Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sorry, I haven't read the entire thread. Is my character suppose to know what Kressel's camp is? And why Tuck was delivering goods to the Stag Lord's fort?


Good question. Probably not, but you know that agents can sometimes try to infiltrate an organization.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Good, then I can post accordingly. Thanks!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Don't know if this makes any difference but for what it's worth, Tuck should add a +1 to his local check due to Bardic Knowledge.

Also, Servayn has a +4 to know local. If it's applicable to this situation(not real sure) might as well give it a shot.

If possible, maybe we could find out a little more info. :)


I don't understand why you're nervous...

Dun! Dun! Duuuuuuuuunnnnnn!

;-p


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Love the thematic music! That's just good stuff!

Nervous? Me? Nooooo...I'm.....I'm not nervous....don't no what you're talking about...Heh...yeah...Um...yeah. *loosens collar, sweats profusely* :)


I guess if Kriger doesn't make it out, we can always run into his twin brother Griger.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

LOL!

That's excellent! My wife just threw that out there! Great minds must think alike! (I know. In my defense though, I was told to write that last bit. Dang women. You can't live with 'em...that's it.)

The twin brother part, not the name. Although, at least this way I don't have to come up with a name. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Did we attempt to disguise myself as Happs? I would have to assume we didn't, seeing how there was no disguise check made but maybe we were going to attempt it anyway? Sorry, that's my fault, I had totally forgotten about that.

If so, is it possible to retcon it, and instead of "Kriger" respond as "Happs"?


*cough* Best not be Happs! *cough*

I mean, I'm good with whatever you decide.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay. Thanks!


I've updated the loot inventory on my profile. Let me know if you retrieve some items from it. It can be done as if it happened before Kriger set forth.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'd like to claim the Mwk studded, if that's cool with everyone.

Edit: Also the Mwk Comp longbow.

Let me know.

I figure the party will have to decide on that, seeing how I'm the new guy.

Maybe if I'm still alive after this, that might convince Janku I'm worth it. ;)

Course if I die, that might convince him even more. ;)


@ Dathom: There is a spellbook in the inventory. Back then you were a sorcerer...

@ Scranford: Could you update your spell list and confirm you cast Status?

@ All but JdL: Describe in the IC thread what you are doing while Kriger infiltrates.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

What's the distance between the Fort and the other PC's?


Male Human Cleric 1 (Unholy Barrister)

Thanks for reminding me. Lukasz would definitely be interested in the book.


Javell DeLeon wrote:

What's the distance between the Fort and the other PC's?

1200 feet (400 yards I think (me metric!)).


OK Lukasz, I'm putting the spellbook in the "claimed" section. Please add it to your sheet.

Kriger, I also gave you the MWK bow and studded leather.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Do I have as equipped before "bandit raid" began or will it be after it's over?

If I have it before, does that mean I just lost the bow when I gave it as loot? Or was it just my normal bow that I gave away?

(Sorry about posting so late, Christmas time is the craziest time of the year, for me, at work.)


Javell DeLeon wrote:

Do I have as equipped before "bandit raid" began or will it be after it's over?

If I have it before, does that mean I just lost the bow when I gave it as loot? Or was it just my normal bow that I gave away?

(Sorry about posting so late, Christmas time is the craziest time of the year, for me, at work.)

Sorry Javell, but the bandits had an eye for the good stuff. So it's the MWK bow they took.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just wanted to be clear.

Thanks!


Wow! Kriger is going to have to take a level in rogue or something so he can keep bluffing like this!

Dark Archive

Some dude

He is a miracle worker!

Now we just need to capitalize on this advantage successfully...

RPG Superstar 2011 Top 4

He is not doing too shabby at all!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

LOL!

This is pretty awesome! Kriger of all people, who knew?

Rogue, huh? Interesting..... ;)

RPG Superstar 2011 Top 4

Anyone besides Set and I submitting for the Superstar?

I am super stoked for my item.


I am going to be submitting for superstar. I have an item that I am working on building for it, but I'm probably going to wait a week or two to see if anything with more punch occurs to me in the meantime.

RPG Superstar 2011 Top 4

I saw yours from last year. It was really well written and I thought pretty impressive until I saw why Vic gave it the thumbs down. Made me go back and look at my own with that knowledge in hand.


Thanks! This year I am trying to go through SKR's threads where he's pouring out great advice on what to avoid. I'm still not sure if my current leading idea avoids all of those pitfalls, but I'm still mulling it over.

RPG Superstar 2011 Top 4

markofbane wrote:
Thanks! This year I am trying to go through SKR's threads where he's pouring out great advice on what to avoid. I'm still not sure if my current leading idea avoids all of those pitfalls, but I'm still mulling it over.

What's kind of funny is your item from last year didn't hit any of those Auto-reject rules. I guess it shows that they aren't the only things to think about at all. I can't wait to see who gets selected.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As part of the bandits, the only one we notice as of this moment is Janku, correct?


Well, you can act in the surprise round, so you'll have noticed anyone that has acted before you.


Javell, why does Kriger think Auchs is a half-orc?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Mainly because he's big and dumb. There are obviously no humans that stupid. (At least not in Kriger's mind) :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Aux says, bluntly: "Can't you see it's tha troll? 't means it's picked up a trail or something. Wouldn't wanna be outside tonite..." Then, with all this philosophy pouring out of him, he feels thirsty and empties his big mug, followed immediately by more philosophy, but in some orcish dialect perhaps.

In all honesty, what I bolded is what I think it was that made me think he was half-orc. I know it says 'perhaps' but at the time, I didn't read as precise as I have now.

Hope I haven't created some kind of issue with this. Wasn't meaning to.


LOL! I used the orcish to mean he was burping gutturally!


Is there something we could do to bump up the fun level for Janku?

Other Mastermind, would it be tipping your hand too much to tell us if we will be seeing a boost in our gear level after we finish taking down the Stag Lord?

RPG Superstar 2011 Top 4

Just a couple thoughts on Janku and his combat prowess. Disregarding flavor, only from a mechanical perspective.

I never quite got why Janku picked up Improved Unarmed Strike? Wouldn't Weapon Focus (greatsword) work better? I've yet to see you punch something.

Your stats are also a bit backwards for a combat cleric. For a particularly zealous fighter I think I would have gone with;

Str 18, Dex 10, Con 11, Int 12, Wis 16 , Cha 12

Your spells seem to fall to the way side so you might even drop your Wis to 14 and bump up Con and Dex. However we did have an opportunity for some buffs before this fight. Magic Weapon and Divine Favor could already be in place. Maybe even Bull's Strength.

Giving you an attack of;

+10 (+2 BAB, +7 Str, +1 weapon, +1 luck, -1 size)
3d6+12

Give or take a buff or two.

Course Trolls are brutal at our level....but just saying...

Dark Archive

Some dude

Right now I think we're just suffering a bit from the mad rush to the endgame, and missed out on the chances to gear up in the encounters that felt like they were intended to lead up to the big final fight.

Dealing with the other stuff (mites, kobolds, frog-dude) first, probably would have left us in a better position gear-wise (and experience-wise) before dealing with the Stag Lord and this troll.

Hell, I'm not sure if the party has any acid or fire, so even if we get the troll down, we might not be able to keep him down, except by building a campfire on him while someone keeps pummeling him to keep him unconscious... :)

RPG Superstar 2011 Top 4

Lukasz should have some burning hands. We only need one round of it, then you can perform a coup de grace and kill it.


AC 24 (25) HP 30/30 AP 8/8

We did kind of wander around in the woods attacking things, and being attacked, and got distracted in doing so. Probably would have been better off to take care of one thing at a time as it showed up, and might have collected more gear...but hind sight is always 20/20 right!

As far a Janku goes, there was a method to my madness. First of all when I create a character I begin at 20th level and work backwards. I determine my base concept, then go right to where I'd like him to end up. This allows me to prepare in advance the feat / skill / ability track needed to accomplish my goals. Sure, it reduces the early career power curve, but I really don't care about that as much as making an interesting character. From the beginning Janku was meant to be a cleric of the Lord in Iron, but not a typical "cookie cutter" priest of Gorum. The church of Gorum has never been big in the civilized lands, due to it's bloodthirsty, outlook, which led to short lifespans. Since this is the "Kingmaker" campaign, my concept for Janku was to build up his diplomatic, and scheming skills, so that if he couldn't rule the land, at least he could be the power behind the throne.

Never envisioned or meant for him to be a front line combatant, but standing just behind the front line exhorting them and healing them when needed..."See kids, Not all Gorumites are raging, unpredictable madmen".

If you remember we started this campaign with the Beta rules where Clerics had Heavy armor proficiency. I saw Janku as developing into a heavy spiked armor wearing, diplomatic fool...pushing the agenda of Gorum into the civilized world. The improved unarmed strike was to use in diplomatic situations, where he intended to prove that not all worshipers of the Lord in Iron, were indiscreet killers. He planned on bludgeoning his opponents and distractors into submission with either his fists or his words. Now I had to spend my third level feat to finally get the Heavy Armor Proficiency back. (I know I could have taken a level of fighter, and got heavy armor, weapons, armor check reductions, and an extra feat...but it just didn't fit my concept)

I believe early in the game he accomplished this fairly well, saving
Tuck, and trying to establish his power base in the game...then things changed...we lost our Tank, and fellow lover of combat, The Edilion became less effective, the PC's moved around a bit, and the rules changed so that Janku was now expected to follow his stereotype and become a tank. He doesn't fit that role well...and was not designed to fit that role. Sure I could have designed him to be a better combat cleric, but he didn't want to follow the established min/max procedure, he wanted to support war and violence with his wits, and charm, not his physical might.

Hopefully that clears up some of the questions, about why he is not ideally suited as a combat guy. Add that to the absolutely horrendous rolling he has endured...not just with attack rolls, but saves, damage, even Hit Points. He is about the unluckiest character I have ever had at any level. (This brings up a whole litany of issues I have with d20 type systems, and Class/Level systems in general, but this is not the forum for that...and Pathfinder really tries to address many of my ongoing issue...and if you want to play with other people, there aren't a whole lot of options)

Sorry for the long rant, but wanted everyone to understand where I was coming from with the character. I've got some plans about how I might head, if he somehow doesn't get eaten by the Troll, so we'll see how it plays out. Sorry about pouting about my lack of combat gear, we just have to raid some lairs, and take care of that.

RPG Superstar 2011 Top 4

I figured there was a good reason for what you did. That's why I've never commented before hand. It seemed like you might have been lamenting your ability as a combatant this time though.

Given Kingmaker's penchant for 1 encounter / day, really try and get those buffs in before the fights start!


Male Daytona 500 DM / 12
Scipion del Ferro wrote:

I figured there was a good reason for what you did. That's why I've never commented before hand. It seemed like you might have been lamenting your ability as a combatant this time though.

Given Kingmaker's penchant for 1 encounter / day, really try and get those buffs in before the fights start!

Yeah thats a tough call because they don't last that long. They saw Janku the first round of combat...not much stealth there. In the past I had been casting the buff spells, then the combat was over or avoided before they ever took effect. Next time I'll cast Sanctuary, and get off my buff spells, and hope the party's still going. I had hoped we'd take out the bandits real fast, and be able to concentrate on the Troll...but...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Quote:
...Never envisioned or meant for him to be a front line combatant, but standing just behind the front line exhorting them and healing them when needed..."See kids, Not all Gorumites are raging, unpredictable madmen"....

Really? ;)

Seriously though, that's pretty interesting to go "non-stereotypical" priest of Gorum. I like twists like that. Makes him stand out. I just figured you were going "typical". (Me, I would be your cardboard cutout priest of Gorum. That's only because I'm mostly boring and like to kill things real dead.) ;)

It stinks when you're playing character that starts off well and then circumstances come up and you run into a wall. It gets real frustrating and you're just looking for something that'll help catch fire again.(At least, that's been my experience.)

I got no problem with Kriger being the local tank. It's what I love!

Dark Archive

Some dude

I hear ya on the bad dice rolls messing up a character design.

I had a cleric who was all about the channel energy to optimization, who was going to take Endurance, Toughness and Diehard (and had already eaten a feat with Endurance, which was otherwise useless for her, save as a prereq for Diehard), so that she could stay up no matter how much fire was focused on her, and then I rolled 1's for hit points for 2nd and 3rd level, which blew that plan all to hell...

That cleric was probably the only time I've been glad that a game has died. I hate character design being derailed by something as arbitary as a bad dice roll. (Now, if the GM derails your character plan, that's a different story, since he's got a reason for it, one assumes. When it just happens for no reason, it just sucks. Death can be overcome, but bad hit point rolls are forever!)


Well, feel free to think about it. Janku is a very interesting character and concept, and I loved your take on the Iron Lord priest. Now, it also means you can't really tank, which is fine, but your rolls were messy, and mine were splendid! It happens, it shouldn't jeopardize the whole concept yet.

As for hit points, I hear you! We should may be replace those rolls by something else. Either average, or 3+1d3, 4+1d4, 5+1d5, 6+1d6 or something (this is much better than average, but you catch the concept). Could also be 2+1d4, 2+1d6, 2+1d8, 2+1d10.


One more thought, this situation with the troll is a great catalyst for Janku to see his path as someone who would "support war and violence with his wits, and charm, not his physical might".


Male Daytona 500 DM / 12

Oh don't worry...I've got some fun twists and surprises in store...if we make it through this battle :-).

Our most popular house rule on my games is the fickle finger of fate roll. Any time we roll for HP we roll two dice and take the highest. We do the same for healing spells (Roll and extra die). Still gives the option of rolling two ones, but raises the odds quite a bit. Just a thought?

Another thing we stole from the Conan RPG, is any bonue skill points gained from INT could be spent on any skill that is not "Trained only". (ie. You're cleric can't spend a skill point on disable device, but he could on Acrobatics if he wanted. Gives a little flexibility as your class skills should only be on the list, but if your just smart, maybe you learned something from you hobby or reading or something.


Thanks,

I like the two dice roll!

What do others think (in particular Scipion!)?

For the traits, I think the mix of Pathfinder and traits giving other class skills is enough.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As far as hit points go, our group rerolls ones, and if we still roll low we just go with whatever half the hit die is.

As far as healing goes, the only thing we do there is reroll ones. That goes for all ways of healing. Potions, wands, channeling, etc...

That's just my 2 cents.

If y'all decide to change it up, I'm good with whatever.

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