Lexibean's Harrowing

Game Master lexibean

Into the deck with you!


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F Human

AS the others begin their actions Terra remains silent and still her eyes closed she begins to concentrate. the energy building in the earth beneath her feet.

she shifts her stance to lower her center of gravity her hand and arms straight at her sides.

within seconds the ground beneather her begins to rumble and small stones start to move.

casting raging rubble casting time 1 round


Luckily, bears can't look embarassed. Though if they could, these bears certainly would. The giant ignores Vash, apparently grouchy that his bear accompaniment appears to be incompetent. He is currently concentrated on throwing a chair at one of them as it tries to get back to its feet.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

"Are you supposed to be defenders? You're comically bad at it, if you are. Reveal to us the location of the Ringmaster now! My associate wishes to have words with him. If you do not, we will be forced to violent action."

Dareon shouts across the crowded coliseum while loading and raising his crossbow.


HP 91/91, AC 24/32, t.AC 25, ffAC 16, Fort +10, Ref +13, Will +8/+10 Kick 3/4, 9 AoO's/rnd

Vash starts walking forward, an exasperated look on his face.


PC POKE! :D


F Human

I'm still Earth bending...i mean casting...


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

We're waiting on the juggler's turn, no? We've all taken our turns, I think.


HP 91/91, AC 24/32, t.AC 25, ffAC 16, Fort +10, Ref +13, Will +8/+10 Kick 3/4, 9 AoO's/rnd

I think the game's to you, Lexi. We're the good guys. We probably aren't going to take the first swing. Well, Vash would, but he's trying to be diplomatic.


F Human

yep still earth casting (long casting time)


Right, sorry. Okay. Figuring out what is happening.

"The Ringmaster doesn't like to be disturbed..." The giant notes a bit uncertainly. He had been about to throw a chair at Vash, but it looks like without his bears, who are all scrambling to get back onto their bikes (a comical sight in and of itself; the crowd is howling) he doesn't really want to fight.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

"Well, my friend here didn't particularly like being caged up, and I don't necessarily like being in this tent, but we've all gotta do things that we don't want to sometimes. Why don't you bring him down, we can have a short chat, clarify a few things, and we'll be on our way. I promise he'll want to see us more than he wants to be left undisturbed."

Diplomacy: 1d20 + 18 ⇒ (18) + 18 = 36
Bluff: 1d20 + 18 ⇒ (15) + 18 = 33


F Human

let me know when Terra's spell goes off it was a 1 round casting time..


Okay! The spell can go off...


Poke, Terra, I was counting on an awesome description!


F Human

I wasn't sure if this game is continuing or not everyone went silent...


Well, I am here, been having a blegh. But I think you, me, lein, and DH at least are still about...


F Human
lexibean wrote:
Well, I am here, been having a blegh. But I think you, me, lein, and DH at least are still about...

see discussion thread


F Human

After several second the rubble around Terra's feet seems to come alive and it appears to swarm around the bears like a multitude of rock insects the cloud of pebbles slams into the bears.

the area of effect is 10x10 and acts a swarm anyone in the swarm will take [dice=1d6[/dice] damage also if damaged need to make DC18 fort save or be "distracted"

distracted:

Distraction (Ex)

A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save negates the effect.

nausiated:

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

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