Name: Karsh Shieldborn
Race: Dwarf
Class: 1 Warpriest of Abadar
Speed: 30ft
Alignment: LG
10 1d8+2
25 Point Buy
(Base + Race + Increases + Misc)
Str: 16
Dex: 14
Con: 15
Int: 10
Wis: 16
Cha: 10
BAB: +0
(Base) + (Stat) + (Mis) + (Items)
Fort: +2+2+1
Ref: +0+2
Will: +2+3
Init: 0+2
(Base + Dex + Armor + Shield + Misc)
AC: 10+2+5
Languages:
Common
Dwarven
Traits:
Rostlander: +1 Fort Save
Eyes and Ears of the City: +1 Perception, Perception is Class Skill
Skills
(Base+Int+Misc)
2+0+1
(Rank + Stat+ Misc)
Climb (Str)
Craft (Int)
Diplomacy (Cha)
Handle Animal (Cha)
Heal (Wis)
Intimidate (Cha)
Knowledge (engineering) (Int)
Knowledge (religion) (Int) 1+0+3
Profession (Wis)
Perception: 1+1+3+1
Ride (Dex)
Sense Motive (Wis) 1+3+3
Spellcraft (Int)
Survival (Wis)
Swim (Str)
Feats
Weapon Focus: Dwarven Longhammer
1st: Combat Reflexes
Special/Class Abilities/Racial Abilities
Spell Casting: See Spell Casting Section. Spontaneous Cure Spells
Weapon Focus: included in feats above
Orisons: 0 Level spells
Sacred Weapon: Anything with Weapon Focus can change dice. Current Dice: 1d6
Blessings: 3/Day
Law
Axiomatic Strike (minor): At 1st level, you can touch one weapon and enhance it with the essence of law. For 1 minute, this weapon glows blue, pale yellow, or white and deals an additional 1d6 points of damage against chaotic creatures. During this time, it's treated as lawful for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the axiomatic weapon special ability.
Nobility:
Inspiring Word (minor): At 1st level, you can speak a few words to a creature within 30 feet that fill them with inspiration. You can grant that creature a +2 morale bonus on attack rolls, ability checks, skill checks, or saving throws (your choice). This effect lasts for 1 minute.
Spells: 0 1
Spells Per Day: 3 2
Spells Prepared:
0: Resistence, Read Magic, Guidance
1st: Divine Favor, Shield of Faith
Weapons/Attacks:
+4 Dwarven Long Hammer 2d6+4, Reach
Equipment:
175gp
Scale Mail w/ Armor Spikes 50gp
Dwarven Long Hammer 70gp
Light Crossbow: 35gp
20 bolts 2gp
Explorer’s Outfit(Free)
Cleric’s Kit: 16gp
-backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
1gp