KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina shrugs and hands the oil off to someone else to examine. She takes a look at the folded up bit of paper, carefully unfolding it to read.


Battle at the Rift, The Isle of Last Resort

The paper unfolds to reveal a very, very crude map. It looks outdated, and the ink has smeared a little. It will take someone with good bearings (i.e. a Survival or Knowledge [geography] check) to decipher it. However, there is one location marked in big letters, "Sumah Qoth". Or, in Draconic, "Whispering Cairn".

The compass rose stands out--it has a peculiar shape, though not immediately familiar to anyone in the group.

The Oil, DC 15 Craft (alchemy):
This is not just merely lamp oil. This is most sincerely lamp oil.


Male Human Hunter

Robin passes on the oil and looks at the map. "Say...pass that here."

Survival (for the map): 1d20 + 5 ⇒ (11) + 5 = 16


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith furrows his brow. ”Any of this mean anything to anyone?”


Battle at the Rift, The Isle of Last Resort

It takes a minute, but Robin is able to work out what the map is indicating. He's not sure what "Sumah Qoth" means, but he can work out that it is roughly ten minutes east of here.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina hands the map to Robin.

"This looks like a map of the surrounding area... but I can't really make heads or tails of it." Her tail sways back and forth.


Male Human Hunter

Robin pauses, unsure of what to make of it. "Doesn't look like anyone special drew this map. That being said, of course, we're not far west of where this map wants us to be."

He looks at Carina. "Carina, dear, would you translate this?"


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina looks over at the map, pointing at "Sumah Qoth."

"Translated from Draconic, that means 'Whispering Cairn.'" She says, her eyes widening.

"We're not that far away from it? Alright!" She starts bouncing up and down, a gleeful smile on her face.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Even though this aspect of the adventure was beyond his ken, Tanith shares in his companion’s accomplishment. ”Well done!”

”Let’s be goin’ then. You said it’s not far?”


Male Human Hunter

"A few minutes or so." Robin takes one last glance at the map and passes it around. "Shall we?"

Robin hums happily as he goes to prepare Bermintrude - adventure awaits!.


Genderfluid Dwarf Necromancer 1 | HP: Dead/6 | AC: 8/8/8 | Saves: +1 Fort, -2 Ref, +1 Will | Initiative: -1 | Perception: -1 | Action Points: 5/5 | Grave touch 7/7

"Nice find!" Erip examines the oil.

Craft (alchemy): 1d20 + 4 ⇒ (9) + 4 = 13


Battle at the Rift, The Isle of Last Resort

Aiding works normally, though Robin already made his check.


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Battle at the Rift, The Isle of Last Resort

"Whispering Cairn? Pshaw!"

Two humans and an elf are riding up. One of the humans leans down; a musclebound man wearing a red and black girdle topped with the representation of a haunted female face. "What kind of a name is 'Whispering Cairn'? How's a cairn supposed to whisper?"

Cuetzpalli:
The girdle is the Champion's Belt, the mark of the current champion of the Free City Arena.

The elf is a sleek, confident-looking woman with a longbow slung over her shoulder.

The other human, a balding, dark-haired man in a high-collared red cape fastened with a skull clasp, smirks. "What are you all doing here?"

Knowledge (local) DC 15:
These are the three adventurers from the Free City, who've been talking for some time about their intentions of looting the Stirgenest Cairn.


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Male Human Hunter

Robin stares uneasily at the elf with the longbow on a horse, and compares her to himself with a longbow on a horse. "Well, there goes everything my mother taught me about being special."

He smiles warmly. "You know, I haven't the faintest idea. Perhaps it's very windy, which creates the illusion of whispering! Alternatively, we may be wrong. Most likely, in fact! Perhaps we meant another cairn. There are a lot of them, you know."

Bluff: 1d20 - 2 ⇒ (6) - 2 = 4


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Puzzled by the sudden appearance of these strangers, Tanith remains silent and tries to determine their intent. More friends of Erep and Robin maybe?

Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4

The one looks like he might be a good wrestler.


Battle at the Rift, The Isle of Last Resort

Big Guy's Sense Motive: 1d20 - 1 ⇒ (2) - 1 = 1
Elf's Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19
Robed Guy's Sense Motive: 1d20 ⇒ 15

"Oh!" The big man blinks. "Uh, okay. Yeah, we're going to the Stirgenest Cairn."

The elf and smaller human both look annoyed. The latter scowls at Robin. "Don't insult mine and Tirra's intelligence, boy. We don't care if you're going to the Whispering Cairn--everyone knows that place is dead. Just don't try and follow us. The Stirgenest is ours. If you get in our way, you're going down."

Here's a picture, by the way.

Any local of Diamond Lake knows that the Stirgenest has been empty for a long, long time. In addition, it earned its name by the several hives of the giant mosquito-like creatures that have made it their home.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina doesn't acknowledge the arrival of the newcomers, instead choosing to pore over her formula book in preparation for the trip.

Okay... bombs? Always. Got four of them right now, might need to brew a new batch inside...

The mention of Stirgenest Cairn causes her to snicker, however.

Oh, how wrong those three morons are...


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

That guy’s definitely a wrestler!

Tanith furrows his brow. ”What’re you going there for? That place has been empty for years.”


Battle at the Rift, The Isle of Last Resort

"Ha!" The small man sneers. "Of course you would say that, meathead."

Tirra looks a bit bored. "Conventional wisdom says all the cairns're empty, but Khellek's never been...'conventional'."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina snaps her book shut.

"Well, don't let us keep you. Go ahead, and best of luck to the three of you." She says, starting off in the direction of the Whispering Cairn.

"You guys coming?" She looks back at her party. Her tail makes a beckoning motion.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith laughs heartily - among Kord's faithful meathead was a high compliment. "Best of luck friends!"

The huge suel lumbers after Carina.


Battle at the Rift, The Isle of Last Resort

"Right, right." The big man urges his horse around. Khellek follows.

Tirra turns as well, but calls back, "Oh, by the way, Khellek ran into a few wolves earlier. Might wanna keep an eye out."

We're gonna slow down a tad so Rynjin and Jelani can have a chance to post and react to things. The "two-week surge" can be rough on people with busy jobs or tricky time zones, and I don't want anybody getting overwhelmed.

Feel free to roleplay, of course--we just won't proceed to the cairn just yet.


Male Human Hunter

"Wonderful." Robin sighs and rides on to the rest of the group.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina sneaks rather worried glances at Robin's horse. The incident that resulted in Robin losing his old horse still haunts her, from the looks of things.

Well, his new horse seems healthy enough. And don't get any ideas--I was younger then. More foolish. I won't let you feed again. Promises, promises, promises. Aren't they always made to be broken? No. They never are.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Sorry. I was feeling sick around noon so I laid down to rest my eyes for an hour or two. Then it was 6 PM.

Survival (to decipher map/follow trail/etc.): 1d20 + 5 ⇒ (5) + 5 = 10

AAAAAAAAAAAAA THE CURSE CONTINUES! Every game I've been playing I haven't rolled above an 8 in a few days. Except the game I'm GMing. Which has me cranking out 18-20's like nobody's bizniss.

"I can't quite make out this map." he says while they're passing it around.

-------------------------------

Kn. Local: 1d20 + 4 ⇒ (11) + 4 = 15

When the other people mention Stirgenest cairn, Farrukh looks at them like they're idiots.

"You know, I delved into that place myself a few years back. I can tell you true that it's empty of anything besides disappointment."

"You've come a long way from the Free City, I'm sorry you've wasted your time."


Battle at the Rift, The Isle of Last Resort

Khellek rolls his eyes as he turns away. "Of course you would say that, Ketite. You probably just poked the walls with a stick and called it a day."


Genderfluid Dwarf Necromancer 1 | HP: Dead/6 | AC: 8/8/8 | Saves: +1 Fort, -2 Ref, +1 Will | Initiative: -1 | Perception: -1 | Action Points: 5/5 | Grave touch 7/7

"Can I also see that vial?" If Carina gives it to him, Erip makes a cursory examination of the empty healing vial. He also surreptitiously examines any magical auras in the group as they walk.

Detect magic: [Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (arcana): 1d20 + 8 ⇒ (11) + 8 = 19

"Robin, what kind of fish is that?"

When they arrive at the cairn, Erip polysyllabically gargles and waves a miniature cloak over Cuetzpalli; he should be quicker to react to danger, and more resilient.

Resistance on Cuetzpalli. And, again, goodnight!


Battle at the Rift, The Isle of Last Resort

The vial has been empty for years, though Erip can guess this potion once contained the weakest type of healing spell, cure light wounds.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Yeah, a lot of posts while I was going to my wife's b-day party and then sleeping. Feel free to always move on though. Cuetzpalli is quiet most of the time, and you can always roll for him.

After the adventurers from the Free City leave, Cuetzpalli says, "That big one is a champion of the arena back in Greyhawk." He listens to the others chatter but is too shy to really say anything. When there is finally a lull in conversation he says, "My name is Cuetzpalli, and this is Spiny. Now that we have a map, we can proceed to the Cairn, yes?"

Ready to move on.


Battle at the Rift, The Isle of Last Resort

Alright, then. Hope the party went well.

The journey through the Cairn Hills only takes about ten minutes, and the group soon arrives at their unmistakeable destination. The entrance lies at the bottom of a hill, a monolith-lined portal partially obscured by underbrush and boulders. It's about ten feet wide, but it appears to get more spacious inside.

The entrance.

You have arrived at the Whispering Cairn.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Fantasy Wonder Woman?

"I will go first," Cuetzpalli offers, taking out his shield and terbutje. He whistles for Spiny to follow and moves into the entrance.

Stop to take a move action and take 10 on perception before going in. Looking for tracks, traps, or anything out of the ordinary. 14 for Cuetzpalli and 15 for Spiny. If he finds nothing, continue on inside.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

His brawny frame bristling with anticipation, Tanith undoes the buckles holding his poleaxe in place and follows after the olman.


Battle at the Rift, The Isle of Last Resort

Cuetzpalli and Spiny see nothing peculiar as they enter the old tomb.

Natural light dimly illuminates a long hallway extending north into darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath.

The walls bear horizontal bands of deceptively simple geometric patterns. In places the bands reveal startling detail, but in others the walls look as though they have been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must once have been a riot of color. A thin carpet of dust coats the floor.

Just inside the darkened tomb, the hallway branches into shallow alcoves to the east and west. Here the walls bear the most significant damage. Dozens of clumsy etchings may the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove.

Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall.

Perception DC 10:
You notice a faint flickering green light coming from the north.

Survival DC 14:
There are footprints--no, pawprints--in the dust. A number of wolves have been through here frequently.

Map. Note that you can't quite see what's in the small hallways further off yet--it's too dark. All you see are vague shapes.

In other words, you might want to light a torch soon. Unless the plan is for Erip to lead the way. :P


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Take 10 on the Perception and Survival.

"Wolves live in this cairn. Stay alert! There is a dim green light up ahead. Can anyone make magical light?" Cuetzpalli goes over to examine the bundle of cloth, poking it with his terbutje. If it doesn't move he will pick it up and see what it is.


Battle at the Rift, The Isle of Last Resort

The bundle is nothing but a moldy, cracked bedroll. When Cuetzpallo pokes it, several whittling shavings fall out, along with something small.

On closer examination, the small object appears to be an unfinished carving of a scarab beetle. It's remarkably intricate.

For those that see it, Knowledge (local) DC 15:
The local youths of Diamond Lake used to dare each other to spend nights in the Whispering Cairn. Six years ago, the daughter of local fletcher Venelle went missing while attempting this challenge. The youths stopped visiting after that. The daughter was said to have shown great promise at whittling.

Carina can make this check untrained. Also, those that see it may make Appraise checks.
DC 15:
This carving is worth roughly sixteen gold.

DC 20:
This carving is worth roughly twenty gold--perhaps thirty if polished up. Whoever made it must have worked for a long time on it.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith grunts and shakes his head. "No magic light here."


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Look at this," Cuetzpalli says, holding up the wooden carving.


Battle at the Rift, The Isle of Last Resort

I'm going to assume Erip casts light.
Proceeding down the dark hallway, the party hears the whispering grow louder for a moment. It almost sounds like words, but not in any language they've ever heard.

The western hall extends perhaps forty feet, ending at a small marble platform raised about six inches off the floor. A strange, shattered arcane apparatus rests upon this platform, its curved ovular frame giving the appearance of a noble's dressing mirror.

Only a third of the frame remains. An unusual arcane glyph about the size of a man's head has been delicately carved into the baseplate of the support platform.

The apparatus.

Perception DC 15:
You notice a few shards of a strange black stone-like substance. They are slightly cold to the touch.

Fifteen feet down the eastern hall, a huge pile of collapsed rubble blocks the alcove from top to bottom. It looks like it would take weeks to tunnel through the densely-packed debris.

Just so it's clear, these are the longer passages on the map.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"What is it?" the big suel asks at Cuetzpalli's discovery. "Is it treasure?"

Peering into the next room, Tanith is further puzzled by the strange sight. "Some kinda statue."

Perception: 1d20 + 1 ⇒ (1) + 1 = 2


Battle at the Rift, The Isle of Last Resort

Tanith or Perception DC 2:
The western hall extends perhaps forty feet, ending at a small marble platform raised about six inches off the floor. A strange, shattered arcane apparatus rests upon this platform, its curved ovular frame giving the appearance of a noble's dressing mirror.

Only a third of the frame remains. An unusual arcane glyph about the size of a man's head has been delicately carved into the baseplate of the support platform.

Yeah, I'm being a smartass.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

DK:
Your smartassery is lost on me. =(


Battle at the Rift, The Isle of Last Resort

Tanith:
Sorry, sometimes I make my jokes too obtuse. Your character rolled a 1 on his Perception, so I made a spoiler as if he'd spotted something and then just pasted in what everyone already saw.

And now, for my shameful disgrace to the art of joketelling, I must commit seppekobold. :/


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

DK:
Oooooh. I get it now. =P


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Take 10 on Perception/Survival.

"Erip? This is your specialty isn't it?"


Battle at the Rift, The Isle of Last Resort

I'll leave this here for when Erip, or whoever wants to give the 'statue' a good look-over, shows up.

Upon closer examination (meaning like Search, not Spot):

Perception DC 10:
You find numerous runes and glyphs carved into a slot along the inside of the frame, where the "mirror's" glass would have been.

Assuming someone makes the check and points out what they see:

Knowledge (arcana) DC 10:
These are symbols signifying transportation.

Finally, anybody examining the rune at the base of the statue can make a Knowledge (arcana or history) check. Erip gains a +2 bonus on this check, thanks to his tutelage from Allustan.

DC 15:
You believe this glyph represents the name of someone very powerful, such as a monarch or general.

DC 20:
The letterform looks similar to that of Vaati, an ancient glyph-language some unorthodox scholars consider to be the original written form of Auran.

DC 25:
Vaati is an Auran word meaning "Wind Duke", and refers to the legendary Wind Dukes of Aaqa who forged the Rod of Seven Parts. A book called the Chronicle of Chan, falsely attributed to a princess of elemental air, records a full roster of the Wind Dukes present at a great battle between law and chaos called the Battle of Pesh and a general record of what took place there. This book is currently located in the Free City's Great Library. Erip knows that Allustan makes frequent donations to the Library and has several old friends there.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

*whistles* Wow, I've got some catching up to do!

For the most part, Carina follows quietly behind the rest of the team, knife & bombs at the ready.

Knowledge (Local: Untrained): 1d20 + 3 ⇒ (14) + 3 = 17

The sight of the bedroll & the carving causes her to remember some stories she heard the locals tell while they were waiting for her mother's healing expertise.

"Uh... that carving there? That's apparently from Venelle's daughter who went missing six years ago here. See, the local youths dare each other to spend a night in here as a test of bravery. After she vanished, they stopped coming here."

Appraise (Untrained): 1d20 + 3 ⇒ (4) + 3 = 7
She keeps quiet about the possible worth of the carving, not sure how much its worth.

The statue that Farrukh points out piques her curiosity. She decides to take a closer look at the runes.
Knowledge (Arcana): 1d20 + 7 ⇒ (20) + 7 = 27
She whistles. "Wow... these runes here are symbols that symbolize transportation. Not only that, but apparently these symbols signify that someone very powerful is buried here, like a monarch or general."

She keeps going, her hands wringing. "That's not all. Take a look at the letters--they're an ancient glyph-language of Vaati. Some scholars I've met consider it to be a wind sorcerer who kidnaps young women because he can't get laid the original written form of Auran." Her eyes go wide. "We're standing in a tomb of the Wind Dukes! Creators of the Rod of Seven Parts! There was a great big battle and everything!" She starts bouncing up and down with glee.

"Just think of all the goodies we can find here!"


Genderfluid Dwarf Necromancer 1 | HP: Dead/6 | AC: 8/8/8 | Saves: +1 Fort, -2 Ref, +1 Will | Initiative: -1 | Perception: -1 | Action Points: 5/5 | Grave touch 7/7

Erip peers at the unfinished carving in Carina's hands. "Mind if I . . .?" When he gets it, he turns it over a few times.
Scarab carving: Knowledge (local): 1d20 + 8 ⇒ (15) + 8 = 23
Appraise: 1d20 + 4 ⇒ (2) + 4 = 6

"Yes, what a sad story . . ."

When Cuetzpalli asks, Erip curses. "Oh! Yes, of course, sorry." He whispers a sibilant rhyme, plucking one of his fireflies from its jar. When he touches Tanith's bardiche, a garish yellow light slowly flickers into being along its haft.

Light lasts for 10 minutes.

As he follows Tanith into the western hallway, Erip waves another cloak over Carina, making similar sounds and gestures. He hands her back the beetle carving.

Resistance lasts for one minute.

Arc statue: Perception: 1d20 - 1 ⇒ (5) - 1 = 4 Add two if it counts as unusual stonework. (e: I forgot Alertness, but no matter)
Rune at base: Statue symbols: Knowledge (arcana): 1d20 + 8 ⇒ (11) + 8 = 19
Whatever Farrukh spotted: Rune at base Knowledge (arcana): 1d20 + 8 ⇒ (4) + 8 = 12

"O, goodness! I wish I'd brought some charcoal, or better digging implements." Erip clicks his tongue and lips and holds his hands perfectly vertical again, then holds them in front of the statue, the shards, and the carving (assuming Carina still has it out).

Cast detect magic on all the artifacts. Just use as many of these as are necessary.
Knowledge (arcana): 1d20 + 8 ⇒ (6) + 8 = 14Knowledge (arcana): 1d20 + 8 ⇒ (16) + 8 = 24Knowledge (arcana): 1d20 + 8 ⇒ (3) + 8 = 11
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10

"Should we continue on?" Erip moves back east along the corridor, waiting at the corner for someone tough-looking like Robin or Farrukh.

loooong post (e: dice weirdness because I somehow generated like 21 results)


Male Human Hunter

Robin pats Bermintrude on the back before going inside. "Wait here."

He follows the group inside, remaining silent until Erip speaks. "Let's." He strolls towards the dwarf, starting to whistle. "What's this rod Carina is talking about?"


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli grunts and with Spiny at his heel continues on down the passage.

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