Kingmaker: Retaking the Stolen Lands (Inactive)

Game Master Sault


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Hey guys I guess if you have any questions about anything feel free to ask.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

No questions yet just excited to play.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

So... how/where are we going to start? In Restov, at Oleg's, on the road somewhere? Otherwise, let's rock!


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

I will be out tonight for a belated valentines date, but I'll be on tomorrow. Can't wait!


Good luck let's hope your bluff and diplomacy [maybe intimidate if you're into that kinda thing] rolls are high and don't forget grapple the rules for grappling.


Also as for how to start I was thinking of in Restov it's self.

A protip to the wise I may be spinning some stuff around on you guys so don't be alarmed if things seem different.

I am hoping to have everything up by the end of the weekend maybe tonight as long as Minecraft doesn't eat all my time.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Sounds good to me. Though your mention of grapple makes me curious.


That was intended for Garion more than anyone lol.


So the beginning is up in the Gameplay thread go frolic and be merry.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Weeeeeeeeeeeeee


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Dude, I was cracking up when I saw that. Tried to explain to the wife, not to much. But let's just say this, major bluff skills were required, but luckily I've got a lot of skill points there!


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Ok, looking back over my character one more time, I missed something at the end of the feat I took. Apparently I'm supposed to have a horse. Since hero labs makes this super simple, I added a light horse and all the stuff I might by with it to the character and wanted to know if you would be ok with me just adding it in or do you want me to go with what I've already got up and forget the horse. Either way is fine for me, I can have it posted as soon as I know.


Add the horse you gotta buy the bit and bridle and food and what not but with the 10g that should be more than enough to equip your horse.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Well, I would have already bought that (I've got the cash) if that's alright with you. This way we don't have to bog down the beginning of the game with me doing those menial things. Again, it's up to you. I'll have him uploaded momentarily.


Then it's cool you can have your horse and equipment.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Cool, sorry I missed that!

EDIT: Horse with equipment up and ready, stat block is under my alias, but just in case you want to check it out -

Séreméla, Garion's Horse:
Séreméla
Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
--------------------
Offense
--------------------
Speed 35 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics -1 (+3 to jump with a running start), Climb +0, Escape Artist -1, Fly -3, Perception +6, Ride -1, Stealth -5, Swim +0 (+4 to resist nonlethal damage from exhaustion)
Languages
SQ combat riding [trick], riding [trick]
Other Gear Bit and bridle, Feed (per day) (40), Riding saddle, Saddlebags (41 @ 400 lbs)
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Anyone heard from Garren? Hope everything is okay.


I'm assuming that you guys don't want to spend 5 days on the road traveling and we can fast forward through that bit.

Is everyone OK with what we have going on I figured a bit of time before hand to find yourself and others would help everyone (including myself) out.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

This has been good. I like having the time to get to know Johnny IC, I've enjoyed that roleplay quite a bit.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

okay with that


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Although it does appear that our first major act is to try and avoid being swindled.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

I believe that we may have been able to handle it quite nicely on your part. Nice rolling.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Yep, let's roll on ahead, unless we encounter something along the way.


Also a moment of silence in rememberence of Garren's motherboard should be observed at dawn.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Truth


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

So, I was wondering if you guys knew of any threads with drinking songs for RPG's? I've found a thread of Goblin songs which I got the chance to use in a game I'm DMing, but I couldn't find any drinking songs, especially not elvish, not that it necessarily matters. I think I saw some dwarven ones, but they are usually very anti-elf, and since I'm a half-elf I decided against that! I'm thinking about writing some of my own, since I like to use songs in my rp. Though I've never played a bard... maybe I ought to try that sometime!

Dark Archive

Male Human Fighter (Lore Warden) 9

I can't say they're specifically for RPGs, but a lot of Irish songs of drinking and rebellion are suited to the setting.

Sometimes you might have to change a location here or there. "Water is alright in Tay" would be great, if you converted "english" and "French" and the like into "Elves" and "Taldans" or some such.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Yeah, for the most part that's what I'm doing. I just didn't know if anyone has every done stuff for that. Maybe when I've got some more free time and creative juices.


You know I honestly feel like I am not posting enough. However I guess there isn't a lot to say with what we are doing.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Don't worry, that will soon come.


And come it shall. Mwhahahahahahaha!


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Yeah, like I said before, it's been fun just to interact with everyone, rp a little and see everyone's style. I'm sure there will be plenty of stuff to add along the way!


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Role play role play what is this role play you speak of.

I think it's been real good so far.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Agreed. I've enjoyed reading the interaction between Garion and Johnny.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Seconded (thirded?). Are we about ready for morning?


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Well, I don't know if Johnny and Garion will be ready for morning, but I'm ready to get going. Stoked about playing this ap!


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Ohh Johnny will.ready to go. His head may not be ready but he will be.


The DM pulls a dagger out from under the table.

I will be you one dollar I can Five Finger Fillet this 20 times with out nicking myself once

1d20 ⇒ 4


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

I'm not sure what that crazy statement means, but everything alright out there Sault? Hopefully you didn't actually cut off five fingers ;)


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Hey everyone, sorry for disappearing. My development group had to get our plant trial plan finished quicker than expected. Turns out we're going to need everything ready for initial consumer testing two weeks ahead of the original schedule. Yay.


Ah schedule crunch it is a lovely thing. Are you still going to be able to play?


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Absolutely.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

We'll just have a quiet and broody knight with us for a while. Neh?


Sir Emo from House "That was so yesterday"


Sound off if you want to do an shortened version of the trip?


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

I'm ok with it. I mean, I don't know what would happen, but I don't want to miss out on any xp or anything. I'm down with getting on with it, though!


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Aye. I'm itching to set up shop at Oleg's and track down some bandits.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Yep bandits we need to get them. Me excluded of course.


Nope rocks fall only Johnny dies.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Well, then bandits it is!

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