Lexibean's Harrowing

Game Master lexibean

Into the deck with you!


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HP 91/91, AC 24/32, t.AC 25, ffAC 16, Fort +10, Ref +13, Will +8/+10 Kick 3/4, 9 AoO's/rnd

A bored and irritated looking man sat in one of the cages. He had smeared white makeup on his face and red rosy cheeks. He wore an ill-fitting, outlandish multi-colored getup over the top of what looked like a warrior's armor.

Next to his cage was a cartoon lion, curled up asleep on the ground.

A run-down stage next to them bore an arch with the words Be amazed! Watch the savage beast be tamed!

The man in the cage did a double-take when he saw real people and moved to grab the bars and peer out for a closer look. He seemed about to call out, but then looked at the sleeping lion and closed his mouth.

Instad of speaking, he waved frantically.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Is the cage on the outside or do we have to explore a bit to see Vash and the lion?


Male Fetchling Sorcerer 5/Dragon Disciple 4
defenses:
HP63, AC20/16/14, F3/R6/W6, CMD 24, Init +10

"Who are you all? Last I knew, I was alone in a tent with a fortune teller and was suddenly here... where did you come from?" Arim gazed at the group with suspicion.


There's the man in the cage, which they can see, now a strange caster creeping up behind them ... and the fight continuing a carnival aisle away. The cawing over there sounds a lot like laughter.

And there's still a card!


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Seeing two more incongruous figures in this cartoony landscape, Dareon does a quick double-take between the two of them before putting one hand up to the clown man, waving a bit, and stepping closer to the lizard man.

Softly, he says, "I gotta tell you that I have no idea. The four of us were just in a tent, as you say, and now we're here. We might want to be cautious, however. See that man, there? I think he's being held captive, with that lion as his captor."


F Human

Yeah i see him, but what about the sind of fighting over there Terra says pointing towards the battle sounds not even looking at the cage.

then when the newcomer speaks she turns to face him her fists ready in case of ambush.

She tries to step closer to Sydney


male human cloistered cleric of Abadar 7
defenses:
HP 31/31 AC: 13, FF 13 T 9, Fort +5 Ref +1 Will +9, CMD 16

Sydney steps between Terra and the newcomer, puffing up his already-broad chest and jutting out his chin.

"Who are you? he asks, glancing behind him at Terra to make sure there isn't ANOTHER creepy lizard-guy on the other side.

Not that he hasn't got half the health you do or anything.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Dareon feels something strange in his pocket. Something square shaped.

He reaches into it, and pulls out an exquisite cards case. Opening it reveals a set of battered and used Harrow cards.

Strange...teleport combined with plane shift? Whatever triggered this is complex and magical

Flipping through the cards, he stops when he gets to The Carnival. Looking from between the image on the card to his surroundings, Dareon's eyes narrow.

Drawing The Carnival!


Male Fetchling Sorcerer 5/Dragon Disciple 4
defenses:
HP63, AC20/16/14, F3/R6/W6, CMD 24, Init +10

Arim puts his hands up in an attempt to convey non-violence to the woman. My name is Arim Inva, and it seems we should work together to escape this place... Unless e want to end up like him." He says and points a finger towards the man in the cage.

When he sees Dareon drawing a card, Arim attempts to reach his arm with no success. "Are you trying to get us killed?! That's how I got here in the first place!"


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

"I have a feeling that the deck isn't going to kill us...if fussing with the deck was going to do that the first time, it would have. Right? And besides...speaking of that man there...shouldn't we do something?"


Male Fetchling Sorcerer 5/Dragon Disciple 4
defenses:
HP63, AC20/16/14, F3/R6/W6, CMD 24, Init +10

"Hmm... I suppose we probably should. Got anything to tame a lion in that deck of yours? The Deck of 'It-Didn't-Kill-Us-But-Dropped-Us-In-A-Strange-Carnival-So-I'll-Draw-Cards- From-It'? Arim says with heavy sarcasm.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Dareon holds up The Carnival card with a wan look on his face.

"This looks like a likely candidate. If that fails, I've got a few magic tricks up my sleeve that I bet this carnival hasn't seen."


You all feel a bit more comfortable in the area, as if using the card has made you a little more familiar with it - looking at the picture makes you feel a little less lost and confused.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

In his mind, Dareon makes a sudden decision. He wasn't going to stand to see real people locked away when he could free them, even if they were still trapped after, at least they could stretch their legs.

Looking towards the man and his ridiculous-looking lion guard, Dareon holds one hand up while the other holds his cane. Casting message on Vash. "Have no fear, I'll have you out of there in a few moments.", he whispers, and the sound carries all the way into the clown-warrior's ear.

"Alright everyone, shh." Dareon raises an index finger to his mouth before casting silence on himself.

He begins creeping towards the man. measured in combat turns, spending a MA every turn to move and a SA every turn to ready a charm monster for if the beast wakes up- DC 21 Will or its my friend. If Dareon reaches Vash's cage unmolested, he'll attempt to unlock it. Any creaking noises that his tools or the cage makes, and any attempt to speak by Vash, are muffled by the spell.

Disable Device!: 1d20 + 17 ⇒ (15) + 17 = 32


F Human

with Daeron looking to free the caged man Terra slips around to see about the fighting sounds. thre could be someone in more trouble than the caged person.

attempt to be stealthy to find the fighting sounds: 1d20 + 1 ⇒ (5) + 1 = 6
perception to find it: 1d20 + 7 ⇒ (15) + 7 = 22


Dareon manages to open the cage - less quiet are the sounds of the nearby scuffle, the cawing of the birds and whimpering of whatever victim it is carrying eerily through the lanes of otherwise deserted tents.

GM dice: 1d6 ⇒ 6

The Lion does't wake up, its tail just twitching in its sleep.


Terra bumbles right towards the sounds, not stealthy at all. She comes to what looks like a bunch more sloppily made up clowns - these are jaggedly drawn and grotesque mockeries of your standard carnival entertainers. They are oversized crows (Tengus), but their beaks and feathers are decorated with unlikely patterns and garish makeup that simply doesn't work on feathers instead of skin. There are four of them around a weak looking little ... guy ... kicking him and cawing their rough laughter. The man is curled up into a little ball under their assault, wearing drawn in chef's clothes, including a ridiculously tall hat that is now crumpled thanks to the beating.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Dareon motions silently (not that he has a choice) to the clown-y man to move away and out of the cage and towards his compatriots.


F Human

That's just plain mean, poor guy

Terra sets a firm footing feeling the ground beneath her feet. she then makes a motion with her hands like opening a curtain and with a twirl she sinks into the ground.

Earth glide to get under the guy curled up in a ball then pull him from underneath out of danger into the ground and earthglide back to the group resurfaceing not far from where she was with the poor guy.


HP 91/91, AC 24/32, t.AC 25, ffAC 16, Fort +10, Ref +13, Will +8/+10 Kick 3/4, 9 AoO's/rnd

The clown in the cage nods at the sound of the voice, waiting, pointing to the lion's collar, where a key hung like a necklace.


The cawing of the birds turns to confusion, and the chef storykin squirms in Valterra's grip, startled. When they pop out of the ground, he is gasping, a little blue faced.


Vash is free! Though the squeaking and gasping of the chef is loud, and the crows are quite grouchy now, screeching and blundering about in the tents. A low growl starts to emanate from the lion, its ears twitching.


F Human
lexibean wrote:
The cawing of the birds turns to confusion, and the chef storykin squirms in Valterra's grip, startled. When they pop out of the ground, he is gasping, a little blue faced.

your safe now, I'm sorry I had to do that but I needed to get you away from those mean birdmen

Terra tries to comfort him and calm him down.

diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19


male human cloistered cleric of Abadar 7
defenses:
HP 31/31 AC: 13, FF 13 T 9, Fort +5 Ref +1 Will +9, CMD 16

Sydney can barely react to Terra's quick actions, but he approves of them nonetheless.

Sydney faces the birdmen, daring them with his look to challenge them. He readies a command for the first birdman to charge at him. The command would be to fall prone. DC 15 Will negates.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Dareon eyes the growling lion nervously, and doesn't turn his back to it, but trusts in his spell and quietly tries to guide the clown warrior back to the relative safety of the group.
He's moving slowly, of course, and changing the readied spell to suggestion, DC 20 Will or obey the command "You should leave, and run away as fast as you can."


Male Fetchling Sorcerer 5/Dragon Disciple 4
defenses:
HP63, AC20/16/14, F3/R6/W6, CMD 24, Init +10

Arim looks towards the lion and readies himself to cast a Deep Slumber spell should the beast wake up.

Ready an Action: Cast Deep Slumber if lion wakes up(DC 18)


Init Time! I'll make a map shortly!

Lion Init: 1d20 + 7 ⇒ (2) + 7 = 9
Tengu Init: 1d20 + 4 ⇒ (15) + 4 = 19
Dert Init: 1d20 + 3 ⇒ (7) + 3 = 10
Arim Init: 1d20 + 10 ⇒ (4) + 10 = 14
Vash Init: 1d20 + 8 ⇒ (2) + 8 = 10
Terra Init: 1d20 + 1 ⇒ (11) + 1 = 12
Syndey Init: 1d20 - 1 ⇒ (2) - 1 = 1
Dareon Init: 1d20 + 1 ⇒ (6) + 1 = 7

So:

Tengus

-----------

Dert
Arim
Vash
Terra

-----------

Lion

------------

Dareon & Syndey


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Remember that the readied actions activate on their triggers and not on our turns :D


male human cloistered cleric of Abadar 7
defenses:
HP 31/31 AC: 13, FF 13 T 9, Fort +5 Ref +1 Will +9, CMD 16

Seeing the birdmen charge him and Terra, Sydney's voice takes on the tenor of righteous anger. "Fall to your knees before the might of the Master of the First Vault!" he cries, as he casts command on the lead one.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Seeing the lion roar and leap to its feet, Dareon rapidly makes the motions and gestures, and then takes on a nearly seductive tone. "Lion. Why don't you just leave? I'll bet you can't make it far enough away.", Casting suggestion


So Dareon and Sydney and Arim can use their readied actions first.

Tengu Willsave: 1d20 + 3 ⇒ (7) + 3 = 10

The Tengu that runs at Syndey falls prone upon his command.

Lion Willsave: 1d20 + 2 ⇒ (18) + 2 = 20

The Lion snorts at Dareon, either not understanding, or not caring ...

Lion Willsave: 1d20 + 2 ⇒ (13) + 2 = 15

But then falls back asleep in its tracks with a sleepy mumble, falling heavily onto its side.

The rest of the Tengus surge forward at the group.

Ok now I have to make a map for realz.


The Tengu on the ground tries to get up, meaning Vash gets an AOO.

Two of the tengus launch at Sydney.

Tengu 1: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Tengu 2: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The remaining Tengu hops around in the background with its shortsword, cawing, "Tell us! Tell us the news from the outside, of the master!"


F Human

terra adjusts her position so she is no longer adjacent to anyone then makes a circular arc line in the ground with he foot then with a few hand moves like she is scooping up dirt

Then with a rumble sound the ground beneath her rises up, giving her elevation (rise up 5' height) to give her a better view of the Tengus and prevent her companions from getting in her way of ranged attacks.

cast groundswell. her square is a 5' high platau and all adjacent squares are considered steep slope (thus no 5' step to get adjacent to her) also giving higher ground advantage


HP 91/91, AC 24/32, t.AC 25, ffAC 16, Fort +10, Ref +13, Will +8/+10 Kick 3/4, 9 AoO's/rnd

Vash came out of his cage like a man possessed. He was clearly angry at the birds.

As they attempted to strike out at the barrel chested man, Vash stepped into the path of the strikes, taking the cuts across his own upper arm.

Activating In Harm's Way. I take the attacks instead of Sydney. I haven't been able to take my own action, so my active defenses aren't up. Both attacks hit me.

When one of them fell to the ground in front of him he lashed out with a brutal kick...

Vicious Stomp: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 1d6 + 11 ⇒ (2) + 11 = 13

Then, as it tried to rise, his leg lashed out again...

Unarmed Strike AoO for standing, activating Punishing Kick: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 1d6 + 11 ⇒ (5) + 11 = 16

If the strike hits, the Tengu is forced back 5 feet. If the square is blocked, it keeps going until there's a legal square for it to land in.

"Little feathered bastards! I don't know where the hell you took him, but I'm gonna love beating it outta ya..."


Vash promptly kicks the s!&& out of that one bird-brain. Well, some of the s+#% anyway. Its still alive, just considerably ... stomped.

Updating Map


New Map


The three tengus in a line do a funny kind of three-stooges stagger backwards from Vash's vicious onslaught.

And Arim, you can see the tengus!


HP 91/91, AC 24/32, t.AC 25, ffAC 16, Fort +10, Ref +13, Will +8/+10 Kick 3/4, 9 AoO's/rnd

Vash stepped into the breach opened by the tengu he'd just kicked out of his way.

activate crane style as a Swift action.

"Pal, you're gonna want to get behind me." he said to the man who he'd just saved from a couple of sword-blows.

The odd gauntlet on his right arm extended a long coil with a pair of vicious fang-spikes on the end. He lashed out with it, wrapping it around the bird man in front of him's legs.

Primary Attack
Trip: 1d20 + 23 ⇒ (18) + 23 = 41

Greater Trip attack with whip, if successful: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 1d4 + 9 ⇒ (1) + 9 = 10

5' adjust forward between attacks

Vicious Stomp, if trip is successful: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 1d6 + 11 ⇒ (1) + 11 = 12

Then he lashes out at the bird-man on his left with a brutal kick to the legs.

Secondary Attack
Trip: 1d20 + 18 ⇒ (2) + 18 = 20

Greater Trip unarmed strike, if successful: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d6 + 11 ⇒ (6) + 11 = 17

Vicious Stomp, if trip is successful: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d6 + 11 ⇒ (2) + 11 = 13

"Normally, I'd tell you bird-brains to stay down, but I really want you to get back up. Really."

The serpent coil retracted and the gauntlet flared out like a cobra's hood as Vash set himself into a defensive posture.

Activate Ring of Force Sheild as a Free action


STOMP STOMP STOMP. Vash squashes the first Tengu flat in a splatter of feathers and feeble cawing, and trips and kicks the second one pretty good too.


M Human Rogue 9 (Scout / Thug) // Init +3/ HP 57/57 // AC: 19/T:14/FF:17 - Percep: +8// F +4/R +9/W +4/CMB +12 / CMD 26

Perception to spot far tengu?: 1d20 + 13 ⇒ (4) + 13 = 17

Mijndert moves up and around the line of tents to face the lone Tengu. Brudder, yous jus' havin' a bad day. He draws back his fist and lets the swing fly.

Attack vs. Flat Footed: 1d20 + 16 ⇒ (17) + 16 = 33
Non-Lethal Damage: 1d8 + 9 + 3 + 10d6 + 15 + 1d6 ⇒ (1) + 9 + 3 + (2, 1, 3, 3, 5, 4, 4, 1, 2, 3) + 15 + (6) = 62
Enforecer Intimidate Check: 1d20 + 14 ⇒ (12) + 14 = 26

Using Frightening to make the target Frightened instead of Shaken.


Oh that's okay, that's a Tengu down. Also, OMG. >.>


M Human Rogue 9 (Scout / Thug) // Init +3/ HP 57/57 // AC: 19/T:14/FF:17 - Percep: +8// F +4/R +9/W +4/CMB +12 / CMD 26

Keep in mind that it's non-lethal.


Male Fetchling Sorcerer 5/Dragon Disciple 4
defenses:
HP63, AC20/16/14, F3/R6/W6, CMD 24, Init +10

Arim casts Haste on the group.

Haste:
+1 AC, +1 on attack rolls, +30' speed, extra attack when using full attack action.

4 level 3 spells/day left.


male human cloistered cleric of Abadar 7
defenses:
HP 31/31 AC: 13, FF 13 T 9, Fort +5 Ref +1 Will +9, CMD 16

"Thanks, um..pal. I hope you don't mind if I sit this one out."

Sydney will kneel to check on the cook-man while bathing himself in healing light.

cast cure light wounds, subbing detect evil
Cure Light Wounds!: 1d8 + 5 ⇒ (5) + 5 = 10

The slashes melt away under the light of Abadar.

"Are you okay?" he asks the gasping cook.


male human bard (archaeologist) 9
defenses:
HP 52/52 AC: 16, FF 15 T 11, Fort +3 Ref +7 Will +6, CMD 16

Dareon sees his accomplice take hits, and his new compatriots leap into action.

In a clear, commanding voice honed by years in a lecture hall, he begins a joke.

"Hey birdman, what do lilypads do?"

He waits for a response, but only a moment, before saying "Floatosynthesis."

Casting hideous laughter on the tripped tengu to Vash's left. DC 19 Will save or he loses actions for 9 rounds as he laughs. If he succeeds, he still loses 1 round to laugh.

Dareon sighs in relief as he sees his friend's wounds melt away, and that he is safe.


HP 91/91, AC 24/32, t.AC 25, ffAC 16, Fort +10, Ref +13, Will +8/+10 Kick 3/4, 9 AoO's/rnd

Sydney, you didn't take any damage. I took it for you. Check my first combat post.


male human cloistered cleric of Abadar 7
defenses:
HP 31/31 AC: 13, FF 13 T 9, Fort +5 Ref +1 Will +9, CMD 16

Oh, then he'll cast it on YOU. Thanks for that :D


HP 91/91, AC 24/32, t.AC 25, ffAC 16, Fort +10, Ref +13, Will +8/+10 Kick 3/4, 9 AoO's/rnd

No problem, what's a good meat shield for. :)


male human cloistered cleric of Abadar 7
defenses:
HP 31/31 AC: 13, FF 13 T 9, Fort +5 Ref +1 Will +9, CMD 16

Having three times as much health as the cleric, of course! :D

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