Lords and Ladies of the Gossamer Worlds (Inactive)

Game Master Divinitus


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Rynjin, you could probably pick up Mind Daggers and fluff it at something else (laser punches!). It's not quite the same, but it's better than nothing! :)

-e-

GM, I'm thinking I'm going to move all my background and the other stuff from my application to a Pastebin, and I'll just link to it in my profile. Does that sound okay?

-double-edit!-

Welp, I found an even better solution. I've moved all of Wodin's application information to a Google Document which can be found here. :)


Ehrmegurd, over 130 new posts?! Wow! And some of these ideas look so bad*** too!


Wodin Earthbreaker wrote:

Rynjin, you could probably pick up Mind Daggers and fluff it at something else (laser punches!). It's not quite the same, but it's better than nothing! :)

-e-

GM, I'm thinking I'm going to move all my background and the other stuff from my application to a Pastebin, and I'll just link to it in my profile. Does that sound okay?

Eh. I swapped the second class to Alchemist instead, so I can use my Starknife.

I love that class too.


Alchemists are p. cool. I don't think you'll be disappointed (though man, not having to buy magic weapons is so nice!).


Wodin Earthbreaker wrote:
Alchemists are p. cool. I don't think you'll be disappointed (though man, not having to buy magic weapons is so nice!).

It is, but Starknives are like, Desna's thing, man.

Plus they look really cool, and I love x3 crit weapons.

My only gripe is that my Dex is so good I've outgrown puny mortal concepts like "armor".

Still haven't fgured out what he's been doing since stopping the encroachment of Carcosa onto Triaxus though.


Description of my First world, posted to my profile. It is quite detailed for you to potentially use in the future!


Yeah... there's a lot of cool 3pp stuff in the world, but when you have level 13 to play around with, even the regular classes become too cool to make decisions easy anymore.


I agree T-Beard! That's kind of why I try to stick with one concept and perfect it.

Shadow Lodge

Is this still open? I have an idea for a celestially blessed (+1 template) monk (four winds archetype)/warlock (possibly also takeing the elementally infused template) who looks like this
His tactics include punching people with hands coated in lightning, shooting people with lightning, teleporting, & flying, mostly he'll use his swift action teleport to get into range, at which point he'll kick their ass with a flurry of lightning enhanced blows to the face.

Silver Crusade

And he's here, Hi LF2 how's things.

PS
GM working up her background in full.
I may be adding a lot to the game world, is that ok.
Linking Psionics with Mythic and Gossamer


Should get crunch sometime this afternoon.


Hi SultanOfAwesome!

I have my first questions to ask you.

Recently notified that Advanced template would cost both sides of Gestalt classes, I am interested in changing templates to signify my character concept for Laird Aitken distinguishing difference from the rest of his ilk, Azlanti.

I have found 3 alternate prospects and hope that you would clarify if any of the potential templates cost only 1 side of Gestalt class.

1)Eldritch CR+1.5: My PC would change to outsider(extraplanar). HD now becomes 1d10 instead of 1d8. Also, gain two claws with size category increase. I'd choose Ability Score Increases +8 Int +4 Con. That's it.

2)Inveigler CR+1: This template reinforces my character's predisposition to settle conflicts with social skills.

3)Suzerain CR+1: I love this template! Really perfect for my character as a regent. However, I'm unsure as I wouldn't want to take the cost of both Gestalt classes.

My other question is in regards to magic and psionics. If these are considered separate forces, then would a creature that has immunity to magic still be affected by psionics?

I know very little about psionic classes and powers. I was just curious if this is true, then would alchemy be still considered magic in regards to affecting a creature with immunity to magic.

And my last question, I'm currently working on my crunch, but is my character's fluff okay? Just need to know if I require anything in addition. Once I finalize my crunch, I'll be able to finish my character's change to a Gossamyr Lord.

Thanks.


Laird Aitken wrote:
Recently notified that Advanced template would cost both sides of Gestalt classes.

Dos it, that's news to me, is that true o wise gods of PC making, if so what DOSE and DOSE not cost both sides??

So ALL templates now cost both-sides,

looks like a small rebuild for me


No, it's not all templates.

But +4 to all ability scores?
Easily worth both sides.


So what dos and dos not affect both sides guys, just asking as I may drop it now.

Arr cool Thanks. It would kind of brake her, and she is not that super powerful ranked by the side of others here. She skills and support most of all. Mastermind Blaster that can affect others in RP game play over, fights.


I believe it was a case-by-case basis.
You'll have to ask GM.


Heh hee, Aannra and Laird are in the similar boat. Woo wee, all our efforts may be for naught, especially for those not chosen. It's like gambling for some. I have my favorites, and one of my competition is also my favorite.

So, basically, I've got a Scottish male-witch and his comic relief bird who's mostly personality of my character concept.

From the roleplay, the characters that stand out to me so far, not including any other fluff.

The robot psychic lady.

The downtrodden gunslinger.

The double headed dragon.

The giant brute with sausage fingers.

The tall guy.

The halfling lady who makes stuff out of thin air.

The Orc.


I like the The double headed dragon, lady shes fun, and you Me Laird.
I have him in my minds eye as a real lady's man, Seeing a double headed dragon lady as a must try. hehe.

Aannra has panned out to be a real nice build, A kind of Noble from a culture where individual morals and manners count for who you are. In a maga-high tech world the self judgment is a lot lot higher.
I just did a bit of back story where she saves a child.


GM Merchant Zoruugasz wrote:


Barrett, I forgot to mention this, but have you seen Legendary Games Path of the Stranger? It's a really good Mythic Path that is well-suited to gunslingers.

I haven't and I'm a little hesitant to drop money on it. I'll decide by later today.


Sashin wrote:

No, it's not all templates.

But +4 to all ability scores?
Easily worth both sides.

...Erm, no, it isn't.

+4 to all ability scores doesn't mean jack diddly if you don't have any class features to use those ability scores WITH.


Barrett, much like Tenro, you can pick one of the six base Paths, and always change later.

I will tell you that Stranger is probably exactly what you want.

Here's the blurb from Mythic Heroes' Handbook on them:

Stranger:
A stranger prowls the fringes of society, a seeker of secrets and
a keeper of the same. Strangers may be mendicant monks, curious
seekers of the obscure, violent marauders, forgotten scions
of fallen houses or kingdoms, or any other kind of peripatetic
traveler, yet in the eyes of others each is a mysterious stranger
whose only companion is silence, who seems to appear out
of nowhere with their first step into a dusty street or a shadowed
alley. Unheralded and unremarkable but carrying a hint
of coiled menace with every movement, a stranger draws the
wordless gaze of onlookers who scurry for a place to hide but
cannot tear their eyes away from whatever is about to go down.
Conversation dies and windows are shuttered as all eyes follow
their slow steps. Their words are few though their deeds are
many, but when calm and normalcy returns in their wake few
have marked their passage or can quite recall their name or face.


Working on Maerar here

I do have some questions regarding my Pixie base: Do the SR and the DC of Special Arrows scale with my total HD or just the racial HD?

What about the caster level for my spell-like abilities? The default for that with only 4 racial HD is 8, so what would it be now?

Shadow Lodge

backstory:
a long time ago during the last conflict with the foul Dwimmerlaik a hero by the name of raiden was mortally wounded mortally wounded in an ambush by a particularially powerful group of them. Raiden fought them off with his mastery of lightning, but not before they poisoned him, and left many nearly lethal wounds on his body, in a bout of desperation put the last of his power and consciousness into his robes, intending to wait until a worthy successor would come for him to impart his knowledge and power to, before finally passing from the mortal coil.
An unknowable amount of time passes and a party of adventurers and other warriors and heroes were in pitched combat with a group of youtin blood giants and one of them gets separated from the others and gets trapped by a cave in, he begins to pray in desperation and he notices a glow , which when he opens his eyes and sees,a set of monks robes and he grabs them and hears a voice asking him if the wants the power and responsibility to defend the realm from invaders. He accepts, and is awash with power, right now raiden is modifying his host's body to handle his power, and is nearly done with doing so

stat wise he's a mix of suli and slyph with the celestially blessed template 1/monk 13 (four winds)/warlock 12

Dark Archive

Rynjin wrote:
Sashin wrote:

No, it's not all templates.

But +4 to all ability scores?
Easily worth both sides.

...Erm, no, it isn't.

+4 to all ability scores doesn't mean jack diddly if you don't have any class features to use those ability scores WITH.

On a CR +1 Template like Advanced or the Holy Creature one I found the other day, yeah, I'd agree they're totally worth both sides. +4 to a bunch of stats on top of other bonuses is totally a big deal, especially when you've still got 12 levels of Gestalt to go with it.


Laird Aitken, are those the Rite Publishing templates?

Aanra-127-B6, no, all templates do not take up both sides. That's why I told people to inquire about specific ones if they wanted to take them.

Rynjin, the stat bonuses are not the only reason that Advanced Creature is considered both sides. In gestalt especially, all the bonuses the template grants makes it super-powerful. There is a lot of math involved with showing how though, so for purposes of this thread, I will refrain from posting it.

Cuan, it scales with your HD, not just monster HD.


Here is my Dragon, I went from Crystal to Time to Solar to Vortex to Clockwork Template back to Crystal Dragon after realizing I'll get the best mileage out of the Crystal Dragon.

I present to you, Loexvivor without Fluff which I am going to work on now.

Shadow Lodge

I also have an idea about a master thief, I'll name him Sam Starfield.
Quickling (race) 3/rogue 4/sorcerer 7/arcane trickster 6/bloodrager 6

He's really fast and really stealthy, but not bad in a fight should it come to be required,
He uses illusion, evocation and enchantment magics

He came to discover the tower when running away from a group of guards who had finally cornered him, he started praying that he would find an escape any escape, he started chanting under his breath as he ran through several doors and windows, "
anywhere but here, anywhere but here"
And somehow he made it to the tower, and forever after he used the tower to go to any world he desired, stealing from whoever he desired, giving back whenever the fancy struck him to whoever he wanted
There were a few close calls even after that, but with his newfound escape route, he was finally free


GM Merchant Zoruugasz wrote:

L

Rynjin, the stat bonuses are not the only reason that Advanced Creature is considered both sides. In gestalt especially, all the bonuses the template grants makes it super-powerful. There is a lot of math involved with showing how though, so for purposes of this thread, I will refrain from posting it.

When he said "both sides of the Gestalt" I thought he literally meant "You have no classes". He elaborated a minute ago that it was a single level off each. My bad. =)

As for Suchak, I'm done with his crunch, mostly. I need to update his racial stats to 20 RP, do skills, and pick a Trait and a Mythic path but that's about it. Master of the Grand Stair seems to fit him.

Is it okay if I'm 65 gp or so over budget?

Fluff-wise I'm thinking his time fighting Lovecraftian horrors has changed him. He's a bit more clinical, less concerned with other people's lives than he used to be (TN instead of NG).

I'm a little unclear on how the "Grand Stair" works exactly. Is it more of a cosmological metaphor for interlinked worlds across the multiverse, or is it like an actual, literal staircase people can access? The answer to this will change some things.

Think I'll hit up the RP thread though because I've got his personality done.


GM Merchant Zoruugasz wrote:


Laird Aitken, are those the Rite Publishing templates?

All three templates are from the same source as Solaric.

1.)Eldritch CR+1.5 My PC would change to outsider(extraplanar). HD now becomes 1d10, instead of 1d8. Also, gain two claws with size category increase. I'd choose Ability Score Increases (+8 Int, +4 Con).

2.)Inveigler CR+1

3.)Suzerain CR+1

Shadow Lodge

Does anyone have any preference between thief and monk?


@Laird Aitken. That's not how HD works. Templates only replace RACIAL HD, which, unless you're starting with monster levels, you don't have. And +8 to Int from a template is insanely good—I'd check with the GM on individual templates, because he's only blanked approved a few publishers and said everything else would be case-by-case.

@Lord Foul: You're level 13 mythic gestalt—either one can do the other one's role. My advice is to pick whichever sounds more fun to play.


fnord72 wrote:

Spoiler:
I'd like to know the treatment of a couple of races and templates for gestalting. (all on d20pfsrd)

Races:
Doppelgangers
Invisible Stalker

Templates:
Missing
Half-Celestial
Quickling

GM Merchant Zoruugasz wrote:
Fnord72, all of those races and templates are allowed. Each of those only takes up one side of the gestalt.

Half-Celestial @ HD5 (CR+1)may be a viable option to realize my character concept of a True Azlanti.

So, I should be able to make Laird Aitken into a Alchemist 13/Witch 12-Half Celestial(CR+1)1.

I should have my crunch done by tomorrow and finalize any modifications to my fluff to incorporate his build.


So I looked through Path of the Stranger and it does have some unique abilities that I'd like to pick up, but not until 3rd and 6th tiers. The rest don't really synergize well with what I have/what I have planned. I'm gonna stick with Trickster and then pick up the other stuff I want using Path Dabbling.


Laird Aitken wrote:

Heh hee, Aannra and Laird are in the similar boat. Woo wee, all our efforts may be for naught, especially for those not chosen. It's like gambling for some. I have my favorites, and one of my competition is also my favorite.

So, basically, I've got a Scottish male-witch and his comic relief bird who's mostly personality of my character concept.

From the roleplay, the characters that stand out to me so far, not including any other fluff.

The robot psychic lady.

The downtrodden gunslinger.

The double headed dragon.

The giant brute with sausage fingers.

The tall guy.

The halfling lady who makes stuff out of thin air.

The Orc.

I'm wounded, but the hero always shows up at the last min.


I'm really loving the roleplaying over in the discussion thread. That being said it's going to be so much harder if i'm not selected. Which let's face it is pretty likely given the number of quality submissions.


Sorry for it taking so long... but due to the way I build characters (lots of note pads, then a final myth-weaver's page), it took me a bit longer than I'd have liked. Level 13 is a -lot- to do that way!

But... I finished it up. I went ahead and assumed that the first 3k gold of my gear was a wash. Basically, 3k covers all the mundane stuff I've then had to update. That doesn't seem unreasonable.

The final 137k has been spent, and accounted for!

I'll create an Alias -and- get to work on the pretty version in the event I get in. It's definitely been a long, strange trip!

If you're curious about why I chose something, or how it came into play, (or how it's useful!) shoot me a PM!

Anywho, Here is the character sheet for Mora Clark!

As an aside, thank you very much to Thunderbeard/Attoshi for helping me work out some things for my character. :)


hey almost got all the crunch done should be finished sometime tonight but this is Raphael, and i went with a enhanced catfolk and going fighter, cross sorcerer lol, not sure about the mastery path yet but that should be picked by the time im done yay and then i got the fluff to do so double yay :D


Rynjin wrote:

Is it okay if I'm 65 gp or so over budget?

My PC will lend you the gold if its only that much, :)

may be good that we know each other in some way.


Was it addressed somewhere that the Average wealth for 13th level is 140k? Almost twice what is stated in character creation. I'm building with the 85k to be on the safe side. I was just wondering.


Laird Aitken wrote:
fnord72 wrote:
** spoiler omitted **
GM Merchant Zoruugasz wrote:
Fnord72, all of those races and templates are allowed. Each of those only takes up one side of the gestalt.

Half-Celestial @ HD5 (CR+1)may be a viable option to realize my character concept of a True Azlanti.

So, I should be able to make Laird Aitken into a Alchemist 13/Witch 12-Half Celestial(CR+1)1.

I should have my crunch done by tomorrow and finalize any modifications to my fluff to incorporate his build.

The way Half-celestial works is that if you're over 11 HD (and as a level 13 character, you are) then it's a +3 CR template. You don't get to choose how much CR is takes up, because you get all the bonuses straight up.


Bane88 wrote:
Was it addressed somewhere that the Average wealth for 13th level is 140k? Almost twice what is stated in character creation. I'm building with the 85k to be on the safe side. I was just wondering.

Part-way down on the first page.

Quote:
NOTATION: I FORGOT TO CHANGE THE GP VALUES TO MATCH YOUR LEVEL! IT IS NOW 140,000 GP!


Thanks Barret.


Aannra-127-B6 wrote:
Rynjin wrote:

Is it okay if I'm 65 gp or so over budget?

My PC will lend you the gold if its only that much, :)

may be good that we know each other in some way.

Thanks. I think I might just drop my Bracers of Armor to +3 instead though. My AC is already really good for level 13 (it'd be 37 without that +1, and that's still without Barkskin or Shield).


I am still around. Just saying. Busy working...definitely want to submit.


Wodin Earthbreaker wrote:

The way Half-celestial works is that if you're over 11 HD (and as a level 13 character, you are) then it's a +3 CR template. You don't get to choose how much CR is takes up, because you get all the bonuses straight up.

If you start with lower CR+1, you'd only have access to racial HD level of spell ability. So, my character is 5HD as a racial Half-Celestial and doesn't get greater as he focuses on witch classes.


I'm still floating around here too. I've got most of the fluff and crunch completed on my notepad, but I haven't had time enough outside of life and work to type up so much info. I will have it up before the Saturday deadline though.

Happy travels fellow Gossamer Lords and Ladies!


...Are you sure you can do that, Aitken?


Wodin Earthbreaker wrote:
...Are you sure you can do that, Aitken?

Actually, the base creature is 20RP Human which begins as 1HD as a race which still qualifies as CR+1. Then my character progresses as a witch up to level 12.

Dark Archive

I'm pretty sure class levels are included in HD. As a 13th level gestalt character, you have 13HD.

-e-

I'd like to point out that I'm not trying to take the wind out of your sails, I'm just relatively sure it doesn't work the way you think it does.


Okay, one side or two sides of Gestalt to take Savant Creature?

Or any of three templates below?

1.)Eldritch CR+1.5 My PC would change to outsider(extraplanar). HD now becomes 1d10, instead of 1d8. Also, gain two claws with size category increase. I'd choose Ability Score Increases (+8 Int, +4 Con).

2.)Inveigler CR+1

3.)Suzerain CR+1

I'm basically finished my fluff now. Crunch is all I need.

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