round Two


The remaining parts of the swarm move over Ulfgard and Haskyll.

Ulfgard takes an attack of opportunity as the swarm advances. More rats fade out of existence.

Brinya's Love: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 8 ⇒ (2) + 8 = 10

Haskyll gets an AoO too. It maybe enough to dissipate the Swarm. If not both Haskyll and Ulfgard will take the Swarm damage of 2d6 and 1d4 Strength loss.

Edit: I realize now that Ulfgard may not have had Rodrik's Hopeknife. But for this encounter, let's say he did and move on. This would have been a very tough encounter without using it.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Seeing the swarm coming closer Haskyll swings into their mass with both hands, and then unslings his shield.

attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Go back to Pharasma's realm you shadowy little buggers


Unless Haskyll's weapon is magical, his attack has no effect on the Swarm.

Haskyll's effects: 2d6 ⇒ (3, 2) = 51d4 ⇒ 3

Ulfgard's effects: 2d6 ⇒ (1, 6) = 71d4 ⇒ 2

Haskyll takes 5 points of HP and 3 points of Strength damage. Ulfgard takes 7 points of HP and 2 points of Strength damage.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea takes another step away from the Swarm, "I hate rats!"

Move to H18.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Move Ulfgard
Kaos will move to H20 then ready burning hands as soon as Ulfgard move out of the way.
spell failure: 1d100 ⇒ 89
burning hands: 2d4 + 2 ⇒ (4, 1) + 2 = 7dc13


GMPC Ulfgard Ulfgard takes a step out of the Rat Swarm. He hesitates to see the effects of Kaos' [i]Burning Hands[/b] spell.

Shadow Rat Swarm Reflex Save: 1d20 + 6 ⇒ (2) + 6 = 8

Kaos' spell will finish off the remaining Shadow Rats in the Swarm.

Victory!

@Ulfgard - Sorry that my bot of your character left you with damage and a loss of 2 points of Strenght. But without Ulfgard's actions this may have been a very, very difficult encounter.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

As Mordea shivers off the effects of the Rats, she begins to search around this large cavern looking for traps along the way. "Which way do we go?" The rogue looks back toward the party.

Map is opened up.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Thats a pretty fancy knife. Kaos will say to Ulfgard Mordea let's head to the west.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea will discover that to the west loops around back to the south.

You can continue south or east across the bridge.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Taking a second after the pestulence went away, Haskyll channels for some healing.

I can deal with the strength loss later, but for now.

channel: 2d6 ⇒ (5, 2) = 7

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Let's see what's south.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Fair enough, lead on.

Haskyll takes a moment to look to the east on the way by, and then continues south with the party.


A wide ramp slopes down to the foor at the western end of this cavern. Half a dozen huge humanoid skeletons, each ten feet tall or more, line the walls of the cavern, standing in silent vigil.

Knowledge (Local) DC 17:
These are skeletons of Hill Giants.

As Mordea moves into the chamber one of the skeletal Hill Giants begins to animate. She notices a single Shadow Rat as well.

Mordea's Initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Kaos' Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Anga's Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Ulfgard's Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Haskyll's Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Ragnir's Initiative: 1d20 + 0 ⇒ (2) + 0 = 2
Shadow Rat Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Skeletal Hill Giant Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Ulfgard 19 (47/54 AC 18)
Kaos 18 (41/41 AC 17/21)
Anga 17 (25/25 AC 17)
Mordea 14 (38/40 AC 18 -1)
Skeletal Hill Giant 8
Shadow Rat 6
Haskyll 5 (20/25 AC 17/16)
Ragnir 2 (33/33 AC 19)

Round One


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

You missed the channel for healing that I did, didn't do anything for the strength loss, but the HP, yep. :)

Looking at the skeletons start to move.
Oh by the gods, this is a new one for me.

Will type out my action a little closer to my initiative point. :)


Yep. I was in a hurry to post. Forgot to update the channel. By the way, Internet will be spotty the next several days. I may need some assistance to move tokens.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

That looks like thoughs rats that only your special knife could really hurt. So I will leave it to you. Kaos will cast Shield then move up to get between the party and the big skeleton.AJ19 spell failure: 1d100 ⇒ 40


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Skin and muscle on em er no'. They're still jus' giants." He grins at Haskyll, "So quit yer bellyachin' an' let's kill'em...er rekill em." Ragnir shrugs his shoulders and rumbles forward.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ulfgard, can you deal with any of those rats that show, as for the rest of us, let us put this thing back in the ground.

Torag give your servants your blessing and strength.

Haskyll casts bless on the party, +1 to hit, +1 save vs fear 30/30 rounds

Kaos and I found whom had the hopeknife in reality, it was passed to Ragnir from Brinya. But I can adjust the treasure to show it with Ulfgard if you want.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga moves in and casts a spell at the shadow rat

magic missile: 2d4 + 4 ⇒ (4, 2) + 4 = 10

Oh nasty rat.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving forward and grabbing the enchanted hopeknife the dwarfen moves forward, nodding to the others. "Time for butcher work. Come, come little rats time for a decent rattatouille. Come... you want some... come and get it. And with these words the dwarf falls into a berserker rage
Attack;PA;Rage: 1d20 + 9 ⇒ (13) + 9 = 221d3 + 8 ⇒ (1) + 8 = 9


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Isn't the hope knife a D4 damage?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

should be, but still that is impressive for a 1 on the dice. :)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

I was at work, I thought it is a dagger... if its a d4
Hopeknife: 1d4 + 8 ⇒ (2) + 8 = 10


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Dagger for medium is a d4 :)


Ulfgard reaches down and stabs the Shadow Rat with Rodrik’s Hopeknife. You hear a ghostly squeal.

Kaos cast Shield and moves up.

Anga finishes off the nasty Rat with a Magic Missile.

Having not seen anything like this, Mordea moves close behind Kaos.

The Skeletal Hill Giant lumbers toward Kaos and stabs at the puny Human with an oversized broken spear.

Broken Spear: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 9 ⇒ (1, 4) + 9 = 14

Kaos takes 14 points of damage.

The Dire Shadow Rat was dead again before it could even lick it's prey.

Haskyll Blesses the party.

Ragnir rumbles forward.

Ulfgard 19 (54/54 AC 18)
Kaos 18 (41/41 AC 17/21)
Anga 17 (25/25 AC 17)
Mordea 14 (40/40 AC 18 -1)
Skeletal Hill Giant 8
Shadow Rat - dead
Haskyll 5 (25/25 AC 17/16)
Ragnir 2 (33/33 AC 19)

Round Two


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I had forgot to include my move in my round 1 description. Can I retcon it to moving up beside Anga ?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga advances, and casts another force missile at the lumbering skeleton.

force missile: 1d4 + 2 ⇒ (2) + 2 = 4


Haskyll Stonereaver wrote:

I had forgot to include my move in my round 1 description. Can I retcon it to moving up beside Anga ?

Absolutely.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Does a skeleton giant count as giant for rangers fav enemy

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