Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur crawls down the hole, ignoring the spider carcass at their feet pausing only to make sure there isn't anymore spiders in their area. The internal liquids from the spider making it slightly easier to slide down.
Perception, checking for more spiders 1d20 + 4 ⇒ (11) + 4 = 15
Climb, down the hole he goes.1d20 + 0 ⇒ (20) + 0 = 20


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar looks at the dwarf as he climbs down the hole.

Good luck to you he says as he stands guard

Any evil coming from down the hole?


No evil.

Koldur climbs down swatting at spiders the size of his hand or smaller. Most of the spiders look to be going after the blood coming from above.

Koldur you find three bodies, two medium and one small down in the vertical tunnel.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Need any help down there Koldur?" Soren calls down to the dwarf as he slams the trapdoor open completely.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar will climb down after the dwarf in order to make sure everything is ok


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara stays topside, grimacing at the spiders that crawl up. She keeps a look out for reinforcements for their friend.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

With a grunt Koldur begins to bring all the bodies back up, caling out to Soren.
"Ya. Kill all those damm spiders coming out. We don't need tht spider's spawn becoming that big either. I'm bringing out some bodies. Hopefully we can bury them right. Then I'm likely tunneling. ooof Sorry Oscar."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

No worries Koldur i came down to give you a hand he says with a smile

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable uses his sword to end the spider's spawn. As he waits for them to bring up the bodies.


DC 17 to climb up the hole with one body, Koldur will need to make 2 checks to secure the body and bring it up.
DC 15 to climb up or down the 40 foot vertical tunnel via the webs. To get to the bottom will take 8 checks where the other two bodies reside.

You could take a 10 but not a 20.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Ok that's gonna suck...Seeing that I have a +0 to climb...

Climb Checks:
1. 1d20 + 0 ⇒ (12) + 0 = 12 Nope
2. 1d20 + 0 ⇒ (5) + 0 = 5 Arghhh
3. 1d20 + 0 ⇒ (1) + 0 = 1 Ouch
4. 1d20 + 0 ⇒ (13) + 0 = 13 Close but no
5. 1d20 + 0 ⇒ (17) + 0 = 17 A Little more....
6. 1d20 + 0 ⇒ (20) + 0 = 20 Got somthing (1 Body secured)
7. 1d20 + 0 ⇒ (15) + 0 = 15 Climbing Down
8. 1d20 + 0 ⇒ (10) + 0 = 10 You couldn't get stuck on webs?
9. 1d20 + 0 ⇒ (15) + 0 = 15 Making some progress
10. 1d20 + 0 ⇒ (4) + 0 = 4 Was that something shiny?
11. 1d20 + 0 ⇒ (14) + 0 = 14 Oooh, my beards' dirty
12. 1d20 + 0 ⇒ (17) + 0 = 17 Some more Progress
13. 1d20 + 0 ⇒ (6) + 0 = 6 Nope
14. 1d20 + 0 ⇒ (3) + 0 = 3 Nope
15. 1d20 + 0 ⇒ (12) + 0 = 12 Nope
16. 1d20 + 0 ⇒ (13) + 0 = 13 Nope
17. 1d20 + 0 ⇒ (2) + 0 = 2 Nope
18. 1d20 + 0 ⇒ (1) + 0 = 1 Nope
19. 1d20 + 0 ⇒ (8) + 0 = 8 Nope
20. 1d20 + 0 ⇒ (15) + 0 = 15 Woah after much climbing, I'm still here? 4 checks passed.
21. 1d20 + 0 ⇒ (14) + 0 = 14 Really?
22. 1d20 + 0 ⇒ (4) + 0 = 4 I'm still alive?
23. 1d20 + 0 ⇒ (20) + 0 = 20 5th check passed?
24. 1d20 + 0 ⇒ (12) + 0 = 12 Are we there yet?
25. 1d20 + 0 ⇒ (3) + 0 = 3 I mean really there yet?
26. 1d20 + 0 ⇒ (12) + 0 = 12 Pretty sure I'm not there yet
27. 1d20 + 0 ⇒ (9) + 0 = 9 It's just a hole here
28. 1d20 + 0 ⇒ (19) + 0 = 19 6th Check passed
29. 1d20 + 0 ⇒ (16) + 0 = 16 Getting tired
30. 1d20 + 0 ⇒ (15) + 0 = 15 A little long here?
31. 1d20 + 0 ⇒ (2) + 0 = 2 Yep no.
32. 1d20 + 0 ⇒ (2) + 0 = 2 Simply No.
33. 1d20 + 0 ⇒ (11) + 0 = 11 I'm covered in dirt
34. 1d20 + 0 ⇒ (11) + 0 = 11 With Webs as a bonus
35. 1d20 + 0 ⇒ (12) + 0 = 12 I make this look good.
36. 1d20 + 0 ⇒ (5) + 0 = 5 I should spread this to the capital.
37. 1d20 + 0 ⇒ (11) + 0 = 11 Yep. Web and Dirt makes this dwarf look youthful.
38. 1d20 + 0 ⇒ (18) + 0 = 18 The 7th! I'm getting close.
39. 1d20 + 0 ⇒ (20) + 0 = 20 I'm down!
40. 1d20 + 0 ⇒ (19) + 0 = 19 Damm. I still got to get up don't I?
Koldur will be using a rope to secure the 1st body and after struggling with it up the hole. He'll use the same rope as knotted and lower himself down. lol Else It'll take the above number of rounds to just climb down and I'll take 10. Using other ropes to secure the bodies.


Problem for Koldur, with your climb checks by the time you get to the third check you have slammed into the bottom of the vertical shaft. Taking 4d6 ⇒ (4, 5, 4, 2) = 15 damage from the fall, unless you can succeed at an acrobatics check to negate the last d6 of damage.

If at the edge, likely just Sable and Oscar, a Dex check DC 15 will be high enough to grab the dwarf.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable sees his friend in distress and tries to grab him before he falls. Though he is not fast enough.
Dex check: 1d20 + 3 ⇒ (2) + 3 = 5

Sable follows his friend, though hopefully not as painfully. He also will secure a rope around his waist and the pommel of his horse, and asks, "D please guide the rope as needed."

climb check: 1d20 + 6 ⇒ (20) + 6 = 26 He moves down to the first body.
climb check: 1d20 + 6 ⇒ (10) + 6 = 16 He secures the first body.
climb check: 1d20 + 6 ⇒ (4) + 6 = 10 He falls but only a few feet with the rope securing him.
climb check: 1d20 + 6 ⇒ (14) + 6 = 20 With the aid of being pulled up he climbs up out of the hole.

"Now with the body out of the way, let me down to get Koldur." Assuming he has the aid of his fellows the rope is slowly let down and he goes down to the dwarf.

"How are you doing old friend?" He asks as he nears the dwarf.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Acrobatics 1d20 + 1 ⇒ (1) + 1 = 2 <--Koldur bounces well.

Loosing his grip and flailing wildly, Koldur makes a faster trip down. Stout, strong and tough like a boulder and thus Koldur falls like one. Bouncing off hard walls and finally landing on his rump hard enough to rattle all his bones. He sits there.

When Sable reaches down to him the old dwarf is still sitting there now puffing a pipe.
"Shaken but not stirred me friend, me bones and me rump be hurting but let me be a while just sitting and a puffing. This old dwarf be needing a little rest." He grimaces as he says this.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Hell we are still both recovering and then you go do that." Sable says and slaps him on his shoulder. "I can tie the bodies to the rope, then we can see about getting us up there as well.."

As he said, Sable secures the two bodies to the rope and calls up to have them hauled up. They wait for the rope to be thrown down to them again. Soon enough with the guidance of the rope the two can get out easily as well.


The group now has three bodies to search and choose what they will do with them.

For those who keep watch and those who search please do perception checks. Also if you are searching please describe what you do.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

It's obvious that Koldur is bruised and battered but the old dwarf is simply to proud to admit to such hurts. Helping the rest to search the bodies, he has only one recommendation for such a place.

"Burn it all out. They're a menance." wincing as he says this.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Anyone got some oil to burn or something a bit more drastic to get the fire started?" Sable asks as he coils up the rope and secures it to his horse once more.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

"The concern, gentlemen, is that setting fire to this webbing may very well set fire to the whole area. It is fairly wet, however, so we might be able to contain it."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

I am letting those more knowledgeable than I decide simply said oscar

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"I think the primary concern is the hole. Shall we burn that and look to kill anything that comes out, we can then make small fires we can contain burning anything else we deem necessary." Sable suggests as a plan of attack. He pulls out his blade determining his role in the next of the process.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Whichever works best. I guess." Koldur nods in deference to Xara.

"This area still needs to be cleared so that in future no one else will be ensnared by this spiders."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

sounds like a fine plan to me Sable

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable goes to his horse and looks to see what he has for items. Soon he comes back with two pints of oil. He lets them both down different sides of the hole. Flint and steel next he sets them both a lit.

Then he quickly stands up and draws his blade to kill any spider coming out.


The tunnel webs burn with the oil. Many little spiders come up out of the tunnel.

Anyone else going to add to the fire otherwise it might take a while to see it all burn.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur starts killing spiders.


An hour passes and many of the little spiders that ran from the tunnel have been squished or sliced. The smoke is barely seeping out of the tunnel now.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Great now that this treat has been cleared lets resume our exploration shall we?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Yes Let's." in full agreement with Oscar.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara is ready to continue explorations.


Perception DC 10:
There are weapons still on the bodies that were recovered, along with other items.

The group moves on to begin exploring once more... Heading NorthWest.

Do we have a mapmaker in the group or at least someone making notes of things as you explore?

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Sable glad that the spider's hole is burnt and making sure none made it into his armor moves back to his horse. Saddling up he moves off to the North West to begin exploring once more.


I won't be able to get to the maps and don't remember what is in the next Hex. I will continue when I get home today. Meanwhile perhaps you will attempt to do the check...

Don't everyone speak up at once, we do need someone to be making the map or at least a reference guide, Sable could be doing it. The group should be working together in making it, but one person, the person with possible the right skills, at least a rank in survival or writing skill.

The group gets on their mounts...


Heading into the forest for the next two days, it takes less time to forage but it takes more time to travel so it equals out still to two days.

Xara are you still flying, and thus over the trees, or traveling below with everyone?

As part of the first day Koldur gets a small hair-do done, his hair turns green. How strange.

perception DC 20:
You see a group of goblins or kobolds in a patch of large onions or other such vegetables.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Perception 1d20 + 4 ⇒ (13) + 4 = 17

Koldur doesn't notice his hair going green but considering that the old dwarf seldom looks up. Ambling along as he is, not noticing anything out of the ordinary.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara occasionally flies high, to look for smoke flumes, but spends most of her time with the group.
She's quick to point out the green hair, of course.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Sable laughs at the turning of Koldur's hair, "So where did you get the change, Koldur? Is it possible fey or a sorcerer are involved?" Asking the group if they knew anything.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

turning in a certain direction

Bringing the group in the range of his constant detect Evil Oscar will set foot and draw his weapon

Look over there a group of goblins or kobolds are hiding in a patch of large onions or other such vegetables


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Oops! Xara must have been distracted by the green hair.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Xara tries to look in that direction, but doesn't see what Oscar is talking about. "If you say so," she says doubtfully, and readies her spear, following him.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur tries in vain to get the green off his hair or what remains of it.
"Durn it! How it got there?"

Oscar's comment though catches his attention and his axes appear in his hands immediately.
"Kobolds? Where? Hostile?"

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Koldur we will take care of your hair soon enough lets see to these pests..." Sable agrees and draws his racial weapon as he dismounts. He moves towards the patch on Oscar's right side, since he sees them.

D watches the mounts with the other now NPCs. ;)


Once the group is within 80 feet of the patch you can see several small humanoid, such as goblin, gnome, or kobold are standing around in the patch.

As you get closer, Perception DC 15:
One kobold stands guard over the patch, you can tell there are several onion snow men cobbled together with vines to make it look like goblins are there too.

Perception DC 20:
There are 5 kobolds in all, their stomachs are distended as if they have eaten far too much. Only one stands though, and it looks like it is dozing standing next to one of the onion people.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar will move again in order to be 60ft away from the goblin group

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Xara follows the others, still mounted on Reafan.

This was a double post. Her original Perception check was a 14.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Sable stays next to the Paladin, he whispers to him, "I see them now, the five kobolds, be wary to not attack the onions. Should we announce ourselves once closer, they are just kobolds." Sable knows better and offers Oscar a supporting to his lawful if not good side.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

They can surrender peacefully and no harm will be done to them and judgment can be pass on them

Oscar once again moving closer

Kobolds i can see you in the Onions. This will be you only chance to lay down any weapon and Surrender he simply says


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

"Oscar, let me,"Xara says, stepping forward with her arms raised. She begins speaking a harsh language.

Draconic:
"Greetings. We are from the human lands. We seek bandits and those that take by force. We have no quarrel with the peaceful inhabitants of this land, those who just want to live in peace and work the land. Is that you?"

Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20


The kobolds stir as you advance towards them. The guard wakes up and quickly points his spear in the direction of movement.

The other kobolds draw their weapons as they slowly get up. Though as they look to one of the kobolds they all lower their weapons at the kobold with the red hat signals for them to do such.

Draconic:
"Greetings, we live in some of these lands. We don't, well perhaps we do work the land. It would be best if you meet our chief but he is about three days to the South. We could escort you..."


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara translates for the others, waiting for their input before responding.

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