KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

With Farrukh and Cuetzpalli on his flanks, Tanith roars and throws himself into the task.

Strength: 1d20 + 4 ⇒ (19) + 4 = 23

Edit: Wish granted!


Battle at the Rift, The Isle of Last Resort

Tanith roars and rams the heavy obstacle, hurting his shoulder but accomplishing his goal. With Farrukh's and Cuetzpalli's help, Tanith's strength is just enough to topple the boulder to the north, clearing the way into the passage beyond.

However, the moment the boulder leaves its place, there is a clunk and a hissing sound. A noxious green gas pours out from the mouths of the adoring bas-reliefs along the walls, quickly filling the room with a bitter smell.

Everyone in the room roll Fortitude saves against poison. I'll roll for those who haven't posted in ten minutes. The results of the saves will not immediately affect your actions, so feel free to react.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

A goofy grin spreads across the big man's face as the obstacle falls under the party's might. He pauses for a moment to pose heroically, only to be surprised by the ominous thunk.

Fort: 1d20 + 5 ⇒ (14) + 5 = 19

"What's that?"


Battle at the Rift, The Isle of Last Resort

Cuetzpalli Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13
Spiny Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14
Carina Fort Save: 1d20 + 2 ⇒ (12) + 2 = 14
Robin Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Bermintrude Fort Save (failed): 1d20 + 7 ⇒ (5) + 7 = 12

Bah!


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Well that can't be good."

1d20 + 4 ⇒ (19) + 4 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

INB4 THE GM FAIL YUSSSS


Battle at the Rift, The Isle of Last Resort

Okay, Bermintrude might take some damage. Second save: 1d20 + 7 ⇒ (8) + 7 = 15. Bermy's cured.

You people make me sick. Because I don't make you sick. Or something.

The adventurers are not initially affected.

The gas ain't gonna go away too fast. Just a heads up.

EDIT: Ninja'd by Farrukh. Changes have been made.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Eager to get away from the potentially lethal gas, Tanith pushes forward.


Battle at the Rift, The Isle of Last Resort

By the way, who's holding the light source? Anyways, the hallway:

Curious carvings that seem to represent a stirring tempest cover the walls of this ten-foot-wide passage. At ten-foot intervals, small alcoves flank the passage, and each alcove contains an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall.

A faint wind seems to play within the passage, but it's difficult to tell where it's coming from.


Battle at the Rift, The Isle of Last Resort

Assuming someone has a light...
1d20 + 18 ⇒ (19) + 18 = 371d20 + 18 ⇒ (6) + 18 = 24
Secret PC Perceptions: 1d20 + 7 ⇒ (14) + 7 = 211d20 + 5 ⇒ (14) + 5 = 191d20 + 1 ⇒ (14) + 1 = 151d20 + 4 ⇒ (9) + 4 = 131d20 + 5 ⇒ (20) + 5 = 251d20 + 7 ⇒ (13) + 7 = 20
Hm. Guess it won't matter. :)


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Since it's a new day and Tanith has new spells, he'll grab light and light up Cuet's sword.

"Everyone okay?" Tanith barks back toward the party as they escape the mysterious gas.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"I'm fine." Farrukh replies.

"What is this place?"

He looks around intently.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Battle at the Rift, The Isle of Last Resort

Farrukh doesn't notice anything untoward.

Map, for general reference on locations.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Cuet needs to stay a rank ahead so Tanith can use his reach weapon.

If nothing scary pops out, we press on!


Battle at the Rift, The Isle of Last Resort

Spiny stops walking. He gives a low growl.

This is the only warning the adventurers get before the creatures strike.

Eye Ray on Cuetzpalli: 1d20 + 9 ⇒ (1) + 9 = 10
Eye Ray on Tanith: 1d20 + 9 ⇒ (7) + 9 = 16

Initiative (Monsters;PCs): 1d20 + 6 ⇒ (1) + 6 = 71d20 + 1 ⇒ (12) + 1 = 13

Two ocher rays shoot out, each coming from behind an alcove. One of them goes wild, but the other hits Tanith.

Tanith Will Save: 1d20 + 3 ⇒ (1) + 3 = 4

The big brute blinks, struggling in vain against the magic before collapsing, sound asleep.

The adventurers see their attackers: horrid abominations that are little more than short strands of striated muscle connected to two floating eyeballs. They stretch and twist as they float through the air.

Image.
Battle map.

Adventurers' go. Tanith will remain asleep for two minutes, or until someone spends a standard action roughly waking him up.

EDIT: Correction made. The stranglers are not facing each other, but along the same wall.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Somebody wake him up! I've got this one!" Farukh shouts as he quicksteps in to engage the nearest creature.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13

Damage: 1d6 + 5 ⇒ (6) + 5 = 11

5 ft. step in, Move Action Favored Target, attack. Subtract 1 hit and 1 damage if I can't actually 5 ft. in there for whatever reason.

Any applicable Knowledges here? If Dungeoneering works, here:

Kn. Dungeoneering: 1d20 + 4 ⇒ (3) + 4 = 7


Battle at the Rift, The Isle of Last Resort

Farrukh steps forward and lunges, but the tiny creature proves to be grotesquely nimble and dodges his attack with ease.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

=(

ZzzZZzz

If someone gets him up, will Tanith get an action this round?


Battle at the Rift, The Isle of Last Resort

Hm...I'd say yes, though he'd obviously have to spend a move action getting up.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 1: Actions
Standard Action: Wake Tanith up!

Between the noxious gas, the elevator, and now the eyeball creatures, Carina has had enough.

When Tanith gets hit with a sleep ray, she promptly races over and slaps Tanith in the face.

"WAKE UP DAMMIT!"


Male Human Hunter

"Focus now."

Robin steps forward over Tanith's body both for his protection and a better view, raising his bow.

Longbow: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Unfortunately for Robin, the sight of the creature causes a surprise. "ARGH!"

Damage: 1d8 + 1 ⇒ (5) + 1 = 6


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli charges one of the eye creatures, slashing at it with his terbutje and calling for Spiny. "Spiny, attack!" He slashes directly through the thing's dangling optic nerves with a powerful two-handed stroke. Spiny rushes forward and snaps at the flying bit of flesh with hungry, slavering jaws.
______________________________________

Free action; Handle spiny.
Standard action; Charge.

Attack on eye thing (charge, power attack, furious focus, cover): 1d20 + 4 + 2 - 4 ⇒ (17) + 4 + 2 - 4 = 19 It appears to have cover from the hard corner anyway...
Damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Cuet AC:15 (17 base, no shield)

--------

Spiny move action; Move forward.
Spiny Standard action; attack eye thing.

Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith eye's fly open at Carina's slap. He looks around in mild confusion and surprise - he seems to be at least a little accustomed to being woken in such a way.

The big man scrambles to his feet and grabs his weapon.

I assume that corner gives Tanith cover so he can stand without provoking. If that's not the case he'll total defense and stand and forgo picking up his weapon.


Battle at the Rift, The Isle of Last Resort

It does grant cover.

Cuetzpalli and Spiny attack viciously, but the creature dodges their attacks.

The one further west fires a beige eye ray at Spiny.

Spiny AoO (miss): 1d20 + 4 ⇒ (14) + 4 = 18

Eye Ray Touch Attack: 1d20 + 9 ⇒ (19) + 9 = 28

Spiny Will Save: 1d20 + 1 ⇒ (7) + 1 = 8

Spiny's eyes widen as the dinosaur is filled with unnatural terror, his training for the first time failing him.

Spiny is frightened for 1d4 ⇒ 2 rounds.

The other creature lunges for Farrukh.

Acrobatics to enter Farrukh's Square: 1d20 + 10 ⇒ (7) + 10 = 17
Farrukh's AoO: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Farrukh jabs at the creature and manages to land a telling blow. The creature's transparent blood sizzles as it is exposed to the air, slowly turning red.

Strangler Lash Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
The aberration wraps itself around Farrukh's throat and tightens, brutally cutting off his air supply.

Farrukh takes three damage, can no longer speak coherently, and next round he'll be facing worse consequences. He can try to pry himself free with a Strength check, DC 17. CMB or Escape Artist are insufficient, as this is basically a noose--only raw physical power can help you.

Your turn. Map updated.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 2: Actions
Move Action: Move next to Farrukh
Standard Action: Pry the eyeball strangler thing off him!

Carina's eyes widen in surprise as the eyeballs start strangling Farrukh. There's a sentence she never thought she'd hear.

"Get off him!" She says, running over with her dagger out and trying to pry the thing off his throat with her dagger.

Aid Another (Strength): 1d20 - 1 ⇒ (17) - 1 = 16
She's more concerned with getting it off him than with hurting it right now.


Battle at the Rift, The Isle of Last Resort

Carina lends her assistance, giving Farrukh a bit of needed leverage.


Battle at the Rift, The Isle of Last Resort

Spiny bolts. Understanding that the previous chamber is still unsafe, he flees further down the hallway, turns left, and runs out of sight.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Ach hawcg aaaaaakkkk" Farrukh says as he tries to pry the creature off.

1d20 + 4 ⇒ (15) + 4 = 19

Upon succeeding he takes a deep breath and glares death at the eyeball creature.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Is the creature effectively grappling right now so Tanith can move past it without provoking?


Battle at the Rift, The Isle of Last Resort

I should mention that the creature does not have exceptional reach, and does not threaten at all.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Gripping his heavy poleaxe in both hands, Tanith rushes past the Farrukh to hack at the creature's backside.

Hack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d10 + 6 ⇒ (9) + 6 = 15


Battle at the Rift, The Isle of Last Resort

The creature seems unaffected by Tanith's new position, its floating eyes easily tracking his whereabouts without any loss of focus. Indeed, he's not sure it even has a 'backside'. It falls out of the way of his strike.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Foul demon!" Cuetzpalli curses at the eye as it sends his companion fleeing down the corridor. He steps forward and swings at it with another two handed blow, but misses the tiny creature again.
__________________________________________

Attack (power attack, furious focus): 1d20 + 4 ⇒ (9) + 4 = 13


Battle at the Rift, The Isle of Last Resort

Robin fires again. Attack: 1d20 + 2 ⇒ (13) + 2 = 15

His arrow comes closer to hitting Farrukh than it does the nimble entity.

The strangler fighting Farrukh seems to glare at Carina before firing an ocher ray at her.

Carina AOO: 1d20 - 1 ⇒ (14) - 1 = 13
Farrukh AOO: 1d20 + 4 ⇒ (6) + 4 = 10
Tanith AOO: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Noticing, Tanith spins and swings his bardiche, cutting the tentacle beast clean in two. Two eyestalks fall on the ground, twitching and sizzling.

The other eye creature, seeing Tanith distracted, fires at the big warpriest.

Cuetzpalli AOO: 1d20 + 4 ⇒ (6) + 4 = 10

Cuetzpalli is unable to stop the creature as...
Ocher Eye Ray (cover): 1d20 + 9 ⇒ (8) + 9 = 17
...the ray finds its mark.

Will Save: 1d20 + 3 ⇒ (15) + 3 = 18

This time, though, Tanith is prepared and easily able to fight off the spell.

One strangler down. You're up.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli swings at the creature again, roaring in frustration that it won't hold still.

Attack (PA, Furious): 1d20 + 4 ⇒ (7) + 4 = 11

I hate you dice..


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh moves in after the second one, sliding in next to Cuetzpalli and slashing with his scimitar, hoping to hit the creature this time.

"Die, strange...eye thing!" he shouts, wittily.

1d20 + 5 ⇒ (11) + 5 = 16

1d6 + 4 ⇒ (2) + 4 = 6

Bawls.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Following the rush from slaying one of the monsters, Tanith rears back and slashes at the other. His blow is awkward as he swings over Cuetzpalli's shoulder.

Hack minus cover: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d10 + 6 ⇒ (8) + 6 = 14

Confirming: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Extra Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Pfft. What cover?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Go Tanith, it's your birthday.


Battle at the Rift, The Isle of Last Resort

I almost hate to do this to you, but...sadly, a 19 is one point short, and a crit threat isn't always an autohit. That cover penalty sure does hurt.

Alas, Tanith's blow just barely grazes the creature's unnatural flesh, not quite finding its mark as the aberration jerks away at the last moment.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

AC 20 at level 1?!


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Action point! He should have known a 19 would miss from up thread and could have used one?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Bah!

Action Point #2: 1d6 ⇒ 4


Battle at the Rift, The Isle of Last Resort

...or that is what would have happened, had not Tanith been so very heroic.

Emboldened from his first kill, Tanith hacks into the creature with the sort of wild abandon befitting a man of his faith. Two more pieces of sizzling monster meat join the first pair.

Combat over. And yes, 20 AC. It's a rough adventure.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Spiny!" Cuetzpalli shouts before running forward after his companion.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Cuetzapalli! Don't just run forward like that! There could be more poisonous gas, or spider creatures, or a door that actually DOES eat people for all we know!" Farrukh yells after him, running a bit to catch up.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"SPIIINNNNNNYY!!" Cutepalli roars, completely ignoring Farrukh and continuing to run forward. He looks around frantically for his scaly friend.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Dammit all." Farrukh sighs and jogs after him.

In for a copper, in for a platinum, I suppose.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith bellows a victory roar as the second monster falls under his poleaxe. He's so caught up in his celebration that he doesn't even notice Cuetzpalli darting back past him.


Battle at the Rift, The Isle of Last Resort

Now that the fight is over, Cuetzpalli and Tanith both notice an odd chill which gets stronger the closer to the chamber they get.

A dull gray stone pillar reaches from floor to ceiling in the large chamber Cuetzpalli rushes into. Halls extend to the east and west, and he sees Spiny sitting in the eastern one. He notices a large quantity of strange-looking mold blocking the western side, and it's coldest when he comes near that.

Behind him, he notices a deep recession in the pillar's east side. It is currently almost completely blocked by a massive stone column. The floor around the column is cracked.

Spiny looks none the worse for wear, though a bit disoriented.


Battle at the Rift, The Isle of Last Resort

The room Spiny and Cuetzpalli are now in is a wide chamber that must once have been the living quarters of an important figure. A large stone slab that suggests the shape of a bed rests against the east wall, under a huge bas-relief of a robust, long-nosed bald humanoid figure with outstretched hands. The figure wears a lovingly sculpted wind-tossed robe that gives him the appearance of a triumphant god.

A glyph that looks like a stylized arrow (shown on the map as the compass rose) marks an amulet worn around the figure's neck. Wardrobes and dressers seemingly carved from the stone walls look to have been ransacked a long time ago.

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