(PF2 - Gameday XIV) @ “Claws of the Tyrant” part one “Gravelands Survivors”

Game Master rainzax

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Exploration Modes

Anchor Post

All standard Exploration Activities (see below), plus...

Watch Jystolo:

While the other Survivors work as a unit, Jystolo, 6 years old and overcome with grief and acting out, refuses to easily cooperate, and must essentially be chaperoned, else not only risk endangering the group as a whole, but also risk his own safety as a flight risk.

One or more PCs may take up this activity. As the party explores each location in Yua's Hope, anyone Watching Jystolo must make a Level One (DC 15, modified by difficulty) skill check to prevent him from endangering the group or himself. All it takes is one PC to succeed at this check. With a rolled critical success, Jystolo remains cooperative for the current location, as well as the next location, so long as the PC who critically succeeded continues to take this exploration activity (obviating the need to roll at the next location).

Hard Skills: Athletics, Deception, or Intimidation (easy)
Soft Skills: Diplomacy (moderate), Perception (hard)
Provisional Skills: Lore (moderate), Perform (hard)

Hard skills essentially "force" or "trick" compliance out of Jystolo, whereas "soft" skills apply a lighter and more honest touch (but are more difficult); these different approaches may have a long-term impact over his cooperativity. Provisional skills may be attempted once (per skill, not per PC), but become unusable after that one try, whether pass or fail. Creative uses of other skills, if applicable, will count as additional provisional skills (QM will modify DC accordingly and adjudicate "hardness"/"softness" accordingly).

Failure: Increase in Party Danger Points (see below).
Critical Failure: Increase in Party Danger Points and add one Complication.
Note: If multiple PCs are using this exploration activity, one PC's higher result, if two tiers higher, "bumps up" the party's lowest result by one step, cumulatively.

Evade Undead:

Zombies are slow, lumbering, stupid, easily distracted, but also sometimes unpredictable. While the other Survivors stick together as a group, you move ahead of or behind the party, looking out, throwing rocks or otherwise directing attention away from the group.

One or more PCs may take up this activity. As the party explores each location in Yua's Hope, anyone Evading Undead must make a Level One (DC 15, modified by difficulty) skill check to prevent the group from being cornered by the numerous undead herds roaming the streets and countryside. Doing so either adds or subtracts the number of Danger Points the party accrues as they explore the overrun settlement. Danger Points starts at 5, with higher numbers representing a greater probability of a chance encounter. At each location, GM will roll a flat check against a DC equal to the number of Danger Points the party has accrued, with a simple success averting any "random" encounters en route.

If no PC takes up this activity, a result of Critical Failure will be automatically applied at each new location!

Skills: Stealth or Undead Lore (easy), Acrobatics, Deception, or Religion (moderate), Athletics, Perception, or Thievery (hard)
Provisional Skills: Crafting or Lore (moderate), Reflex (hard)

Provisional skills may be attempted once (per skill, not per PC), but become unusable after that one try, whether pass or fail. Creative uses of other skills, if applicable, will count as additional provisional skills (QM will modify DC accordingly).

Critical Success: Lowers Danger Points by 2. If an encounter results, you may strategically place your Token on Map after knowing position of monsters, and party reactions are considered ready.
Success: Lowers Danger Points by 1. If an encounter results, QM will place standard Marching Order with monsters in front, and party reactions are considered ready.
Failure: Increases Danger Points by 1. If an encounter results, QM will place standard Marching Order with monsters behind, and party reactions are considered unready.
Critical Failure: Increases Danger Points by 2. If an encounter results, QM will split the party inconveniently, and party reactions are considered unready.
Note: All rolled Danger Points are cumulative. But, if multiple PCs are using this exploration activity, one PC's higher result, if two tiers higher, "bumps up" the party's lowest result by one step, cumulatively, in terms of position and reaction readiness.

Thresholds: An encounter triggered by 1 Danger Points will be Trivial, 3 will be Low, 5 will be Moderate, 7 will be Severe, and 9+ will be Extreme!

Other Exploration Modes:
Avoid Notice: Roll Stealth for initiative and may begin the encounter unnoticed, per usual.
Defend: Shield considered raised (or parry, shield spell etc.) and active prior to rolling initiative for any encounters triggered.
Detect Magic and Repeat a Spell: That spell is considered active prior to rolling initiative, including getting info for Detect Magic, etc, per usual.
Scout: +1 circumstance to party initiative, per usual. If someone rolls favorably to Evade Undead, you may share in their Token Placement boon as well!
Search: If there is a Hazard, your Perception is assessed against it's Stealth DC prior to triggering, per usual.
Investigate (chosen skill): Party skill checks to Recall Knowledge using the chosen skill get a +1 circumstance bonus for the encounter. If encountering a Hazard that has a Disable check that matches the chosen skill, Party skill checks to Disable it get a +1 circumstance bonus for the encounter too.

Final Note: Any activities that might draw unwanted attention (example: Repeat a Spell w/ Courageous Anthem) will have proportional consequences as QM sees fit!


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Looking at this, I'd say that since Squishy has Undead Lore we probably want them doing Evade Undead instead of Watch Jystolo.

I have a +8 on Diplomacy, so can be one of the people doing the Watch Jystolo activity. I could also do Deception/Intimidate, but hopefully can make the roll on Diplomacy to gain the more long-term benefits. Does anyone else want to help with that activity?


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

So, there are the general rules for this portion of the game.

Soon, I'm going to share how the other Survivors can help out (you won all of their Boons, except Jystolo).

Also, a reminder that Constan died before being able to feed everyone today, and it's already only a few hours before dark. After exploring the Town, we will have to start dealing with that.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Last note: I lost track of Hero Points spent getting the Survivors to come along. If you could give me a quick update for your character, it would be much appreciated!

(You started the Adventure with 5, and many of you have Campaign Coins)


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

I have used 1 Hero Point during the Influence portion. I thought we all started with a Campaign Coin. If so, I haven't used mine.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Current Hero Points
Barlespin @ ☘️(☑□□□□/□)
Malendyl @ ☘️?
Marius @ ☘️?
Red @ ☘️?
Squishy @ ☘️?

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)

I used two Hero Points and my Campaign Coin, so I have 3 HP left.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Current Hero Points
Barlespin @ ☘️(☑□□□□/□)
Malendyl @ ☘️(☑☑□□□/☑)
Marius @ ☘️?
Red @ ☘️?
Squishy @ ☘️?


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺

I haven't used any Hero Point or Campaign Coin so far.

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)
Barlespin wrote:

Looking at this, I'd say that since Squishy has Undead Lore we probably want them doing Evade Undead instead of Watch Jystolo.

I have a +8 on Diplomacy, so can be one of the people doing the Watch Jystolo activity. I could also do Deception/Intimidate, but hopefully can make the roll on Diplomacy to gain the more long-term benefits. Does anyone else want to help with that activity?

Yeah, that's interesting. Thematically, Squishy makes the most sense to watch Jystolo, as they have the best ties to him, but Undead Lore is also good to have for Watch Undead.

I'd be crap at watching Jystolo, but I could do Evade Undead if people want. It would mean I don't get my Surprise Attack bonus, but I'm okay with that. Though ideally someone else takes this up.


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M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

Long weekend away. Going to catch up here ASAP.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Current Hero Points
Barlespin @ ☘️(☑□□□□/□)
Malendyl @ ☘️(☑☑□□□/☑)
Marius @ ☘️?
Red @ ☘️(☑☑□□□/□)
Squishy @ ☘️(□□□□□/□)


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

It doesn't matter given the roll for this first location, but a consideration for future locations: Agnes does appear to have a decent Stealth rating, so she could help with Evade Undead. I know that "Search" might be useful in general at finding things we don't want to be surprised by, but in this scenario I feel like mitigating the Danger Points is probably the more important goal.


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

By my count, Marius has used three hero points so far.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Thank you! Updating my Alias line shortly

Current Hero Points
Barlespin @ ☘️(☑□□□□/□)
Malendyl @ ☘️(☑☑□□□/☑)
Marius @ ☘️(☑☑☑□□)
Red @ ☘️(☑☑□□□/□)
Squishy @ ☘️(□□□□□/□)


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Nice job absorbing all that info.

We will reset Exploration Modes between Locations.

With 5 hours of daylight left, you can expect about 5 Locations to be Searchable before Camping. Depending on events / rolls / short rests.

This is Day 1 of Fasting. So far, no ill effect...

=)


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Looking for a Bot for Marius - I will move us forward tomorrow afternoon / evening either way.


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

Sorry for the delay. Near the end of a busy work trip and forgot to come back here. Thanks for botting.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

I will set up this Encounter this evening!


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Table is set - let's go!

Don't forget to post Actions and Reactions (example):

◆) Stride
◆) Strike
◆) Reload
↺) Reactive Strike

With text / links at first if you please (save me time looking up, etc)


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Barlespin wrote:
Will have flanking if Squishy or Red move up to melee before I attack

I'm going to go in order of post, so no retroactive flanking.

In the future, if you would like to Delay (◇), spoiler your combat rolls, and I will resolve it in that new order

Barlespin wrote:
Want to confirm that no actions related to protecting Jystolo are required during the encounter itself.

Confirm.

You rolled well enough during exploration that i am not assigning tokens to the Survivors, and they are not part of this encounter, instead off-screen.

But if, in the future, you roll poorly...


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Let's say quorum of three for the decision


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Barlespin wrote:
Vote for Treat Wounds. This also provides time to search the room, right? Is the whole cathedral considered one room, or is there multiple rooms to explore here?

You have 5 hours daylight, about 1 location per hour if things go well, which yes, mostly includes searching the locations for usable items.

(If you want to turn in early, or travel at night, I will make those preparations instead).
When you get into the Cathedral, I will describe it.
Looks like the party wants to heal up before moving in.
Awaiting those rolls, and how much time is spent doing so.
Spending a lot of time healing would subtract from those 5 hours, yes.
I will be doing "GM rounding" rather than counting exactly 300 minutes.

=)


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Sorry, I deleted that post as soon as I submitted it. I misunderstood the situation. I thought we *were* in the cathedral, which is why I voted for healing.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Nope, all good!
It got me thinking about what a reasonable estimation PC-side could look like. So let's do this.

If the party Short Rests for 10 minutes or less, let's round that off, not counting against time.

But any Short Rest for 20 minutes are longer will "count against" the party's overall time limit of "5 hours of daylight".

Searching each location will be rolled into the "1 hour per location" estimation. I will roll secret Search checks for those that Search, to represent remaining within that limit.

Sound good?

=)


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

Works for me.

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)

So, if we spend 10 minutes, it doesn't count for the hour, so in theory, we could do search for one hour, Medicine for 10 minutes, repeat, without losing chunks of 10 minutes in between? Sounds good, thanks!


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Yes.

Think of it as like a party that has "between encounter" procedures being quick as able to get more done overall.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations
Marius Tanar wrote:
Given commentary in the OOC thread, I believe we can safely spend 10 minutes.

My interpretation was that while we're doing the 1-hour search of the Cathedral, we can do various 10-minute Treat Wounds (or Focus or whatever) activities without detracting from the overall timeline ... which makes sense, because we have like a dozen people to do the searching.

Malendyl Sarmaris wrote:
Also, I'm not familiar enough with Alchemist and especially the Chirurgeon subclass. do you recover your Versatile Vials automatically, or do you still need to spend some time making them? If it's the former, that's easy healing.

I have a Chirurgeon who just got remastered in another game, so am figuring out how the Remastered version works. Alchemists regain 2 versatile vials every 10 minutes, even while doing other activities ... so they can Treat Wounds on someone for 10 minutes (or explore, travel, etc.) and still regain 2 of their versatile vials.

The big limitation on versatile vial healing comes from the "coagulant" trait, which means any single person can only benefit from one versatile vial healing every 10 minutes.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations
QM rainzax wrote:
How many people will GM roll Search for? And the others, will you Scout, Defend, etc, just in case something comes up? For now, there is no need to Evade the Undead (that is for between locations) nor Watch Jystolo (he is cooperable per previous rolls this "round")...

My vote is that we have Malendyl Scout (and Avoid Notice) for the potential +2 initiative bonus, but the rest of us Search since there's really nothing anybody else needs to be doing. Sound good?


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺

Sounds good to me.

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)
Barlespin wrote:

I have a Chirurgeon who just got remastered in another game, so am figuring out how the Remastered version works. Alchemists regain 2 versatile vials every 10 minutes, even while doing other activities ... so they can Treat Wounds on someone for 10 minutes (or explore, travel, etc.) and still regain 2 of their versatile vials.

The big limitation on versatile vial healing comes from the "coagulant" trait, which means any single person can only benefit from one versatile vial healing every 10 minutes.

But the big thing is, Squishy can heal 2d6 HP every 10 minutes without spending time and resources, and given that a location takes 60 minutes, an injured person could theoretically visit Squishy 5 or 6 times and heal 10d6 worth of hit points.

Maybe that's gaming it a little too much, but my point is that healing should not be a big issue if we want it to. Which kind of takes the tension away, but at least speeds up gameplay.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations
Malendyl Sarmaris wrote:

But the big thing is, Squishy can heal 2d6 HP every 10 minutes without spending time and resources, and given that a location takes 60 minutes, an injured person could theoretically visit Squishy 5 or 6 times and heal 10d6 worth of hit points.

Maybe that's gaming it a little too much, but my point is that healing should not be a big issue if we want it to. Which kind of takes the tension away, but at least speeds up gameplay.

If they visit 6 times in one hour, they're healing 6d6, not 10d6. The 2d6 you mentioned is for 2 visits over a 10-minute (technically 11-minute) period, not per individual visit. If you timed it perfectly, you could heal 7d6 in one hour ... one at the beginning, and then one at every 10 minute mark. But, given that we don't have watches with alarm clocks, that's probably pushing it. ;)

But yes, with no expenditure of Resources, we have around 5d6 healing per hour, plus Treat Wounds. The Remastered Chirurgeon has become quite the Exploration healing machine. ;)


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Here is how I’m going to rule it: Can’t have it both ways.

So, Squishy can either set up shop as a healer, and expend his versatile vials so as to heal folks continuously through the hour, in which anyone who receives healing from him (after the shared Short Rest) remains as his patient.

Or, he (and anyone else) can commit undivided attention to Searching (after the shared Short Rest), as well as anyone that is not his patient.

I understand you guys are an argumentative group, but you will have to make decisions here. You can either Search (or other Exploration Activity), or be a Healer / Patient, not both.

It’s possible that we extend the Short Rest if folks would like to do 20-30+ minutes of healing, and that’s fine, but again, can’t have it both ways. And anything over 10 minutes will cost you time.

Squishy, how do you want to play it?


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

In this case, Marius' 10 minutes of healing and one versatile vial got Agnes to full, so there's no reason for this rest to take more than 10 minutes, right?


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺

Disregard the Treat Wounds I made for Agnes (did not realized Red was also Agnes until it's too late) and will spend the first ten minutes replenishing versatile vials and give one to Agnes to full HP. After that, will go Search.

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)
Barlespin wrote:
Malendyl Sarmaris wrote:

But the big thing is, Squishy can heal 2d6 HP every 10 minutes without spending time and resources, and given that a location takes 60 minutes, an injured person could theoretically visit Squishy 5 or 6 times and heal 10d6 worth of hit points.

Maybe that's gaming it a little too much, but my point is that healing should not be a big issue if we want it to. Which kind of takes the tension away, but at least speeds up gameplay.

If they visit 6 times in one hour, they're healing 6d6, not 10d6. The 2d6 you mentioned is for 2 visits over a 10-minute (technically 11-minute) period, not per individual visit. If you timed it perfectly, you could heal 7d6 in one hour ... one at the beginning, and then one at every 10 minute mark. But, given that we don't have watches with alarm clocks, that's probably pushing it. ;)

But yes, with no expenditure of Resources, we have around 5d6 healing per hour, plus Treat Wounds. The Remastered Chirurgeon has become quite the Exploration healing machine. ;)

Ergh, numbers, I keep making dumb maths mistakes. What I meant to say was, 2 vials restored every 10 minutes, and one person only benefiting from a vial, means two people can benefit from (up to) 5d6 each, 10d6 total, not one person for 10d6.

But that's all moot. Agree with GM's decision and I'll shut up about it now. :) Sorry for the sidetrack.


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Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

In terms of time, I’m going to cut the “10 minutes + a couple rounds tops” scenario the following ways.

Since it is technically over 10 minutes, it will not count as zero time.
But since it’s only a few actions above 10 minutes, it’ll count as 10 minutes (instead of rounding up to 20).

Sound fair?


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

Was hoping to get caught up here, but dealing with work stuff after an AWS incident overnight.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations
Squishy Pumpkin Quaintly Rooted wrote:
Disregard the Treat Wounds I made for Agnes (did not realized Red was also Agnes until it's too late) and will spend the first ten minutes replenishing versatile vials and give one to Agnes to full HP. After that, will go Search.

You can create a field vial as part of Quick Alchemy, so don't even have to use one of your daily prep allotment (even though you get to replenish those, so it's not a big cost).


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Barlespin wrote:
If Agnes was at 25/36, and Marius healed for 10, then together with Squishy's versatile vial (or quick vial via Quick Alchemy) she would be at full. I am not sure why we would do anything other than #1 at this point, but I am open for an argument if I'm missing something.

Moving forward with the math I did.

If you notice a discrepency, please kindly link every applicable post.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

No problem. I was referencing this post from Agnes that said she was 25/36, but it looks like she my have missed the crit damage from this earlier post.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

As well as the post directly after that - Squishy's Battle Medicine after the crit.

Have I mis-mathed?

QM rainzax wrote:

To Do:

1) Move on right now, everyone Searching (or Scouting, other explore activity), no time cost
2) Move on partially, some remaining behind to give / receive healing, the rest Searching (or other), no time cost, but fewer Searchers
3) Move on after extending Short Rest another 10 minutes or longer, but costing time, and everyone Searching (or other)

Quorum three on Option 1, 2, or 3

I will move us along once I've heard from a couple others.

So far, I see Barlespin voting for option #1


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations
QM rainzax wrote:

As well as the post directly after that - Squishy's Battle Medicine after the crit.

Have I mis-mathed?

Ah, I missed the Battle Medicine. OK, that is what took Red Agnes from 10 HP up to the 25/36 that she identified.

Your math after that checks out if we ignore that Marius did a successful 10-point Treat Wounds and just go with Squishy's later Treat Wounds post. But since Marius' was earlier than Squishy's, it seems like Red Agnes would be at full HP.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

I stand corrected then.

25/36 plus 10 from Marius Treat Wounds plus one of Squishy's Versatile Vials brings Agnes to full health.

I will proceed with Option #1 above then!

And in the future, will try to post an "after encounter HP status report" with greater diligence.

Posting now!


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Exhausted, long day, will tackle tomorrow

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
QM rainzax wrote:
Exhausted, long day, will tackle tomorrow

Two, back to back - should be back on the horse tonight!


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Looks like Barlespin votes for Either.

First decision to recieve two more votes carries it.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

My vote was for not going in.

It's just if I lose the vote, I wanted to make it clear that I have prep that would be useful.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Squishy, aren't you a Scrounger?

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