KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Yeah. What with shield purchase and materials shipping, I'm already very close to not being able to enchant the mail.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Unless you're going for the unarmored look too, +2 mithril chain shirt would cost you the same thing and give twice the AC Carina.

I'll update things and post a new loot draft when I get home.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Huh... alright then.

If I do, that'll leave the bracers up for grabs. I'm still concerned about encumbrance, though...


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Mithril chain shirt is 12.5 lbs.

Do you have a masterwork backpack already?


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Yep. And the handy haversack.

Although I could give the haversack to someone else to carry.

Liberty's Edge

Male Underpowered Warrior 1

Any reason not to pick up muleback cords?

Also feel free to dump stuff in Lynwerd's bags.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

It's a cloak slot.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Encounter at Blackwall Draft #2

Carina

cloak of resistance +1
6,339.73 gold

Cuetzpalli

returning trident +1
2,682.23 gold

Farrukh

amulet of natural armor +1
boots of striding and springing
3,089.73 gold

Eben

ring of protection +1
circlet of persuasion
3,589.73 gold

Tanith

lesser extend rod
5,339.73 gold

Astraden

dagger +1
mithril chainmail
3,613.73 gold
5750 extra gold for Rallying enchant and Remove Disease Scrolls

***

Potentially nice stuff in the vendor pile

swarmbane clasp
belt of con +2
minor ring of spell storing


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

And for only 1500 gp you can add them to your cloak.

Assuming KC allows it, though I don't see why he wouldn't (unless he wants to disallow item combination in general).


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Allowing custom items is dangerous territory.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

I just remembered shield other's save bonus is resistance. Maybe Carina's cloak wouldn't be such a good idea?

Though if she swapped them, I could cast shield of faith on her and give her the full deflection bonus.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Muleback cords sound like a good idea, actually. They'd allow me to move at my full movement rate in combat.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Tanith 'Kordson' Creed wrote:
Allowing custom items is dangerous territory.

I disagree. At least in the sense of using the "Combining magic items" rule.

1.5x cost for every additional item balances it out, and allows for items besides the "Big 6" that take up the same slots.

Nobody wants a Cloak of the Manta Ray when they need a Cloak of Resistance.

Combining them, though, is an option.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

We'll see how KC feels about it. I agree breaking the hold of the 'Big 6' is nice but, in my experience, allowing custom magic items always ends in fiery disaster.

I'd forgotten about the shield other resistance bonus. Carina could take the cloak for future upgrading but you're right in that it won't grant her any additional bonus for the time being.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I've actually never played a game without combined items (though often with restricted access/on a case by case basis).

Never noticed any game breaking effects.


The Gateway Grove, The Isle of Last Resort

Sorry, I'm being kept really busy right now. Like, this is literally the first time all day I've had any spare time at all. I'll try to get up a post later tonight.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

No worries, KC.

I've been swamped with studying all day today.


Female Kobold

Quick note:

Carina Viera wrote:


I'm also kinda hoping to build a revolver with my gunsmithing kit.
Emerging Guns Rules wrote:
Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves.

So, no. At least, not with a simple Craft (firearms) check. Remember, these things are magic, not technology.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Okay then. Scrap that idea...


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

KC, I'm just updating my sheet for new loot, and I'm not sure if, in your opinion, a circlet of persuasion modifies a charisma-based caster's concentration checks. It seems to be a somewhat unclear issue with no official clarification just from doing a casual forum search, so I'll go with whatever you rule.


Female Kobold

It should.

Also (forgot to respond to this before)—I don't plan on allowing custom magic items as a general rule. I might be willing to allow it on a case-by-case basis, however.

Liberty's Edge

Male Underpowered Warrior 1

Eben finally taught Astraden diplomacy!

. . . She's so boned.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Wow. Sparing Filge came back and bit us right in the ass.

Ouch.

Liberty's Edge

Male Underpowered Warrior 1

Who could have suspected!

At least we didn't spare any evil leaders in BK . . .


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Well... I don't think Olidammara's going to be very happy about this.

On the other hand, Erythnul would just about give Astraden a round of applause.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Psh. Olidammara doesn't care, as long as you're still about the merriment/jokes. I think his chaotic evil worshipers might be something like juggalos, Loki, or Bacchus. (Maybe the Joker, but he seems more to prize mayhem over revelry, so he'd fall on the Erythnulian end of the scale.)

--

Here's my to-do list for Greyhawk, in case anyone's having trouble following all the leads. Or if there's something I'm forgetting.

sell loot
Enchant chainmail
+1 rallying shield
Saddlebags
Military saddle
750 gp of scroll-writing components
100 gp worth of building materials to Lambere (talk to brother?)
forge peace alliance treaty
visit godfather
look for ebon triad
talk to eligos
hunt down filge/smenk
interrogate snatchers
investigate shrine arson


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Point taken.


Female Kobold

By the way, some good news for you guys: I clearly just don't have space in my head to remember the saving throws. And I don't want to have to retcon that hard. Eben, Tanith, just consider yourselves cured.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I'm not certain what I'm cured of, but hurray!

I'm going to to assume the first post is the legit one.


Female Kobold

Ah, I was just thinking, "Crap, did I misread the RNG again?". Deleted the second post.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Quick question: am I able to throw bombs while prone?


Female Kobold

I don't believe so. The rules don't say anything about an exception for thrown weapons, and it makes sense that you not be able to throw effectively.

PRD wrote:
A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow).

I might allow it with a -8 penalty, but that's probably not what you're after.

EDIT: I think I'll say that you take a -4 penalty and the range increment changes to 5 feet.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Alright then. Just wondering.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I do wonder if Kord's clergy would even collect tithes in the traditional way.

Liberty's Edge

Male Underpowered Warrior 1

Maybe brawling bets?


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Parade and sporting even sounds like a perfect place for a terrorist worm attack which sends spawn off to infect the whole city. Does Greyhawk have homeland security? We should inform them of what we know. Don't need a metropolis full of spawn running around.


Female Kobold

I probably won't be able to post tomorrow. Just a heads up.

Liberty's Edge

Male Underpowered Warrior 1

I think the terrorist worms prefer more high-profile destinations like Blackwall Keep and Lambere. Real tourist getaways, you know?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Quick question, if I want a Mithral shield, do I need to sell back my other one, or can we consider that an "upgrade" to the current one?

I want to know now before it becomes a bigger issue than losing 600 gp.

If so, I'll sell my current one for a +1 Mithral Klar. If not, I may wait until later.


Female Kobold

Unforeseen events have made internet exceedingly unreliable. I'm on in what could be a 30-second window, so yeah. Be back for sure Sunday.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Well, see ya then!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Godspeed.

Liberty's Edge

Male Underpowered Warrior 1
Kobold Cleaver wrote:
Unforeseen events have made internet exceedingly unreliable. I'm on in what could be a 30-second window, so yeah. Be back for sure Sunday.

Make sure you read the update when you get back! Spoilers abound.


Female Kobold

Alright, sorry about that brief note. Wifi was a lot worse at the hotel than I figured.

I also made it back to my host family's place a lot later than I expected, so it's likely I'll have to spend the next couple hours doing my homework and then going straight to bed. Sorry, guys. I'll post tomorrow.


Female Kobold
Rynjin wrote:

Quick question, if I want a Mithral shield, do I need to sell back my other one, or can we consider that an "upgrade" to the current one?

I want to know now before it becomes a bigger issue than losing 600 gp.

If so, I'll sell my current one for a +1 Mithral Klar. If not, I may wait until later.

You have to buy a new one.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That's a bummer.


Female Kobold

Well, I may be misunderstanding you, but I don't think you should be able to "convert" a weapon into mithral or adamantine any more than you can "convert" a weapon into Masterwork.

By the way, I'm going to proceed on with the other PCs' sequences. Keep in mind that you're free to have Farrukh start doing something else whenever you please (such as track down another member of the party, or visit the church of Norebo/Istus). I'm not going to demand you give additional actions, but if you get bored, the option's open.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I wasn't sure whether we were going to immediately get started on tracking down the cult or what.

As for the conversion thing, I just hate that you essentially lose a chunk of your wealth any time you want to change a piece of gear, even when it's not an upgrade. If I have a +3 Flaming sword it doesn't make sense to me that I now need to lose 16k gold to make it a +3 Frost sword.

And there IS a way to make existing weapons Masterwork (Masterwork Transformation). Wish there was one that changed the item's material as well (for the same cost as the material, of course).


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Mithril transformation!

I'm actually surprised Pathfinder hasn't cooked up a way to fiddle with modular item enchantments for non-custom items.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They have...unfortunately they're round or minute per day abilities locked to specific classes or archetype (Forgemaster Cleric and one Arcanist Exploit if I recall properly).

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