Amiri

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The last standing bee takes a spiral down into the dusty ground before Bjorkus from Quentin's blast of energy. Tearing its wing in the process. The steady drone of the bees fall silent and two corpses lay in front of the group.

Both Bees are out for the count.


yea finally have been able to load the site, must have been the server I was accessing.


First time in a while that I have been able to post. Will follow this with my needed posts as well


Celebrindal wrote:
Welcome to the club! All had issues! But it is fine again.

Might have be because of the 2e launch possibly.


Ivw been having issues accessing the paizo forums over the past 2 days. Computer has not been having it.


ROUND 2

Quentin, Enemies, Selim, Celebrindal, Faolan, Bjorkus.

One of the bee's is currently unconscious on the ground


Selim Cordray wrote:
I think I'm confused. If they charged wouldn't they have -2 to AC?

I overlooked that fact thankyou.


updated the link to allow editing.

@Selim: Yes.

@Quentin: You are shooting into melee so incur a -4 modifier.

Current Health of Enemies: 1: 2 2: 5


I'll have to look into the set permissions


DM Rolls:

Attack 1: 1d20 + 2 ⇒ (13) + 2 = 15
Attack 2: 1d20 + 2 ⇒ (1) + 2 = 3


So you have a reference for the toughness and for attacks the AC of the current enemies is AC: 13, T 12, FF 11.


The bee's charged Bjorkus, and failed to connect so the action readied by Selim was triggered.


Current Initiative Order:


Quentin, Enemies, Selim, Celebrindal, Faolan, Bjorkus.


Round 1

The large bee's spent no time at all keeping to them selves, and launched them selves abdomens leading toward Bjorkus, trying to skewer the Minotaur with their best efforts.

Whether a combination of a thick hide or unnatural pain tolerance, Bjorkus looked unphased by the assault.


Yea could do before and after enemies groups. Just wouldn't want to mix those two.


We just curious. Didnt really look into much myself znce I have so much invested in it's current iteration.


Just out of curiosity have any of you taken a look at the pf 2e?


Just an FYI updated the overland map and added a battle map with google draw, can post and hopefully move your tokens. With the overland map I placed the token where the party is currently located.


Initiative:

Bjorkus: 1d20 + 0 ⇒ (2) + 0 = 2
Celebrindal: 1d20 + 4 ⇒ (2) + 4 = 6
Quentin: 1d20 + 10 ⇒ (15) + 10 = 25
Faolan: 1d20 + 2 ⇒ (3) + 2 = 5
Selim: 1d20 + 2 ⇒ (11) + 2 = 13
Enemies: 1d20 + 2 ⇒ (10) + 2 = 12


The Initiative Order is Quentin, Selim, Enemies, Celebrindal, Faolan, Bjorkus.

The party trotted along the King's road heading west ward. You are able to reach the Oldrock River at an enjoyable pace. You soon realize that the bridge has been washed away, most likely due to the abundant rains that the locals farmers have been blessed with.

Striking you as quite awkward that a bridge of such trading and transport importance would be left broken started to flow through each of your minds. You then hear a twin drone of two insects within some of the nearby trees.

Looking over you notice that they are nearly 30 feet above the ground within the branches of the tree and are flying erratically, striking yellow and black markings and a coat of bristling hairs cover these immense bees. Their stingers are the size of a dagger blade.



so that would mean 16 miles. Aka 3 hexes in a day of travel [unimpeded]


may want to discuss default marching order and I will be assuming that 8 hours a day with 30ft movements being the lowest means a overland traveling speed of 4 hexes a day.



right now on the world map you are on the city tile. Dont know what would be better travelling by general bearings or should I look to label each hex for reference.


When places become discovered I was going to label them.


In my opinion general beatings may be easier to maneuver.


Gathering that you are headed back to the entrance of Endhome. I will narrate as such for you.

Bustling city surrounds your senses as you wander back through the cacophony of sound and motion. Carts bustling down the street alongside you, criers and peddlers combating for your attention. You cross the river and make your way back to the King's Road. Crossing the threshold of the gatehouse and into the comparably serene countryside outside the gates.

There is still a few people and carts making their way into and out of the city but not in the density that you had just experienced. You are however greeted by a high situated sun casting a cascading light through some minuscule clouds kissing your face in a flowing warmth.

Will have to update and post an overland map for you to track and keep your bearings on

Faolan:

Your master lives along the way within the forest alongside the Oldrock river, If you chose to you could direct your party there for shelter etc. As you can see on the map there is quite a bit of forest and plains along the river.

So around noon, and you are where you started (right around the King's Inn


Sorry been battling a stomach virus the past 2 days.

Will look into the forum in the morning.


Banff to be more presice.


Sorry missed this chat. I am currently living in Canada.


just a reminder any stores you may want to shop in are listed in the campaign info.


Bondhome streches in his chair and strokes his beard curiously. He leans over his desk with hands clasped together.

"You lot are interested in retaining the reward for the bandits? Interesting indeed."

Leaning back into his chair he continues his monotone and emotionless speech.

"We don't have much in the way of information as of late, they are a hard lot to track down, sticking to guerrilla warfare tactics; constantly moving camps and not staying in place for too long. The main thing that we do know is that they are most likely close to the road within the forest along the coast. Since this is where the primarily larger portion of their raids seem to be happening. There are also rumors that one of the members likes to enjoy times at the local inns in disguise. Not really lead that we can devote any amount of manpower to since the grounds of the rumor aren't really warranting the manpower, since we have larger and more current affairs that need postings and patrols for currently."

He looks over the group, with the mention of the fellow from King's Inn. Nodding in confirmation.

It seems the rumors were true afterall. Regardless, he may not show up for a while since he may have gathered that he could have been identified. Thank you as well for bringing this to my attention. I will be sure to keep ears open for any other developments regarding location and or identities."

He leans in to speak with the group in a seemingly more intimate manner.

"If you are set on investigating this group, you should ensure that you are prepared, I have had reports that the group could number in five or more. I cannot verify the report, but I would ensure that if you did locate them, you approach and ensure you have the tactical advantage so they cannot have a advantage in numbers over you."

He nods in conclusion and stands up in an obvious sign of the end of the meeting.

"I do have some meetings to attend to curently, if you do have any queries please ask them now or come by my office at another time."


The guard looks at Salim quickly and thoroughly and spoke firmly.

"He will be in his office in the central building. Please follow us.

With this he motions to he comrades who fall into place as the groups walks through the archway with their escort.

Even with the day patrols out you notice even now the barracks is quite lively. Either from some guards getting off shift or heading towards their shift. Trainees and veterans alike running drills in the training grounds.

You enter the cross like structure in the center of the complex. Looking more so like a garrison than a anything else. Through large double doors you enter though the foyer containing a large number of officers portraits and medals of honor. You make your way up a large set of stairs and are at a large exquisitely carved door at the top. The guards leading you correct thier attire and rap firmly on the door.

"Sir, there are individuals here to have audience with you regarding the merchants bandits."

Some slight creaking and thudding approaches the door from the other side and eventually the door opens to present in front of you a dwarf with a neatly and kept beard laying on top of a uniform. He looks everyone over quickly and then back to the guards.

"Thank you Gibbs, you may take your leave. Thank you for showing our guests the way to me."

The soldiers quickly saluted and both spun around to march back to their assigned post. Bragger waves his hand as he turned, inviting the guests to sit in his office on the benches and chairs provided as he made his way back to his office chair.

"What was it you were looking for concerning the forest bandits?"

apologies in advance for any spelling errors I posted this from my phone since it was all I had available


When everyone stood up and either silently or vocally agreed to depart together, Barnky nodded and smiled at the realization.

"Not to new to see people leave, you are always welcome to stay here if you wish as well."

The quick sentiment was met with concentration and fervor of his current task of cooking and cleaning. Preparing in general for the evenings patrons.

Leaving the King's Inn you find yourself at the western side of the city, along the King's Road. Across the river you can see small stacks of smoke from the Shanty Town that is set up with a plethora of tents and crude buildings thrown together. Even from here you can see that most of the residents of this area are less off than most or drifters in nature. You continue along the road parallel to the Gaelon river. Crossing through the gates you see attentive guards and postings along the wall at regular intervals.

Taking the first right at a major intersect you start crossing the rivers and head south.

DC 15 Perception:

You notice three distinct areas within the Noble's District, three manors or properties. Some look lively some not so much. This whole area around the nobles district is encased within a wall for themselves. The only access being from the river or the gates located within the wall

You notice a well manned portcullis leading into the nobles district as you walk farther along being able to hear the already massively loud bazaar, with merchants and vendors screaming and besting each others claims of greatness and honesty. You see another Inn along your way the Trading Post Inn.

DC 10 Knowledge (Local):

You know that Bondhome likes to spend his time here in the evening, regaling tails and drinking some ale while he is here. He in general is a no nonsense individual, siding with the greater good and honor more than anything else.

You also overhear a riotous clanging coming from the anvils, for Albin's Armory. He seems to have taken on another apprentice, and is keen on testing their breaking point first overall. You can see from the distance the shaking head of Albin, who's sigh is almost palpable.

At last, you make your way to the gates of the Barracks, also encased in a wall of its own. You see troops practicing drills in the courtyard, and 4 guards stand attentive at the entrance way.

"State your business, and we will see to it that your affairs are dealt with in a timely manner. barked the soldier who seemed slightly younger that the other three. Not veterans of course but young lads paying their dues in the service.


when the group decides where to head to we can start to head out as well. How you do this is up to you. Also thanks for the heads up Bjork.


Patriarch of the extremely reclusive Pulanti family, one of the oldest families of Endhome. He has not been seen for years; it is rumored the family has one (or more) mad relatives locked up in the house. This information is commonplace among the residence of Endhome. One of the few noble houses in Endhome in the noble district.


Faolan:
On your way back into the Inn you heard local farmers talking about an issue they have had recently with a Boar....a very large one. Mainly causing trouble Oldrock River near the forest.

Bjorkus:

You spent the night talking to a woman from town, she broke into small talk and was talking about the fact that people have heard scuffling around inside the wall of the Pulanti Estate. It seems thieves may be trying to break in but no theft is ever reported; the criminals just disappear.


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Hopefully your having a good time. Originally from germany myself.


@Bjorkus - Yes, just the most direct route was over the fence.

@Quentin - The road seems to lead north, in the current stretch no curves in the road. If you look on the wilderness map you can see the road along the east side of the Forest.

Selim Cordray:

You look around and see a cart strapped to two horses currently, no saddles around on the ground unfortunately. If needed could either take the cart as is, or use the two horses bareback.

Celebrinal dashes through the grass blades, silent as a panther in the brush. Seemingly almost within arms reach before the man quickly strode away upon horseback.

Still pursuing her prey, she gathered she had only once chance to have anything close to a bounty to her efforts. Nothing in close range efforts would prove effective.

@Celebrinal - You have one action to act out that is at a range of 30m. If nothing comes of this you wouldn't be able to catch up to the fleeing man.

Knowledge Local 10:

You know that this stretch of road that the man is fleeing down connects to and continues along is called the 'Trader's Way'.

A long stretch of road along the Sinnar Ocean Coast, as well as alongside the eastern side of the Penprie Forest.


The fence is a regular 4x4 post with about one inch thick planks.

DM Rolls:

handle animal: 1d20 + 4 ⇒ (7) + 4 = 11

The rider slaps his reigns across the steed shoulder and cries out in panic. Kicking the sides of his horse he almost loses his grip on the reigns himself as his neck whips back viciously as the horse takes off and in a hurry.

Perception 10:

You can see that the figure and horse end up taking the northbound road.


Storm knocked out my power in my area and cell service was shotty with all the storms in the mountains. Sorry about that will be posting shortly.


Ken Hart wrote:
In another online campaign I'm playing in, the DM has a Google Sheets spreadsheet of our treasure and inventory, with a separate tab for the contents of our Handy Haversack. ;-) It's come in quite handy!

Good to know I'll see if I can get something like that up so that everyone can simply make changes to keep things streamlined.


DM Rolls:

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

Not many stand in your way, as the crowd is quite fluid. Some beer is spilled on your way to the entrance of the tavern. Heads turn to meet the obvious contrast of motion in the room.

The doors open to a canvas of clouds and stars, night has firmly taken hold of the sky. A quick scan of the road and surroundings is all you need to see the same figure climbing up into a saddle of a horse across the road in the small pasture area that is used by patrons of the inn for livestock.

Settling into his saddle and catching the eye of his pursuers.

As it stands there is a fence between you and your quarry, he has just gotten into his saddle. There is a 4 foot fence between you and the quarry. Meaning a DC 16 Acrobatics to simply jump over it.


Also don't be afraid to post any feedback during our game here if you think that anything could be improved or streamlined.

Also was wondering if anyone would be interested in tracking wealth and treasure for everyone on a either a spreadsheet or document of sorts.

I feel as though everyone is settling into their roles and characters quite nicely.


Got called into work early today. Will reply to any retorts and conversations later this evening. Hopefully everyone has seen their invitation. Will send out some quick PMs if needed as well.


More commonly referred to simply as “Kings,” this large inn is a popular gathering place for travelers and adventurers. Most nights its tables are filled with transients and treasure hunters looking for work or eager to swap stories, truthful or otherwise, about their exploits.

Being a Local or DC 10 Knowledge(Local):

Barnky, the innkeeper and bartender, is always up on the current scuttlebutt and with a little bribe might be able to provide the party with some useful information.

You hear the gregariously loud, and boisterous clamor of tales and speeches unheard. Many folk here to let off steam trade stories and in all regards, entertain them selves for the evening. You see Barnky both acting and barkeep and innkeeper struggling slightly to pick up the current influx of patrons. He looks up with a quick grin.

"A bed for the night is eight silver, meals are three. If you have any stabled animals that is an additional two silver."

He is very busy with his tending to other patrons, but you see that he almost sets into an otherworldly rhythm as you see him glide from patron to patron, still regarding them by name and rekindling any conversation that they left off with in the whirlwind of action that was happening behind the barkeep.

Use this as an opportunity to roleplay and get your characters introduced as I clamor to get this adventure off to a good start.


Quentin Kroft:

Thinking that either you have found your self settled in the town of Endholm for some time or recently arrived looking to strike some sort of profits from your past occupation as a guide. You do have through an older contact of yours a Map.
Taking some much needed rest at the King's Road Inn.

Faolan:

You have been sent to the City of Endhome to find and experience life in general. You have knowledge of where Suibhne lives on the wilderness map and have prior knowledge of him. Can act as though you have a 'friendly' relationship with him. You have just ended up within the King's Road Inn.

Celebrindal:

You have just arrived at the King's Road Inn after quite along travel on the road. You arrived along with a merchant and parted ways when he dropped you off at the King's Road Inn. A woman named Penelope Barmey approached you before entering the King's Road Inn, raving about her lost husband. She seemed to know quite more than she let on, making comments on things you don't recall telling her. She did mention a small sum of a reward.

Selim:

You have ended up at the King's Road Inn, you have visited the local temple to Arete, and have seen postings of the Green Tree Bandits with a reward for their capture, or proof of demise. Either way you are currently brooding over what to do next in your expedition.

Bjorkus:

Your parents told you to head to the King's Road Inn to look for companions, you have been told stories as a child that there are some caves in the hills north of Endhome where adventurers have occasionally gone to seek treasure. Regardless women and people are abound in the Tarvern tonight.

Let me know if you want to adjust anything or change anything as well. Will make a post shortly in Game play and we can get the ball rolling.


The chosen Characters are from this list:


  • Feral - Bjorkus - Minotaur Paladin
  • Ken Hart - Quentin Kroft - Human Keneticist (Chaokinetiscist)
  • Helikon - Celebrindal - Elf Magus (Kensai / Blackblade)
  • Thewanderer123 - Selim - Aasimar Warpriest
  • Almonihah - Faolan - Kitsun Shifter

Thank you all for your wonderful applications, and I hope to see or hear from you in the future (if I am looking to start a new campaign. Since the hardest part of a campaign can just be actually getting it rolling.

For those selected please stay posted in Discussion thread where we can either make any last minute alterations (either from a roleplaying perspective or if anyone would want to make small changes to their character based on the party.)

Will be challenging since there are no classic spell casters (which should be both fun and interesting.)

Thank you again and good luck with any future applications!



  1. Edeldur - Hedran - Half-Orc Magus
  2. Almonihah - Faolan - Kitsun Shifter
  3. Thewanderer123 - Selim - Aasimar Warpriest
  4. Helikon - Celebrindal - Elf Magus (Kensai / Blackblade)
  5. Ken Hart - Quentin Kroft - Human Keneticist (Chaokinetiscist)
  6. Patrick Bailey - Brandon Thalmos - Human Brawler
  7. Derz - Beltin - Aasimar Inquisitor
  8. Feral - Bjorkus - Minotaur Paladin
  9. Groundhog - Grendar Dwarf Inquisitor
  10. The CHess - Unnamed - Cavalier

If I missed anyone let me know. We have around 25 hours until the end of the recruitment allocated.


Wilhelm Shieldbreaker wrote:

I'm gutted, halfway through building a character I really liked and after really getting myself into the background, and eith amazing rolls, i find myself cursing technology and as a result the timing constraints of being a parent!

With my laptop not working (damn Microsoft updates!) And now my phone having died, i find myself using an old phone that barely works and is really slow. Basically I have to drop out as i definitely won't be ready by tomorrow.
Good luxk everyone, have a great adventure, it looks like it is going to be a great ride!

Too bad to hear. I understand the life and computer issues. Either way will be open until EOD tomorrow. Will look into making a list later so that I can have a list of completed applications to ponder over and to ensure I didn't miss anyone.


Faolan the Wild wrote:
Okay, I've built my Kitsune Shifter, Faolan. Have a look and see if anything seems amiss.

Like the idea of a kitsune character. Even though I have never had a pc play one. Very shifting focused. Always like to see which aspects people choose down the road.


Selim Cordray wrote:
Selim Cordray has arrived for your review.

Curious since I didn't see it on your profile. Were you making a warpriest?


Updates to the Campaign information have happened and more to come currently, working on getting some decent area maps completed.


1 person marked this as a favorite.

Was meaning to post a whole section on the city today but my computer I was typing it on died (ie work computer). I will have to retype it tomorrow. Still moving into a new place at the moment and have yet to set up my PC yet. I apologize for this set back ;)

The characters are all looking great as well.


DM Yodler wrote:
Feral wrote:
Does it make sense for us to be natives of Barakus or should we build our backgrounds in a way that makes us new to the city?

Either or is acceptable. Will have some city information available for everyone in a day or so.

Will give you the overall idea of how things are laid out.

Sorry. Van be a native of endholm not barakus. Barakus itself is not a functioning town.


Feral wrote:
Does it make sense for us to be natives of Barakus or should we build our backgrounds in a way that makes us new to the city?

Either or is acceptable. Will have some city information available for everyone in a day or so.

Will give you the overall idea of how things are laid out.


Albion, The Eye wrote:

4d6 16

4d6 15
4d6 17
4d6 18
4d6 13
4d6 12

Wow... I have a couple of ideas I would like to try out, and love Frog God games. DM Yodler, would Ultimate Intrigue and/or Occult Adventures be allowed (I don't think I'll whip up anything that complicated, but still...)?

Would love to have them as options for you.


Feral wrote:

He has a passion for life that makes him a bit of a hedonist. Do you think that makes him a bad fit?

I’ll get the bones of a character and a background together tonight.

Not at all was just curious personally. Always interested in non status quo Paladins

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