
Javell DeLeon |

Don't know if this makes any difference but for what it's worth, Tuck should add a +1 to his local check due to Bardic Knowledge.
Also, Servayn has a +4 to know local. If it's applicable to this situation(not real sure) might as well give it a shot.
If possible, maybe we could find out a little more info. :)

Javell DeLeon |

LOL!
That's excellent! My wife just threw that out there! Great minds must think alike! (I know. In my defense though, I was told to write that last bit. Dang women. You can't live with 'em...that's it.)
The twin brother part, not the name. Although, at least this way I don't have to come up with a name. :)

Javell DeLeon |

Did we attempt to disguise myself as Happs? I would have to assume we didn't, seeing how there was no disguise check made but maybe we were going to attempt it anyway? Sorry, that's my fault, I had totally forgotten about that.
If so, is it possible to retcon it, and instead of "Kriger" respond as "Happs"?

Javell DeLeon |

I'd like to claim the Mwk studded, if that's cool with everyone.
Edit: Also the Mwk Comp longbow.
Let me know.
I figure the party will have to decide on that, seeing how I'm the new guy.
Maybe if I'm still alive after this, that might convince Janku I'm worth it. ;)
Course if I die, that might convince him even more. ;)

Javell DeLeon |

Do I have as equipped before "bandit raid" began or will it be after it's over?
If I have it before, does that mean I just lost the bow when I gave it as loot? Or was it just my normal bow that I gave away?
(Sorry about posting so late, Christmas time is the craziest time of the year, for me, at work.)

Dreaming Warforged |

Do I have as equipped before "bandit raid" began or will it be after it's over?
If I have it before, does that mean I just lost the bow when I gave it as loot? Or was it just my normal bow that I gave away?
(Sorry about posting so late, Christmas time is the craziest time of the year, for me, at work.)
Sorry Javell, but the bandits had an eye for the good stuff. So it's the MWK bow they took.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Thanks! This year I am trying to go through SKR's threads where he's pouring out great advice on what to avoid. I'm still not sure if my current leading idea avoids all of those pitfalls, but I'm still mulling it over.
What's kind of funny is your item from last year didn't hit any of those Auto-reject rules. I guess it shows that they aren't the only things to think about at all. I can't wait to see who gets selected.

Javell DeLeon |

Aux says, bluntly: "Can't you see it's tha troll? 't means it's picked up a trail or something. Wouldn't wanna be outside tonite..." Then, with all this philosophy pouring out of him, he feels thirsty and empties his big mug, followed immediately by more philosophy, but in some orcish dialect perhaps.
In all honesty, what I bolded is what I think it was that made me think he was half-orc. I know it says 'perhaps' but at the time, I didn't read as precise as I have now.
Hope I haven't created some kind of issue with this. Wasn't meaning to.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Just a couple thoughts on Janku and his combat prowess. Disregarding flavor, only from a mechanical perspective.
I never quite got why Janku picked up Improved Unarmed Strike? Wouldn't Weapon Focus (greatsword) work better? I've yet to see you punch something.
Your stats are also a bit backwards for a combat cleric. For a particularly zealous fighter I think I would have gone with;
Str 18, Dex 10, Con 11, Int 12, Wis 16 , Cha 12
Your spells seem to fall to the way side so you might even drop your Wis to 14 and bump up Con and Dex. However we did have an opportunity for some buffs before this fight. Magic Weapon and Divine Favor could already be in place. Maybe even Bull's Strength.
Giving you an attack of;
+10 (+2 BAB, +7 Str, +1 weapon, +1 luck, -1 size)
3d6+12
Give or take a buff or two.
Course Trolls are brutal at our level....but just saying...

![]() |

Right now I think we're just suffering a bit from the mad rush to the endgame, and missed out on the chances to gear up in the encounters that felt like they were intended to lead up to the big final fight.
Dealing with the other stuff (mites, kobolds, frog-dude) first, probably would have left us in a better position gear-wise (and experience-wise) before dealing with the Stag Lord and this troll.
Hell, I'm not sure if the party has any acid or fire, so even if we get the troll down, we might not be able to keep him down, except by building a campfire on him while someone keeps pummeling him to keep him unconscious... :)

Janku Tolliver |

We did kind of wander around in the woods attacking things, and being attacked, and got distracted in doing so. Probably would have been better off to take care of one thing at a time as it showed up, and might have collected more gear...but hind sight is always 20/20 right!
As far a Janku goes, there was a method to my madness. First of all when I create a character I begin at 20th level and work backwards. I determine my base concept, then go right to where I'd like him to end up. This allows me to prepare in advance the feat / skill / ability track needed to accomplish my goals. Sure, it reduces the early career power curve, but I really don't care about that as much as making an interesting character. From the beginning Janku was meant to be a cleric of the Lord in Iron, but not a typical "cookie cutter" priest of Gorum. The church of Gorum has never been big in the civilized lands, due to it's bloodthirsty, outlook, which led to short lifespans. Since this is the "Kingmaker" campaign, my concept for Janku was to build up his diplomatic, and scheming skills, so that if he couldn't rule the land, at least he could be the power behind the throne.
Never envisioned or meant for him to be a front line combatant, but standing just behind the front line exhorting them and healing them when needed..."See kids, Not all Gorumites are raging, unpredictable madmen".
If you remember we started this campaign with the Beta rules where Clerics had Heavy armor proficiency. I saw Janku as developing into a heavy spiked armor wearing, diplomatic fool...pushing the agenda of Gorum into the civilized world. The improved unarmed strike was to use in diplomatic situations, where he intended to prove that not all worshipers of the Lord in Iron, were indiscreet killers. He planned on bludgeoning his opponents and distractors into submission with either his fists or his words. Now I had to spend my third level feat to finally get the Heavy Armor Proficiency back. (I know I could have taken a level of fighter, and got heavy armor, weapons, armor check reductions, and an extra feat...but it just didn't fit my concept)
I believe early in the game he accomplished this fairly well, saving
Tuck, and trying to establish his power base in the game...then things changed...we lost our Tank, and fellow lover of combat, The Edilion became less effective, the PC's moved around a bit, and the rules changed so that Janku was now expected to follow his stereotype and become a tank. He doesn't fit that role well...and was not designed to fit that role. Sure I could have designed him to be a better combat cleric, but he didn't want to follow the established min/max procedure, he wanted to support war and violence with his wits, and charm, not his physical might.
Hopefully that clears up some of the questions, about why he is not ideally suited as a combat guy. Add that to the absolutely horrendous rolling he has endured...not just with attack rolls, but saves, damage, even Hit Points. He is about the unluckiest character I have ever had at any level. (This brings up a whole litany of issues I have with d20 type systems, and Class/Level systems in general, but this is not the forum for that...and Pathfinder really tries to address many of my ongoing issue...and if you want to play with other people, there aren't a whole lot of options)
Sorry for the long rant, but wanted everyone to understand where I was coming from with the character. I've got some plans about how I might head, if he somehow doesn't get eaten by the Troll, so we'll see how it plays out. Sorry about pouting about my lack of combat gear, we just have to raid some lairs, and take care of that.

scranford |

I figured there was a good reason for what you did. That's why I've never commented before hand. It seemed like you might have been lamenting your ability as a combatant this time though.
Given Kingmaker's penchant for 1 encounter / day, really try and get those buffs in before the fights start!
Yeah thats a tough call because they don't last that long. They saw Janku the first round of combat...not much stealth there. In the past I had been casting the buff spells, then the combat was over or avoided before they ever took effect. Next time I'll cast Sanctuary, and get off my buff spells, and hope the party's still going. I had hoped we'd take out the bandits real fast, and be able to concentrate on the Troll...but...

Javell DeLeon |

...Never envisioned or meant for him to be a front line combatant, but standing just behind the front line exhorting them and healing them when needed..."See kids, Not all Gorumites are raging, unpredictable madmen"....
Really? ;)
Seriously though, that's pretty interesting to go "non-stereotypical" priest of Gorum. I like twists like that. Makes him stand out. I just figured you were going "typical". (Me, I would be your cardboard cutout priest of Gorum. That's only because I'm mostly boring and like to kill things real dead.) ;)
It stinks when you're playing character that starts off well and then circumstances come up and you run into a wall. It gets real frustrating and you're just looking for something that'll help catch fire again.(At least, that's been my experience.)
I got no problem with Kriger being the local tank. It's what I love!

![]() |

I hear ya on the bad dice rolls messing up a character design.
I had a cleric who was all about the channel energy to optimization, who was going to take Endurance, Toughness and Diehard (and had already eaten a feat with Endurance, which was otherwise useless for her, save as a prereq for Diehard), so that she could stay up no matter how much fire was focused on her, and then I rolled 1's for hit points for 2nd and 3rd level, which blew that plan all to hell...
That cleric was probably the only time I've been glad that a game has died. I hate character design being derailed by something as arbitary as a bad dice roll. (Now, if the GM derails your character plan, that's a different story, since he's got a reason for it, one assumes. When it just happens for no reason, it just sucks. Death can be overcome, but bad hit point rolls are forever!)

Dreaming Warforged |

Well, feel free to think about it. Janku is a very interesting character and concept, and I loved your take on the Iron Lord priest. Now, it also means you can't really tank, which is fine, but your rolls were messy, and mine were splendid! It happens, it shouldn't jeopardize the whole concept yet.
As for hit points, I hear you! We should may be replace those rolls by something else. Either average, or 3+1d3, 4+1d4, 5+1d5, 6+1d6 or something (this is much better than average, but you catch the concept). Could also be 2+1d4, 2+1d6, 2+1d8, 2+1d10.

scranford |

Oh don't worry...I've got some fun twists and surprises in store...if we make it through this battle :-).
Our most popular house rule on my games is the fickle finger of fate roll. Any time we roll for HP we roll two dice and take the highest. We do the same for healing spells (Roll and extra die). Still gives the option of rolling two ones, but raises the odds quite a bit. Just a thought?
Another thing we stole from the Conan RPG, is any bonue skill points gained from INT could be spent on any skill that is not "Trained only". (ie. You're cleric can't spend a skill point on disable device, but he could on Acrobatics if he wanted. Gives a little flexibility as your class skills should only be on the list, but if your just smart, maybe you learned something from you hobby or reading or something.

Javell DeLeon |

As far as hit points go, our group rerolls ones, and if we still roll low we just go with whatever half the hit die is.
As far as healing goes, the only thing we do there is reroll ones. That goes for all ways of healing. Potions, wands, channeling, etc...
That's just my 2 cents.
If y'all decide to change it up, I'm good with whatever.