Lords and Ladies of the Gossamer Worlds (Inactive)

Game Master Divinitus


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I'm leaning heavily towards Dream and Azata-Inspired (Lillend. Lillend is one of the forms Geana takes, after all!) for Davenport. Savant is... well, RAW incredible. As it'd let me give Mister Davenport his own 170ish skill ranks, not tied to Mora...

I think Dream + Savant just fits better though. He's not a fighter, he doesn't care for inspiring. He's just a bird. The only other thing I can possibly think of is making him inky. But there's not really a template that does that without also making him pretty disgusting.

Stats become 1/13/6/24/21/7. Which is actually pretty neat. :)

He's no longer bound by mortal concepts of form, jumping to the ethereal plane while leaving his ink behind in his mistress. Gains a few defensive abilities, and literally becomes his 'own bird'. I still have another +1 template... but nothing else really fits.


I will be taking advantage of that +3 CR template to Familiar, if chosen. As is, I'm trying to pump out the last of the fluff for my full application.

Since we are "Planeswalkers" I need clearance on a specific type of "Technological" armor I'd like: Neroplast Armor. I should Clarify that I don't want it for the "Stealth" purposes, but that it has a high Max dex cap.


Wait, I just remembered the Soulbolt archetype exists.

GM, would the Emulate Melee Weapon or Emulate Ranged Weapon Blade Skills let me emulate the Starknife? If so, I may swap my Alchemist levels for Soulknife as I had originally planned.

Tough choice though, on that.


i really love the concept of the campaign but i never played a mythic gestalt campaign... can someone help me out?


just going to use Advanced in her Psicysral Its CR1 but it fits better than any other.


Genjo -- nice choice to hint at interwoven backgrounds. I've taken Belem as a Nemesis (story feat) BTW. You're of course welcome to use him as you wish.

Rynjin/Suchak -- good to see you here! I enjoyed RPing with you (as Horn) in Suchak's previous game.

At any rate, my crunch and fluff are both ready and listed in my profile. I have a few more of the application Qs to answer explicitly and I still need to buy my gear and settle on a mythic feat & ability, but it's good enough to go for now. I have a guest this weekend but hopefully will get to the rest of the questions tomorrow or Sunday.

Cheers!
- gyrfalcon/Oneidros


Fluff:

1. Appearance
Mineire appears most typically as a merchant in ornate robes that cover all but his eyes. A crystal headpiece holds a loose wrap of cloth around the top of his head. Goggles of green-silver alloy cover his eyes, around which criss-crossed patterns of thin varicolored light can be seen tattooed into his blue-green skin. Black velvet gloves cover his hands. He appears to carry no weapons or armor.

He often appears obese, as the robes add considerable bulk to his form. This is intentional, as members of his race can sometimes be despised, and as such he folds his second set of arms so they are less obvious, they are covered in the many folds of his robes.

2. Background
From an ignoble birth on a wretched planet infamous for unrest and pirate infestation, Mineire has grown into a businessman through the fortuitous intervention of the Infinite Staircase. Though his wounds had not healed right, his mind was laid bare before the infinite void linking all creation. The cyclopean nature of this insight opened pathways in his mind that had not existed before, and he could see the patterns that connect all things as well as a way to alter said patterns with the pull of a thread, the stroke of a brush, or the careful pruning of a blade. He traveled the gossamer web connecting all things, buying cheaply what was considered trash in one plane, and selling it for a kingly sum in another plane. He gained a reputation as one who would take risks for great reward, and items he has tracked down for individuals have cemented truces, saved lives of some and condemned the fates of others. He has distilled a portion of the knowlege he learned from the coalesced void of the staircase into knowledge of how to arrange disparate threads into a coherent whole, crafting a variety of items to use and to sell. Chiefly among them, he created a wondrous wagon that serves both as a means of planar transport and a base of operations. He has done most of the work himself, but outsourced a few modifications for a princely sum of gold, which he considers an investment. His business has been so successful, in fact, that he has attraccted the attention of a merchant consortium willing to invest in his company, convinced they will see unparalleled dividends.

3. Personality
Mineire is often quiet and contemplative, unless there is money to be made or advice to be dispensed. He is of obviously vast intellect, and it sometimes shines through as condescension in his speech. He genuinely makes an effort to interface with people, gain friends/allies/customers, as he knows that people are more likely to buy from you if they like and trust you than if they think you're just in it to gouge people for coin. With his tremendous travel capabilities, he often searches for things he can buy cheaply in one area to sell for a handsome sum in another. It is for this reason he travels the gossamer.

4. Goals/Motives
Mineire's goal is to become rich and powerful, as many others. The difference between him and others is that he applies his intellect towards doing so, rather than brute force. He is slow, methodical, and calculating. His game has no end, his victory is in playing the gold game itself. Gold is the oil of the political machine, after all.

His desires aside from pure wealth are to craft items that serve great purposes, to be sought after for skill and intellect, and generally enjoy himself in his down time. He achieves this over time by improving the small plane he has carved out for himself.

Some despise witchwyrds, so he hides this fact when within the presence of known enemies. He also seeks to increase his mastery of personal transformation, allowing him to blend in with any society.

5. Home World, along with a description of it
Mineire's homeworld was, and possibly still is, a wretched hive of scum and villainy. A gas giant planet with a rocky core from which spires rose, topped by densely packed cities. Overpopulation caused a great deal of unrest, coupled with lack of food and water and a poor economy. The water was on the surface, deep below gas far too dense to breathe. Mineire was a witchwyrd, one of the native races of the planet who were magically inclined. People with powers above that of the mundane often performed services for governments at ludicrous cost, from trading goods off-world to gathering water from the surface and bringing it up to the city-spires to trading off-world via psionic astral caravans. The people of his homeworld, Orvanex, were a restless sort. Poor economy, uncaring and inept government, merciless corporations driving up the cost of living and driving down wages, and limited living space turned each of the cities into humanoid volcanoes, cycling in between eruptions of voilent protest and rumblings of the downtrodden and back again. A good day was one where you weren't mugged or flung from the edge of the city into the dense gas below. Even off-planet, the rings that surrounded the gas giant were hotbeds of pirate activity, ambushing over half of all astral travelers.

6. World you are attuned to, along with a description of it
Mineire is attuned to Union, a mostly empty plane not dissimilar to the bare astral plane. The only substance in the plane is a series of floating, rocky islands, most covered with a rocky dome as well. Within these biospheres lie nigh-perfect utopias, each suited to be a small cog in the growing machine that is a thriving planar market. Though a relatively new plane, the Marcane Council in charge of the city and the Union Sentinels that protect it have incubated an egg that could one day overtake even Sigil and the City of Brass as interplanar marketplaces. Extremely prosperous and more than relatively safe, Union serves as a stepping stone for interplaner travelers and merchants alike. It was here that Mineire's methods actually worked. The citizens of his homeworld were too far gone in riotous despair to provide a suitable economic base, but within the ideal conditions of Union, he was able to start his own business even as a new face in the crowd. Starting with but a single coinpurse, he built a medium-sized but lucrative company specializing in oddities from other planes.

7. How your character became a Gossamer Lord (Think of how Planeswalker Sparks work in Magic the Gathering)
Mineire, in an attempt to corner a large portion of the market and gain a loyal customer base, cut costs and profit margins to undercut his competition. This worked, to an extent, by garnering him more customers than he could handle. He didn't pay as much as the other corporations, and they had soured the employee base against him, so Mineire had to turn customers away. It wasnt long before he was betrayed, kicked off of an astral caravan in the rings of Orvanex in pirate country. He landed on one of the asteroids that comprised the great ring, and immediately looked for a shelter, as pirates were known to have drilled boltholes in many of the larger asteroids. In a stroke of luck, or perhaps predestination, he stumbled upon a ruin left by the ancestors who had turned a temperate planet into a gas giant through use of ruinous technologies. All things find balance in the end, and as fate would have it, pirate were on his heels, unknowingly. He was shot in the back of the head, falling in an empty elevator shaft as the world faded to black. Just as things were fading to total darkness, light prevailed and his world was awash with blueish-white and he lay on the landing of The Infinite Staircase. He saw before him innumerable doors, a staircase winding into infinity both above and below, countless architectural styles both clashing and harmonizing into a coherent yet jumbled whole. He wandered for what seemed like an eternity, peeking through doors to the varied threads of gossamer connecting the staircase and anywhere and everywhere. He noticed between them a pattern existed where he had noticed none before, threads of a great spiderweb that he had never read or heard about. After what seemed like several ages, a guardian of the staircase met him, and directed him to Union, as his fruitless loitering was seen as a threat to the sanctity of the staircase.

The Staircase and his exploration therein had changed him both mentally and physiologically. The wounds he suffered never quite healed right, but staring into the void connecting all known creation left an imprint in his mind of an understanding of the connected nature of all things that few mortals are privy to.

8. Notable NPCs in your characters background (At least two, but more are preferred,)
1.) Calvinus Arvalos: A human mage of great reknown in Union who has risen to as high a political station a human can reach in Union, a castellan of the Mercane Congress. A mage who has nearly reached the limits of mortal capacity for arcane knowledge, he found a great ally in Mineire, whose ascent to merchant princedom he primarily funded. He provides occasional advice in many areas of knowledge, though his duties prohibit him from being someone whom can be called upon frequently. He calls upon Mineire to retrieve all manner of rare reagents and unguents for his personal use or to trade for favors in the political court.

2.) Eirlen Mask: A shapechanging shopkeeper, Eirlen's shop is the one that Mineire most typically filters goods through when he is away from Union. Mineire keeps the stock flowing in the door, and Eirlen keeps it flowing out. The high volume of goods keeps the profit margin good for both of them, and Eirlen filters the odd requests through to Mineire, handling the more mundane ones himself and outsourcing the strangest ones to Mineire.

9. Details on your character's race, if it is a custom one.
Not a custom race. Aside from the physical details common to all witchwyrd, it is known that they often grow rapidly into magical, divine, or psionic ability according to what is prevalent in the area they live in during formative years. They are relative sponges, soaking in whatever is available to learn.

Below I have briefly described demiplanes accessible through the cart. (These are somewhat subject to change, based on what is permissible regarding affiliation with the Consortium as well as the finalization of my equipment)

DEMIPLANES: (all have Portal trait)

Warehouse: As a normal warehouse on the Material Plane. Stone walls, floor, cieling. Crystals give off light. Wooden shelves fill the area, with signs indexing contents. Chests often line the shelves.

Library: Time: 1hr = 1 day. Wooden floors and ceilings, all walls are bookshelves. Numerous freestanding bookshelves line uniform aisles. Shelves are labeled and indexed by subject and author. Crystals provide light, and uniformly placed reading desks provide ample research space.

Living Quarters / Workshops: This area serves two purposes. There are ten luxurious bedrooms that provide locked doors, private baths, wardrobes, and private sitting areas. There is a communal area that includes a large kitchen with cold storage, a bar/dining room, and a meeting area with a large table for maps and such. Finally, there are a number of sizable workshops that allow for nearly any kind of craft.

Arboretum: Bountiful, Seasonal, Shape (Infinite, separate compartments linked by doors). This area resembles the smaller portions of Union in many ways. The demiplane consists of many floating islands, each having different characteristics within the spectrum of natural occurrences, allowing for all manner of things to be tended to by the enterprising horticulturalist.


Ty Oneidros! I feel like I might be considerably more "Normal" a character than a some of the absolutely awesome potential I've been seeing here in these applicants.


@GM Merchant Zoruugasz

I have taken the Nightmare-Creature template as written(with flat +1, and gotten Nightmare-Lord because of HD with no price increase mentioned in the description), I assume considering what it offers it will be taking up both sides of the gestalt similar to advanced?

If the power level of my submission does not seem adequate to what you had in mind, I could replace the Advanced template with the modified Alacritous one(Barren posted some details), and/or add in Suzerain(I avoided this because of the massive (possibly game-breaking until focused-down) boost i would give by "Inspiring Example").

Either way, I intend for Yin to be mostly solitary, so if she has Leadership or a means to create underlings(as from Nightmare Lord), she does not intend to use it. She's neither in this to enslave nor to become a glorious leader.

keeping this short as there's many people needing your time, thanks.


Boom! Knocked that last bit of fluff out just in time!

For the Resonance world, It's named Bessen, and it's basically a culmination of all Asian lore, very little western influence. The land is locked in a sort of temporal stasis that allows time to flow very slowly while inside the plane. Genjo did this so that he could counteract the apparent disparaging time passage of his plane.


Stoned In Zion wrote:
i really love the concept of the campaign but i never played a mythic gestalt campaign... can someone help me out?

How to build gestalt:

To make a 1st-level gestalt character, choose two standard classes. (You can also choose any of the variant classes, though you can’t combine two versions of the same class.) Build your character according to the following guidelines.

Hit Dice
Choose the larger Hit Die. A monk/sorcerer would use d8 as her Hit Die and have 8 hit points (plus Constitution modifier) at 1st level, for example.

Base Attack Bonus
Choose the better progression from the two classes.

Base Saving Throw Bonuses
For each save bonus, choose the better progression from the two classes. For example, a 1st-level gestalt fighter/wizard would have base saving throw bonuses of Fortitude +2, Reflex +0, Will +2—taking the good Fortitude save from the fighter class and the good Will save from the wizard class.

Class Skills
Take the number of skill points gained per level from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character. For example, a gestalt barbarian/bard would gain skill points per level equal to 6 + Int modifier (and have four times this amount at 1st level), arid can purchase skills from both the barbarian and bard lists as class skills.

Class Features
A gestalt character gains the class features of both classes. A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, and the ability to turn or rebuke undead. Class- and ability-based restrictions (such as arcane spell failure chance and a druid’s prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.

A gestalt character follows a similar procedure when he attains 2nd and subsequent levels. Each time he gains a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however.

Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.
Gestalt characters with more than one spellcasting class keep track of their spells per day separately.
A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant. Because it’s possible for gestalt characters to qualify for prestige classes earlier than normal, the game master is entirely justified in toughening the prerequisites of a prestige class so it’s available only after 5th level, even for gestalt characters.

Guide to Mythic:

http://www.giantitp.com/forums/showthread.php?316045-PF-CTP-s-Guide-to-Myth ic-Adventures

What else do you need?


I thought that I could help DM to compile list of potential characters. Feel free to add your link if not listed.

[url= ] [/url]


Here is Loexvivor, however still refining fluff when/where I think it should be added.

LOEXVIVOR's CRUNCH:

Adult Crystal Primal Dragon (10), Gestalt Aberrant Aegis/Psion Kineticist (3), Dual-Path Champion Overmind Mythic (1)
Master of the Umbra
LN Large Crystal Primal Dragon
Init: +8; Senses: Eyestalks, Darkvision 120', Blindsense 60', Tremorsense 60', Low-light Vision; Perception: +25

------------------------------
DEFENSE
------------------------------
AC: 33, {Base: 10, Armor: +4, Natural Armor: +18, DX: +2, SZ: -1}
SP: +4/+X, {Spells/Powers}{Dynamic AC w/ Inertial Armor/Force Screen}
T: 11, {-Armor){+X/+4 - Inertial Armor/Force Screen}
FF: 31, {-DX}{+X/+4 - Inertial Armor/Force Screen}
HP: 325, {13d12+3d10+112CN+22FT+5MT}
FRT: +17, {+10 Base, +7 CN}
REF: +12, {+10 Base, +2 DX}
WIL: +14, {+10 Base, +4 WS}
CMD: 38, {BS:10, BaB +16, ST:+8, DX:+2, SZ:+2}{Armored Spikes}
SR: 21, {Spell Resistance, BS:11+DCR:10}
DR: 5/Magic, 2/-, {Damage Reduction which ever is better.}
HO: 7, {Hero Point}
------------------------------
SQ:
------------------------------
Dragon Senses (Ex): Dragons have Darkvision 120 ft. and Blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Evasion: As long as Loex is transformed and is subjected to an attack that normally allows a Reflex save for half damage, he takes no damage if he makes a successful saving throw.
Immunities (Ex): Immune to Sonic, Sleep, Paralysis, Inhaled Poisons and any spell or effect {Water, etc} that requires breathing, though you are still affected by any food or drink you intake. However, food and Drink no longer required to live.
Master of the Umbra: Gaining the power of chaos and being able to warp reality in destructive ways.
Razor Sharp: All natural attacks are slashing type.
Spiked Carapace: Armor spikes from Transformed Body.
Stalwart: As long as Loex is transformed and is subjected to an attack that normally allows a Fortitude or Will save for a reduced or partial effect, he ignores the effect if he makes a successful saving throw.
------------------------------
OFFENSE
------------------------------
Speed: 60'{Land}, 30'{Burrow}, 30'{Climb}, 200'{Fly, Poor}
CMB: +26 {+16 BaB, +8 ST, SZ:+2}
BaB: +16 {Dragon:+13, Aegis:+3}
Space: 10 ft.; Reach 5 ft. (10 ft. with bite)

MELEE

ATK: +23 {+16 BaB, +8 ST, SZ:-1}

Primary Attacks {Claw/Claw/Bite}:
ATK: +24 {M.ATK:+23, MI:+1, Special}
C.DAM: 2d8+10 {2x, ST:+8, EN:+1, TR:+1, 19-20x2, Magic, Special}
B.DAM: 4d6+14 {1x, 1.5ST:+12, EN:+1, TR:+1, 19-20x2, Magic, Special}

Secondary Attacks {Wing/Wing/Tentacle/Tentacle/Tail Slap}:
ATK: +22 {M.ATK:+23, Secondary:-2, EN:+1, Special}
WNG.DAM: 2d6+6 {2x, .5ST:+4, EN:+1, TR:+1, 19-20x2, Magic, Special}
TEN.DAM: 2d6+6 {2x, .5ST:+4, EN:+1, TR:+1, 19-20x2, Magic, +2 Grab, Special}
TSL.DAM: 2d8+14 {1x, 1.5ST:+12, EN:+1, TR:+1, 19-20x2, Magic, Special}

Armored Spikes {Grapple Only}:
ATK: +24 {M.ATK:+23, EN:+1, Special}
DAM: 2d6+10 {2x, ST:+8, EN:+1, TR:+1, 19-20x2, Magic, Special}

Power Attack - Primary Attacks {Claw/Claw/Bite}:
ATK: +20 {M.ATK:+16, EN:+1, PA:-4 Special}
C.DAM: 2d8+18 {2x, ST:+8, EN:+1, PA:+8, TR:+1, 19-20x2, Magic, Special}
B.DAM: 4d6+26 {1x, 1.5ST:+12, EN:+1, PA:+12, TR:+1, 19-20x2, Magic, Special}

Power Attack - Secondary Attacks {Wing/Wing/Tentacle/Tentacle/Tail Slap}:
ATK: +18 {M.ATK:+23, Secondary:-2, PA:-4, EN:+1, Special}
WNG.DAM: 2d6+10 {2x, .5ST:+4, EN:+1, PA:+4, TR:+1, 19-20x2, Magic, Special}
TEN.DAM: 2d6+10 {2x, .5ST:+4, EN:+1, PA:+4, TR:+1, 19-20x2, Magic, +2 Grab, Special}
TSL.DAM: 2d8+26 {1x, 1.5ST:+12, EN:+1, PA:+12, TR:+1, 19-20x2, Magic, Special}

Melee Specials
1. All Unarmed Strikes are Razor Sharp {Type Slashing}
2. Amulet of Mighty Fists: +1 ATK/DAM, Keen
3. Vital Strike: (1) ATK, MAX BaB, Double Natural Weapon Damage before bonuses.

RANGE:

{Range ATK: +17 {+16 BaB, +2 DX, -1 SZ}

Breath Weapon
ATK: Automatic {1/2 sv Reflex, DC:22, 1d4 rounds}
DAM: 12d4 {Magical Sonic}
RNG: 40' Cone

Telekinetic Hurl
ATK: 17 {R.ATK:+17}
DAM: 1d4 {20x2, Mundane, BL, Special}
RNG: 30'

Range Spells/Powers
ATK: 17 {R.TOUCH ATK:+17, +Spell/Power, Special}
DAM: Spell/Power {20x2, Magic}
RNG: Spell/Power

Range Specials
1. ...

------------------------------
MYTHIC POWER
------------------------------
Mythic Attributes: +0; Mythic Feats: 1

Mythic Hit Points: +5; Mythic Points: 5/5 {Mythic Power}

Mythic Abilities

Hard to Kill (Ex) Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Surge (Su) You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

Mythic Feats:

Dual Path (Mythic) You follow two mythic paths.

Prerequisite(s): 1st mythic tier.

Benefit: Select a mythic path other than the path you selected at your moment of ascension. You gain that path's 1st-tier ability (either archmage arcana, champion's strike, divine surge, guardian's call, marshal's order, or trickster attack). Each time you gain a path ability, you can select that path ability from either path's list or the list of universal path abilities.

Dual-Path Champion/Overmind

---------------
CHAMPION
---------------
Fleet Charge (Ex) As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
---------------
OVERMIND
---------------
Mythic Manifestation: As a standard action, you can expend one use of mythic power to manifest any one psionic power without expending any psionic power points. This must be one of your powers known. If the power requires a saving throw, any non-mythic creatures affected by the power roll twice and take the lower result. If you must attempt a manifester level check for the power to overcome a creature’s power resistance, you can roll your manifester level check twice (adding your tier to each) and take the higher result. You can’t add a metapsionic feat to a power you manifest using this ability. The power is treated as if augmented to your manifester level, should the power allow augmenting.
--------------------------------------------
DUAL-PATH/UNIVERSAL ABILITIES
--------------------------------------------
Mythic Sustenance (Su) Your mythic power is enough to sustain you. You no longer need to eat, drink, or breathe to live. You're immune to inhaled poisons and any spell or effect that requires breathing, though you are still affected by any food or drink you intake.
--------------------------------------------------
Spell-Like Abilities and Sorcerer Spells
--------------------------------------------------

Caster Level: 13th Concentration: +20 {HD:13, IT:+5, EN:+2}

{At Will} - Color spray (Multiple Effects, 15' cone, DC:20), Glitterdust {Blinds, Exposes Unseen, 230' range, DC:21}, Rainbow Pattern (Fascinates, 230' range, 20' Radius, DC:23)

Caster Level: 1st Concentration: +8 {CL:+1, IT:+5, EN:+2}

Bonus Spells:{1-6}: {2, 2, 1, 1, 1, 1}

{At Will}: Detect Magic, Mend, Prestidigitation, Read Magic
1st:{5x/day, DC:16}: Magic Missile, Feather Fall
-------------------------------------
Psionic Powers
-------------------------------------
Manifester Level: 5th {Lvl:3, TR:+2} Concentration: +12 {ML:5, IT:+5, EN:+2}

Power Points: 23 {AG:+3, PS:+11, BN:+6, FC+3} Psionic Focus: Yes

{At Will}: Detect Psionics, Detect Poison, Far Hand, Missive, Vim
1st:{DC:16}: Control Object, Energy Ray, Mind Thrust, Inertial Armor, Force Screen
2nd:{DC:17}: Energy Missile, Concussion Blast
---------------------------------------
Aberrant Aegis Transformed Body
---------------------------------------
Customization Points: 6 {BS:5, FT:1}

Free Customizations:
1. Natural Armor: +1 {Recorded in Defense}
2. Brawn: +2 STR {Recorded in Strength}
3. Eyestalks {Exchange for Hardened Strikes, Look around corners with full cover, Low-light vision, +2 Perception}
4. Evasion {Exchanged for Darkvision, Succeed vs Ref = No Effect, 1 CP}
Purchased Customizations
5. Powerful Build {+1 SZ CMX/WPN, 2 CP}
6. (2) Tentacles {2 secondary, 2d6, +2 Grab, 2 CP}
7. Stalwart {Succeed vs Fort/Will = No Effect, 1 CP}
8. Spiked Carapace {Armor Spikes, 1 CP}
------------------------------
STATISTICS
------------------------------
Str: 26(+8), Dex: 14(+2), Con: 24(+7), Int: 20(+5), Wis: 19(+4), Cha: 22(+6)
------------------------------
Combat Trait:
------------------
Reactionary: +2 Initiative
--------------------
Regional Traits
--------------------
Heavy Hitter: +1 Damage
--------------------
Psionic Traits
--------------------
Psionic Knack: +2 Manifester Level
--------------------
DRAWBACK
--------------------
Vain: You are sensitive about the way others perceive you. Effect: Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
------------------------------
Class Features:
------------------------------

Aberrant Aegis

1. Vim, Transformed Body (Su)
2. Intimidate (+1), Damage Reduction (2/-)
3. Invigorating suit, reconfigure (1/day)

Psion Kineticist:

1. Bonus feat {Psionic Body}, Discipline, Talents
2. Discipline Ability - Telekinetic Hurl - At 2nd level, as long as you maintain psionic focus, you gain the ability to telekinetically hurl objects of up to 5 lbs. as a ranged attack at an enemy within 30 ft. Such attacks deal 1d4 points of damage due to the force exerted. This damage increases by 1d4 points of damage for every four psion levels thereafter.
3. ...
----------------
Feats/Atts:
----------------
1. Hover {1HD}, Power Attack {Campaign}
3. Toughness {+16 HPs}{3rd HD}
4. +1 ST {4HD}
5. Improved Natural Attacks {+1 Size Natural Attacks, 5HD}
7. Vital Strike {One Attack, Highest BaB, Double DAM, 7HD}
8. +1 CN {8HD}
9. Multiattack {Reduce Secondary attacks from -5 to -2, 9HD}
11. Improved Initiative {+4 Init, 11HD}
12. +1 IT {12HD}
13. Extra Customization {+1 CP, +2 HP, 13HD}
14. Psionic Body {+2 HP, PS1, TTL:+6, LVL1}
16. +1 IT, Psionic Meditation {Psionic Focus MV Action, +2 HP, LVL3}

----------------
Skills
----------------

{Dragon} 13(7+4)=143
{Aegis} 3(5+4)=27
{Headband of Mental Prowess +2} 16

1. Acrobatics: +20 {16R+2DX+3CS-1SZ}
2. Autohypnosis: +23 {16R+4WS+3CS}
3. Diplomacy: +25 {16R+6CH+3CS}
4. Disable Device: +15 {10R+2DX+3CS}{Half-Dragon/Control Object}
5. Fly: +18 {16R+2DX+3CS-1SZ-4Fly+2EN}
6. Knowledge Arcana: +24 {16R+5IT+3CS}
7. Knowledge Planes: +24 {16R+5IT+3CS}
8. Knowledge Psonics: +24 {16R+5IT+3CS}
9. Knowledge Religion: +12 {4R+5IT+3CS}{EN}
10. Knowledge Local: +12 {4R+5IT+3CS}{EN}
11. Knowledge Nature: +12 {4R+5IT+3CS}{EN}
12. Knowledge Dungeoneering: +12 {4R+5IT+3CS}{EN}
13. Perception: +25 {16R+4WS+3CS+2CF}
14. Sense Motive: +23 {16R+4WS+3CS}
15. Spellcraft: +24 {16R+5IT+3CS}

{ST: +8, DX: +2, IT: +5, WS: +4, CH: +6, 0 ACP, EN - Added by Headband of Mental Prowess +2}

Languages: Draconic, Celestial, Common, Elven, Undercommon


LOEXVIVOR's EQUIPMENT:

1. Headband of Mental Prowess +2 - {Head, 10,000 gps, +2 Int/Cha, +2 Fly, 2 lbs}
2. Arachnid Goggles - {Eyes, 15,000 gps, All-Around-Vision, 4 lbs}
3. Amulet of Mighty Fists +1/Keen - {Neck, 16,000 gps, +1 ATK/DAM/Keen, 1 lb}
4. Shoulders - Pauldrons of Greater Disguise {Shoulders, 12,000 gps, 2 lbs, As Hat but Pauldrons instead, Changes to form to small/medium dragon/half-dragon}
5. Tunic of Careful Casting {Chest, 5000 gps, +2 Concentrate, 2 lbs}
6. Belt of Physical Might +2 - {Belt, 10,000 gps, +2 DEX/CON, 2 lbs}
7. Bracers of Armor +4 - {Wrist, 16,000 gps, +4 AC, 2 lbs}
8. Dragon Backpack {Finely Crafted, Custom} - {Slotless, 400 gps, 8lbs, functions like a Masterwork Backpack but for Dragons}
9. Masterwork Thieves Tools {100 gps, 2 lbs, backpack}

Gear Worth: 84,400 gps
Gear WT: 31 lbs

Coin:

Platinum: 40, Gold: 100 gps {500 gps worth, 3 lbs}

TTL WT: 34 lbs Extremely Light {Up to 306 lbs}


LOEXVIVOR's APPEARANCE:
Loexvivor is more unique and probably one of the most beautiful, and intimidating, of his species. For his age, he is stronger, larger, smarter, and wiser than his kind which most certainly is one of the reasons why he is Gossamer Lord, Master of the Umbra. Unlike most species of his kind, Loex is made up of smooth crystals of three hues. Normally, Crystal dragons do not have smooth crystal features and vary more in coloration. Loex's body resembles smooth rose quartz and slowly turns into smooth smoky quartz at his neck, head, tail, and smooth clear crystal quartz into his wings and two tentacles. The smoothness of Loex's body, allows him to wear items made for Dragons which currently includes a sparkling gold circlet around his head, goggles covering his eyes which appear to be on movable smooth smoky quartz stems, a nicely crafted gold amulet attached to his fine leather harness around his neck, mirror shined pauldrons on his shoulders which is also connected into the harness, a blue tunic over his chest and under the fine leather harness, a finely crafted leather belt which his securely fastened into the harness, mirror shined metal bracers around the Loex's ankles, a finely crafted backpack evenly distributed on the fine leather harness and Loex's body which does not interfere with his movement. Unlike flesh dragons, Loex's teeth, claws, tentacles, wings, and tail are razor sharp. When he uses his clear breath weapon, the cone distorts the area around it and shakes things violently apart.

LOEXVIVOR's BACKSTORY:

Legends say that Crystal Dragons are not born or created but are Dragon souls seeking redemption drawn into a single crystal on the planet of Krysalis, a planet heavily laden with crystals formed by volcanic activity for thousands of years. Fueled by the powerful arcane spark of a dragon, the single crystal slowly forms into what would be labeled as a baby Crystal dragon and this is how Loexvivor came to be. Protected by many layers of terra, the innate instinct of an ancient dragon soul, and stronger than normal Crystal Dragon physique, Loexvivor grew up mostly unchallenged. He learned how to use his crystal makeup to vibrate his internal crystals violently creating a powerful sonic breath weapon. Then refocusing his crystals, he learned how to do things like transform his body and create psionic effects. As he grew older, his arcane spark grew stronger allowing him to cast magic at will like other dragons. All of these abilities plus Loex's uniqueness allowed him to take control over Umbra and start his ascension. In addition, from time to time, Loex can bend or warp the threads of reality to allow himself into the Grand Stairs to transport himself to various worlds. In order not to attract the attention of the Master of the Grand Stairs, he does not crack into the Grand Stairs often and makes sure not to bend the stairs too much causing them to shatter. In addition, with his keen eyesight and knowledge of the planes, he has learned where to find Nexus points which can also allow him access into the Grand Stairs. And lastly if the above are not available, he developed a platonic relationship with a female Great Wyrm Time Outer Dragon who can easily transport him across the universe, extraverse, and possibly time itself. Each transportation option has their own drawbacks and not currently as reliable as Loex's wishes but since he is a dragon and can live for over a millennia, he does not mind waiting a little.

Loexvivor was once a Great Wyrm Red Dragon of incredible power and evil under another name that has moved into legend. Just before he died, something terrible happen which has been lost in the past but before he died, he wished for redemption and this is when Loexvivor was drawn into the crystal and assumed a new life. Except for his experience and innate instinct, all of his recollections of his previous life of a Red Dragon were lost. After all, redemption is tougher if your old bad old habits follow you into the next life. Unfortunately, Loex’s vanity was carried over from his previous life of a Red Dragon.


LOEXVIVOR's PERSONALITY:
Loexvivor is aloof and has his own definition of law because of his strong previous personality. He seeks redemption by saving lives but his vanity and his control over bending the threads of reality could cause unwanted wanton destruction when he has a fit. Because of these fits, Loex's good and repentant nature is the reason why he attempts to leave areas of huge populations to cause wanton destruction until his temper subsides. He is struggling to end this vanity but it is a long and hard road to accomplish. Because of his vanity, he keeps everything he owns clean, new or repaired, and neat. This does not mean he will not use his powers and physical prowess to kill in order to save lives.

LOEXVIVOR's GOALS AND MOTIVES:

As a dragon, Loexvivor keeps pushing himself past the limits to achieve power. Even Gold Dragons enjoy their power but it is the dragon's morality, ethics, and humility that define how they will use that power let alone themselves. Loexvivor's goal is to gain complete control of bending the threads of reality to his liking and the results that follow but prefers saving lives which is another part of his redemption. The second part of his redemption is to end his vanity through being confident that he is the best looking specimen of his kind or no longer cares whichever comes first. Loex's emotional outbursts are the result of not enough confidence or caring too much about how he looks and through his Umbra powers leads to out of control destruction. The good and repentant nature in him also wants to keep his power of Umbra away from those that would literally break all of the threads of reality to watch the universe and extraverse shatter into a void of emptiness. Lastly, his goal is to be always neat, organized, and clean which plagues all Crystal Dragons.

LOEXVIVOR's HOME WORLD:

Loexvivor hails from the planet of Krysalis. It is a planet primarily made of volcanically formed crystals. Most of the indigenous inhabitants are made up of crystals and drawn repentant dragon souls turned into Crystal Dragons. The primary form of aggression is psionics and crystals formed into extremely sharp slashing weapons. On occasion, the planet is visited by other life forms, including Outer Dragons, for various reasons from site seeing of this beautiful but dangerously razor sharp world to mining of gold crystals, power crystals, and any other resources this planet can offer.

LOEXVIVOR's ATTUNED WORLD:

Loexvivor has traveled many planes and extradimensions since he learned how to crack into the Grand Stairs, and formed a platonic relationship with a Great Wyrm Time Outer Dragon in his 200 years. He has traveled from the Underdark in Faerun, Toril, to Numeria, Golarion, to War Devastated Earth in the 7th Dimension which is his currently attuned planet. A devastating nuclear war had an unexpected but profound change on this alternate-reality Earth. The death was so great and so fast, that it actually fueled once dormant ley lines which hadn't been seen or active since the dinosaurs were wiped off the planet. Everywhere these lines intersected, nexus points or doorways were created into the Grand Stairs connecting other worlds to this alternate-reality Earth. This Earth is now filled with many creatures and technologies from many different dimensions. Loexvivor is drawn to places with intense Chaos and Psionic activity which is surprising since he is good hearted and keeps everything he owns impeccable and neat. He is not drawn to those places because of death, but because he can test out his powers without really hurting anyone or little, test them out in combat since many denizens inhabit those areas, to rage, and those areas have great amounts of psionic energy which comforts Loex.

LOEXVIVOR's THE UMBER GOSSAMER LORD:

Crystals normally focus and refract Physical Light, and are said to do the same with Meta Energies. Loexvivor from an early age learned how to do all three but not in unison to form his powerful sonic breath weapon, or transform his body, or mold Psionic powers. He recently begin to realize he can now bend the threads of reality to breaking points by vibrating, refracting light, and focusing his meta energies through his arcane sparked crystal body. Through all of his abilities and uniqueness, he took control of Umbra and began his ascension. Unlike others, the powers of Umbra were not passed to him; he did not win an epic battle to overthrow the current master {if there was one}, or anything else other than Loex was simply a natural at bending reality which is how psionics are produced, and then the power is magnified by his crystal make up and arcane spark.

NOTABLE NPC ALLIES OF LOEXVIVOR:

Crystal Dragons live mostly a solitary life and Loexvivor has more allies than the usual crystal dragon. Most of the allies Loexvivor will ever have are most likely other Gossamer Lords.

1.Tairaisvor - Great Wyrm Time Outer Dragon: Loex met Tairaisvor one day by rescuing her from an ancient alien trap that had pinned her down unable to move and was unable to break free. Just before she was about to use her power of Time Travel, Loex arrived and free her by using his Pauldrons of Greater Disguise to shrink alter himself into a Half-Crystal Dragon so he could manipulate doors and locks. Things that he could not access normally, he would use brute force on it until it broke or let him. Eventually he was able to free her enough so she could use her own abilities to free the rest of herself. Tairaisvor now gives Loexvivor a ride and will come if she is called but it may take a while depending on where in the universe or extraverse she is. Their relationship is platonic in nature because she is too old and he has no plumbing for making families. There is no needs since Dragon souls are drawn into normal crystals to form Crystal Dragons.
2. Odakota Thunderhill - Half-Giant Soul-knife/Psychic-Warrior: Loexvivor met Odakota in Numeria, Golarion when Odakota was under attack by Destiny escaped technology that patrols Numeria. As part of Loexvivor's redemption, he saved Odakota's life from the robot by attacking it with his razor sharp natural weapons. Once the Okadota was clear of the robot, Loexvivor used his Mastery of Umbra to break the Robots reality. Being a fellow Psionic and curious about Loexvivor, he accompanied Loexvivor for a while which was safer than adventuring solo in Numeria. They accompanied each other until Okadota became bored since he has less time to live than Loexvivor and is more in a hurry to accomplish things.
3. Vorelsililos: Vorelsililos is a female Amethyst Dragon in Faerun that is attracted to him. He has tried to tell her that he does not have plumbing for making families but she seems to be in some sort of trance because she is not relenting. Lucky for him, she currently does not know where he is but dragons tend to be resourceful and probably only a matter of time before she appears.
4. Loexvivorism: Loexvivor has a religious following of a handful of worshipers, even though he currently does not grant spells, thinking he is a Dragon deity or a deity of destruction because they have witnessed Loexvivor bending reality to breaking points. The religion is currently called Loexvivorism. Perhaps in the future he will help form a religion in his name but he is going to make sure it is more for the destruction of evil than the destruction of good?
5. "Acquaintances" He has a few friends, more like acquaintances, on the 7th Dimension Earth but they have no interest leaving the planet and the technology level is greater than the technological denizens of Numeria. Loexvivor is currently a traditionalist so he does not use technology and the reason why he was able to live in a more hostile environment was because of the ley lines powering his psionics and arcane spark to new levels of power.


Mora Clark A fairly barebones profile for now, but something to help collect all the information I tossed out there in various places.

I prefer not to post on aliases in case I don't get in. :p


Lucina Baldur is done short of some fluff i plan to finish today


I'm both excited and scared for this upcoming deadline. There is so much amazing competition.


There are significantly less applicants than I originally thought.

Good luck to us all!


When was the deadline again? Was it today or tomorrow?

Still need to finish up some fluff on Maerar as well as bits of crunch (skills, last spells & feats and gear)


Oneidros wrote:


Rynjin/Suchak -- good to see you here! I enjoyed RPing with you (as Horn) in Suchak's previous game.

Hey! I didn't recognize you as a rabbit.

We totally need to get in together so I can make far too many jokes about how Suchak thinks you look delicious. =)

Dark Archive

Cuàn wrote:

When was the deadline again? Was it today or tomorrow?

Still need to finish up some fluff on Maerar as well as bits of crunch (skills, last spells & feats and gear)

Pretty sure it's tomorrow, with possible extensions for people to make final adjustments. I think. I seem to remember that being said. D:


I AM BUMPING THE DEADLINE TO MONDAY!

Genjo, that armor is fine.

Rynjin, that is allowed.

Yin, very much so.

Garron, I have read somewhere on the boards that Limitless might be getting errata'd in regards to it's capacity to affect creatures. Are you still interested in said ability if it gets errata?


If it gets errata I would have to see exactly what gets changed. Would you allow me to keep it for now and replace it if there is and errata?
If I get selected of course. *Makes puppy eyes at GM*


The image of a 38' killer giant making puppy eyes, will never leave my mind now, haha,


@ Aannra: Hey, even mountains had to start as cute bumps somewhere in a field! I'm sure our bone chewing friend looked like a potatoes-headed infant at some point... An incredibly large, potato-headed infant, but adorableness is subjective!


Hmmm. Let me spitball pros and cons real quick.

Soulknife vs Alchemist:

Pros:

-+4 BaB
-Free +6 weapon
-6 Blade Skills (some of which are very good)
-4 levels of Psionic powers (Gifted Blade) or Psychic Strike
-+1 Attack per round
-One Bonus Feat
-Access to helpful Psionic Feats (?)

Cons:

-A loss of 3 damage (no Mutagen)
-Loss of 6 Discoveries (and with it, immunity to Cold and other things, plus all ability of in-class Flight)
-Loss of 7d6 Sneak Attack
-Loss of a good Fort save.
-Loss of 6 levels of Extracts (BIG minus)

Hm.


Aannra-127-B6 wrote:
The image of a 38' killer giant making puppy eyes, will never leave my mind now, haha,

I'm no artist but I figured I would do an artistic rendition of said puppy eyed giant.

Personally I think it's beautifully done.
Link


That's awesome hahaha


Garron wrote:
Aannra-127-B6 wrote:
The image of a 38' killer giant making puppy eyes, will never leave my mind now, haha,

I'm no artist but I figured I would do an artistic rendition of said puppy eyed giant.

Personally I think it's beautifully done.
Link

Hahah man that's great, all you need is a little house next to it, you have now welded that image into my brain, Ill never get that out.

And your right there are some amazing PCs on offer for this game, I feel privileged to be counted in their ranks. And even the small bit of roll play we have done, some really good players here.

---------------------------

Dear GM, saying all that, and with giant puppy eyes backing me up.

I know this is a Massive ask for anyone to make of a GM

But looking at all the great offerings here, and I deep feeling on my part that it would be such amazing fun to play with such great fellow Players.

Would you consider a second table,
two groups of players, in the same setting, even overlapping or stand alone.

I know its a load of work, Done it mayself but I get this feeling they would be such an add to you great idea of creation setting Just looking at what has been made so far, I think loads more would be added.

I know its a big ask, and all I ask is that you consider it.

Yours
Johnny P

:)


Phoenix Hunter wrote:
@ Aannra: Hey, even mountains had to start as cute bumps somewhere in a field! I'm sure our bone chewing friend looked like a potatoes-headed infant at some point... An incredibly large, potato-headed infant, but adorableness is subjective!

Arr Now that's in head with Puppy eyed tower block of a Giant,

I will never look at a potato in the same way again. hehe


Haha, perfect.


Would a second table really be that good of an idea?

Seems like we'd be sacrificing quality for quantity. Personally I'd want the group to have the best experience possible, even if I don't get in.


3 people marked this as a favorite.
Aannra-127-B6 wrote:
Hahah man that's great, all you need is a little house next to it, you have now welded that image into my brain, Ill never get that out.

I added a little house and some scenery.


3 people marked this as a favorite.
Garron wrote:
Aannra-127-B6 wrote:
Hahah man that's great, all you need is a little house next to it, you have now welded that image into my brain, Ill never get that out.
I added a little house and some scenery.

5/5

A truly masterful piece of contemporary artwork. The artists use of colour and shading speaks to the true depth of his creativity. It only takes a single glance for one to become overwhelmed by the sheer emotion present in this peace. What makes the large man cry? Does he represent some metaphysical concept? What of the house nearby, aloof almost in how it is removed from the scene.

Perhaps he is but a child, crying for the home he has lost? He has grown so large; its confines no longer restrain him. He remains a child yet, now unguarded against the outside.

Dark Archive

I'm actually jealous. My MSPaint skills are not good.


Garron wrote:
Aannra-127-B6 wrote:
Hahah man that's great, all you need is a little house next to it, you have now welded that image into my brain, Ill never get that out.
I added a little house and some scenery.

now your just messing with my head haha, looks like a MrMen book,

hahaha


Not to take focus off of Gar-casso, but it totally looks like something you could incorporate into my local masterpiece, SouthPark!


Re second table, I understand the motivation but I've seen several games fail because the DMs stretched themself too far. A game like this is going to be a TON of work for the DM. It's not my call but I also would caution to be conservative, both about the work involved of running two tables and if there's really enough excellent applicants to fill both tables.

That said, it's clearly the DM's decision and if he wants to I trust'm!


Here's my created race, the Shadowsworn's stats:

Shadowsworn:

Humaniod-0
Medium-0
Normal Speed-0
Flexible Ability Scores(Int, Cha)(2 RP)
Stanard Language.

Shadow Resistance (2 RP)
Undead Resistance (1 RP)

Beguiling Liar (2 RP)
Gift of Tongues (2 RP)
Skill Training (1 RP) Bluff, Disguise.

Planeswalking(5 RP)

Poison Use (1 RP)

Darkvision 60 Feet (2 RP)

Light Sensitivity (–1 RP)


@Wodin Earthbreaker

I think you played that very well with my PC, she is lacking in understanding when it comes to the intrusion into others metal spaces.

If I'm one of the lucky ones and gets picked, I will be be playing her like this but she will change I hope fast, as she starts to understand and gain empathy more. She is only 500 odd days old after all.

:)


It's cool. Gave me a chance to stretch my "concerned priest" legs a little. I do strongly suggest she does change quickly, though, because a whole campaign of a construct that attempts to act emotionless could get really tiring.


I suppose we all change and adapt.

But we have a base concept in mind, a starting point, so to say.


Wodin, if we get in together I'm calling you "Padre".


Wodin Earthbreaker wrote:
It's cool. Gave me a chance to stretch my "concerned priest" legs a little. I do strongly suggest she does change quickly, though, because a whole campaign of a construct that attempts to act emotionless could get really tiring.

If chosen I will start with her already well down that road, added some stuff to her back story about recusing a child that kind of shows that. So no worrys there.

She will have feeling and empathy.


Neat.

Poor Wodin's just a little flustered at his words being kind of brushed off. In his position, people generally stumble over themselves to listen to him. He's just a little more prideful than he thinks he is. :)

Barrett, he'll give you a strange look if you do, but Wodin won't stop you!


Wodin "Big Papa" Earthbreaker.


Another Question towards DM:

I took, for flavor,

Glimpse Beyond (Story):

You have glimpsed the madness at the edges of reality.

Prerequisite: You must have faced an undead, evil outsider, or aberration with a CR greater than your level +4 , or have the Raised Among the Dead or The Dead One background.

Benefit: You gain a +2 bonus on Knowledge (dungeoneering) checks to identify the vulnerabilities and powers of aberrations, Knowledge (planes) checks to identify the vulnerabilities and powers of evil outsiders, and Knowledge (religion) checks to identify the vulnerabilities and powers of undead, and you can make such checks untrained. If you have 10 or more ranks in any of these Knowledge skills, the bonus increases to + 4 for the appropriate skill. In addition, you gain a +2 bonus on saves against fear effects.

Goal: Be killed or driven insane (as determined by the GM) by an aberration, evil outsider, or undead. This leaves your mind permanently marked.

Completion Benefit: Any sane creature that attempts to read your thoughts takes 1d6 points of Wisdom damage (Will DC 10 + 1/2 your level + your Charisma modified negates). In addition, the effect of any ability damage, ability drain, or penalty to your Intelligence, Wisdom, or Charisma is halved (minimum 1). You take a -2 penalty on Will saving throws. Whenever you roll a save against a mind-affecting effect, roll twice and keep the better result.

Would there be some way to swap the first part of the completion benefit with the regular benefit? Or replace regular benefit with that first part? Or make that first part into a Singular Feat she takes instead?
I considered Horrifying Mind Trait at first, but that only works against Humanoids and has very little flavorful impact.
But this would perfectly fit her, despite being extremely situational, it would be superb for fluff reasons.
(Also, she basically already more or less fulfilled the goal in her backstory, but I suppose that would be cheating-)


@Wodin, Thanks, Just by our little roll play, she has learned a lot and is now prepossessing that into understanding of feelings.

@Garron, Hi Big guy, well the Dragons are all getting chatty, could this be the start of something wonderful. wink wink say no more.

:)


Aannra-127-B6 wrote:

@Garron, Hi Big guy, well the Dragons are all getting chatty, could this be the start of something wonderful. wink wink say no more.

:)

I honestly have no idea what you mean.


hatchings or Hatchlings for baby dragons, I can never get the name right.

hehe.

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