Full Name |
Ortossi Ironskin |
Race |
Human |
Classes/Levels |
(Trapper) Ranger 4 | HP: 29/29 | AC: 17 T: 14 FF: 13 | F: +5 R: +8 W: +3 | Init:+8 | Percep: +10 |
Size |
Medium (6'0") |
Age |
24 |
Alignment |
Neutral |
Deity |
Erastil |
Languages |
Common |
About Ortossi Ironskin
Ortossi (OR-toss-ee) Ironskin
Male Human Ranger (Trapper) 4
N Medium humanoid (human)
Senses: Perception +10
Initiative +8
AC 17; touch 14; flat-footed 13
HP 29 (4d10+4)
Fort +5; Ref +8; Will +3
Speed 30 ft.
Melee: Lucerne Hammer +7 (1d12+3 /x3) Reach, B or P
Ranged: +1 Composite Longbow (Str +2) +9 (1d8+2 20x3) or +7/+7 (1d8+2 20x3)
Ranger (Trapper) Class Abilities
Favored Enemy Humanoid (Human): +2 on Bluff, Knowledge, Perception, Sense Motive, Survival, Attack, and Damage rolls.
Track A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Trapfinding: +1/2 ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
Wild Empathy: Be better at calming down animals
Combat Style Archery: Gain feats to facilitate style.
Bonus Feat Endurance: Sleep in armor, myriad of buffs to not getting tuckered out.
Favored Terrain Forest: +2 initiative checks and Knowledge (geography), Perception, Stealth, and Survival in this terrain. Leaves no tracks there.
Hunter’s Bond Animal Companion Small Cat (Jaguar), as Druid of level -3.
Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 8
BAB +4; CMB +6; CMD 20
Feats: Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot
Skills: Disable Device R4 +11, Handle Animal: R4 +6, Knowledge (Dungeoneering) R4 +7, Knowledge (Nature) R4 +7 Perception: R4 +10, Sense Motive: R4 +10, Stealth R4 +11, Survival R4 +9
Armor Check Penalty: 0
Traits: Wary (+1 Perception, +1 Sense Motive, Sense Motive is class skill), Armor Expert (-1 ACP)
Languages: Common
Favored Class (Ranger) Bonus: +1 skill point x4
Gear: Explorer’s Outfit, +1 Composite Longbow (Str +2), Mastework Lucerne Hammer, Studded Leather Armor, Handy Haversack, Quiver of 40 Cold Iron Arrows (x5) 20 GP, Masterwork Thieve’s Tools, Ranger’s Kit, Breaker’s Kit, Gear Maintenance Kit, Trapper’s Kit, Donkey Named Wallace, Saddlepack
Born in Daggermark to a wealthy ‘businessman’, Ortossi had an extremely comfortable early life. Tutors that he ignored, nannies he disobeyed, and expensive meals he pushed around expensive plates. Some elements of it were unusual, of course. The most peculiar of them all was that his father insisted that Ortossi always wear a light shirt of chainmail underneath his clothing whenever the family left the house. This quirk is how the young boy, at the tender age of twelve, survived the roadside assassination which kill the rest of his family. Fleeing pursuit, Ortossi vanished from the city and grew up in the wilderness of the River Kingdoms.
Ortossi flourished in the wilds. Every so often, a bounty hunter from back west would venture into the Emberbough to seek the price on his head; the attempts kept Ortossi sharp, and his ambush skills sharper; Ortossi considered them to be a delivery service of fresh boots and better backpacks. On the other hand, no degree of cunning would enable him to fight the many covens of Gyronna’s worshippers in the woods; he could only do his best to hide from them to survive. Hearing stories of a new city-state forming in the Stolen Lands to the northeast, Ortossi decided that perhaps living a life that wasn’t entirely a game of cat and mouse could potentially be pleasant. Maybe he’d find something better in Silverhold?