Grau Soldado

Barrett Armstrong's page

264 posts. Alias of Johnnycat93.


About Barrett Armstrong

Barrett "Tall Talker" Armstrong
XP 6,067
Male human shaman (true silvered throne) 7
TN medium humanoid (human)
Init +4; Senses Perception +13
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DEFENSE
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AC 20, touch 15, flat-footed 16 (+4 DEX, +5 Armor, +1 Deflection)
hp 38 (7d8)
Fort +5, Ref +6, Will +7 (+2 vs enchantment)
Immune sleep
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OFFENSE
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Speed 30 ft
Ranged +1 double-barreled pistol +9 (1d8+1/x4)
Special Attacks ranged spellstrike, arcane pool (6/day)

Wizard Spells Prepared (CL 1st; concentration +5 (+7 to cast defensively))
1stobscuring mist, crafter's fortune, keep watch

Magus Spells Prepared (CL 5th; concentration +9 (+11 to cast defensively))
0thdancing lights, detect magic, prestidigitation, read magic
1streach shocking grasp, reach shocking grasp, reach shocking grasp, shield
2ndblood transcription, scorching ray
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STATISTICS
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Str 10, Dex 14, Con 10, Int 15, Wis 16, Cha 12
Base Atk +3; CMB +7; CMD 16
Traits Worldly, Spark of Creation
Feats Fast Learner (Shaman), Ritual Hex, Improvisation, Improved Improvisation, Point-Blank Shot, Spirit Talker
Skills Acrobatics +5, Appraise +8, Bluff +1, Craft (Armor) +8, Craft (Weapons) +8, Craft (Calligraphy) +12, Disable Device +5, Fly +5, Intimidate +1, Knowledge (All) +6, Knowledge (Arcana) +7, Perception +13, Profession (All) +2, Profession (Farmer) +6, Ride +9, Sense Motive +1, Sleight of Hand +5, Spellcraft +12 (+14 when identifying), Stealth +7, Use Magic Device +6,
Languages Common, Elven, Celestial, Draconic, Orc, Sylvan
SQ Bonus Feat, Comprehensive Education +10, Orisons, Spirit (Lore), Spirit Magic, Hex (Evil Eye, Chant, Benefit of Wisdom), Occult Grimoire, Ritual Hex, Scarab of the Sacred Throne, Wandering Ritual 1/day
Gear 144 gp;
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SPECIAL ABILITIES
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Spellbook:

2nd (2/day)—blood transcription, scorching ray
1st (3+4/day)—detect magic, vanish, read magic, crafter's fortune, grease, mage armor, identify, keep watch, fabricate bullets, blood money, color spray, hydraulic push, illusion of calm, magic missile, shield, shocking grasp, silent image, true strike, obscuring mist, mount
0th (4/day)—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark

Background:

When he was young, Barrett was hot-blooded, loud, and had a mean temper. As the unwanted bastard of a noble and a whore he grew up rough, giving him tough skin and a grudge against the world. He did some time in an orphanage and later as a collegiate before he struck out on his own and quickly fell in with a bad crowd, a group of desperados and renegades that called themselves the Fairfield Raiders (after the town in which they all met). The gang was small-time, knocking over caravans and stealing horses for the thrill as much as the money. After riding with the raiders for a few years, Barrett fell in love with an escort named Lucille. He scraped together some leftover cash and left the gang, marrying the girl and settling down on a small farm to live an honest life.
Years passed and the memories of the gang faded from Barretts mind. He and his wife had a daughter, and together they managed to turn out a modest living on their homestead. It had never occurred to him that while he had left his former life behind, it was not quite as done with him.
In his absence the Fairfield Raiders had grown into something much more dangerous, turning from simple petty crimes to a darker path. Heinous rituals, infernal pacts, and wanton destruction culminating in their leader, Eddy "Bonskaw" Fasco, ascending to Lichdom. Maybe he had trouble coming to terms with his own mortally, maybe mind-boggling power had been too tempting? The specifics weren't important. What was important is that Boneskaw had a bone to pick.

The past has a funny way of coming back on you (funny, that is, if you're sick in the head). Years ago Barrett had clashed with the Eddie over the hand of Lucile, and now the newly made Lich was intent on having his pound of flesh. It was for that reason that Barrett found his home burned to the ground, his wife and daughter slain, and himself cruelly spared that fate so that he may live on in suffering.

Revenge is a two-way street and now Barrett is strapping iron to his hip for the first time in over two decades. Last he heard Boneskaw had fled into lawless country - Belkzen. It won't help. Barrett is going to track down that family-killing-son-of-a-b!~#& if it's the last thing he does, bloodthirsty orcs and failed crusades be damned.