About CelebrindalData:
Name: Celebrindal Race: Highborn Elf Age: 123 Alignment: LN Personality: Likes: Dancing, singing Dislikes: Favorite foods: deep fried vegetables surrounding a veal steak Hobbies: Dancing Physical Description: Deity: Languages: Common, Elven, Combat:
-------------------- DEFENSE -------------------- Init +4 AC: 26 = 10 + 1(Armour) + 0(Shield) +4(Dex)+1(Int); touch 15, flat-footed 11 hp 10 (1d8+2) Fort: 4 = 2(base) + 2(CON); Ref: 4 = 0(base) + 4(DEX); Will: 4 = 2(base) + 2(WIS); Immune: -------------------- OFFENSE -------------------- Melee: • Elven Thornblade +5 (1D6+1/18-20x2/P&S) -------------------- STATISTICS -------------------- Str 12, Dex 18, Con 14, Int 18, Wis 14, Cha 09 Base Atk +0 ; CMB +1; CMD 15 Elf:
Elf [b]+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail. Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Elves have a base speed of 30 feet. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception checks. Arcane Focus Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. [Spoiler=Bladebound Kensai] 1 Weapon and Armor Proficiency: A kensai is proficient in simple weapons and the elven thornblade. A kensai is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored. Spells:
Canny Defense (Ex):
Weapon Focus (Ex):
Arcane Pool (Su): 5
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property's base price modifier (see the Magic Weapon Special Ability Descriptions). These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus. A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends. Cantrips:
Spellstrike (Su):
Black Blade (Ex):
Instead of the normal arcane pool amount, the bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus. This ability changes the Arcane Pool class feature and replaces the magus arcana gained at 3rd level. Magus Arcana:
Perfect Strike (Ex):
Bonus Feats:
Fighter Training (Ex):
Iaijutsu (Ex):
Improved Spell Combat (Ex):
Critical Perfection (Ex):
Superior Reflexes (Ex):
Iaijutsu Focus (Ex):
Greater Spell Combat (Ex):
Counterstrike (Ex):
Iaijutsu Master (Ex):
Weapon Mastery (Ex):
Black Blade Basics:
A black blade is bonded to a particular magus, much like a familiar, but in more of a partnership than a master-servant relationship. Intelligence: This is the intelligence score of the black blade. It starts at 10 and increases by 1 for every two levels of the bladebound magus (at 3rd level, 5th level, and so on). Wisdom and Charisma:
Ego:
Languages and Skills:
Senses: A black blade is aware of everything around it like a creature that can see and hear. It can be blinded and deafened as if it were a creature. It uses the saving throws of its magus, even if the magus is not currently wielding the black blade. Black Blade Arcane Pool: A black blade has an arcane pool with a number of points equal to 1 + its Intelligence bonus. Black Blade Ability Descriptions:
Alertness (Ex): While a magus is wielding his black blade, he gains the Alertness feat. Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls. Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share. Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn. Teleport Blade (Sp): As a standard action, a magus of 9th level or higher can expend an arcane point from his or his black blade’s arcane pool, and can call his black blade from as far as 1 mile away, causing it to instantaneously teleport to his hand. Transfer Arcana (Su): At 13th level, once per day, a magus can attempt to siphon points from his black blade’s arcane pool into his own arcane pool. Doing so takes a full-round action and the magus must succeed at a Will saving throw with a DC equal to the black blade’s ego. If the magus succeeds, he regains 1 point to his arcane pool for every 2 points he saps from his black blade. If he fails the saving throw, the magus becomes fatigued (but can try again). If he is fatigued, he becomes exhausted instead. He cannot use this ability if he is exhausted. Spell Defense (Sp): A magus of 17th level or higher can expend an arcane point from his weapon’s arcane pool as a free action; he then gains SR equal to his black blade’s ego until the start of his next turn. Life Drinker (Su): At 19th level, each time the magus kills a living creature with the black blade, he can pick one of the following effects: the black blade restores 2 points to its arcane pool; the black blade restores 1 point to its arcane pool and the magus restores 1 point to his arcane pool; the magus gains a number of temporary hit points equal to the black blade’s ego (these temporary hit points last until spent or 1 minute, whichever is shorter). The creature killed must have a number of Hit Dice equal to half the magus’s character level for this to occur. Feats, Traits, Skills:
Feats: Weapon Finesse Weapon Focus Traits: Magical Lineage (Shocking grasp) Seeker Skills:
Magus 2+INT = 6 ACP = -0 //Armour Check Penalty Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (planes) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha). • Acrobatics: 5 = 1 + DEX Mod + 0 - ACP; • Appraise: 4 = 0 + INT Mod + 0; • Bluff: -1 = 0 + CHA Mod + 0; • *Climb: 1 = 0 + STR Mod + 3 -ACP; • Diplomacy: -1 = 0 + CHA Mod + 0; • Disable Device: 4 = 0 + DEX Mod + 0 - ACP; • Disguise: -1 = 0 + CHA Mod + 0; • Escape Artist: 4 = 0 + DEX Mod + 0 -ACP; • Handle Animal: -1 = 0 + CHA Mod + 0; • Heal: 2 = 0 + WIS Mod + 0; • *Intimidate: -1 = 0 + CHA Mod + 0; • *Know(Arcane): 8 = 1 + INT Mod + 3; • *Know(Dung): 4 = 0 + INT Mod + 0; • Know(Engin): 4 = 0 + INT Mod + 0; • Know(Geo): 4 = 0 + INT Mod + 0; • Know(Hist): 4 = 0 + INT Mod + 0; • Know(Local): 4 = 0 + INT Mod + 0; • Know(Nature): 4 = 0 + INT Mod + 0; • Know(Nobility): 4 = 0 + INT Mod + 0; • *Know(Planes): 4 = 0 + INT Mod + 0; • Know(Religion): 4 = 0 + INT Mod + 0; • Linguistics: 4 = 0 + INT Mod + 0; • *Perception: 9 = 1 + WIS Mod + 3+2 Racial+1tr, • *Perform (Dance): 0 = 1 + Cha Mod + 0, • *Ride: 4 = 0 + DEX Mod + 0 -ACP; • Sense Motive: 2 = 0 + WIS Mod + 0; • Sleight of Hand: 4 = 0 + DEX Mod + 0 - ACP; • *Spell Craft: 8 = 1 + INT Mod + 3; • Stealth: 4 = 0 + DEX Mod + 0 - ACP; • Survival: 2 = 0 + WIS Mod + 0; • *Swim: 1 = 0 + STR Mod + 0 -ACP; • *Use Magical Device: 3 = 1 + CHA Mod + 3; Spells:
Cantrips: all Memorized: Acid Splash Detect Magic Prestidigation 1st Level Blade Lash Blade Tutor’s Spirit Monkey Fish Shield Shocking Grasp Vanish Memorized: Shocking grasp Vanish Equipment:
Starting Wealth 140gp WEAPONS: Elven Thornblade 60
Appearance:
Cerebrindal is a young elven woman of 123 winters. She has honey golden hair cut short in the front but with a very long and complicated braided tail in the back. Her clear emerald green eyes miss little and she is slightly tanned from the many hours training outdoors. She has the gracefull body of a dancer with lean, well defined muscles. The bladedancer´s tattoo, the blade and star, is on the back of her shoulder, and if hunting or preparing for battle she uses the brown warpaint of her style. She is usually dressed in simple, sturdy clothes of buckskin under a soft silken ceremonial armor of emerald green, matching the colours of her eyes. Her voice is a crystal soprano. Personality:
Never have been with other children and having studied under a harsh, cynical master has left her with little social abilities. She is only booksmart and rather unprepared for the problems of the world. This makes her somewhat shy and insecure next to other people, especially of other races. Still, she has a strong will and a keen intellect. She does have a snarky personality and and is not shy saying what is on her mind if she is agitated. Backstory:
Celebrindal was born in the secluded village of Elysium. Born to the village´s smith she quickly grew into a bright and graceful girl. Every young child in an elvish community is a reason to rejoice and the community worked hard together to raise her. Her father Cerebrin, was usually to be found in the smithy, working with care and diligence on the finest metalworks, elaborate decorations for the houses, but also blades for the few village defenders. Her mother Cleobrindal was a gifted spellweaver and sometimes even did some work with her father to craft items for sale to the outside world, so that the village could trade for items they couldn´t produce themselfes. When she was a little older she pondered long and hard what would be her path, as she had the grace of a warrior and the mind of a wizard. Her parents argued for months, often rather heated and she would sit on her bed with her hands on her ears, hoping to blot out the noise. She would sit for hours each day close to the moontear lake, a little freshwater lake not far from Elysium, pondering what she should do. No matter the path she walked, she would disappoint one of her parents. One day one of the village elders, the blind Crosvan appeared close to her. Slowly finding his path down he sat next to her, with his cat on his lap and looked on the sparkling clear water. Sitting the for a while he finally asked why she was again sitting alone, not swimming or dancing or laughing. Celebrindal told him of her problem. Stroking his long white hair Crosvan was silent for a while. He replied that he might have an solution and she should leave that to him. Two moons later an elderly elf rode into the town, a blade on his back. Moving towards Crosvan he greeted him warmly, in a very intimate way. Together they entered Crosvans home and when they left it again three days later they went directly to Cerebrins home. Crosvan introduced the stranger as Corvax of the ebony blade. A blade dancer of high station. And the new master of Cerebrindal. If she was up to it. The next days would be the hardest of her young life so far. Corvax was a hard tutor and he put her through many brutal tests to see if she was up to his high standards. Although she was found lacking in grace, she was quick, precise and smart and that was enough. Cerebrindal was allowed to be Corvax new disciple and left Elysium the next morning to travel to a secluded glade many leagues away with her new tutor. If she thought the tests were hard, she was in for a surprise. Corvax was even more demanding as a master. Many days she would silently cry in her sleep, feeling the pain of blisters, cuts and bruises. Cerebrindal would cry the night, but attack the next day again with fervor and dedication. Over forty winters went, but then finally Cerebrindal was deemed worthy to bear the tattoo of the blade and star, the sign of an elven blade dancer. It was a simple ceremony with Corvax and a big feast when they returned to Elysium. The whole village was present, the trees were decorated in the most beautiful fashion. After the end her parents told her that it was high time, they had found the perfect husband for her. Clasdion, the son of the village elder. The only other young elf in the village, just 61 years her senior. A poet and master harpist. Beautiful and with perfect penmanship. Her new husband to be! Cerebrindal looked at her parents and told them in no uncertain terms what they could do with that idea. The next morning she packed her belongings and took the old training blade her master had given her and left early. Left early to explore the world and be her own master for the first time. THE PLEDGE:
I will not PvP! I will keep player and character knowledge seperate! I will post at least 3 times between Monday and Friday and 1 time during the weekends. (If I cannot make this, I must let us know) I will respect the GM's and each other's time and the fact that we all have real lives too. Addition: I know that this is a game and the idea of a game is to have fun |