Kyra

Mordea's page

120 posts. Alias of Mazra.


Full Name

Mordea

Race

Female human (Garundi)

Classes/Levels

rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Special Abilities

I

About Mordea

Mordea
Female human (Garundi) rogue 4
CN Medium humanoid (human)
Init +7; Senses Perception +8
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 dodge, +1 shield)
hp 40 (4d8+10)
Fort +3, Ref +8, Will +2
Defensive Abilities evasion, trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee shortsword +6 (1d6+2/19-20)
Ranged light crossbow +5 (1d8+1/19-20)
Special Attacks sneak attack +2d6
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Statistics
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Str 15, Dex 17, Con 14, Int 13, Wis 12, Cha 8
Base Atk +3; CMB +5; CMD 19
Feats Dodge, Improved Initiative, Point-blank Shot, Precise Shot, Weapon Focus (shortsword)
Traits killer, roll with it
Skills Acrobatics +10, Appraise +5, Climb +9, Disable Device +12, Disguise +3, Escape Artist +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Linguistics +6, Perception +8, Sense Motive +5, Sleight of Hand +8, Stealth +10, Swim +7, Use Magic Device +5
Languages Common, Dwarven, Giant, Osiriani, Undercommon
SQ rogue talents (combat trick, weapon training), trapfinding +2
Other Gear leather armor, mwk studded leather, crossbow bolts (20), light crossbow, shortsword, shield cloak, backpack, bedroll, belt pouch, candle (5), crowbar, flint and steel, hemp rope (50 ft.), mirror, sack, sewing needle, thieves' tools, torch, waterskin, whetstone, winter blanket, 33 gp, 7 sp, 2 cp
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Special Abilities
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Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Killer Add weapon's critical modifier to its critical bonus damage.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Roll With It (1/day) Negate critical hit from giantish foe.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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[dice=Mordea's Shortsword]1d20 + 6; 1d6 + 2[/dice]
[dice=Mordea's Shortsword w/ Sneak Attack]1d20 + 6; 3d6 + 2[/dice]
[dice=Mordea's Crossbow]1d20 + 5; 1d8 + 1[/dice]