
Rufus Fitzroi |

That's really good news. This way if a few of the players start dropping out, you can start merging the party and still keep playing.
Not... really. It could work if he was doing it as two associated groups, but what he is talking about is two separate Campaigns, each experiencing the same events effectively simultaneously but with entirely different 'actors'. Combining them later would be equivalent to 'collapsing realities' to put a comic book spin on it.

Xelani Fyodorova |

Well, one group's villains could all sport some sort of goatee. Then, in case such a merger becomes a possibility the GM can still go
"Plot twist: all the evil guys you've defeated until now...
...had an evil-er twin.
Luckily those nice fellows who are about to join you defeated them too. Say hi! to them."
And kudos to you, Pungeon Master, for doubling everyone's chances here! *slight bow

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Hrane Throrson wrote:That's really good news. This way if a few of the players start dropping out, you can start merging the party and still keep playing.Not... really. It could work if he was doing it as two associated groups, but what he is talking about it two separate Campaigns, each experiencing the same events effectively simultaneously but with entirely different 'actors'. Combining them later would be equivalent to 'collapsing realities' to put a comic book spin on it.
Our rules, are not the Eldest's rules :3

Rufus Fitzroi |

Rufus Fitzroi wrote:Our rules, are not the Eldest's rules :3Hrane Throrson wrote:That's really good news. This way if a few of the players start dropping out, you can start merging the party and still keep playing.Not... really. It could work if he was doing it as two associated groups, but what he is talking about it two separate Campaigns, each experiencing the same events effectively simultaneously but with entirely different 'actors'. Combining them later would be equivalent to 'collapsing realities' to put a comic book spin on it.
Oh, you just had to go there, didn't you...
Given what I've heard about the later parts of this, that could actually make sense.Also makes my brain hurt, but it does kind of make sense...

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Rysky wrote:Rufus Fitzroi wrote:Our rules, are not the Eldest's rules :3Hrane Throrson wrote:That's really good news. This way if a few of the players start dropping out, you can start merging the party and still keep playing.Not... really. It could work if he was doing it as two associated groups, but what he is talking about it two separate Campaigns, each experiencing the same events effectively simultaneously but with entirely different 'actors'. Combining them later would be equivalent to 'collapsing realities' to put a comic book spin on it.Oh, you just had to go there, didn't you...
Given what I've heard about the later parts of this, that could actually make sense.Also makes my brain hurt, but it does kind of make sense...
(ФwФ)

Pungeon Master |

If there are drops then I'll go looking for replacements, but as stated, they won't really be compatible. Kingdom roles might overlap, and I fully expect that as time goes on the two parties will be out of synch as either post rate between one group is faster than the other, or they decide to do things in different orders and at different levels of intensity. It's not really doable.

Naralesh |

How experienced are you with PbP GMing, Pungeon Master? I know from personal experience that even a single table can be exhausting and drain a tremendous amount of time. If you feel you can handle two tables, that's awesome, but I really hope you know how big of a time sink two tables could potentially be.

Cuàn |

This is my Hunter, Ruhan Lundig. He's the son of vintner who makes ice wine. Stats almost done.
His early years were spent working alongside his father and brother, as well as the many rescued Chelish halflings that worked at the farm. It was through them that he came into contact with the empyreal lord Halcamora. They followed her teaching, which combined perfectly with the work in the vineyard. While they thanked Desna for their freedom from their Chelish oppressors they thanked Halcamora for their jobs and their livelihood. While his father didn't exactly approve of his son's fondness of the might agathion he didn't really mind either, considering it to be an act of teenage rebellion.
Things changed when on a cold winter night, everyone busy harvesting the still frozen grapes, when an enormous red mantis appeared from the night sky, attacking the halfling workers. They screamed and ran in panic, convinced that the Chelish had found them and had sent the Red Mantis to hunt them down. With all the halflings in hiding the bug came rushing after Ruhan but for some reason it stopped right in front of him, eyeing him curiously. Similarly, Ruhan wasn't afraid of the giant insect either and despite the cries from his father and brother he slowly moved towards the enormous mantis before gently reaching out and touching it's head. Where he did a black spot appeared on the beast's otherwise crimson exoskeleton and shortly after two more black spots appeared on it's back as it pushed it's head further into Ruhan's hand making a noise that could best be interpreted as purring.
From that day onward the mantis, which Ruhan had dubbed Iris, followed the boy around wherever he went and actually assisted in the harvest, carrying baskets of frozen grapes back to the press. Ruhan's place at the vineyard looked to be secured as he and his insect friend worked perfectly both as defenders of the farm and as work force.
It wasn't until several years later, when his father got sick and granted the vineyard to Ruhan's older brother, that things started to change. His brother, somewhat jealous of Ruhan's ability, expanded the vineyard and hired guards to protect the grounds against bandits, making Ruhan obsolete. When he then also bought mules to carry the grapes he effectively made Ruhan superfluous. Disillusioned and quite upset with his brother he decided to move on and find place of his own.
As such he could not imagine his luck when he heard they were looking for an expeditionary force to retake the Stolen Lands. He signed up for it as soon as he could, eager to carve out his own place in the world.

Pungeon Master |

This wasn't a very easy decision to make, and even with two tables I still had to reject quite a few profiles I liked, but I ultimately decided to go with the following:
Party 1:
-Ansha Saeralyn, Elf Wizard (Manipulator)
-Avery Starr, Human Cleric of Uskyreia
-Calinthas Aldimay, Half-Elf Bard (Arcane Duelist)
-Karsh Shieldborn, Dwarven Warpriest of Abadar
-Linora Avedra, Human Cavalier (Daring Champion)
-Numalar Auritonius, Gnome Sorceror (Ramziran Priest, Draconic Bloodline)
Party 2:
-Alayini Eraya, Ifrit Bard (Dervish Dancer)
-Arawn Vasska, Human Sorceror (Maestro Bloodline)
-Castor Antares, Half-Elf Cleric of Desna
-Korinee Bryden, Human Arcanist (White Mage)
-Rufus Fitzroi, Human Cavalier (Standard Bearer)
-Xelani Fyodorova, Half-Elf Paladin (Divine Hunter) of Erastil
Party one, please report to the Discussion thread. Group two can check in here.
At any rate, thanks to everyone for trying, and for putting the effort in. This was not an easy call.