
Marcelline Bryne |

Then again Mott, this could trigger fairly often with Prazil's and Spike's charge attacks. If the golem didn't have DR, Prazil would have triggered one of these saves right out of the gate.
*Assuming that it has less than 108 health.
It's half of its health (minimum 50) which means that a creature with 150 health doesn't trigger massive damage unless it takes 75 damage from a single attack, but a creature that has 50 health doesn't trigger massive damage unless it takes its whole health total.
Constructs are also immune to all effects that require a Fortitude save unless those effects also affect objects, so it wouldn't apply anyway.

Katerina the Maid |

Pros: Massive Damage means you always have some threat looming over you, especially for melees as AC is binary in d20 systems. (you have it all or you have none of it...)
Cons: Bad dice? Reroll. Sorry *poof*. Seems contradictory to Paizo's removal of Save or Die spells (see, Destruction, sic)
I am happy either way :) While I enjoy each of my characters, I also appreciate that mortality makes a better story: if you can't die, the game is tedious to say the least.

Prazil |

lol - take that Marcy! Just when you thought you were done fiddling with all your numbers =P
LEVEL 12!
Cavalier 9/Mammoth Rider 3
HPs: 1d12 ⇒ 7
+1 Str
+1 BAB (+12/+7)
+1 Fort
+3 skill ranks (+1 Handle Animal, +1 Ride, +1 Survival)
Rapid Straddle: can make Ride checks to fast mount or fast dismount her steed even if it's more than one size category larger than rider
Rugged Steed: Spike gains +1 Nat armor
Gigantic Steed: Spike's Str bonus from size increases from +2 to +4
-Spike-
HPs: 1d8 + 4 ⇒ (5) + 4 = 9
+1 BAB
+1 Fort
+1 Ref
+1 skill point (fly!)
+2 Nat armor (stacks with Rugged Steed)
+1 Str (stacks with Gigantic Steed)
+1 Dex
+1 Trick (tbd)

Marcelline Bryne |

Oooh, wow, a level!
That's exciting!
Investigator level 7
+7 hp (5 HD, 1 Con, 1 favored class)
+1 Dexterity
+1 BAB, +1 3rd-level spell/day (plus a bonus)
+ investigator talent (inspirational expertise)
+1 1st-level spell known (liberating command)
+2 3rd-level spells known (arcane concordance, invisibility sphere)
+10 skill ranks (6 class, 4 Int)
1 rank to: Acrobatics, Bluff, Disable Device, Perception, Stealth, Use Magic Device
2 ranks to: Spellcraft, Diplomacy

Katerina the Maid |

HP: 6+2+1
+1 BAB
No changes to Saves
+1 in: Acrobatics, Intimidate, Perception, Sense Motive; +2 in Escape Artist
Deeds:
Evasive - With one Panache, gain Uncanny Dodge and Evasion
Subtle Blade - Immune to Disarm, Steal and Sunder with her Aldori Sword
+1 DEX
Soon she will have to go back to her Mentor and test out of her Apprentice status ;)

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Hey guys, I'm heading down to see the ol' ball and chain once again Sunday-Thursday, and with lots to do before then, I'm not likely to post until I get home. (Plus we're at a pretty good pause point.)
Behave while I'm gone, and remember if you root for the Pats to win the Super Bowl, you could get a prize when I get back. :)

Katerina the Maid |
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Having done lots of military travel, it is funny to note how often aircraft brokedown in the most inhospitable places. Puerto Rico, Moron Spain... you know, terrible places that no one would ever *want* to spend say a nice sunny weekend on the beach...
Safe travels Mott :)

Marcelline Bryne |

We have to favor about 4,500gp.
Luckily, we can sell some loot and get some money. Just from that last encounter, the +1 anarchic spear should get ... what, 9,150gp?

Agnar Hrolfsen |

re: wands, we could also trade in our full wand of lesser restoration perhaps.
Also, how do we split treasure?
Agnar wouldn't mind an AC boost, so the amulet of natural armor +2 and ring of protection +2 would both be upgrades (he'd have an extra ring of protection +1 for someone else.)
I'd contemplate the breastplate +3 to get 3 more to AC, but don't know if I want the reduced mobility.
And the Str and Con buff belt only make sense for me if Kat, Marcy and Praz are already buffed in those areas.

Prazil |

LEVEL 13!
Cavalier 9/Mammoth Rider 4
HPs: 1d12 ⇒ 1 Oh NO! lol
+1 BAB (+13/+8)
+3 skill ranks (+1 Handle Animal, +1 Ride, +1 Survival)
+1 feat (trample)
Mistrust of Magic (Ex): At 4th level, as long as a mammoth rider doesn’t possess levels in a class that grants arcane spellcasting ability, she gains a +2 morale bonus on saving throws against arcane spells. If she has no levels in classes granting divine spellcasting ability, she gains a +2 morale bonus on saving throws against divine spells.
Undaunted (Ex): At 4th level, a mammoth rider adds her Strength bonus to the DC of Intimidate checks made against her. Additionally, creatures attempting to intimidate a mammoth rider don’t gain a bonus for being larger than her.
-Spike-
HP: 1d8 + 4 ⇒ (5) + 4 = 9
+1 BAB
+1 skill point (fly)
+1 feat (improved overrun)

Marcelline Bryne |

Level 13
Rogue 3 / Investigator 7 / Dark Delver 3
hp +6 (5 HD + 1 Con)
+1 BAB, +1 Reflex saves
+12 skill ranks (+1 acrobatics, +2 appraise, +1 bluff, +1 diplomacy, +1 disable device, +1 perception, +1 spellcraft, +2 stealth, +2 profession (merchant))
+feat (Twist Away)
+ class features:
Guardbreaker: At 3rd level, a delver’s familiarity with the strange guardians often left in tombs allows him to attack them more effectively. He may treat his trap sense bonus as if it were a favored enemy bonus against constructs, oozes, and undead; this bonus stacks with any ranger favored enemy bonuses.
Thrilling Escape: At 3rd level, a Dark Delver can attempt to delay a trap immediately after triggering it. To use this ability, he makes a Disable Device check as an immediate action against the trap’s Disable Device DC; if he’s successful, the trap’s activation is delayed until the end of the delver’s next turn. The delver can attempt this check even if the trap was triggered by a failed Disable Device check, or if it is not the Dark Delver’s turn.
- - - - -
As for downtime, I'd like to go over the loot we collected and distribute and sell some of it, and then start a business with the money that I collect.
I'd also like any spare rings of protection that nobody is using, and perhaps an upgrade on my weapon or a belt of incredible dexterity.
There are a few magic items that I'd like Keerek to craft for me, but it all depends on whether or not I can afford them with the money we earn.

Kereek! |

Kereek 13th level changelog:
HP 1d6 ⇒ 4
Bloodline Feat: Quicken Spell
Bloodline spell: Form of the Dwagon 1
New spell slots: 5th and 6th level
New spells known:
4th: arcane eye
5th: communal stoneskin
6th: veil
Skills: +1 Knowledge Arcana, Planes, Perception, Spellcraft

Marcelline Bryne |

Kereek 13th level changelog:
HP 1d6
Bloodline Feat: Quicken Spell
Bloodline spell: Form of the Dwagon 1
New spell slots: 5th and 6th level
New spells known:
4th: arcane eye
5th: communal stoneskin
6th: veil
Skills: +1 Knowledge Arcana, Planes, Perception, Spellcraft
Keerek, you also get a regular feat for reaching level 13 in addition to your bloodline feat.

Marcelline Bryne |

Going back to infiltrating Drelev's castle, it looks like we have (and I didn't count out anything that people already took, so please go ahead and mention it if you did take anything. I also skipped over mundane armor and weapons.):
four potions of fly, four potions of cure moderate wounds, a bag of holding type I.
A golden yellow topaz worth 500 gp, a deep blue spinel worth 400 gp, an amethyst worth 300 gp, a chrysoberyl worth 100 gp, five freshwater pearls worth 100 gp each, and eight moonstones worth 50 gp each. There is also a golden circlet worth 750 gp.
a +2 breastplate, a +2 longsword, a masterwork composite longbow (Str +3), 20 arrows, a masterwork dagger, and potions of cure serious wounds, darkvision, and lesser restoration.
A "variety of artifacts worth a total of 2,500 gp". Among these artifacts is a ring of evasion made of green wood carved to depict a snake and a lizard locked in a tangle.
We did not loot the good Baron himself, nor did we kill his mistress or his wizard friend, so we just skip to the Tiger Lord/Black Sisters/Armag loot:
An eternal iron breastplate (+1 staunching breastplate that allows the use of compel hostility as an immediate action 1/day when an ally is knocked unconscious).
two +2 keen daggers.
A suit of +1 hide armor, a +1 anarchic shortspear.
Eight +1 greatswords and eight +1 composite longbows with a +4 Strength rating.
3 potions of cure serious wounds, a +3 breastplate with mwk armor spikes, a +2 keen battleaxe, an amulet of natural armor +2, a belt of physical might +2 (Str and Con), a ring of protection +2, a suit of +3 hide armor with +2 armor spikes, a +3 heavy steel shield, and the artifact Ovinrbaane.
I can total up the costs for everything that we're gonna sell once everyone has claimed things.