| Other Mastermind |
For now, I would say human is a good choice. I haven't read the next chapter for obvious reasons. May be Scipion can chime in.
Set, that's a great summary of the group and its challenges so far. It reminded me why I like its interactions. I couldn't fail but notice that you called the Director of HR position, even though it's not in the Player's Guide. ;-)
| Javell DeLeon |
For now, I would say human is a good choice. I haven't read the next chapter for obvious reasons. May be Scipion can chime in.
Set, that's a great summary of the group and its challenges so far. It reminded me why I like its interactions. I couldn't fail but notice that you called the Director of HR position, even though it's not in the Player's Guide. ;-)
I was thinking human myself, seeing how most bandits are. Just didn't want to go with something that's useless at this point and time.
Thanks!
| Javell DeLeon |
Here's my character. (Mostly anyway). Still working out minor details. Kriger
| Dreaming Warforged |
Y'all are using hero points? Do I go by what's in the other pc's backgrounds or the APG?
Also, when rolling hp's, just a straight up roll or is there a schtick to it?
Hero points in this game use the rules as outlined in the character sheet. You can look at Corso in my profile for the complete rules.
For hp, just roll. Scipion, please chime in if I forgot something.
| Other Mastermind |
A few things about your sheet. You have 22 ranks, is that right?
Also, as I'm not too familiar with all the APG options, you have taken a feat that means that either you picked the shapeshifter option for rangers, or you're a druid. Could you provide me with some info on the option you took from the APG?
Finally, please put your combat style choice on your sheet (or point me to it if I just didn't see it).
You can add a masterwork weapon, three level one potions, and a wand of CLW with 20 charges (the last one is for the group!)
Thanks.
| Javell DeLeon |
Natural Weapon: If the ranger selects natural weapon style, he can choose from the following list whenever he gains a combat style feat: Aspect of the Beast*, Improved Natural Weapon**, Rending Claws*, and Weapon Focus. At 6th level, he adds Eldritch Fangs* and Vital Strike to the list. At 10th level, he adds Multiattack** and Improved Vital Strike to the list.
Aspect of the Beast: Whether by magic or a curse of your blood, some part of you is more beast than man.
Prerequisite: wild shape class feature, see Special.
Benefit: Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.
Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.
Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small).
Predator’s Leap (Ex): You can make a running jump without needing to run 10 feet before you jump.
Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.
Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).
I also took the following as an Alt race trait. (Let me know if it's ok. I can change it, no big deal)
Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait.
22 ranks. Yes that is right. I also just noticed I took 1 hp for FC, not 2. Thanks for that.
| Tuck, Swordlord's Agent |
... and Tuck, who, frankly, we know crap-all about, other than he seems to get deeper and more complex the more we learn about him, which could be us unpeeling the layers of his onion, or him just making up new crap everytime we talk to him...
I'll take it as a compliment that you can't tell the difference.
When I was Masterminding. I didn't want to spend any more time talking about Tuck than the party felt they needed to. I've played games where the DM creates an NPC who is a bigger PC than the PC's themselves and was really trying to stay away from that.
| dathom |
Hey guys! Long time no see. Sorry for the disappearance there. I have spend the last month or so getting situated in my new job and that has left little time for play-by-post. I should have left a note here, but it kinda slipped my mind. However, I am pretty comfortable now in my job and feel that I have more time to devote to keeping up with my posting. Then I got Dreaming Warforged's note and thought to myself, "oh yeah!". So I spend a little time reading up on what has occurred and wouldn't mind taking up Lukasz once more. Though, as a group, would you prefer another spontaneous arcane caster or do you think a front-liner would be better for the group? I think one of the reasons that the game slipped my mind was that Lukasz isn't really matching the idea that I had for the character, whether it was my lack of knowledge on building a sorcerer or what not.
Anyway, please let me know if you will have me back and whether you would prefer Lukasz to return, though possibly with a slight aided revamp or if you all think it would be better to get a tougher, more armored character in there.
| dathom |
Ok, any change I would make would be to the mechanics, as a perosnality, I like how he stands up to frothing clerics of Gorum, though he might pee his pants afterwards :P. Would it be possible to change to a wizard? That way we can get knowledges taken care of as I know that we had some problems before with that. If not, then I will most like change his spell selection.
Set
|
Servayn would love to see Lukasz (his name is Lukasz, he lives on the second floor?) come back as a wizard, so that he can be the only Cha-based caster. :)
Seriously, though, play what you want, and if you want to make some changes that seem 'too close' to something Servayn is doing, I'd be willing to tweak something on Servayn to make it more fun for you.
Servayn's schtick, right now, is pretty much grease and summon monster, which synergize with his Spell Focus (conjuration) and Augment Summon feats.
Charm person, color spray, enlarge person, hypnotism, ray of enfeeblement and sleep all seem like popular and effective 1st level spell choices, apart from grease. At 3rd level, burning hands and magic missile aren't terrible choices either.
Heck, changing Lukasz to a Witch and making heavy use of the Misfortune and Cackle hexes (and perhaps even taking the Extra Hex fear a time or three, to pick up Healing, Fortune, etc. and / or Ability Focus (misfortune hex)) could be a fun option, giving the character something to do every round, even when he doesn't cast a spell!
Somewhat perversely, given the changes to the Summoner (or, more specifically, the Eidolon), I think *I'd* rather be playing a Witch, these days. :)
| Dreaming Warforged |
He lives upstairs from you? Do you hear sometimes late at night, some king of trouble, some kind of fight?
I agree with Servayn/Set about playing what you want. Wizard and Witch are fine choices. And don't let him convince you that the summoner is not such a good choice (it's not AS GOOD a choice as it was though). He still got dropped and contributed immensely to the last fight, even without his eidolon...
Let me know when you're ready. We could have Kriger know that they are supposed to meet at some point later in the day. He would have left clues for Lukasz to rejoin them.
Set
|
Servayn
Hit Points +8
Feat Improved Initiative
Skills (Favored Class +1) +2 ranks Perception, +2 ranks Diplomacy
Spells read magic & summon monster I
Class Abilities summon monster SLA upgrades to SMII
Ember
Hit Points +6 hp
Feat Weapon Focus (claws)
Skills +1 Perception, +1 Stealth, +1 Survival, +1 Acrobatics
Evolution Stealth (+8 racial to Stealth)
| Other Mastermind |
About the approach to the Stag Lord's fort, how would you like to proceed.
If Kriger gets in, the game could be handled the following ways:
-interactions with Kriger behind spoilers.
-interactions with Kriger above spoilers.
-definition of a plan and appropriate rolls. Then I present how events unfold, perhaps with one or two moments in private with Kriger, if necessary.
Let me know if you have other suggestions and what's your preference.
| Javell DeLeon |
I would agree with Scipion and markofbane. I think that could be quite cool.
Although, I will say, the last option I figured would be best. Mainly because it would speed things up AND it would avoid excluding you all. Seeing how I'm the new guy, I'd feel a bit guilty about 'taking the limelight' per se.
But as I said intially, personally I really like the read along option. There is the possiblity of some 'edge of your seat' type stuff and that's always fun. And if the others don't mind, I'm game.