Rogue Elf

Garion Erada's page

180 posts. Alias of Fyrian.


Full Name

Garion Erada

Race

Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30

Classes/Levels

Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Age

29

Alignment

CN

Location

Silverhall, Brevoy

Languages

Common, Elven, Draconic

Occupation

Hunting Scout and Errand Boy for the Silverhall Orphanage

Strength 15
Dexterity 17
Constitution 12
Intelligence 13
Wisdom 13
Charisma 8

About Garion Erada

Garion Erada Stat Block:
Garion Erada
Garion Erada
Male Half-Elf Ranger 2
CN Medium Humanoid (elf, human)
Init +5; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 19 (2d10+4)
Fort +4, Ref +6, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Dagger +4 (1d4+2/19-20/x2)
Ranged +2 Composite longbow (Str +0) +7 (1d8+2/x3) and
Longbow +5 (1d8/x3)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 0):
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Statistics
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Str 15, Dex 17, Con 12, Int 13, Wis 13, Cha 8
Base Atk +2; CMB +4; CMD 17
Feats Point Blank Shot, Rapid Shot, Skill Focus (Acrobatics)
Traits Pioneer (Survival), Reactionary, Suspicious
Skills Acrobatics +4 (+0 jump), Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Fly +0, Handle Animal +3, Heal +5, Knowledge (nature) +6 (+8 vs. humans), Perception +8 (+10 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ combat styles (archery), elf blood, track, wild empathy
Other Gear Studded leather armor, +2 Composite longbow (Str +0), Arrows (40), Dagger, Longbow, Backpack (4 @ 20 lbs), Bedroll, Belt pouch (3 @ 2.94 lbs), Fishhook, Fishing net, Flask, Flint and steel, Rope, Trail rations (20), Waterskin, 63 GP, 7 SP, 2 CP
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Special Abilities
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Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Séreméla, Garion's Horse:
Séreméla
Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
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Offense
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Speed 35 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics -1 (+3 to jump with a running start), Climb +0, Escape Artist -1, Fly -3, Perception +6, Ride -1, Stealth -5, Swim +0 (+4 to resist nonlethal damage from exhaustion)
Languages
SQ combat riding [trick], riding [trick]
Other Gear Bit and bridle, Feed (per day) (40), Riding saddle, Saddlebags (41 @ 400 lbs)
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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Garion Erada Description:
Description:

Garion Erada is a half-elf male Ranger that stands at a tall 6'3" and is a sturdy 175lbs. He keeps a head full of light brown hair pulled back into a rough pony tail, but occasionally lets it all hang loose, cascading down his back and over his shoulders, nearly matching his tan skin from all the time spent outdoors. You can see in his deep grey eyes a deep sense of curiosity, wonder, and longing, which find an outlet in his skills as a ranger.

Garion Erada Background:

Garion Erada Background:

In some ways, his upbringing wasn't that much different from the half-elves that he's met in Brevoy. There were only a handful of them in the orphanage in Silverhall that he was raised in. The women of the orphanage told him what little they knew of his parents as he grew up. What he did know was that his father was an Elven tradesman who had come to peddle his wares in town and his mother worked at the local tavern. One night and he was gone. His mother, who had apparently never successfully carried a child to term, fell ill during this pregnancy. He survived and she did not.

As he grew older Garion grew fond of the outdoors and wandering, especially in the Gronzi Forest just east of the lake. The outlying areas of Brevoy had much to explore. He would leave the orphanage for days, sleeping under the stars, hunting, fishing, and learning to live off the land. Everyone who met Garion instantly grew to like him. Even though his extended "excursions" threw the orphanage staff into a tizzy, they began to trust Garion more as he grew up. They would send him on errands into town, fetching supplies, food, medicine, and anything else they needed. When he was old enough, he took a job as a hunting guide for some of the rich elite. With his growing skill on the bow and his knowledge of the surrounding areas, he became a favorite amongst the wealthy patrons of Brevoy. These hunting trips pushed the boundaries of the areas he knew, taking him further and further away from the forests he was familiar into more dangerous territory.

The first time he killed a person was on one of these hunting trips. Up until this point, most of the people who were hiring Garion had no real desire for danger, just a day or two in the woods and a prize to bring home. Recently a group of men decided they wanted a little more excitement, so they asked him to take them out to the Greenbelt. Garion had heard quite a bit about the Stolen Lands and on some of his solo adventures he had even gone to the outskirts of Greenbelt, but never too deep. He's had several run-ins with Kobolds, but nothing too crazy. Mostly he just observed them from a distance, listening and watching what they do. He even picked up some Draconic, and on one very rare occasion he traded some food with a couple of their outlying scouts. Early into the second day they crossed the border and went into the Stolen Lands. Not very far into their hunt they were descended on by a group of bandits that had been scouting out the outlying areas. The battle was quick. The men that had come along with him were skilled with their weapons. Instinctually Garion notched an arrow, and when he saw one of the bandits closing in from behind on one of the party he let it fly.

When it was all over, the man he saved came over and thanked him. "You know, they are thinking about taming this land once and for all," the man said, staring off into the distant south. "They could use a man like you, someone who can survive out here, someone who can fight. The only catch is that they want you to stay. If you have anything worth staying in Brevoy for, maybe it's not for you. But if not…" The man trailed off into his own thoughts, obviously struggling with the idea itself.

The rest of the trip went off without a hitch and they returned. Before parting ways, the man reminded him of their conversation. "It really would be the chance of a lifetime, think about it." And with that the man was off, leaving Garion alone with his thoughts. He'd always entertained the thought of a lifetime of adventure, but taming the Stolen Lands? Going about the rest of his business, still running errands for the orphanage that raised him, he couldn't shake the thought that there was something more, something bigger. He knew what he was going to do before he could even admit it to himself.

Garion,Garren and Salereon:

Garion, Garren and Salereon

Over the years of being with the orphanage Garion had seen a lot of clerics come through. Most of them were nice, but much older than he, and had little interest in him individually. Garion was fascinated by their magic powers, their ability to heal, and their stories. Most of them had travelled far and wide and talked of beautiful foreign lands and fantastic stories of their gods. Garion was never much for the gods, but he loved to hear about them. Even as an adult he would still hang back and listen to any clerics that came through the orphanage, offering his services to them for free as a guide or whatever else they might need.

Over the last few years he had seen a new cleric come through, one that was actually younger than him named Garren Kodlack. At first appearance Garion would have never guessed that Garren was younger than him, but on one trip where Garion helped to guide Garren through the south areas Garren shared his age. His vocation as a cleric, his wisdom and knowledge of magic, and his demeanor in general made him seem several years older, but he seemed to take interest in Garion’s life, particularly his upbringing in the orphanage, which no cleric before had done. Garion looked forward to the times when Garren would come through and made sure to make time to offer his full services to him whenever he needed it.

Garren also kept company with a certain noble named Salereon Graviil, a Cavalier from the southern city of Restov. Garion and Salereon became fast friends and would hunt together on the trips at times when Garren didn’t need their assistance. These became some memorable times for both the young men who had no idea what the future might bring.

After his most recent hunting trip where he heard about the expeditions that the SwordLords were putting together, Garren appeared for his yearly trips but something was different. He explained to Garion that he was going to be headed south on a diplomatic trip and that he would not be returning. Garion was dumbfounded. The timing of this announcement couldn’t have been a coincidence. Garion knew that his destiny had been set, and his time here in Silverhall was coming to an end.

Garion and Johnny:

Garion and Johnny

During Garion’s time with Garren he heard about the other work that he was doing in Brevoy. Garion was particularly intrigued about the work he had been doing with troubled youth in Port Ice. Garion had never really spent much time there, just running a few errands, but he had heard plenty about the place. He was told several times how lucky he was to have grown up in the orphanage in Silverhall instead of ending up on the streets in Port Ice, as if anyone who was orphaned could be considered “lucky.”

One name that Garren brought up often was Johnny. Over the years Garren had brought a kid or two up from the slums to learn a few tricks of Garion’s trade. Hunting, trapping, guiding, something that could help them get away from the life of crime. Johnny was a kid that he just couldn’t seem to get to come out there, no matter how hard he tried. It seemed that Garren cared more about this kid than he did most of the other ones he mentioned, though he would never admit to that. It wasn’t that Garren didn’t care for all the children, it was just that Johnny won a particular place in his heart and Garren had made it his personal mission to get him up out of the mess that he was in and make a better life for himself.

When the day arrived that Garren said that he was leaving, he had a particularly interesting young man in tow with him. This was Johnny. He didn’t appear nearly as rough as he imagined some of the kids from Port Ice being, but he could see the years of abuse and neglect written all over his face. He didn’t seem particularly interested in Garion, and Garion respected his distance. He had such a different upbringing than Johnny, and if anything he was more intrigued than concerned about making a journey like this with him. How would this work out? Is Johnny taking this as his chance to make a new, better life, the same way that Garren had talked about it? Garion was content not to ask any questions yet, but figured it would all come out in due time.

Garren and Salereon:

Garren and Salereon Graviil

Garren, as a Cleric of Erastil, always made a stop in Restov at the temple of Erastil to pray for blessing in his journey north through Brevoy, obtain medicine, and to renew his strength. During one of his earliest visits a man came in to the temple screaming in a frenzy. ”My son! My son Salereon! He is ill and none of our finest physicians can save him!” Spotting Garren the man clung to him. ”Please, sir, if you are truly a cleric of the great Erastil then you can save my son!” Garren agreed and left at once and followed the man. When he arrived he was scoffed at by the court physicians, who believed more in science than the gods. Still young in his mission as a cleric, Garren could not diagnose specifically what the illness was. The young boy lay there, sweating with a fever and mumbling to himself. What you could instantly recognize was the use of magic. The boy was enchanted with an illness. When Garren asked who might have this sort of power in the region, none could say.

”We are from a house that is dying out, there are few left of our family. It must be that someone from one of the other houses could have hired a wizard to perform this enchantment on my son. I cannot go about accusing those houses, however, because the relationship is already fragile. Please, if you could keep this under the greatest confidentiality I would be forever grateful. Just heal my son and I will offer you anything!” With that Garren went to work. He went through all the blessings and counter spells he could think of in his mind. He started with the most simple of healing spells and to his surprise and joy it worked! ”It is obvious that the person who did this did not think that you would find someone with magic to heal your son, because they used very simple technique,” Garren told the father. ”They probably never even expected that anyone would suspect magic, because none of us in this house have it, including our physicians. We are eternally grateful! Ask anything within my means and it is yours.” Garren thought for a second, then spoke. ”I do not ask for any financial gain in the service of Erastil, my lord. But, when your son is well, I ask that he could accompany me every other year when I make my pilgrimage. I will teach him the ways of service. I travel through Brevoy as far as Port Ice and then back. It will do something great for the nobility to see how the other side lives and for them to see someone of noble blood coming to help serve their people will give heart to those who are the least of these. This is the payment I ask for in return for healing your son.” The father hesitated, ”So be it, but I do fear for his safety. When you next return he will accompany you, but please protect the boy. He will grow up strong and we will teach him the ways of war, but hopefully you can teach him the ways of service.”

And so it was that every two years when Garren came through he brought Salereon with him and showed him what it meant to serve the people. He protected them, helped Garren to administer medicine, and protected Garren on his journeys.

Johnny and Salereon:

Johnny and Salereon

As Johnny got to know Garren, he also occasionally met his friend Salereon. Some noble from some family, Johnny could care less. He secretly wanted to admire him, the guy didn’t really do anything wrong. But by protecting the people of Port Ice he sometimes got in the way of some of the “jobs” that Johnny did to survive. At one point, Salereon all but had him dead-to-rights on a robbery job where some people got hurt… but Johnny was wearing a mask and slipped out just as Salereon came on the scene. Johnny always felt bad about that, because all Salereon did was try to protect the people of his community. But Johnny had to make money, and he had to make it fast. So he always avoided Salereon whenever Garren came to town. He could never let him know that sometimes when he was protecting Port Ice, he was protecting them from Johnny.

Garion, Garren, Johnny, and Salereon meet in Silverhall:

Garion, Garren, Johnny, and Salereon meet in Silverhall

The tournament that was being held for the house of Graviil came at the time of year when Garren usually came through, so for the first time in years Salereon could not accompany Garren. Garren seemed oddly at peace with this decision, as if he knew something that Salereon did not. ”Don’t worry,” Garren said with a smile, ”I’m sure you will do well in your tournament and I’m very sure that we will see each other again.” With that Garren was off on his mission.

Like Garren said, Salereon did well in the tournament, winning it all. When he was released to go, he could not bear the thought of leaving without telling Garren. After the preparations were made for him to leave, he first travelled north, following the well-travelled paths that he and Garren used to go first to Silverhall and then through the rest of Brevoy up to Port Ice. He figured he would stop in quickly to see Garion and say goodbye, expecting to have to chase Garren all the way up to Port Ice, when to his surprise he found Garren, the street boy who avoided him like the plague Johnny and Garren all together. After he got over the shock, he explained that happened at the tournament to Garren and Garion. After hearing Garion’s story and Garren’s explanation, he knew why Garren was at such peace the last time they saw each other.

So there they were, and what a sight, a cleric, rogue, ranger and cavalier, riding out together to the Stolen Lands, not knowing what the journey had in store for them.