Ogre Brute

Garron's page

82 posts. Alias of Billybrainpan.


Full Name

Garron

Race

Gossamer Human (advanced, giant)

Classes/Levels

Mythic Champion 1 I Gestalt Barbarian (brutal pugilist) 11/brawler 12/advanced 2/giant 1

Vitals:
Hp: 250/250 {298} l AC: 36 {37} l T: 23 {21} l FF: 24 {25} l CMD: 46 {49} l Fort: +24 {+28} l Ref: +23 l Will: +15 {+18}

Gender

Male

Size

Huge

Age

30

Alignment

CG

Strength 40
Dexterity 25
Constitution 26
Intelligence 14
Wisdom 16
Charisma 14

About Garron

Description:
He looks kind of like this. This image is also where I got his name.
My own version.
Height 28'/7'
Weight 8,375 lbs/300 lbs
Eyes brown
Hair completely hairless
Skin tan, scarred
Garron is mountainous,but not in the sense that he's big a burly compared to normal human. Garron weighs over 4 tons and is over two stories tall. He wears heavy iron bracers and armored pants including a massive belt and what used to be a chain shirt. The shirt now hangs down mostly only covering his lower torso and upper legs. His upper torso and feet remain bare. Garron's head looks small between his massive shoulders but brutal all the same. His nose has clearly been broken on countless occasions. One long scar runs from above his right eye halfway around his head. Another scar crosses his jawline. Numerous scars of all shapes and sizes adorn his bare chest and shoulders. When using his shape changing abilities Garron prefers to take his original form, that is his form before he traveled the stair.

Fluff:

Personality Garron is a fun loving kindhearted person at heart. That said he has a terrible temper and isn't afraid to fully give into the brutal rage that flows through his veins. He is incredibly trustworthy and refuses to lie even if will be detrimental to his well being. If put in a position where his only option is to lie he will always choose to remain silent. He is cautious about trusting people but once someone has his trust they have it for life and he will put his life on the line to protect them.
Backround/Becoming a Gossamer Lord
Krelos Helmsmasher, the chieftain of the Kalush vakNaruth tribe found Garron as child. He was about to be dinner for a crag wolf but Krelos fought the beast off and brought him back to the tribe. Most of the giants assumed Garron was a giant with some sort of birth defect. One wise woman spoke up and told the legend of the humans. After discovering what he was most of the tribe thought he should be left to die, but Krelos kept him and raised him as his own. Garron was large for a human, about 7' or so. While they were young he was even able to hold his own against some of the smaller giants. No matter how hard he tried Garron could never be as strong as he peers and was quickly left behind. He was still respected in the tribe but he couldn't be a true warrior.

Everything changed when Gregor showed up. Gregor was a human as well, and a sorcerer. He showed up out of nowhere and awed the Kalush vakNaruth with an amazing display of power, destroying a massive snake in defense of Garron. Gregor offered to take Garron to a faraway world where he would be far stronger than the men around him. Garron didn't wan to leave home but he understood that he wouldn't survive much longer on Davroth. He left his tribe and went with Gregor.

When Gregor first opened the door to Grand Stair Garron didn't know what to do. He had never been exposed to magic, much less interplanar travel. However when Garron took his first step he felt a surge of energy flow through his body. As he travelled he could feel his body physically changing. When Garron and Gregor entered the next door Garron placed out, when he awoke he had truly taken on the from he had always wanted. He was a giant.

Gregor and Garron traveled to many different worlds but Garron's favorite was the city of Aukrelia. It was the exact opposite of Davroth. Garron entered his first pit fight when he was sixteen. After all he had never won a fight since he was a child... His first punch broke his opponent neck. Despite his somewhat aggressive nature Garron is well respected by the other pit fighters, and has a good relationship with Doran, the pit-master.

Goals/Motives Garron loves to fight but he will not start pointless violence. He will always put the safety of his companions over his own. Protecting the worlds and those who live within them is more important than any individual's life.
Home world - DavrothDavroth is a brutal world comprised of huge mountains, vast plains, and forests of skyscraper sized trees. The creatures there are massive primal beast and the only intelligent inhabitants are nomadic tribes of giants. Legend has it that humans used to inhabit Davroth as well but they were wiped out long ago. The tribes rarely run into each other but when they do meet it's a cause for celebration, they drink, dance, fight, and play games all through the night. The morning after the two tribes back up there camps and continue on there way. There is no magic on Davroth, every tribe has an apothecary or wise woman of sorts but they can do little else but mix together alchemical concoctions. Because of the lack of magic healing the massive feral beast of Davroth pose a great threat. The giants are well equipped to deal with the animal but still there are many casualties.
Attuned world - AukreliaAukrelia is a civilized city-world. Almost the entirety of the world is covered by one city (think coruscant from Starwars). Government is left up to representatives from each of five guilds. The guilds are: The gladiators, the city watch, the arcane school, the church of the many, and the common folk. The part of Aukrelia that Garron spends what time he has there is the arena district. There people from all over Aukrelia come to compete and spectate. Garron has earned quite a reputation as pit-fighter. Garron trys to return to Aukrelia when possible but has been back less and less recently.
Notable NPC's
All the members of the Kalush vakNaruth tribe.
Krelos Helmsmasher: Garron's adopted father. They haven't seen each other in years but are very close.
Gregor: The Gossamer Lord who introduced Garron to his destiny as a Gossamer Lord and travelled with him for a time. As far as Garron knows he is dead.
Pit-master Doran: The Gladiator who runs the pit Garron fights in.


Crunch:
Garron
Male Giant Advanced Gossamer Human barbarian/brawler
Master of the Umbra
CG Huge Humanoid (giant)
Init +9 Senses Perception +18
Hero Points 7
Mythic Power 5/5
Rage 32/32
Martial Flexibility 9/9
KO 2/2
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DEFENSE
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AC: 36 {37}
T: 23 {21} FF: 24 {25}
HP: 255 {303}
DR: 2/-
Fort +24 {+28}
Ref +23
Will +15 {+18}
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OFFENSE
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Spd 50ft
Melee +27/+22/+17
unarmed strike +30/+25/+20 6d6+20
x2 bludgeoning
{unarmed strike +33/+28/+23 6d6+23)

Brawler's flurry +28/+28/+23/+23/+18 6d6+20
{Brawler's flurry +31/+31/+26/+26/+21 6d6+23}

rage claws +30/+25/+20 2d6+18
x2 slashing

body +23/+18/+13 dmg by size+22
x2 bludgeoning
{body +26/+21/+16 dmg by size+27
Ranged +19/+14/+9
hurled object +19 vs. touch falling damage +15
x2 DC 30 reflex for half damage
{hurled object +22 vs. touch falling damage +18
x2 dc 33 reflex}
Space 15 ft.; Reach 5 ft.
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STATISTICS
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Str 40
Dex 25
Con 22
Int 14
Wis 16
Cha 14
Base Atk +12/+7/+2
CMB +29 {32} (+11 grapple [+12 to break], +4 trip, +1 bullrush)
CMD 46 {49} (+9 vs. grapple, +5 vs. trip, +1 vs. bullrush)
Feats
dodge
power attack
improved unarmed strike (6d6, +3 atk, +5dmg)
improved grapple
raging vitality
greater grapple
rapid grappler
improved natural armor
grabbing style
grabbing drag
grabbing master
weapon focus unarmed strike
weapon specialization unarmed strike
snatch
Improved grapple (mythic)

Traits
hard hitter
reactionary
grim optimism
overprotective (drawback)

Skills
acrobatics +22
diplomacy +14
heal +8
intimidate +19 (or +23)
knowledge (local) +11
knowledge (nature) +17
perception +18
sense motive +18
survival +18
Total Points: 96
Languages Common, giant
Combat Equipment
furious impact amulet of mighty fists
+3 brawling chain shirt
Other Possessions
ring of protection +3
belt of physical might (str, dex) +4
cloak of resistance +4
boots of speed
armbands of the brawler
ioun torch
1,025 gp
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SPECIAL ABILITIES
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defensive training
alter self at will
fast movement
greater rage 32 rounds/day
savage grapple
improved savage grapple
pit fighter
DR 2/-
Rage powers
superstition (+4)
lesser hurling
lesser beast totem
beast totem
body bludgeon
brawler's cunning
martial flexibility (immediate) 9/day
martial training
unarmed strike
brawler's flurry (improved two-weapon fighting)
maneuver training 3
AC bonus +2
brawler's strike (magic, cold iron, silver, good)
knockout 2/day (dc 31)
surge +1d6 (mythic)
hard to kill (mythic)
limitless range (mythic)
fleet charge (mythic)


Martial flexibility possible options:

stunning fist, jawbreaker
snapping turtle style, clutch, shell
panther style, claw, parry
kraken style, throttle, wrack
boar style, ferocity, shred
vital strike, improved
improved [combat maneuver], greater
deflect arrows, snatch arrows