KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Battle at the Rift, The Isle of Last Resort

Yup. I'll get the list in a moment.

Farrukh finds that the lanterns, when tilted down, open up hidden trapdoors in the floor. Four staircases, one in each corner, lead down.


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"You guys give up too easily. "


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben conjures up some light in the vague shape of a humanoid and sends it 'walking' down the nearest (northwest corner) set of stairs.


Battle at the Rift, The Isle of Last Resort

The humanoid of light walks down the stairs. Around and around and around it goes as it descends. The light is all but gone by the time Eben sees it reach the ground floor, a mere speck of light down there. It is about one hundred feet down.

There is a pause. Eben sees a dark round shape advance: Another one of the beetles, maybe. It seems to attack the white shape, and is of course unsuccessful in doing so.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Nice!" Cuetzpalli says. "Who wants to go down first?"


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Stairs go down about a hundred feet. Something at the bottom ate Mr. Shiny."

"Really, you give your cantrips proper names?"

"Says the named hair braid."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1
Eben MacTeague wrote:
"You know, Astraden, it was really sexist to presume the armored figure was a man. You might want to have a talk with your demonic help about that in the future, if that was where the assumption came from." Eben says, his rod making a sound like humming glass as he activates it.

"Like I said, it was really hard to understand," Astraden explains, gritting her teeth. "For all I know it was perfectly correct."

Also, the undead should be taking the luck penalties to attacks from recitation, for future reference.

Knowledge (religion) on Nezzarin (good hope): 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Knowledge (religion) on scarabs (good hope): 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

Muttering, "As kanénas na antistatheí xórkia mou," Astraden plucks a small speckled feather out of midair and eats it. She descends the stairs in a rapid, yet safe fashion.

Owl's wisdom.


Battle at the Rift, The Isle of Last Resort

I didn't see any penalties in the spell description. Let me double-check. Nope. There is a misprint in the "Targets" line, but no penalties are mentioned in the description.

Astraden:
With regards to Nezzarin, Astraden has never seen anything like this before. It might be totally unique, in fact. It appears to be some sort of warrior undead, but it clearly has some limited magical powers as well—perhaps gifts specifically bestowed upon it. In this case, it is able to see the unseen, and is extremely quick to act. Other "Kyuss Knights" might have other unique abilities.

The beetles are somewhat easier. These appear to be one of a breed called the Hounds of Kyuss, a class of species she read about only briefly in the library. Said to lurk around especially undead-filled areas, the undead vermin are all-but mindless. They will follow simple commands from Kyuss-oriented undead, however. This scarab variety is known as the "eviscerator beetle". Aside from its necrotic might, which appears to inflict negative energy upon the target, their bite appears to be extremely sharp and deadly. Critical is threatened on an 18-20, before applying factors like Improved Critical.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina makes sure to stay close to Tanith as the party descends into the darkness.


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"Before we go down, anybody have earplugs or something?"


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Maybe we're reading different spells. I'm going by this - think it was a Tanith link?

Quote:
By reciting a sacred passage or declaration, you invoke your deity's blessing upon yourself and your allies while causing confusion and weakness among your enemies. The spell affects all allies and foes within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus on attack rolls and saving throws, or a +3 luck bonus if they worship the same patron deity as you. Enemies suffer a -2 luck penalty on attack rolls and saving throws. After casting the spell, you are free to take further actions during the spell's duration as you see fit.

Could you put the spell stats in the campaign info?

"Nezzarin was some kind of unique undead, perhaps created by Kyuss himself. She and the other 'Kyuss Knights' have unique abilities. Hers was being able to see through illusions and invisibility, and being very quick on her feet," Astraden remarks in belated response to Tanith as the group descends. "The scarabs are called 'Hounds of Kyuss' and congregate around other undead, but are almost completely mindless. These ones are called 'eviscerator scarabs' and are much better at, say, lopping off your head than your average giant beetle. And as Tanith discovered, they pack a negative energy wallop in their bite."


Battle at the Rift, The Isle of Last Resort

Interesting. I'm going off the Spell Compendium (which includes at the front a list of corrections, and Recitation isn't mentioned—I checked).

It may be an error they overlooked, or they may have deliberately modified it for the Compendium. I'm guessing the latter, since the Spell Compendium modifies it to also give the bonus to AC.

It's effectively the same (you gain +2 to your AC as opposed to they gain -2 to their attacks) except for when your enemies have to make saves. It was probably done to make the "luck bonus" thing more consistent and intuitive, and/or to make the spell stand out more against spells like Prayer.

Liberty's Edge

Male Underpowered Warrior 1

Gotcha, I didn't realize it was granting a bonus to AC the way you used it.


Whatever is on d20pfsrd.com should be the most current errata. They are usually good with that.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

The Spell Compendium version is the newer one. I was working on a document with all of our non-Pathfinder spells but I got sidetracked.

"Earplugs might be a good idea but I don't think we packed any. Red, do you have anything in that alchemy kit that might do the job? Beeswax maybe?"


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

It's 3.5 material, though, so there's no official Pathfinderization. (Said for Jelani's benefit before Tanith clarified.)


Eben MacTeague wrote:
It's 3.5 material, though, so there's no official Pathfinderization.

Oic..


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Do I have any beeswax, GM?


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Maybe we could just shoot them from above the range of their chittering?" Astraden posits. "I'm sure Eben can hit them from here."

The melee of us that aren't afraid of bug noises can probably still go down, however.


Battle at the Rift, The Isle of Last Resort

The beetle currently has total concealment—you know where it is, but you're in near-total darkness. The light doesn't reach you up here.


Battle at the Rift, The Isle of Last Resort
Carina Viera wrote:
Do I have any beeswax, GM?

Not enough for everyone, but if you can make a DC 40 Craft check, you can make six of these in half a minute. If you get a 30 or below, it's instead five minutes.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Alrighty then. Let's see if I can pull it off.

Craft (Alchemy?): 1d20 + 26 ⇒ (2) + 26 = 28

Well...

Carina digs out her alchemy kit and starts working on making earplugs for the party. Admittedly, a combination of her nerves and a lack of a sterile working environment causes her to take more time than she'd like.

After five minutes pass, she holds up six pairs of earplugs. "Sorry it took so long, guys."


Battle at the Rift, The Isle of Last Resort

> Descend?


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden grumbles something about spells expiring and wimpy ears as the group descends.


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

Um...no. We're not waiting around for five minutes. We already wasted one casting of buffs today.

After a minute passes:

"Yeah, I think we'll be fine." Farrukh says and starts stomping down the stairs.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden calls a blessing on the group with a bit of Rhenee as they descend towards the Hounds of Kyuss.

Casting prayer once we are in range of the chittering, in case anyone needs an extra boost.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

A resigned Carina packs her things and follows after them. "Yeah--it was taking too long for my tastes anyway..."

She knocks back her extract of shield as she goes.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Dungeon Kobold wrote:
The beetle currently has total concealment—you know where it is, but you're in near-total darkness. The light doesn't reach you up here.

It's not really applicable here, because we're headed down anyway, but I'm curious: I have a bowstring with 60-foot darkvision that can communicate telepathically with me when I'm touching it. In a similar circumstance where I'm within 60 feet of something in darkness, would it be able to talk me through the shot and downgrade total concealment to regular concealment?

"So... silver cut through these things with no problem, right? My normal arrows kind of bounced..." Eben says, recasting dancing lights in its normal 'four torch' version and sending it down to light up the bottom of the stairwell as the group finally descends. He also waves his bow through the air dramatically, as though activating a wand. Which he is.

So I'll take... two minutes? off my spell countdown timers, then? And casting dancing lights and gravity bow, assuming I can nail the UMD check. Which I can't imagine I can't, without some major penalties in play, at this point.

Use Magic Device, DC 20: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29

Gravity bow lasts 10 rounds, dancing lights lasts 9 rounds, mirror image lasts 70 rounds, weapon of awe lasts 50 rounds, cat's grace lasts 69 rounds, good hope lasts 69 rounds, weaponwand lasts 59 rounds.

AC is 25/18/20 while cat's grace & shield of faith are active. Mirror image has 5 images remaining.


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

It could probably talk you through the shot and downgrade "can't shoot s+#@ 'cause you don't know where any enemy is" to "total concealment"

"Yeah, my weapons sliced into it nicely."


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli drinks the shield extract as they descend.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Oh yeah, Cuetzpalli was dealing with DR last fight, wasn't he? I gave him a dagger to combat that a bit but if he doesn't want it Astraden will take it back and make use of it.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Nah, he doesn’t need it. You can take it back.


Battle at the Rift, The Isle of Last Resort

The group descends. Coming down the northwest spiral staircase, they find themselves entering the very center of the structure.

This once-grand chamber suffers from long neglect. The dark green stone floor of the temple lies broken in the middle, giving way to a gaping pit. Writhing tendrils of sickening green vapor slither up from this pit only to break apart and fade before seeping much further into the room. Great pillars line the outside of the vast chamber, but those near the center of the room lie broken—blasted outward by whatever force caused the hole in the center of the room. Immense stone double doors stand in the center of each wall.

Three eviscerator scarabs are crawling around the pit debris, as if attracted by the vapor.

6d20 ⇒ (7, 6, 12, 11, 1, 11) = 48

Inits (favored terrain?): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 201d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d20 + 3 + 2 ⇒ (16) + 3 + 2 = 211d20 + 0 + 2 ⇒ (8) + 0 + 2 = 101d20 + 5 + 2 ⇒ (19) + 5 + 2 = 261d20 + 7 ⇒ (5) + 7 = 12

Map is updated. Init order: Everybody But Tanith — Scarabs — Tanith

Round 1: Everybody except Tanith is up!


My internet is not working properly right now, trying to fix it. Until I do I can't see the map, so I may need to hold off on posting.


Battle at the Rift, The Isle of Last Resort

Here you go. Tanith's figure represents the basic area of all of you—some of you may be higher or lower on the stairs or may already be on the ground floor. Pretty much your call, though you shouldn't be more than five feet from Tanith if you're already on the ground.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Just got it working. Thanks though!

Cuetzpalli hustles into the room, holding his sword in a defensive guard. Hope this mist doesn't melt me or something.

Double move.
AC is 27 for now.


Battle at the Rift, The Isle of Last Resort

As Cuetzpalli draws near the hole, he senses a foul power, a lingering vestige of some horrific rite. His vision flashes for a moment, and in place of the pit he sees a grand stairwell descending downwards. He feels nauseous.

Anyone approaching within 30 feet of the pit takes a -2 penalty to all attacks, saving throws, and skill checks from the aura of palpable evil emanating from it.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Can I fire at the beetles from where I am on the stairs?


Battle at the Rift, The Isle of Last Resort

They have Partial Cover (+2 AC) while you're on the stairs. I mean, the stairs have railings and stuff. Otherwise it wouldn't be very safe, would it?


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Hmm. Full attacking still trumps that, I think. Though I can't DoD them from here...

Eben lines up a series of shots at the nearest beetle between the railings of the staircase, using silver or mithril arrows and nothing but.

Manyshot+good hope+prayer-rapid shot: 1d20 + 14 + 2 + 1 - 2 ⇒ (3) + 14 + 2 + 1 - 2 = 18
damage+good hope+prayer+weapon of awe+Arcane Strike: 4d6 + 4 + 4 + 2 + 4 + 4 ⇒ (1, 4, 6, 4) + 4 + 4 + 2 + 4 + 4 = 33

Rapid shot+good hope+prayer-rapid shot: 1d20 + 14 + 2 + 1 - 2 ⇒ (15) + 14 + 2 + 1 - 2 = 30
damage+good hope+prayer+weapon of awe+Arcane Strike: 2d6 + 2 + 2 + 1 + 2 + 2 ⇒ (6, 4) + 2 + 2 + 1 + 2 + 2 = 19

Iterative+good hope+prayer-rapid shot: 1d20 + 9 + 2 + 1 - 2 ⇒ (12) + 9 + 2 + 1 - 2 = 22
damage+good hope+prayer+weapon of awe+Arcane Strike: 2d6 + 2 + 2 + 1 + 2 + 2 ⇒ (5, 2) + 2 + 2 + 1 + 2 + 2 = 16

Action point shot+good hope+prayer-rapid shot: 1d20 + 14 + 2 + 1 - 2 ⇒ (16) + 14 + 2 + 1 - 2 = 31
damage+good hope+prayer+weapon of awe+Arcane Strike: 2d6 + 2 + 2 + 1 + 2 + 2 ⇒ (2, 6) + 2 + 2 + 1 + 2 + 2 = 17

Gravity bow lasts 9 rounds, dancing lights lasts 8 rounds, mirror image lasts 69 rounds, weapon of awe lasts 49 rounds, cat's grace lasts 68 rounds, good hope lasts 68 rounds, weaponwand lasts 58 rounds.

AC is 25/18/20 while cat's grace & shield of faith are active. Mirror image has 5 images remaining.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden slips past Tanith and moves behind Cuetzpalli, flickering off an illusory double. "Farrukh, here's a great place for a bull rush!" she yells.

[6/7]

Round 1: Movement (move action) and cast copycat (move action). Bear's endurance lasts 31 rounds, shield of faith on Astraden lasts 66 rounds, shield of faith on Cuetzpalli lasts 67 rounds, shield of faith on Eben lasts 69 rounds, magic circle against law lasts 976 rounds, owl's wisdom lasts 90 rounds, prayer lasts 8 rounds, and copycat lasts 8 rounds.


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

Farrukh shrugs, moves up, and gives it a shot on the nearest one.

Knock Knock (Bash, no Power Attack): 1d20 + 20 - 2 ⇒ (10) + 20 - 2 = 28
Damage: 1d6 + 12 + 1d6 ⇒ (6) + 12 + (3) = 21


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 1: Actions
Move Action: Move behind Astraden
Standard Action: Throw Force Bomb at beetle in front of Cuetzpalli

Trying to keep her wits about her, Carina follows the priestess down and tosses a force bomb at the beetle in front of Cuetzpalli...

Ranged Touch Attack (PBS, Precise, Good Hope): 1d20 + 10 + 1 + 2 ⇒ (18) + 10 + 1 + 2 = 31
Damage? (PBS, Good Hope): 5d4 + 3 + 2 + 1 ⇒ (1, 2, 1, 3, 4) + 3 + 2 + 1 = 17

DC 18 Reflex Save to avoid being knocked prone.


Battle at the Rift, The Isle of Last Resort

Farrukh rams into the beetle, puncturing its thick carapace. Its six legs dig into the stone, however, and he is unable to push it over the edge.

Reflex: 1d20 + 11 ⇒ (1) + 11 = 12

The beetle is, however, caught off-guard as a blast of force strikes it from beneath. It is sent flying clean onto its back, where its six legs flail uselessly. Shards of chitin are blasted off by the force of the explosion. Eben sinks two arrows deep into its exposed underbelly, and it ceases its chatter for a moment as one of them actually severs a mandible.

Round 1: Scarabs

The eviscerator scarab struggles momentarily to right itself, and something strange begins to happen. Its legs begin to retract into the scarab's suddenly almost viscous flesh. Its chitinous carapace shifts on its form as though floating on water. Worms crawl all around the place the legs vanished from.

The legs reemerge in what was once its back, and the eviscerator scarab rises once more. It resumes its chittering.

Cuetzpalli and Farrukh both get AoOs as it stands back up. If you hit AC 23 and deal at least 42 damage, it's dead.

The beetles attack as the chitter threatens once again to rise to maddening levels. One of them crawls over the rubble to get to Cuetzpalli.

Everyone make a Will save, DC 25, or be unable to take any actions on their next turn. Also, don't forget your moments of greatness. If the AoOs killed a beetle, it's only DC 23.

Rolls:
Bite @Farrukh: 1d20 + 19 ⇒ (10) + 19 = 29
Bites @ Cuetzpalli: 1d20 + 19 ⇒ (6) + 19 = 251d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39 Ignore the first roll if Farrukh and Cuetzpalli killed the beetle with their AoOs.
Crit?: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27 Crit! (barely): 8d6 + 22 + 2d6 ⇒ (4, 1, 2, 6, 6, 6, 1, 4) + 22 + (6, 5) = 63

The beetle attacking from the rubble catches Cuetzpalli off-guard, its mandibles catching him right in the side. It rips away hungrily, and for a moment the group grasps why these things are called eviscerator scarabs. Negative energy fills the wound, numbing the pain somewhat as it pulls Cuetzpalli just a little bit closer to death.

Critical hit! Cuetzpalli takes 52 damage from the bite and 11 negative energy damage.

Round 1: Tanith is up!


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

Shield Slam AoO: 1d20 + 20 - 2 ⇒ (13) + 20 - 2 = 31
Damage: 1d6 + 1d6 + 12 ⇒ (5) + (3) + 12 = 20

Don't suppose I was less than 5 off shoving him over the edge?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I can't seem to get to Tanith's icon. Move him to the square where the arrow's pointing.

Will: 1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 32

Tanith moves up while grinding his teeth to push out the endless chittering. After taking a breath to call on Kord's might, he smashes his poleaxe into the nearest giant bug.

Fervored divine favor.

Chop (divine favor, good hope, smite): 1d20 + 16 + 3 + 2 ⇒ (4) + 16 + 3 + 2 = 25
Damage: 1d10 + 10 + 3 + 2 + 4 ⇒ (8) + 10 + 3 + 2 + 4 = 27


Battle at the Rift, The Isle of Last Resort
Farrukh Al-Khatel wrote:

[dice=Shield Slam AoO]1d20+20-2

[dice=Damage]1d6+1d6+12

Don't suppose I was less than 5 off shoving him over the edge?

Afraid not.

Tanith rushes the beast, but he finds his momentum falter as he enters the fell aura, and his axe clangs off of the monster's back.


Stupid CMD and size rules...


Battle at the Rift, The Isle of Last Resort

It's less the size bonuses and more that it's just really strong. :P


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Is the rest of the party up?

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