Full Name |
Razaniel |
Race |
Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*) |
About Razaniel
Razaniel
Male half-orc brawler 1/warpriest (molthuni arsenal chaplain) of Sarenrae 5 (Pathfinder RPG Advanced Class Guide 23, 60, Weapon Master's Handbook 6)
NG Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 24, touch 18, flat-footed 17 (+5 armor, +1 deflection, +6 Dex, +1 dodge, +1 natural)
hp 52 (6 HD; 5d8+1d10+17)
Fort +10, Ref +11, Will +9
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 cold iron scimitar +11 (1d6+14/18-20) or
. . silver light mace +8 (1d6+5) or
. . unarmed strike +8 (1d6+5)
Ranged composite longbow +10 (1d8+1/×3)
Special Attacks blessings 5/day (War: war mind), fervor 4/day (2d6), martial flexibility 4/day, sacred weapon (1d8, +1, 5 rounds/day), weapon training (sacred weapons)
Warpriest (Molthuni Arsenal Chaplain) Spells Prepared (CL 5th; concentration +7)
. . 2nd—defending bone, resist energy, weapon of awe[APG] (DC 14)
. . 1st—divine favor, divine favor, protection from evil, shield of faith, empty slot
. . 0 (at will)—create water, detect magic, guidance, light
--------------------
Statistics
--------------------
Str 12, Dex 22, Con 14, Int 14, Wis 14, Cha 10
Base Atk +4; CMB +3; CMD 23
Feats Crane Style[UC], Deadly Aim, Dervish Dance[ISWG], Dodge, Improved Unarmed Strike, Mobility, Power Attack, Weapon Finesse, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits fate's favored, freed slave (andoran)
Skills Acrobatics +15, Climb +5, Handle Animal +6, Intimidate +2, Knowledge (religion) +9, Linguistics +5, Perception +11, Perform (dance) +4, Sense Motive +9, Survival +9, Swim +5; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Infernal, Necril, Orc, Undercommon
SQ brawler's cunning, martial training, orc blood
Other Gear +1 mithral chain shirt, +1 cold iron scimitar, composite longbow (+1 Str), silver light mace, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, masterwork backpack[APG]
--------------------
Special Abilities
--------------------
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fervor (2d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Sacred Weapon +1 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Weapon Training (Sacred Weapons) +1 (Ex) +1 to hit and damage with your sacred weapons.
Scroll of Water Breathing