I actually did not realize that that feat existed. But I was thinking more about my origins and less about how I am perceived now. I am fine with going the full Tiefling look, I don't believe they are all too much prejudiced against in Varisia, especially Magnimar. I do assume it would add a certain element to my politics though. Along those lines do you have numbers for the secondary wealth table for backgrounds, it would be easier to plan out my community if I knew how much gold I was working with.
If I were to go Tiefling, would you allow me to make it so it was barely noticeable. I am thinking that most people would assume he is human at first glance. Even his parents knew something was different about him, but there were no noticeable signs to point towards any one reason. I was thinking that his eyes would have a slight glow to them, more noticeable in dim light and darkness, as well as more pronounced canines and just a whiff of brimstone to him.
Since I would have been one of the heroes who had saved Turtleback Ferry from destruction I was thinking that. The main premise Im thinking of is community. He would actively go through cities talking to the homeless there and offering them shelter and food if they agree to work and learn a trade. He would have started this around 17/18, basically right after finishing Rise and realizing that Magnimar would take more than what he has to change it. I know that he would stay away from relations with Kaer Maga, Janderhoff and the gnomes of Sanos Forest would be his main relations. I was thinking that him tracking down Lamia Matriarchs that still serve Karzoug in Janderhoff would be why he left, and their dealings is what eventually led him to Monkeygod and Maven. In the Skinsaw Murders book it says some traveled to Janderhoff and even Belzken, so Im thinking he reached out to Monkeygod because he had heard of his dealing with the orcs. Ill look into the politics of the region more to narrow things down, but definitely thinking that gnomes and dwarves are who he would prefer to deal with since he has seen firsthand the corruption of humans when it comes to politics. Mind you I haven't actually settled on a race yet, so that will help to determine the finer points of things, I don't see it changing my background that much, if at all hence why I haven't settled yet. Im toying around with human, elf, and tiefling right now.
Would I have been able to find a plot of land in Varisia that would not fall under the jurisdiction of a city-state, since I would be hoping to one day turn my community into its own city-state. Preferably near the Sanos Forest, and somewhat close to the Cinderlands border but not close enough to have it ruin agriculture.
I was thinking about the elven thin blade, but I actually really like the estoc now that Im looking at it, thanks for the recommendation Areniel, I will look at the map tonight after work, but as of right now I'm thinking most likely somewhere in Varisia for his community. But ill talk to the others about the already working together idea, that might help to decide where I was located when I met them.
Here is my background, please let me know if you are looking for more detail into parts of it. Spoiler: Kirth Velaryon was born in Magnimar, the Naos District, to a mother who was a baker and a father who served in the guard at the Arvensoar. He grew up well, his family being of new money due to the bakery that they owned being famous among the upper-class. But it was not just him and his parents, his mother’s sister, a widow, as well as his two sisters helped to fill his home. He was the middle child, but he still looked after both of them, especially after their father died.
Kirth was seven when it happened. Three days after his father had been promoted he was killed while stopping a mugging on his way home from work. Kirth and his family mourned his father as a hero, sacrificing himself nobly so that another citizen of Magnimar could live. It wasn’t until around his eighth birthday that he overheard his mother and her sister talking late one night. His aunt had been drinking and he could hear his mother trying to calm her down. But what he heard changed his life from then on. The man that had killed his father had been caught and tried, a Shoanti belonging to one of their local gangs. But his aunt did not believe that things ended there. He heard her talk about how his father had been working on a case, something secret, he had believed the gangs in Magnimar were all connected. His mother brushed her off, telling her to never speak of it again. Kirth finally approached his aunt weeks later about it, at first she did not want to say anything but eventually she gave Kirth his father’s work, the papers he had kept hidden even from his mother. The papers connected the various gangs to not only each other but also to people of power in Magnimar, there were even some notes regarding a possible cult to Norgorber and it was with these that he found the name that would invade his dreams, the Forever Man. Kirth spent much of his childhood and teenage years slowly and patiently gathering information. Knowing full well that he would need to be careful, unless he wanted to end up like his father. His work came to a halt when he decided to take his sisters to see the Swallowtail festival one year down in Sandpoint. He was able to put his limited abilities to good use and with the aid of several others they were able to repel the goblins that attacked. His older sister was hurt during the raid however and so while she rested and healed at the hands of Father Zantus, Kirth set forth with the others who had aided in an attempt to investigate the raid itself. Little did Kirth know that this simple investigation would lead him down a much darker and longer path. (I don’t wish to go into too much detail since Monkey and Maven are currently playing in the Rise game I am running, but I will say that my character most heartily exposes the plots and intrigues rampant in Magnimar to the public eye when that section was resolved) After his time spent helping with the events of Rise of the Runelords, Kirth returned to Magnimar to use his newfound power and influence in an attempt to expose to the corruption and evil hiding beneath the surface of Magnimar and its politics. But he soon realized that it isn’t always easy to save those who don’t want to be saved. Even with the power and influence he had gained through his time adventuring he could not stop the corruption and so he decided to take another route. After his return to Magnimar he had gained a following and so with them and his family he left Magnimar and purchased a plot of land, and on this land he vowed to create a community without corruption, where the good could live and thrive and where politics, greed, corruption could not take seed. It was here, in the community that he founded, that he was chosen by Zohls to ascend.
I agree with Areniel that using gestalt as a way to compensate for monster races or templates could work well. On that note I still have no idea as to what race I want to be yet and I was hoping for some help. I like the idea of having some dragon blood in me, but hate the idea of using the Half-Dragon template since I see it as being overpowered and was wondering if any of you knew of a race that is less Half-Dragon and more like a Tiefling or Aasimar in power level.
I will most likely go with an EL as my deity because a couple of them seem to fit my ideas the best.
Also is there a ruling on us owning property? And secondly besides what has been listed is the Golarion world its normal self or would other things have been changed due to our potential actions in gaining our level 25 mythic abilities? For example if my character had a goal to change the political situation of Magnimar would it already have been changed due to his actions or would that be something he would still have to attain?
Why thank you. If you don't mind I was hoping to get some clarification on a couple of things. I understand that there is no third party material but does that mean also no psionics? I ask because I know some people don't consider certain publishers to be third party and just wanted a clarification. And second I noticed there was a great deal of discussion about the leadership feat and wanted to know what the ruling about it came down to be? And thank you for allowing me to join the campaign.
Hello All, I am one of the players that Monkeygod wishes to bring in. I started playing DnD back in the sixth grade, started with third edition and then switched over to 3.5, played heavily throughout middle school and high school and started playing Pathfinder about years ago. I have also played Vampire, Werewolf, BESM, and D20 Modern. The longest tabletop I played in lasted for well over a year and was a high-level 3/3.5 game, I do prefer Pathfinder though. Unfortunately most of my PBP was done when I used to be on Gaia Online and it has been a few years since I have done it. Townsfolk Viewpoint of Jarlaxle: Fear gripped me when I saw him. You only hear stories of his kind, you only ever hear of the horrors that they commit in the name of their goddess. And yet as I watched him with a cold sweat, fear gave way to curiosity. Drow are supposed to be agents of darkness, creatures of the Underdark and yet this man with his feathery plumed hat and bright jacket brought none of these feelings to mind. In fact when he looked around with that smirk on his face you would almost forget what he was. Thats the last thing I remember before waking up the next morning with all my gold gone and the amulet missing from the lockbox. The stories of them may not always ring true but one thing surely does, never trust a Drow. How a level 15 character would work: A level 15 character rarely gets to be where they are on their own. Level 15's tend to be where they are via an adventuring party in terms of goodly or neutrally aligned folk. Their levels and power are amassed by helping others who in turn give them resources or fame to further themselves. As to how they would then exist in the world once they get to level 15, most would end up being leaders in some fashion, either running a settlement or organization or using their level and power for someone else, such as being an advisor or champion to a ruler. |