Masters of Golarion II

Game Master fnord72


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The entry for tiefling states "the fiendish blood running through their veins manifests inconsistently, granting them an array of fiendish traits."

It sounds like you are asking for this feat for free. I'd feel pressured to give a free feat to everyone.

At this level, the -2 to disguise as another race is pretty minor for pulling one over on the rank and file peasants.

Your reputation with those that know what you are will not likely matter much to your origin.

If I was going to let you have that lack of physical traits, any additional trait/racial option/class option that had any basis on your racial heritage would remove the freebie.

If you are not taking any other racial aspects of being a tiefling, then are you doing it solely for the mechanics? and if so, are there other options? Keep in mind the physical features are a balance to the pluses of being a tiefling.


I actually did not realize that that feat existed. But I was thinking more about my origins and less about how I am perceived now. I am fine with going the full Tiefling look, I don't believe they are all too much prejudiced against in Varisia, especially Magnimar. I do assume it would add a certain element to my politics though. Along those lines do you have numbers for the secondary wealth table for backgrounds, it would be easier to plan out my community if I knew how much gold I was working with.


Good question, any suggestions?

I'm thinking something around 100k.


That sounds reasonable to me, so the ruling is that this is in addition to the normal starting wealth but cannot be used on actual items, only for property and whatever goes with that, furniture, livestock, tools.?


Correct, the extra funds is just for your background establishments, town/castle/store, etc.

Anything you want that will be a direct help to adventuring still needs to come from your funds.

The exception is something like the castle parts that provide a charisma bonus to diplomacy. Since the bonus only applies when in the specific room, it can be part of the background.

However, something like a handful of wands and a ring gate for a surprise on the battlefield comes out of your gear.


yall are going to have to pick it up a bit on your characters.

There's a relaxed pace, and then there's glacial.


So I need a ruling on something, if I take the Greater Combat Inspiration and I am level 20 so I have True Inspiration, do I roll only 1d6 or 2d6? Or do I only roll the extra 2d6 when I expend an inspiration point?


Also would you say the use of poison is an evil act, or is it ok for us good-aligned folk to use them?


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

By RAW, you'd get +1d6 on every attack roll and if you spent a point of inspiration that would increase to +2d6 for one attack. obviously Fnord can alter that if he wishes


As Areniel said.


So unless I am mistaken, are we still not settled on what to do about gestalt yet? Do I need to worry about it in making my character or will it be a down the road thing no matter what?


You shouldn't worry about it at this point.

I would really like to avoid the typical use of gestalt to supersize one class.

Waiting until later will help with ensuring that gestalt becomes more of a broadening of abilities rather than focused action.

If you are multiclassing, you should note your level progression at the bottom of your sheet.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I still think adding gestalt levels retroactively and slowly is almost certain not to work out the way you're hoping... Getting an ability at 1st or even 5th level when you're 25th level is going to be completely inconsequential most of the time, with the exception of a few abilities that don't scale by level at all (like monk's Wis to AC, or inquisitor's Wis to initiative/knowledges) which will probably make those classes much more attractive options...

If you want people to diversify maybe you could consider passing out thematic bonus abilities at appropriate times? For example, the party succeeds in opening some multi-stage ancient mystical lock, and everybody gains trapfinding and trap sense (at an effective level of 20); or they interrupt some massive ritual (and survive the wave of raw arcane energy), and everyone gains an arcane pool and a couple of magus arcana, or a reservoir and exploits (maybe at 10th level?); or other similar things...

I could help you come up with specific scenarios for different powers (or powers for scenarios) if you decide to go that route and want help.


Are we allowed to have spells on us via Permanency as long as it comes out of the starting gold?


Only those that can be cast on others, unless you have the permanency spell yourself, then you can have any of them, subtracting the applicable costs.

I don't mind gestalt.

I just don't want people using it to make their primary class better.


Male Weremonkey Rogue/Ranger/Trickster

Fnord, I'm unsure if its possible to not make ones primary class better when using gestalt.

I still thinking just handing out class features(including spellcasting) would be the best way to handle this. Without the additions to BAB, skills and saves, it will help keep us from getting too powerful big time.

With you controlling just how many levels we get ala mythic, you can make sure we don't get the more powerful class features and spells until you're ready for us to have them, or not at all.


Male Weremonkey Rogue/Ranger/Trickster

Going over some of the Unchained stuff, and I must say I really prefer Automatic Progression over Innate Item. The latter just seems too confusing and convoluted whereas the former appears to be nice and simple, more or less.


Male Weremonkey Rogue/Ranger/Trickster

Did you decide if we're getting Leadership for free? I definitely want it one way or another, but I don't believe my brother would want it for his PC, even if its for free. Perhaps he could trade it for like a skill feat or something else that is more background oriented?


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well, let's see... He's good, he's also pretty close to godlike as far as the rank and file are concerned. He'd have to have a lot of his classes, feats, and abilities sunk into methods of keeping his reputation from preceding him, his aura from blasting any priests that glanced his way, etc.

So with a background that explains how he somehow managed to make no lasting impressions with anyone while saving entire communities from hordes of evil monsters, I guess it might be possible to not have a trail of followers.

But, I'm having a hard time seeing that. Since the feat is free, I can make it GM controlled and give him an army of fanatical, uncontrolled, followers willing to do what they think he wants them to do...

Oooh, that sounds like fun!


While the primary class really can't be helped to be better, I'd rather not have the secondary class used just to boost the primary.

Requiring one side to be a full casting class might do this.


My character was a hellknight, a staff wielding counterspelling gladiator, a crusader and a master riftwarden, He certainly had fans and followers, but he's old. He is only human(half-elf for statistical purposes) after all, albeit with an extended life-span. He had throngs of fans, but now he wants to live in quiet, although it seems that every time he tries to settle down he gets dragged back into the chaos.

I want Leadership & it does make sense, of course, but he basically abandoned the Hellknights, although he did help them by completing Curse of the Crimson Throne at around level 18(if that's cool with you) with only the help of his cohort(his squire while he was a hellknight). Most of his gladitorial fans are old or have died, and although he is known as an elder in the Rift Wardens, they are a loose association of casters.

He spends a lot of his time in the outer planes, the Astral plane, or his own demi-plane. He also owns a small, unassuming scroll store in Absalom.

I'm cool with doing gestalt, but I'm confused as to how it would be implemented. are we gaining gestalt levels in game or staring with them? If we are starting with them, are we self-limiting for flavor? Which i'm totally cool with. I'm wizard 10/magus 2/signifier 3/rift warden 10. If we could do gestalt I'd just combine magus and hell knight signifier for 5 levels.

If we're gestalting a full second side of 25 levels, we'd probably be way too powerful. We should't do that, in my opinion.


I've never been a fan of builds that do small dips. I've always seen it as a bit munchkiny.

If we do move forward with gestalt, I'd want to limit the number of classes.

What I have done on the past is required progression in each of two classes, dip allowed for a PRC, that must be completed. Dips in other classes require X levels (typically 5 minimum). Or, one side must be full class progression, no PrC, no multiclassing. I also get crankier about classes that have opposed alignment requirements or restrictions. No monk/barbarians allowed.

I'm thinking that rewards of gestalt levels wouldn't be appreciated until probably 15-20 levels were acquired. So it may be either no gestalt or, at some point in the future I just let everyone gestalt up to 20 on a second side, probably as a culmination of a major event.


I'll be closing the game in a couple days.

I've been very patient, but I have other projects I'd like to work on and the glacial pace hasn't been encouraging.

I hope the best to all and look forward to seeing you in other opportunities.


No offense, but this glacial pace, at least on my end, does stem from the confusion of how to allocate my levels, since I don't know if we're using gestalt or not. Our backstories are pretty much done, and I have a pretty much done character except for a potential 5-25 extra levels. So close the game if you want, I'll play him some other time, but I've kinda been waiting on you.

I'm just not really sure what you're looking for.


Ahh, well that would have been part of the problem.

Use of gestalt should not have mattered to allocation of levels.

Requiring knowledge of whether gestalt would be used before deciding the core class progression would have more than likely been exactly what I didn't want, hyper-optimization of the core class.


Male Weremonkey Rogue/Ranger/Trickster

As for myself, I am about half way done with my background. I've been putting a lot of research into it, reading up on Nirmathas, Molthune, Lastwall, Nidal, and the Hold of Belkzen.

Also, we were discussing what would lead us to our mythic accession and I have been meaning to come and ask:

We should have accomplished some major EVENT before being chosen, right?

I also know Uberdeath has been very busy with work lately, so that might have slowed down his progress on his character. Also, as far as I know, he's never built a character this high, and may be having some difficulty with all the choices.

I'm hoping you'll keep the game open, but I understand if we're just too slow. If you do decide to keep running, I'll do my best to get Davin finished asap.


Well I want to apologize if you do decide to keep the game open because I am going to bow out. I do love the concept, but I already am playing too many games. Thanks for considering me though.


That pretty much clinches it, with an 'active' roster of 2?

Considering that the original idea for this wasn't mine, I was the 3rd (or 4th) GM on it, I think I'll go back to the drawing board.

Decide what I want and open a new recruiting drive in the near future.

I don't expect things to be too different from what I already have now, expect a few twinks here and there.

Should make your current character work not entirely a wasted effort.

I know I don't want to rework my own character too much either.

I think to make it successful I will definitely be looking for a co-GM to help.


Male Weremonkey Rogue/Ranger/Trickster

Have we also lost Tessara? I might have some others here on the boards who would be interested in this sort of game.

I dearly hope that you keep the game on Golarion and keep the same rough levels as well as the same general concept.


Male Drow Noble Accountant 12/Monk 10

No, she's still here. That being said, I can understand where Fnord is coming from. Given the circumstances, I didn't want to influence his decision, and let this drag out further (if he didn't want to). I'm glad to hear that he is going to work on a do-over, and I'll be placing Tessara at the front of the line when his new recruitment thread appears.

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