
Haskyll Stonereaver |

Round 3
Haskyll lifts his crossbow and attemps to shoot the north orc
attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 ⇒ 6
confirm: 1d20 + 3 ⇒ (4) + 3 = 7
extra damage: 1d8 ⇒ 3

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round 3
If Orc 2 is dead Kaos will move to H7 and attack. If the Orc is not dead then attack it.
attack: 1d20 + 7 ⇒ (5) + 7 = 122d8 + 8 ⇒ (2, 3) + 8 = 13

GM Mazra |

Finish up Round Two
Seeing that the boulder missed one of the Orcs, Ragnir steps up in the gap left by the big rock and strikes down the last Orc that had reached the barricade. (Orc 2)
Shifting Ragnir's initiative to after Anga's.
Mordea takes aim with her Crossbow and hits the North most Orc with a bolt.
Haskyll cast a curative on himself.
Ulfgard takes damage from the grenade.
The magic property of an "Unerring Grenade" is in its hit. Otherwise, it is a non-magical Fuse Grenade. So I would think that the Dwarf bonus for Magic would not apply.
Kaos 14 up first then,
Orcs 14
Anga 12
Ragnir 13 (shifted)
Mordea 10
Haskyll 5
Ulfgard 3
Round Three Start
Kaos engages the Orc behind the log pile.
Bodies on the ground represent difficult terrain, so you treat it as two movement points or 10 feet to cross. As a result, Kaos would only be able to engage the Orc. However, your attack would have missed anyway.

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The first Orc behind the logs, yells out in both pain from the bolt and ferocity, "Arrrgh!" He then takes a step to flank the big human, drawing out his Falchion and striking.
Orc Soldier 1 Falchion w/ Flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 192d4 + 4 ⇒ (2, 2) + 4 = 8
The second Orc behind the logs pulls out his Falchion as well and strikes Kaos.
Orc Soldier 2 Falchion w/ Flank: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 102d4 + 4 ⇒ (1, 2) + 4 = 7
But with Kaos' Shield spell up, none of the attacks managed to get through on the big human.

Mordea |

Round Three and on her initiative
Mordea seeing the big human attack past the barricade, "Enough of this thing!" The Rogue drops her Crossbow and moves to engage in a flanking position with Kaos, drawing out her Shortsword.

GM Mazra |

Round Three and on his initiative
Omast looks at the Humans running out in front of the barricade, "Getting in front of the barricade is not a good idea." He lets out a big sigh, "Heck! The Sergeant drops his own Crossbow, pulls a Ranseur out of the barrel and heads in front of the barricade. "Let's create a choke point between the log piles."
More Orcs can be seen beyond the gates approaching.
Anga and Ulfgard now have Round Three actions. Ragnir can redo his Round Three actions as well since the front Orc fell. Kaos can go ahead with his Round Four actions since he goes before the Orcs in Round Four.

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Round 4
Kaos lunges at the Orc
attack: 1d20 + 7 ⇒ (20) + 7 = 272d8 + 8 ⇒ (6, 8) + 8 = 22
Crit: 1d20 + 7 ⇒ (3) + 7 = 104d8 + 16 ⇒ (2, 3, 8, 6) + 16 = 35

Anga Runedaughter |

nearly out of spells anga notes as she throws a force missile at the nearest orc.
force missile at orc 1: 1d4 + 1 ⇒ (3) + 1 = 4

GM Mazra |

Round Three Complete
Both Orcs move to attack Kaos, but with Kaos' Shield spell working, they miss the big Human.
(GMPC Ragnir)Seeing the big Human move past to engage the Orcs, Ragnir grips his Waraxe and also engages the Orcs.
Anga seeing an Orc flank the one that doesn't "light her fire", she sends a Force Missile at the lead Orc.
Mordea drops her Crossbow and moves to flank the lead Orc.
Haskyll nearly crits the North most Orc with a bolt, just missing vitals.
Ulfgard moves up and finishes off the hearty Orc hit with two bolts and a Force Missile.
Omast sighs, drops his Crossbow, grabs a Ranceur and moves toward the action.
Kaos 14 up first then,
Orcs 14
Ragnir 13
Anga 12
Mordea 10
Haskyll 5
Ulfgard 3
Omast 1
Round Four Start
As the party drops the lead Orc that had come up from behind, Kaos cuts deep into the second Orc. The blow was enough for the Orc to fall unconscious.

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A horde of Orcs engage the party
None of the three Orcs that engaged Kaos were more than five foot in his threat range, so no attacks of opportunity.
Things to consider:
1.) The dead Orc at G8 is difficult terrain. To engage an Orc through this square will provoke an attack of opportunity.
2.) H8 is open terrain, so Ragnir can take it to engage, being next in the initiative.
3.) The log piles are difficult terrain and could provoke an attack of opportunity if you attempt to engage across it.
Since Kaos will go again before the Orcs, he can take Round Five actions.

Haskyll Stonereaver |

Round 4
Haskyll seeing the large number of orcs coming, starts to move up behind Mordea, while fishing in his belt pouch.
Torag, help us with this fight
Move action - move, not an action, draw an item while moving, standard-cast bless. Bless active 20/20 round

GM Mazra |

On Omast's Round Four Initiative.
The Patrol Sergeant sees a gap between the new line of Defenders and the fallen Orcs. He moves across the field and takes position next to Mordea. With his Ranseur, he strikes at the fifth Orc. He briefly glances at Mordea, "Weren't you in the brig?" This brief distraction caused Omast's thrust to miss.
Ranseur: 1d20 + 5 + 2 + 1 - 2 ⇒ (6) + 5 + 2 + 1 - 2 = 122d4 + 2 + 1 + 6 ⇒ (4, 4) + 2 + 1 + 6 = 17
+5BAB +2Str +1 Bless -2Power Attack two handed

Anga Runedaughter |

Anga's voice ripples out in a new spell for her, a voice promising flame and magma.
A orb of heat and lava forms in her hands. Then she throws it at orc 7.
molten orb: 1d20 + 4 ⇒ (8) + 4 = 12 touch attack, bless
damage on direct hit: 2d6 + 1 ⇒ (3, 3) + 1 = 7
damage of splash: 1d6 ⇒ 4 splash gets a DC 16 reflex save for half damage
all those effected take 1d6 damage per round for the next 1d3 ⇒ 2 rounds. Only put out if cooled (water, snow or 5 pts of cold damage)

Ragnir Brightaxe |

Ragnir sees an opportunity and grabs one of the orc bodies (H8), and heaves it on top of the orc pile (G7), and then beckons the living orc to come occupy the space. "C'mon, ye green skinned son of a sow, come get yerself a taste o' dwarven diplomacy! He pats his axe, lovingly.

GM Mazra |

Round Four
A horde of Orcs rush in.
Ragnir takes a dead Orc and moves it out of the way.
It was the Orc at H7 the H8 would not have been dead yet on Ragnir's initiative, so I move the body to G11 instead.
Anga tries one of her new spells. She throws a molten blob of hot metal at a group of Orcs. One (Orc 7) immediately collapses in pain. The molten blob splashes on three other Orcs around him.
Orc 6 Relflex Save: 1d20 + 0 ⇒ (16) + 0 = 16
Orc 8 Relflex Save: 1d20 + 0 ⇒ (9) + 0 = 9
Orc 9 Relflex Save: 1d20 + 0 ⇒ (8) + 0 = 8
Mordea readies for an attack.
Haskyll brings on Torags blessings.
Ulfgard moves behind Kaos and kills one of the attacking Orcs. (Orc 3)
Omast with his Ranseur attacks but misses one of the Orcs across the log pile.
Round Five Start
Kaos also drops one of the attacking Orcs with his over-sized Axe.
Kaos 14 up first then,
Orcs 14
Ragnir 13
Anga 12
Mordea 10
Haskyll 5
Ulfgard 3
Omast 1

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Round Five
Yelling in pain, the three Orcs splashed on by the Molten Blob are pressed on by a tenth Orc in the back to continue the attack.
A couple of the Orcs in pain move up and throw Javelins. One of the them hit the Dwarf Warpriest.
Orc 8 Javelin at Ragnir: 1d20 + 1 ⇒ (18) + 1 = 191d6 + 1 ⇒ (6) + 1 = 7
Orc 9 Javelin at Ulfgard: 1d20 + 1 ⇒ (9) + 1 = 101d6 + 1 ⇒ (4) + 1 = 5
Ragnir takes 7 points of damage as he is stuck with a Javelin.
The Orc in the back (Orc 10) has a Shortbow and follows up closely behind the eighth and ninth Orcs. He takes aim at the Dwarf Wizard. The arrow flies and sticks into the spellcaster.
Orc 10 Shortbow on Anga: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 3 ⇒ (6) + 3 = 9
Anga takes 9 points of damage.

Mordea |

As the fourth Orc climbs over the logs, Mordea is ready and strikes at the cur, hitting the Orc.
Shortsword: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (3) + 2 = 5
Mordea's initiative shifts.
Kaos 14 up first then,
Mordea 10 shift
Orcs 14
Ragnir 13
Anga 12
Haskyll 5
Ulfgard 3
Omast 1

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The fourth Orc wounded, fights through the pain and strikes at the Human Rogue. But the pain was too much and the Orc missed.
Orc 4 Falchion: 1d20 + 5 ⇒ (2) + 5 = 72d4 + 4 ⇒ (3, 2) + 4 = 9
The fifth Orc having just missed a thrust from a Ranseur, clammors over the logs and attacks the Trunaun Human. Buts slips on the logs and misses Omast.
Orc 5 Falchion: 1d20 + 5 ⇒ (7) + 5 = 122d4 + 4 ⇒ (4, 1) + 4 = 9
The sixth Orc, still stinging from the Molten blob, negotiates the logs and attacks the Human Guard.
Omast is ready for him and takes an opportunity to strike with the Ranseur. This sixth Orc falls, quickly bleeds out and dies.
Ranseur: 1d20 + 5 + 2 + 1 - 2 ⇒ (9) + 5 + 2 + 1 - 2 = 152d4 + 2 + 1 + 6 ⇒ (4, 4) + 2 + 1 + 6 = 17
+5BAB +2Str +1 Bless -2Power Attack two handed.
The first Orc that lead this charge, still standing and healthy, attacks the big Human with his Falchion. But leading and being brave does not replace capability. The Orc's attack was clumsy at best.
Orc 1 Falchion: 1d20 + 5 ⇒ (1) + 5 = 62d4 + 4 ⇒ (3, 1) + 4 = 8
Omast gets his regular initiative. But now it is your turn. Kaos can go ahead with a Round Six attack.
@Anga - Go ahead and roll the damage the remaining two Orcs will take from the Molten Orb attack. (Orcs 8 & 9)

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Round 6
Kaos will take a swing at Orc 1
attack: 1d20 + 7 ⇒ (10) + 7 = 172d8 + 8 ⇒ (8, 3) + 8 = 19
If that is enough to drop him Kaos will them move to G5 in order to engage Orc10 trusting the others to fill the gap.

Haskyll Stonereaver |

Round 5
Haskyll moves up slightly with his spear, and then reaches back over his shoulder to touch Anga
CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9
Burning bull strength for CMW. Bless active 19/20 rounds
Edit if necessary
Attack of opp: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Anga Runedaughter |

any orcs on fire burn. fire damage: 1d6 ⇒ 4
Hope that warms ye up, ye scunners!
With a flick of her hand and ignoring her injuries, a force missile slams into another orc orc 4, if he is still up
force missile: 1d4 + 1 ⇒ (1) + 1 = 2
Haskyll, a little healing would be nice

Haskyll Stonereaver |

Was already coming

GM Mazra |

Seeing Ulfgard shore up the right flank and dropping the fifth Orc over a pile of logs, Omast moves right over the logs, then back left (E7) striking the tenth Orc with his Ranceur and shattering the Orcs shortbow.
Ranceur: 1d20 + 5 + 2 + 1 - 2 ⇒ (15) + 5 + 2 + 1 - 2 = 212d4 + 2 + 1 + 6 ⇒ (4, 1) + 2 + 1 + 6 = 14
The Orc was wounded but still stands.

Haskyll Stonereaver |

Right now, I don't want to channel as it would wake up about 10 orcs. :(
When we get a minute, I intend to use the wand, unless we want to spend time doing a batch of coup de gras.

Ragnir Brightaxe |

@GM - I was hit for 11, and healed myself for 5 using fervor immediately after he was hit. Ragnir should be at 17.
Ragnir surveys the battlefield and realizes that it's more or less in mop up phase, and steps back towards Anga, ready to use his shield in case any orc gets a notion to throw things.

GM Mazra |

@Ragnir - OK, no problem, I based your HP total on what your profile was then showing less the seven from the javelin strike. My purpose was just more or less a heads up that your HPs may have been getting low.
Round Five recap
Kaos finishes off the second Orc.
Mordea gets to use her readied action and strikes the fourth Orc.
The fourth Orc fails to reciprocate.
Pressed by the tenth Orc, the eighth and ninth Orcs fling Javelins. One of the Javelins strikes Ragnir.
The tenth Orc surveys the battlefield and picks out the spellcaster responsible for the Molten Orb. It sends an arrow at the Dwarf Wizard. Anga was injured by the arrow.
The fifth Orc is unable to penetrate Omast's armor.
The first Orc nearly fumbles in its attack on Kaos.
Ragnir takes up a defensive position in front of the other spellcasters.
Anga drops the fourth Orc with a Force Missile. The eighth and ninth Orcs drop from the addition injuries sustained from the Molten Orb.
Haskyll provides stronger healing upon Anga.
Ulfgard moves to the right flank and sends the fifth Orc to the Abyss.
Omast moves over the logs and next to the bottom of the tower and strikes a wicked blow against the tenth Orc. But this hardy Orc does not fall.
Kaos 14 up first then,
Mordea 10 shift
Orcs 14
Ragnir 13
Anga 12
Haskyll 5
Ulfgard 3
Omast 1
Round Six start.
Kaos kills the first Orc.
Mordea will finish off permanently the fourth Orc.

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The tenth Orc pulls out his Falchion as he moves close to the Human Guardsman and attacks. But misses as he works to negotiate the bodies on the ground.
Falchion: 1d20 + 5 ⇒ (5) + 5 = 102d4 + 4 ⇒ (3, 3) + 4 = 10
There is still one up in this wave. And yes more are moving toward the gates. The Orcs must have McClellan leading them.

Anga Runedaughter |

Anga gasps as the arrow hits her, haskyll... then she collapses to the ground, unconscious.
stabilization: 1d20 ⇒ 14 DC 10
stabilized on -2

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Round 7
Kaos will move around the dead and dying Orcs to get to the last one standing. Then will slash at him.
attack: 1d20 + 7 ⇒ (4) + 7 = 112d8 + 8 ⇒ (3, 1) + 8 = 12
But slides on some of the ever increasing blood and miss his target.

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She is ok there was a miscommunication. She is not unconscious. Pluse how do we get to the top of the wall.

Haskyll Stonereaver |

Getting to the top of the wall, would probably be easier if we go through the tower
Round 6
Omast, do you know how the portcullis works ?
Haskyll pulls the other wand out of his gear and taps Anga with it
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Go figure. :(

GM Mazra |

Omast will drop his Ranceur. He pulls out a nice, intricately engraved Greatsword and hacks at the tenth Orc.
Greatsword: 1d20 + 8 ⇒ (11) + 8 = 192d6 + 4 ⇒ (5, 3) + 4 = 12
The last Orc of this wave falls.
Omast sees yet another wave of Orcs forming beyond the walls, "They have a giant lizard. Let's get behind the barricade." Omast picks up the Ranceur.
Round Seven
The seventh round is a brief respite before the next wave. Kaos would have moved in Round Six, so you can redo your Round Seven actions
Mordea would follow Omast's instructions and get behind the barricade to near where she dropped her Crossbow.
Omast will move and stand in the ten foot wide gap in the front barricade, "We've done well. Let's keep it up."

Haskyll Stonereaver |

Round 7
Haskyll moves close to the centre of the group but behind the barricade.
Torag, help us in our time of need
channel: 2d6 ⇒ (1, 4) = 5
Another crappy roll. :(

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Round 7
Come on everybody get behind the barricade grab a pole arm and brace for the charge. Kaos sheath his axe as he moves back to where he dropped his halberd.
Round 8
Then garbing it up he will brace for the attack.
Brace: 1d20 + 6 ⇒ (14) + 6 = 202d10 + 16 ⇒ (6, 10) + 16 = 32

GM Mazra |

Moving things along.
Round Seven Recap
The party moves back behind the barricade.
Haskyll brings forth healing.
Everybody receives 5 pts of healing.
Round Eight
Kaos grabs the Halberd and braces for the attack.
Mordea picks up and loads her Crossbow.
A small horde or Orcs, lead by another Beast-Tamer, heads in with a large lizard in tow.
Kaos 14 up first then,
Mordea 10 shift
Orcs 14
Ragnir 13
Anga 12
Haskyll 5
Ulfgard 3
Omast 1
Everybody can take actions now before the Orc's next set of actions.

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Kaos will realize with all the bodes in the way there is no way they could charge. So instead of bracing he will renew his shield.
spell failure on shield: 1d100 ⇒ 26
10 of 10

Haskyll Stonereaver |

Haskyll grimaces a bit at the poor showing.
He then walks over and taps Ulfgard with the wand.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7