Kingmaker: Retaking the Stolen Lands (Inactive)

Game Master Sault


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Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Yeah, I would be unable to use that as well. I wouldn't be able to stick to a reliable time, my life is to hectic. That's why pbp works for me, at least most of the time!


The leader


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Just a question wouldn't the bandits have to wait till their turn to dismount and draw weapons. Or was it inly bandit ine that did that.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Man, I love me some cavaliers...

Boss, mind if I note my spells now? It'd just be a pair of Blesses at this point. Third slot left open for utility.


Yeah that is fine.


Yesterday was crazy hectic and I didn't get to look at the boards at all.

I thought I'd come back to a bunch of posts.

I was disapointed.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Sal Sal Sal where are you buddy.


He said he had a deadline moved up on him so it may be monday or very soon.

Dark Archive

Male Human Fighter (Lore Warden) 9

Just a general heads up to the games that I’m in. I’ll be away from the internet for the majority of this weekend. Starting right around 1600 EST. The same will be true next weekend.

If it’s called for, feel free to put my PC on autopilot. I’ve faith in you guys.

Grand Lodge

ARRGGHHJ BIG TALKING BIRD...wait I bird to. hi hi

Dark Archive

Male Human Fighter (Lore Warden) 9

I'm finally putting forward a Tengu PC. It's going to throw me off so much seeing a bird and not needing to edit the post...


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

I would absolutely love to continue playing Kingmaker but it's becoming clear that Sault is either lacking in the time or inclination to run the game. Responses are infrequent at best.

I'm not sure exactly where this is leading. It's either time for me to drop the game or for us to request Sault pass the reins on to someone else.

I'm not particularly willing to continue with the game as it is now and can accept that I may be the one that needs to leave if the other two active players are satisfied with how things are currently going.

Sal, if you're out there, feel free to chip in as well. We miss you buddy.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

We have a player that hasn't posted in weeks and a GM that hasn't posted in a long time either I am kinda with you it isn't really going anywhere we are still on the first battle several weeks after starting. I like my character and want to play this but at this rate it will take a year to get out of Olegs.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

I'm not wanting to continue in this particular game but I really like the characters we tied together. Sal is in another one of my games but MIA and no responses to pm. I'm about to send his pc on a mission and see what happens if/when he comes back. And even though our story lines tie him in I can just as easily write him out. I say we go with your original plan of putting up a DM recruitment post and maybe get a pc or two to fill the void. We really just need a heavy hitter.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

We don't necessarily need to write him out. In the end, Salereon just decided to stay at Oleg's to help guard the Levetons. A few other adventurers wandered south.

I'd like to recruit a GM and then discuss recruiting more players with said GM.

Thoughts?


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

I'm down with that. That works for the back story as well. I've worked with Sal for a couple of adventures so in my other game I'm leaving space for him to come back, which is why I'm sending him on a "mission". That being said I'm sure a new GM would probably just move on without him. I say let's move forward immediately and see if we can do this.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

I'll start up the recruiting thread in a tick. If I see an objection from Johnny in the mean time, I'll hold off.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

No objection here


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Posted.

Liberty's Edge

Kingmaker Exploration Map

Hi Guys!

The Name is Corsario, an "old-schooler" that loves computers, and now finds it nice to game on the internet, finding hard to find gamers near.

I have mastered several games, off and on line, for a taste of my style, let me brag with a "Rise of the Runelords" game I did last year:

http://forums.rptools.net/viewforum.php?f=68

I normally am a very "heavy-handed" "railroading" master, forcing my players to be the good guys, and trying, sometimes too hard, to lead them to the "scenes" that I have prepared for them. I have also tried to refrain form "Play by post" mastering as I feel it too slow...

I sometimes are too "rules-light", and as a player as different to a "min-maxer" as possible.

But it's never too late to change!

When I read Kingmaker for the first time I imagine myself beign a "Player's" DM. Don't try to force them, but letting them do their best, and only controlling the NPC's and environment reacting to them.

So, what do you think? Are you felling like accepting me as a DM?

Is your "current" DM ok with it? Do we care?

How is the style of play you like? Where do you want the campaign to go? Which players are still on?

About needing or not needing somebody (heavy hitter, for example)...

... well, I'll tell you if we get that far...

Greetings


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Maggie? Dat bein youz wit no skin? Tell Gyness 'ello 8-)


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

I'd like to say welcome aboard. If you're up for it, kick off a new campaign and we'll all join in there. That'd give you control of the Campaign info thread and whatnot.

I'd like to wrap up the current fight and then discuss OOG the possibility of recruiting 1-2 new PCs.

Optimally, we'd leave a spot open for Salereon in case his workload ever dies down and he can rejoin us. We could also use an arcanist of some variety. While Sal's gone we're also lacking in some beefy melee action of some sort or another.

A summoner could fill both slots, but many GMs are uncomfortable having them in their games.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Yes, we welcome you! Hopefully we can get this thing going and have ourselves a successful game!

Liberty's Edge

Kingmaker Exploration Map
Johnny Porters wrote:
Maggie? Dat bein youz wit no skin? Tell Gyness 'ello 8-)

Yeap, Maggie at the "Largest Dungeon Game". I will say hello to Gyness. ;)

Liberty's Edge

Kingmaker Exploration Map

Excellent! Sounds like we have a game.

I will need some days to get familiar with the Adventure Path (the good think is that I have it) and with your characters. I think I can start on Monday. I will probably will give the fight as over for good, and we can start with the next things.

I will make a new "campaign" for us... just let me find out how :S

In the meantime, I would like to know:

What do you want for your character (love, fame, fortune)?
Do you have some plot points, themes or npcs to appear (find his father, fight the opression, a nice bartender)?
Some magic item you want to try out, or your character will need in the future (a nice flaming sword, something to raise the wis, etc)?
Which progression path are you thinking? Some arquetype? Some school of magic, some church branch?

I don't say your are going to find easy to achieve it (or get it), but it's always nice to know the pot of gold is there, at the end of the rainbow... more in a sandbox campaign like this one.

And about the "missing" players...

Imagine you don't have a "meat shield". I will design the encounters so you can win them by tactics and surprise, commando style. Or you don't have a band-aid box, sorry, a cleric, well, there will be a nice church around to pay for your protection in Wands of Healing. Of you don't have any arcane magic users... well, the broken lands will be like Conan's Cimmeria, with very limited magic (a favorite of mine).

So no, no "public" recruitment for me. But if you know some player from other campaign who you think will enjoy this, I beg you tell him, and we can add him up.

So we recruit by recommendation only ;)

So, I have homework to do, and you have homework to do, and we start Monday. Questions and comments, of course by all means, and as soon as you have them (no need to wait until Monday).

Liberty's Edge

Kingmaker Exploration Map

Ok guys, got the new campaign thread going...

Retaking The Stolen Lands


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Hey Sault, if you ever do pop back in here, hope that all goes well for you and it's a bummer we couldn't game together. If you could please do us a favor and label this game as inactive that way it'll clean up the profile a bit that would be great. Thank you and good luck!


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Hunh. I thought they did that on their own.


Well, they might, but I think it takes some time. In the campaign settings a DM can set a game to inactive. It will still show up in your campaigns, but at the bottom. At that point you as a pc can choose to hide it.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

I wish to apologize to everyone for disappearing. It was rude and unkind, however unintentional. You see, I simply forgot. There's a long story that involves family drama, a disputed inheritance, dying matriarchs, and a long drive across the Nevada desert accompanied by an 80S soundtrack, but really, the heart of the story is rather unoriginal.(I swear on my collection of holy books, everything it's all true.)

Just wanted to pop back in to apologize and give people some idea of what happened. Sorry, and thanks for letting me play with you.

P.S. I remembered when one of the guys from our RL group tracked me down and suggested doing a skype session during the summer holiday. That got me thinking Hmm, if Skype doesn't work, we could use the Paizo website to... Oh crap.

Liberty's Edge

Kingmaker Exploration Map

You are welcome to join again, the new campaign forum is: http://paizo.com/campaigns/RetakingTheStolenLands/gameplay

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