LegitGM's Clerics and Runelords (Inactive)

Game Master LegitName



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Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

Seeing as we're all the same basic class, albeit with a variety of archetypes and builds, I thought it might be helpful if we each gave a run down of what our clerics can do, so that we know where each others strengths and weaknesses lie if (when) push comes to shove?

Dohosa is very much a support cleric, though not channel focussed at all. He can use Blessing of the Faithful to give out a range of bonuses at close range and is good with Knowledges and a few other purely mental skills. He's not so good at actual fighting, with a barely adequate ranged attack and a negative melee to hit modifier, but can use touch attacks to stagger creatures if needed.

I plan to keep him in a support/buffing role before progressing into the Exalted PrC.


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

Felfiz is complete trash in combat.

Hopefully, he'll be able to prevent some of that combat with his Charm domain and +9 Diplomacy. Felfiz is a Cardinal, which means he trades one domain for +4 skill ranks per level. He will probably keep some kind of critter friend nearby, because it buffs his Will. There will be at least one attempt to send for reinforcements via critter mail.

Felfiz == facetious.

Pharasma, Brygh, and Shelyn are actually pretty good friends. This should be interesting.


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

-aaand then there's Gorum...

Cole and Felfiz will be sitting at opposite ends of the lunch table.


1 person marked this as a favorite.
Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

If everyone checks in I think we're on two Gorumites, or as I like to call them - the front line!


N Male Human (Keleshite) Cleric (Iron Priest) of Brigh 1 | AC 18 (tch 12, ff 16) | CMD 12 | F +3, R +2, W+5 | Init +2 | Per +3, SM +3 | HP 10/10 | Channel Energy 3/3 | Artificer's Touch 6/6 | Tireless Logic 1/1 |

Cyrus is somewhat similar to Dohosa, in that he has low Charisma, lots of mental skills, support magic, and very limited melee ability. However, he does have good Disable Device, so he can at least disarm traps (though he does need someone else to find them for him, as his Perception is rather mediocre) and he is decent at ranged combat. I'm planning on dipping into gunslinger soon to make it easier for him to hit reliably despite a medium BAB. I'm also going to get some crafting feats later on, culminating in Craft Construct, so hopefully at some point he'll have another meathshield (in addition to the Gorumites, of course) of golems to cast buff spells on.

Overalll, we actually seem to have a fairly balanced party, considering everyone's a cleric. I look forward to seeing how it performs.


N Male Human (Keleshite) Cleric (Iron Priest) of Brigh 1 | AC 18 (tch 12, ff 16) | CMD 12 | F +3, R +2, W+5 | Init +2 | Per +3, SM +3 | HP 10/10 | Channel Energy 3/3 | Artificer's Touch 6/6 | Tireless Logic 1/1 |

Dohosa - your character doesn't seem to be able to speak Common. Is that a mistake, or will we need an interpreter?


Male Human Cleric of Gorum 1 | HP:15/15 | AC:16:11Tch:15Flat | Sav:F5:R1:W4 | Init +2 | Perc +2 | Speed 20ft | Chan Pos 2/2 Desturctive Smit +1 | 5/5 Strength Surge +1 5/5 | Concentration +3 | Condition: Drunk Stage II
add.:
Mwk greatsword +4 2d6+4, dagger +2 1d4+2

Gorumites like to tank, drinking the blood of their enemies might actually be worship, this will be fun. No shortage of people to heal the tank.

Cole's a weak caster, Crusaders trade 1 spell slot per level and a domain for combat feats.


Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

Taldane is Common on Avistan and Garund.

I like the name Taldane more than just saying Common.


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

Cardinals give up Spontaneous Casting, so Felfiz will only have prepared healing spells. (And channeling, I guess)

-because Cole needed more reasons to consider Felfiz useless.


Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

I've given up loads of weapon and armour proficiencies, which makes me a bit nervous about combat. Still got all my spells and spontaneous casting, but channelling is never going to be a strong point with Cha 10. Same as Cyrus in that regard I suspect.


N Male Human (Keleshite) Cleric (Iron Priest) of Brigh 1 | AC 18 (tch 12, ff 16) | CMD 12 | F +3, R +2, W+5 | Init +2 | Per +3, SM +3 | HP 10/10 | Channel Energy 3/3 | Artificer's Touch 6/6 | Tireless Logic 1/1 |

I agree, Taldane is a much better name.

Yes, channeling is not my strong point. Iron Priest allows me to heal constructs with it, but that won't be useful for a while and it means I can't harm undead. The archetype also replaces some spontaneous casting at later levels.


Male Human Cleric of Gorum 1 | HP:15/15 | AC:16:11Tch:15Flat | Sav:F5:R1:W4 | Init +2 | Perc +2 | Speed 20ft | Chan Pos 2/2 Desturctive Smit +1 | 5/5 Strength Surge +1 5/5 | Concentration +3 | Condition: Drunk Stage II
add.:
Mwk greatsword +4 2d6+4, dagger +2 1d4+2

Well aren't we a great bunch of atypical clerics. I'm sure it'll be fine


Male Human Cleric of Gorum 1 | HP:15/15 | AC:16:11Tch:15Flat | Sav:F5:R1:W4 | Init +2 | Perc +2 | Speed 20ft | Chan Pos 2/2 Desturctive Smit +1 | 5/5 Strength Surge +1 5/5 | Concentration +3 | Condition: Drunk Stage II
add.:
Mwk greatsword +4 2d6+4, dagger +2 1d4+2

@GM
Before we begin I was wondering if I could change Cole. I realized I didn't think out what his progression would look like and I wasn't liking where it was going. So I tweaked his sheet making him a standard cleric of Gorum with the intention that he will take some barbarian levels in the future.
I also tweaked his stats to meet this flavor. The stats are below to review.

If this is not OK I understand and will play out my original character sheet.

new Cole:

Cole Lambert
Male human cleric of Gorum 1
CG Medium humanoid (human)
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 15 (1d8+7)
Fort +5, Ref +1, Will +4; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+3/19-20) or
. . dagger +3 (1d4+3/19-20) or
. . mwk greatsword +4 (2d6+4/19-20)
Ranged javelin +1 (1d6+3)
Special Attacks channel positive energy 2/day (DC 9, 1d6), destructive smite (+1, 5/day), ferocious strike
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—enlarge person[D] (DC 13), magic weapon, shield of faith
. . 0 (at will)—guidance, resistance, vigor
. . D Domain spell; Domains Strength (Ferocity[APG] subdomain), Destruction (Rage[APG] subdomain)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 8, Wis 15, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Toughness, Warrior Priest[UM]
Traits battlefield disciple, birthmark
Skills Acrobatics -3 (-7 to jump), Heal +6 (+8 to stabilize a dying creature), Survival +3
Languages Common
Other Gear scale mail, dagger, dagger, javelin (5), mwk greatsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 82 gp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Ferocity)
Cleric Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Ferocious Strike (+1, 5/day) (Su) +1 damage for a melee attack.
Warrior Priest +2 on concentration checks when casting defensively or grappling.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

Looks like we're all here!


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

I think gnomes are super racist against reptilians. They even get a bonus to hit. I'll have to read up on what that's about.


N Male Human (Keleshite) Cleric (Iron Priest) of Brigh 1 | AC 18 (tch 12, ff 16) | CMD 12 | F +3, R +2, W+5 | Init +2 | Per +3, SM +3 | HP 10/10 | Channel Energy 3/3 | Artificer's Touch 6/6 | Tireless Logic 1/1 |

I believe you're right about gnomes' hatred of reptilians, though I think it's usually directed mostly towards kobolds. In any case, it should be an interesting dynamic.

Also, is this game using Unchained crafting rules?


normal crafting.

I like Cole 2.0 - go for it.


Male Nigaji Cleric (divine paragon) of Gorum 1 | HP 11/11 | AC 19, T 10, FF 19 | CMD 14 | Fort +4, Ref +0, Will +4 | Prec +4 | Init +1 | Speed 30/20 | Channel 4/4 |

Sorry for taking so long to post. I have been down and out with an illness.

This appears to be an entertaining group.

I worship Gorum in the only way I know how, by wading in to battle and besting all those who would come against me. I also like to start off my day by loudly voicing all of my victories and clashing my sword upon my armor. Additionally I do have some minor channeling available and some minor knowledge skills if needed.


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

I think an hour of passive crafting makes 8cp-worth of caricatures out of 5cp in materials.

17Skill * 15DC / 7Days / 24Hours * 10cp/sp = 15cp

255 sp / week
36 sp / day
15 cp / hour

Not planning to track any of that, just wanted to attempt to justify the "free candy".

Edit: Alternatively, using the make a living check:
17Skill / 2 / 7days / 24Hours * 10sp/gp * 10cp/sp = 5cp pure earnings


Looks good up front, but that could be that you just threw down a bunch of numbers to make it look right. I will look more into it later.


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

Sad thing is, Felfiz had a chance.


1 person marked this as a favorite.
Male Human Cleric of Gorum 1 | HP:15/15 | AC:16:11Tch:15Flat | Sav:F5:R1:W4 | Init +2 | Perc +2 | Speed 20ft | Chan Pos 2/2 Desturctive Smit +1 | 5/5 Strength Surge +1 5/5 | Concentration +3 | Condition: Drunk Stage II
add.:
Mwk greatsword +4 2d6+4, dagger +2 1d4+2

Yes but the competition or "mini-game", if you will, was only fun because we all had a reasonable chance of winning. It was fun competing with you.


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

Yeah, I was just speaking to the predictability comment. I'm sure, had things gone any other way, there would be some other perfectly logical explanation.

It's been a blast so far. The cleric is so often the one looking out for others' interests. It's fun to see a party of clerics equally as distraught over other clerics.


Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

Just a heads-up: I'm going on holiday tomorrow for two weeks in overly-hot Florida, so my posting may be spotty for the next couple of days until we're settled in our apartment.


Sorry I haven't posted in a while. Work has been pretty crazy.


Male Human Cleric of Gorum 1 | HP:15/15 | AC:16:11Tch:15Flat | Sav:F5:R1:W4 | Init +2 | Perc +2 | Speed 20ft | Chan Pos 2/2 Desturctive Smit +1 | 5/5 Strength Surge +1 5/5 | Concentration +3 | Condition: Drunk Stage II
add.:
Mwk greatsword +4 2d6+4, dagger +2 1d4+2

Has this group been quiet for weeks or has my games page not been updating properly?


Maybe?

It has been quiet for weeks. See the last post in Gameplay.


Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

Hoping things will kick off soon.


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

So excited to try and make a birdfriend.


N Male Human (Keleshite) Cleric (Iron Priest) of Brigh 1 | AC 18 (tch 12, ff 16) | CMD 12 | F +3, R +2, W+5 | Init +2 | Per +3, SM +3 | HP 10/10 | Channel Energy 3/3 | Artificer's Touch 6/6 | Tireless Logic 1/1 |

What does everyone else think about getting to the adventure hook soon? We seem to be bogging down somewhat and I'm having a hard time justifying Cyrus staying at the festival.


Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

I've been hoping to see that hook for about a month.

It's nice to have a bit of RP before the game proper begins, but the game itself is the main thing I'm here for.


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

Felfiz's interaction with the world won't be affected significantly by a looming threat, but it does feel as though we are shouting into a bit of a void.


Male Human Cleric of Gorum 1 | HP:15/15 | AC:16:11Tch:15Flat | Sav:F5:R1:W4 | Init +2 | Perc +2 | Speed 20ft | Chan Pos 2/2 Desturctive Smit +1 | 5/5 Strength Surge +1 5/5 | Concentration +3 | Condition: Drunk Stage II
add.:
Mwk greatsword +4 2d6+4, dagger +2 1d4+2

I concur, I think the characters have gotten to know and form their opinions about each other.

-Posted with Wayfinder


Male Nigaji Cleric (divine paragon) of Gorum 1 | HP 11/11 | AC 19, T 10, FF 19 | CMD 14 | Fort +4, Ref +0, Will +4 | Prec +4 | Init +1 | Speed 30/20 | Channel 4/4 |

We have had plenty of time to get to know the basic personalities of the characters and now need something to drive the story forward. What we are doing now is just spinning our virtual wheels.


N Male Human (Keleshite) Cleric (Iron Priest) of Brigh 1 | AC 18 (tch 12, ff 16) | CMD 12 | F +3, R +2, W+5 | Init +2 | Per +3, SM +3 | HP 10/10 | Channel Energy 3/3 | Artificer's Touch 6/6 | Tireless Logic 1/1 |

Due to the lack of response from LegitGM, I'm just going to stop checking this thread. If anyone sticks around and things start up again, please PM me.


1 person marked this as a favorite.
Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

I'll be very disappointed if this doesn't take off, we've all made an investment in character design and some really good introductory roleplaying.


Sorry I forgot to mention that my end-of summer schedule would/will be so full. The eclipse + marching band filled up this last week, and early tomorrow I leave for another vacation until Saturday. See you all then. Sorry for the long waits this summer. This was by far the busiest summer of my whole life, and school is picking up after labor day which should mean consistent schedule. Fingers crossed.


Male N Human (Shoanti) Cleric (Ecclesitheurge) 1 of Pharasma | HP: 10/10 | AC: 13 (Tch 13, Fl 10) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 30ft | Channel Energy 3/3, Gentle Rest 6/6, Recall 6/6 | Active Conditions: None

So are we go or no go here?


Spider ~ 2:(Consort/Study/Finesse) 1:(Attune/Sway/Hunt/Prowl) ~ Resolve:3 Insight:2 Prowess:1 ~ 0 Harm ~ Stress: 5 ~
Gear - 5/5 Load:
Blueprints, sap, armor, pistol

I am also withdrawing from this game. If you could mark me as inactive in the campaign info it would be much appreciated.

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