Rogue Elf

Naralesh's page

699 posts. Alias of The Morphling.


Race

HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

About Naralesh

Naralesh
Elf Wizard (Conjurer [Teleportation]) 6
NG Medium Humanoid (Elf)
Init +5; Senses Low-Light Vision, Perception +4, Sense Motive +2
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 48 (6d6+12+6)
Fort +4, Ref +6, Will +5
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Offense
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Speed 30 ft.
Melee Longsword +4 (1d8 19-20/x2)
Ranged Shortbow +5 (1d6 x3), ranged touch +5
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Statistics
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Str 10, Dex 14, Con 14, Int 21, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 14
Feats Acadamae Graduate, Scribe Scroll, Alertness (Familiar), Spell Focus (Conjuration), Augment Summoning, ???
Traits Pioneer, Warrior of Old
Skills Appraise +8, Craft (Alchemy) +9, Knowledge (Arcana) +12, Knowledge (Local, Nature, Religion, Engineering, Dungeoneering, The Planes, Nobility, Geography, History) +8, Profession (Farmer) +4, Ride +4, Survival +1, Spellcraft +12, Linguistics +13, Perception +7
Languages Common, Elven, Sylvan, Celestial, Skald, Hallit, Infernal, Abyssal, Terran, Auran, Aquan, Ignan
Combat Gear Armored coat, longsword, shortbow, arrows (x20)
Other Gear Spellbook, wizard's kit (backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), and waterskin), saddlebags, riding saddle, arrows (x20), horse feed (10 days), 3x scroll of mage armor, 1x scroll of shield, 2x scroll of enlarge person, 3x scroll of summon monster II, headband of vast intellect +2, 13 gp, 5 sp
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Spells
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Spellbook (??/100 pages used): resistance, acid splash, detect magic, detect poison, read magic, daze, dancing lights, ghost sound, haunted fey aspect, mage hand, mending, message, open/close, root, arcane mark, prestidigitation, grease, color spray, silent image, snowball, shield, mage armor, enlarge person, summon monster I, summon monster II, glitterdust, identify, unseen servant, reduce person, create pit, mirror image, summon monster III, haste, stinking cloud,
dispel magic

Spells Prepared (4/3+1+S/2+1+S/1+1+S):
0-level (DC 15): detect magic, daze, prestidigitation, light
1st-level (DC 16): magic missile, grease, snowball (DC 17), shield, mage armor (x2)
2nd-level (DC 17): summon monster II, glitterdust (DC 18) (x2), create pit (DC 18), mirror image
3rd-level (DC 18): summon monster III (x2), haste, stinking cloud (DC 19)
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Special Abilities
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Pioneer Naralesh has spent many years as a farmer and pioneer in the tough wilderness, and his experience grants him a +1 to Ride skill checks. He also begins play with Susan, a mare from his farm.
Arcane School Naralesh has always had a knack for conjuration spells, particularly rudimentary teleportation magic. He often struggles when attempting to channel the chaotic energies of evocation spells, however, and is a bit unnerved by most necromantic spells in general, letting his studies falter in this area.
Shift (Su) At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Arcane Bond Naralesh's snow-white fox familiar, Nora, grants him a +2 bonus on reflex saving throws. She shares the same distinctive markings of her namesake, leading him to suspect that she is descended from his former companion.
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Personal Details
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Naralesh was taught Elven, Sylvan, and Taldane (Common) in his early childhood, and learned Celestial during his formal studies in conjuration magic. Due to his long exposure to the human cultures of the north, he has also become proficient in Skald and Hallit, picking up these languages from travelers in the region of Brevoy.

He considers religion to be something of a personal affair, but he feels drawn to the veneration of Yuelral the Wise, an Elven magic goddess who embraces the union between humans and elves.

Nora, Fox Familiar:

Nora
N Tiny animal
Init +2; Senses low-light vision, scent, empathic link; Perception +8
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DEFENSE
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 Size, +2 Natural)
hp 19 (half of master)
Fort +2, Ref +3, Will +5
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OFFENSE
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Speed 40 ft.
Melee bite +7 (1d3-1) or melee touch +7
Space 2-1/2 ft.; Reach 0 ft.
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STATISTICS
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Str 9, Dex 15, Con 13, Int 7, Wis 12, Cha 6
Base Atk +3; CMB +2; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
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SPECIAL ABILITIES
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Familiar The master of a fox familiar gains a +2 bonus on Reflex saves.
Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Share Spells The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness feat.
Deliver Touch Spells If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Speak with Master If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Susan, Light Horse:

Susan
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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DEFENSE
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AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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OFFENSE
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Speed 50 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Skills Perception +6
SQ docile
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SPECIAL ABILITIES
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Docile Susan is not experienced in combat, so her hooves are treated as secondary attacks.

Character Background:
Naralesh first came to the cold fields of Brevoy in the spring, traveling in the company of some family members and friends down the wide Sellen River to the elven nation of Kyonin. Held up in Restov for some days by the necessity of repairs to their ship, Naralesh somewhat reluctantly joined his more worldly kin in socializing with the locals. The brash, vivacious, and boisterous humans and their loud, quick lives fascinated the young elf, barely a century old and inexperienced with cultures beyond his own. He readily warmed up to the welcoming townsfolk, joining the humans in drink and friendship. He might not have stayed, but on the third night of the elves' stay, Restov was having a festival...

Brightly-colored pennants, tents, and merchant stalls were erected throughout Restov as preparations for the festivities, and even the most reclusive of the elves' party couldn't help but be curious about the event. Villagers and farmers alike poured into the town, swelling its size as the fair drew nearer. The repairs to the ship were nearly completed, but the elves decided they would wait at least another day, and join the humans in their celebration. When the fairgrounds opened, Naralesh was among the first of the elves to venture into the surging crowds, and enthusiastically participated in what he might once have considered "silly human games." These contests entertained him, but they were nothing compared to what he encountered at that night's festive dance in the town square.

As the events of the day wound down, Naralesh joined the throng as they moved to the wide open town square, where musicians and performers provided lively music for a happily dancing crowd. Among the twirling and jumping masses, Naralesh spotted a figure whose very sight burned itself into his soul. A young maiden, the daughter of a farmer, danced alone with a smile on her face as she moved, watching the bright bonfire that had been erected nearby. Naralesh had never seen a woman like this - the elves he had been used to were slow and precise, formal and cold by comparison. Something about her ignited a fire within him, and he rushed to her side. That night, the pair danced, talked, drank, and shared each others' warmth in the chill nighttime air, alone together on a hillside outside the town.

In the morning, the elves's ship was scheduled to depart. Naralesh was nowhere to be found, and inquiring where he had been the night before led them to the girl's father, furious at the discovery of his daughter's misconduct. The young elf and his paramour returned in time to weather the father's rage, and Naralesh declared his intention to court the farmer's daughter. His elven family was shocked, but they quickly saw that they would not change the stubborn youth's mind, now that it had been filled with the energy and excitement of the human pace of life. Upon his decision to remain with the humans, Naralesh's family bid him a loving farewell, and parted ways as they continued on their journey.

In a few short months, Naralesh had married Rebeccah, the farmer's daughter. As he settled contentedly into his new life, he dismissed the fox familiar who had accompanied him so far on his journey, freeing her to travel into the wild. His spellbook and magical components became a hobby, an afterthought, and he lived for many decades with his loving human wife. As must always be the case with love between humans and elves, however, Rebeccah grew old and frail, while Naralesh remained as youthful and strong as the day they met. It slowly broke his heart to see her wither away before him, but he stayed beside her until she passed away during a hard winter in the harsh northern climate.

With Rebeccah gone, Naralesh had nothing tying him to Restov or the farmlands nearby, and the sight of the cottage the two shared together was like a spear piercing his heart. The pair had never been able to produce children, so Naralesh gathered what he would need for travel, sold his farm and livestock except for his favorite horse, and joined an expedition south, hoping to find new direction and life in exploring the untamed wilderness.

Character Personality:
Naralesh is a patient man by any human standard, and despite his age in years, is still young and new to the wider world. Wounded by the passing of his wife, he travels now into the Stolen Lands searching for new purpose and comfort. He is very close to his fox familiar, Nora, whose distinctive markings have made him certain she is a descendant of the original fox familiar he released into the wild decades earlier. He is not quick to anger, and is friendly, if reserved, with new acquaintances. Nearly sixty years living among humans has done little to dull his fascination with them, and despite so much time among them, never ceases to be intrigued by the energetic and purposeful humans and other races.

Character Appearance:
Standing at 5 feet, 8 inches tall, with a slight build, Naralesh appears much like a human's typical image of an elf, graceful and slender. Despite this, however, his hands are calloused from the work of farming, and his green eyes show a warmth and familiarity not shared by most of his kin toward outsiders. He wears his auburn hair long, tucked behind his pointed ears, and smiles at strangers readily. He appears to be in his physical prime, and few would otherwise guess he had passed the midpoint of his second century of age.

Sample Roleplay:
The sale of his farm settled and the purchase of equipment he would need for his journey finalized, Naralesh stepped out into the autumn air, inhaling a deep breath of the brisk night breeze coming across the nearby Sellen River. Swinging up astride his horse, he set off for the closest woods to perform the final task he would need for his journey. Night had fallen by the time he made it to the clearing he sought, and the moon and stars shone brightly overhead. Tying the horse to a nearby tree, he traced a large circle in the smooth dirt, and sprinkled a mixture of arcane powders into precise shapes on the ground, symbols he hadn't looked at in decades.

The circle complete, he settled into the center, seated with the crescent moon shimmering overhead. Closing his eyes, he began to intone soft words. "Minatath soleil incanta... Minanath soleil fortuna..." The chant settled him, summoning the trance of spellcasting he had once spent so many years performing. He reached out with his mind's eye, sending forth a summons into the roots and trees and brush surrounding him. As the call rippled forth, he finished the incantation with a forceful statement of power. "Minanath notores everin familia!" In the sudden silence which followed, a tiny shape padded out of the darkness, approaching the wizard without fear. The sight of it made Naralesh's eyes grow wide.

"Nora?" he intoned as he stared at the strikingly familiar form of the white-coated fox. No, it's not her, he thought to himself. She was larger than this, and growing old when I last saw her. Still, the markings are nearly identical... He held out his hand invitingly, the final step of the ritual. If the familiar approached, and touched his palm, the bond between them would be complete. The fox sat in place, and looked up at him, as though examining him. She's beautiful... those markings leave no question. She must be a grandchild of the fox I once let go. After several long moments, the fox leaped forward into his arms, and the pair of them felt a sensation like an electric shock as their souls bonded together. With a smile, Naralesh stroked her soft fur, pleased to have found a connection to his former partner once again.

Verbal Components:
Dancing Lights: "Ilnis avore tamok."
Detect Magic: "Incanath aperis."
Vanish: "Eferi kalamon erised!"
Color Spray: "Baenath! Feshtak! Nilthix!" / "Shikithri prismati!"
Summon Monster I (Full Round, Eagle): "Inimitas valorum existanti... Inimitas celestum existanti..."
Summon Monster I (Standard, Eagle): "Inimitas valorum existanti! Celestum inimix existanti!"
Shield: "Imbicatus verahim."
Mage Armor: "Imbicatus sonorum ventas."