
Ken Hart |

I'm itching to play a kineticist, so please consider me interested.
Stat: 4d6 ⇒ (6, 3, 5, 1) = 15-1 = 14
Stat: 4d6 ⇒ (1, 6, 3, 1) = 11-1 = 10
Stat: 4d6 ⇒ (2, 2, 1, 1) = 6-1 = 5
Stat: 4d6 ⇒ (4, 1, 4, 6) = 15-1 = 14
Stat: 4d6 ⇒ (1, 6, 4, 1) = 12-1 = 11
Stat: 4d6 ⇒ (1, 5, 4, 3) = 13-1 = 12
That 5 worries me! I'll reroll:
Stat: 4d6 ⇒ (4, 4, 3, 2) = 13-2 = 11
Stat: 4d6 ⇒ (5, 6, 6, 1) = 18-1 = 17
Stat: 4d6 ⇒ (2, 1, 2, 3) = 8-1 = 7
Stat: 4d6 ⇒ (6, 2, 1, 5) = 14-1 = 13
Stat: 4d6 ⇒ (5, 1, 5, 4) = 15-1 = 14
Stat: 4d6 ⇒ (6, 6, 6, 5) = 23-5 = 18
Much better!
1st: Improved Initiative
Bonus (Human): Skill Focus (Sense Motive)
Traits
Reactionary (You've become adept at anticipating sudden attacks. You gain a +2 trait bonus to Initiative.)
Malevolent Temptations (You escaped the temptations of a disguised hag, and you learned much from the encounter. You gain a +1 bonus on Sense Motive checks, and you have a +2 trait bonus on saves to disbelieve illusions.)
A tattoo of a black-haired woman with snakelike skin adorns the right side of his neck. He wears a silk black shirt and black trousers, along with a gray-and-red studded leather vest. His left hand has a gold ring with a tiger-eye gem.
Bleeding, mostly naked, and thoroughly ashamed, Leyten could not bear the thought of returning home, especially since the hag would likely strike at Jenna if he did so. He gathering what belongings he could from the inn and left the area.
That next night, Leyten dreamt feverishly of Silviana's seductive form and horrific nature. When he awoke, he felt ill, but he knew he'd survived the brunt of her hex - or had he? He soon discovered that he had strange, new abilities, including control of negative energy. Much more disturbingly, though, there was a new tattoo on his neck: a beautiful, black-haired woman with snakelike skin.
He doesn't know what it means, but he's convinced he'll meet that woman one day. And when he does, it'll be the end of his life.

JonGarrett |

4d6 ⇒ (6, 1, 4, 2) = 13 - 12
4d6 ⇒ (3, 6, 3, 2) = 14 - 12
4d6 ⇒ (1, 3, 1, 4) = 9 - 8
4d6 ⇒ (5, 2, 4, 5) = 16 - 14
4d6 ⇒ (4, 1, 6, 1) = 12 - 11
4d6 ⇒ (1, 6, 4, 4) = 15 - 14
Nothing exciting there, might as well risk a re-roll.
4d6 ⇒ (1, 2, 6, 5) = 14 - 13
4d6 ⇒ (2, 5, 5, 6) = 18 - 16
4d6 ⇒ (5, 6, 1, 5) = 17 - 16
4d6 ⇒ (3, 2, 5, 3) = 13 - 11
4d6 ⇒ (1, 4, 4, 1) = 10 - 9
4d6 ⇒ (6, 3, 1, 5) = 15 - 14
Much better.

Derz |

Init +2; Senses n/a;
DEFENSE
AC 16, touch 14, flat-footed 12
(armor 4, deflection 0, Dex 2, natural 0, size.)
hp 10; fast healing X; regeneration X (conditions)
Fort +4, Ref +2, Will +5;
OFFENSE
Spd 30 ft., other movement types
Melee Weighted Spear, 2H+2, 1d8+3
Weighted Spear, 2WF, +1/+1, 1d8+2/1d6+1
Ranged
Space 5 ft.; Reach 5 ft.
Spells Known (CL 1st):
1st (2/day) Shield of Faith, Divine Favor
0 (4/day) Read Magic, Detect Magic, Acid Splash, Detect Poison
STATISTICS
Str 15, Dex 15, Con 14, Int 12, Wis 16, Cha 10
Base Atk +0; Grp +2
Feats Two-Weapon Fighting
Traits Patient Optimist, Suspicious
Skills Diplomacy +4 (+5 to gather information, +6 vs hostile or unfriendly creatures), Craft Alchemy +5 (background), Intimidate +7, Knowledge: Planes +8, Knowledge: Religion +8, Linguistics +5, Perception +7, Sense Motive +11, Spellcraft +5, Stealth +6
Languages Common, Celestial, Draconic, Infernal
SPECIAL ABILITIES
Judgment
Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed.
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.
Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses.
Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.
Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses.
Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.
Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.
Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor’s. If she is neutral, the inquisitor does not receive this increase.
Resistance: The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses.
Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).
Tactics Subdomain, Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Stern GazeInquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Gear
Inquisitor's Kit
Weighted Spear
Armored Coat
Crowbar
Artisan's Outfit
Soldier's Uniform
Cold-Weather Outfit
Monk's Outfit
45 GP

DM Yodler |
1 person marked this as a favorite. |

Was meaning to post a whole section on the city today but my computer I was typing it on died (ie work computer). I will have to retype it tomorrow. Still moving into a new place at the moment and have yet to set up my PC yet. I apologize for this set back ;)
The characters are all looking great as well.

Ken Hart |

For your approval, DM, here's the full profile for the kineticist I rolled up earlier: Quentin Kroft.

Peet |

Always gotta see what I get for rolled stats.
Let's roll:
4d6 - 1 ⇒ (5, 1, 5, 5) - 1 = 15
4d6 - 2 ⇒ (2, 4, 5, 6) - 2 = 15
4d6 - 3 ⇒ (3, 4, 6, 3) - 3 = 13
4d6 - 3 ⇒ (5, 6, 6, 3) - 3 = 17
4d6 - 1 ⇒ (2, 1, 1, 6) - 1 = 9
4d6 - 3 ⇒ (3, 3, 5, 5) - 3 = 13
Not bad.... but I feel lucky. Let's see if we can do better:
4d6 - 4 ⇒ (6, 4, 5, 6) - 4 = 17
4d6 - 1 ⇒ (3, 3, 3, 1) - 1 = 9
4d6 - 4 ⇒ (4, 5, 5, 6) - 4 = 16
4d6 - 1 ⇒ (1, 6, 6, 2) - 1 = 14
4d6 - 2 ⇒ (2, 6, 6, 6) - 2 = 18
4d6 - 2 ⇒ (5, 2, 4, 6) - 2 = 15
Nice! Definitely workable. Let's see what I can do with that.

caster4life |

Let's see what happens... I'll submit something if a character concept strikes...
4d6 ⇒ (3, 1, 3, 4) = 11=10
4d6 ⇒ (3, 4, 4, 2) = 13=11
4d6 ⇒ (3, 6, 2, 4) = 15=13
4d6 ⇒ (1, 4, 6, 5) = 16=15
4d6 ⇒ (2, 5, 6, 3) = 16=14
4d6 ⇒ (4, 3, 6, 4) = 17=14
Hmm decent but it doesn't call out anything interesting to me.
4d6 ⇒ (2, 1, 5, 4) = 12=11
4d6 ⇒ (4, 6, 6, 6) = 22=18
4d6 ⇒ (4, 1, 5, 1) = 11=10
4d6 ⇒ (2, 3, 4, 5) = 14=12
4d6 ⇒ (4, 3, 6, 6) = 19=16
4d6 ⇒ (5, 5, 5, 1) = 16=15
Ah hello there mr rogue... that could be interesting... I'll see if I come up with anything in time.

Wilhelm Shieldbreaker |

I'm gutted, halfway through building a character I really liked and after really getting myself into the background, and eith amazing rolls, i find myself cursing technology and as a result the timing constraints of being a parent!
With my laptop not working (damn Microsoft updates!) And now my phone having died, i find myself using an old phone that barely works and is really slow. Basically I have to drop out as i definitely won't be ready by tomorrow.
Good luxk everyone, have a great adventure, it looks like it is going to be a great ride!

DM Yodler |

I'm gutted, halfway through building a character I really liked and after really getting myself into the background, and eith amazing rolls, i find myself cursing technology and as a result the timing constraints of being a parent!
With my laptop not working (damn Microsoft updates!) And now my phone having died, i find myself using an old phone that barely works and is really slow. Basically I have to drop out as i definitely won't be ready by tomorrow.
Good luxk everyone, have a great adventure, it looks like it is going to be a great ride!
Too bad to hear. I understand the life and computer issues. Either way will be open until EOD tomorrow. Will look into making a list later so that I can have a list of completed applications to ponder over and to ensure I didn't miss anyone.

DM Yodler |

- Edeldur - Hedran - Half-Orc Magus
- Almonihah - Faolan - Kitsun Shifter
- Thewanderer123 - Selim - Aasimar Warpriest
- Helikon - Celebrindal - Elf Magus (Kensai / Blackblade)
- Ken Hart - Quentin Kroft - Human Keneticist (Chaokinetiscist)
- Patrick Bailey - Brandon Thalmos - Human Brawler
- Derz - Beltin - Aasimar Inquisitor
- Feral - Bjorkus - Minotaur Paladin
- Groundhog - Grendar Dwarf Inquisitor
- The CHess - Unnamed - Cavalier
If I missed anyone let me know. We have around 25 hours until the end of the recruitment allocated.

DM Yodler |

The chosen Characters are from this list:
- Feral - Bjorkus - Minotaur Paladin
- Ken Hart - Quentin Kroft - Human Keneticist (Chaokinetiscist)
- Helikon - Celebrindal - Elf Magus (Kensai / Blackblade)
- Thewanderer123 - Selim - Aasimar Warpriest
- Almonihah - Faolan - Kitsun Shifter
Thank you all for your wonderful applications, and I hope to see or hear from you in the future (if I am looking to start a new campaign. Since the hardest part of a campaign can just be actually getting it rolling.
For those selected please stay posted in Discussion thread where we can either make any last minute alterations (either from a roleplaying perspective or if anyone would want to make small changes to their character based on the party.)
Will be challenging since there are no classic spell casters (which should be both fun and interesting.)
Thank you again and good luck with any future applications!