Cuetzpalli |
Cuetzpalli rushes over to him and checks him over, hugging his neck. "Thank the gods you're okay. Damn. It's cold in here."
Any chance of a map update showing this room? I'm not sure exactly how to visualize it. Thanks ahead of time :)
Dungeon Kobold |
Sorry, the map is updated, but I forgot to link it.
The bed, as a reminder, rests against the far wall. Never quite got why it's not included on the map when the alcoves are, but hey.
Tanith 'Kordson' Creed |
After enjoying his victory celebration and wiping his weapon down on the remains of one of the monsters, Tanith falls back to see where Cuet and his pet have run off to. Along the way he flashes Carina a smirk and wink. "Thanks for waking me up there. I promise me nodding off isn't normally a problem."
Spotting the elaborately carved room, the big man sucks in a breath. "Who do you think that was?"
Cuetzpalli |
Cuetzpalli walks over to the column curiously. He examines it closely, and the cracks in the floor around it.
Take 20 on perceiving the column, for a 24. Does it look like it fell from above? Erupted from below? Neither? Any markings on it? Etc..
Dungeon Kobold |
After careful examination, Cuetzpalli is quite certain that the column fell from above, almost certainly as part of a trap. He also finds a little piece of a toe bone, as if this column crushed someone.
Finally, while the mechanism is not on the column, he believes there's probably one nearby that might be able to lift the thing back up.
Cuetzpalli |
He tries to push the stone over.
Strength check: 1d20 + 3 ⇒ (6) + 3 = 9
Cuetzpalli |
Failing his first attempt, he tries again. "Tanith! Help?"
Str check: 1d20 + 3 ⇒ (20) + 3 = 23
Str check: 1d20 + 3 ⇒ (4) + 3 = 7
Str check: 1d20 + 3 ⇒ (20) + 3 = 23
Dungeon Kobold |
The column is very much beyond his ability to push, as part of it is still in the ceiling.
Cuetzpalli |
"Nevermind...There must be a switch around here somewhere," he says, looking around.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Dungeon Kobold |
Cuetzpalli finds a hidden catch on the short wall north of the column.
Cuetzpalli |
He pushes it.
Dungeon Kobold |
The column retracts back into the ceiling, revealing a crushed humanoid skeleton wearing shiny silver chainmail. He also sees three items hanging on pegs in the alcove: a helix-shaped silver wand, a glass rod shaped somewhat like a single pan flute pipe, and a set of goggles.
There are three other pegs, but these have nothing on them.
Cuetzpalli |
Cuetzpalli will drag the skeleton out and strip off its armor. He picks it up to check its weight.
Is it Mithril?
"Hey, Carina, what do you make of these things?" he asks her before touching any of the objects in the alcove. He also looks for the mechanism that sprang the trap, to see if it might have reset.
Dungeon Kobold |
It is steel, though well-polished.
Cuetzpalli doesn't see any mechanism.
Cuetzpalli |
Cuetzpalli throws the heavy armor on to the floor where the body was, to see if the stone comes crashing back down.
Cuetzpalli |
"Anyone want the armor? It's too heavy for my taste." Cuetzpalli says, motioning to it.
IDing the loot is basically Carina's job. No one else really has knowledges. Not sure if Tanith even has detect magic. Maybe roll for her to keep things moving, then she can RP it later?
Tanith 'Kordson' Creed |
Tanith ponders the armor. He didn't like wearing the stuff (it chafed like hell) but this place was dangerous and a little discomfort might be worth it.
What kind of armor is it?
Farrukh Al'Khatel |
It was Chainmail? Slightly tempted, but I hate moving slower than 30 ft. Been getting pounded a fair bit though, so the extra AC would be nice...nah.
"Not sure it's really my speed. I like to remain a bit more agile myself."
"These goggles look interesting, though I'm not sure what they're for exactly, if anything."
Anyone have Kn. Nature so we know how probably screwed we are IC from the mold?
Dungeon Kobold |
Carina doesn't have any particular ability to identify magic items (aside from potions). Y'gotta have detect magic or identify for that. Your best bet otherwise is Appraise, which will at least tell you if it's magic or not.
Cuetzpalli |
I think it's knowledge (dungeoneering) probably. I don't have any knowledges at the moment. We can always bypass the mold and keep going.
Farrukh Al'Khatel |
I thought Carina had Spellcraft, and that was enough, forgot that was my personal houserule that Alchemists could identify stuff without Detect Magic. =/ I have Local and Dungeoneering myself, but no Nature, didn't have enough skill points this level, though next level I'll have some extra ones since I won't be putting more ranks in Climb and Swim.
Tanith, you should probably start preparing Detect Magic every day, since you're the only one who can now.
Though Cuetz makes a good point, we don't know of any reason we need to wade through the mold.
"Let's gather up this stuff and try to figure out what it is later then."
Dungeon Kobold |
The mold emanates a fierce chill, and looks like it has the consistency of old vomit.
It's Knowledge (dungeoneering) or Knowledge (nature), actually.
Farrukh Al'Khatel |
1d20 + 4 ⇒ (12) + 4 = 16
Action point, because dying to mold would suck.
1d6 ⇒ 6
Farrukh stiffens as he stops fawning over the treasure and gets a clean look at that mold across the room.
"Everyone, stay away from that mold. It's the reason it's so cold in here, and it will knock you out quickly from its chill if you get too close. Keep that torch away from it or it'll spread like wildfire. Doesn't like cold itself much though, so if anyone has some alchemical ice or some magic up their sleeve...? If not, let's just steer clear of it. Dying to a fungus would be embarrassing."
Dungeon Kobold |
1d20+4
Action point, because dying to mold would suck.
1d6
The one joy I find in this dreary GM's life...
Cuetzpalli |
Cuetzpalli nods to Farrukh and grabs the items from the alcove, handing them to Carina. Then he leads the way to the western door. "Farrukh, can you check this door for traps?"
Dungeon Kobold |
Farrukh finds no traps. Inside is an austere toilet that clearly has not been used in centuries.
And on that note, I'm off for the night.
Cuetzpalli |
"I wonder if there's a lantern behind that mold. We need a source of itense cold to find out. Do we have anything like that? I know I don't."
Tanith 'Kordson' Creed |
I can grab detect magic in the future but without spellcraft it's not going to do much good.
Carina Viera |
Carina follows behind quietly because apparently all the interesting stuff happens when her player goes to bed.
"Um... sorry, guys. If you want me to figure out what kinds of potions we find, I'm your girl. If you need to identify other sorts of magic stuff, you're out of luck." She says, her tail drooping.
Otherwise, she continues to follow quietly.
Dungeon Kobold |
Are you going to try to destroy the mold, or just go back?
Carina Viera |
Knowledge (Nature): 1d20 + 7 ⇒ (15) + 7 = 22
Carina's eyes widen at the sight of the brown mold.
"Yeah, I'd agree. Let's not touch it; just leave it alone. I don't have anything that could destroy it."
She turns and begins to leave the room, only going as far as the intersection. "Come on, let's go deeper."
Tanith 'Kordson' Creed |
Tanith nods in agreement and follows Carina.
It looks like we've explored this entire area. Back upstairs?
Tanith 'Kordson' Creed |
The mold is blocking entry to the room on the left. I think that's the only area we haven't explored down here. We need to either brave the mold or go upstairs and explore elsewhere.
Farrukh Al'Khatel |
Ah, gotcha.
"Yes, I suppose we'd better head back up, maybe we'll find something that will let us take care of that elsewhere."
Dungeon Kobold |
Just a note--who is looking after the recovered treasure?
The adventurers go back up on the elevator and reenter the lantern chamber.
Carina Viera |
Carina walks over to the green lantern spot, peeking down the hole with her darkvision.
"I wonder what's down there... if there's more of those beetles, we'll have to be prepared for that."
Tanith 'Kordson' Creed |
Tanith can carry stuff for now.
"Do we wanna turn it again? There might be more treasure down there."
Tanith 'Kordson' Creed |
I'm not sure how turning it works. You want to do it?
Carina Viera |
Carina watches Farrukh turn the sarcophagus.
"That'd be for the best, I think. Let's check out the rest of the lantern spots here before we investigate the green one."
Dungeon Kobold |
Tanith, the sarcophagus is on a slightly raised platform that can be turned around, kinda like a clock.
Tanith can carry stuff for now.
Remember to mark it down somewhere.
Carina walks over to the green lantern spot, peeking down the hole with her darkvision.
"I wonder what's down there... if there's more of those beetles, we'll have to be prepared for that."
Carina can barely see the stone floor far below. She sees several humanoid shapes, but something about them seems warped.
Nothing seems to happen when the sarcophagus points at the blue lantern, though the adventurers do notice a skeleton lying in a heap on the floor there.
When the sarcophagus points towards the indigo lantern they placed, there is a grinding sound. Another elevator rises up, and its doors slide open.
Farrukh Al'Khatel |
"Another magic door? Let me go first, see if it's safe this time." Farrukh says.
"I'll come back up once I see what's down there so we aren't all just crowded forward."
"If I'm not back in about 30 seconds, come get me."
Farrukh enters the elevator and looks for anything suspicious at the bottom.
1d20 + 7 ⇒ (14) + 7 = 21 +2 vs Traps