Full Name |
Cole Lambert |
Race |
Chan Pos 2/2 Desturctive Smit +1 | 5/5 Strength Surge +1 5/5 | Concentration +3 | |
Classes/Levels |
Condition: Drunk Stage II |
Gender |
Male Human Cleric of Gorum 1 | HP:15/15 | AC:16:11Tch:15Flat | Sav:F5:R1:W4 | Init +2 | Perc +2 | Speed 20ft | |
Deity |
Gorum |
Occupation |
Mercenary |
Strength |
16 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
8 |
Wisdom |
15 |
Charisma |
8 |
About Cole Lambert
Cole Lambert
Male human cleric of Gorum 1
CG Medium humanoid (human)
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 15 (1d8+7)
Fort +5, Ref +1, Will +4; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+3/19-20) or
. . dagger +3 (1d4+3/19-20) or
. . mwk greatsword +4 (2d6+4/19-20)
Ranged javelin +1 (1d6+3)
Special Attacks channel positive energy 2/day (DC 9, 1d6), destructive smite (+1, 5/day)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—strength surge (+1)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—enlarge person[D] (DC 13), magic weapon, shield of faith
. . 0 (at will)—guidance, resistance, vigor
. . D Domain spell; Domains Destruction (Rage[APG] subdomain), Strength
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 8, Wis 15, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Toughness, Warrior Priest[UM]
Traits battlefield disciple, birthmark
Skills Acrobatics -3 (-7 to jump), Heal +6 (+8 to stabilize a dying creature), Survival +3
Languages Common
Other Gear scale mail, dagger, dagger, javelin (5), mwk greatsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 81 gp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Strength Surge (5/day) (Sp) Grant +1 to a melee attack or strength check.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.