Full Name |
Tarkus |
Race |
Male Nigaji Cleric (divine paragon) of Gorum 1 | HP 11/11 | AC 19, T 10, FF 19 | CMD 14 | Fort +4, Ref +0, Will +4 | Prec +4 | Init +1 | Speed 30/20 | Channel 4/4 | |
Size |
Medium |
Age |
30 |
Alignment |
Chaotic Neutral |
Deity |
Gorum |
Occupation |
Mercenary |
About Turkas
Turkas
Male nagaji cleric (divine paragon) of Gorum 1 (Pathfinder Player Companion: Divine Anthology 15, Pathfinder RPG Bestiary 4 199)
CN Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +4
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Defense
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AC 19, touch 10, flat-footed 19 (+8 armor, +1 natural)
hp 11 (1d8+3)
Fort +4, Ref +0, Will +4; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +4 (1d3+4) or
. . greatsword +4 (2d6+6/19-20) or
. . unarmed strike +4 (1d3+4 nonlethal)
Ranged javelin +0 (1d6+4)
Special Attacks channel positive energy 4/day (DC 11, 1d6), ferocious strike
Cleric (Divine Paragon) Spells Prepared (CL 1st; concentration +3)
. . 1st—divine favor, enlarge person[D] (DC 13), gorum's armor[ISWG]
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Strength (Ferocity[APG] subdomain), War
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Statistics
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Str 18, Dex 10, Con 14, Int 8, Wis 14, Cha 12
Base Atk +0; CMB +4; CMD 14
Feats Deific Obedience, Heavy Armor Proficiency
Traits big game hunter, veteran of battle
Skills Acrobatics -6 (-10 to jump), Knowledge (history) +3, Knowledge (religion) +3, Linguistics +3, Perception +4; Racial Modifiers +2 Perception
Languages Common, Nagaji, Varisian
SQ devoted domain, divine brand, resistant, serpent's sense
Other Gear mwk half-plate, greatsword, javelin (5), bedroll, belt pouch, canteen[UE], coffee pot[UE], crowbar, flint and steel, folding chair[UE], gorumskagat (worth 1 gp, 0.5 lb), grappling hook, ground coffee beans (worth 0.08 gp, 1 lb), hammer, iron holy symbol of Sword in Mountain[UE], magnet[APG], masterwork backpack[APG], mess kit[UE], mug/tankard, piton (5), pot, silk rope (50 ft.), trail rations (4), 12 gp, 3 sp
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Tracked Resources
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Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) - 0/4
Ferocious Strike (+1, 5/day) (Su) - 0/5
Javelin - 0/5
Trail rations - 0/4
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Special Abilities
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Cleric (Divine Paragon) Domain (Ferocity)
Cleric (Divine Paragon) Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Devoted Domain (Cleric [Divine Paragon] Domain [Ferocity]) Gain domain powers of only one domain, and obediences gained earlier.
Divine Brand (Ex) Brand appears on body which can be used as holy symbol.
Ferocious Strike (+1, 5/day) (Su) +1 damage for a melee attack.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
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