KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Female Kobold

Kord's custody battles are awkward. Inevitably, someone brings up his tendency to forget about his kids, then retroactively acknowledge them two levels later.


Female Kobold

Oh, make sure to update your "profile bar". It's still showing your saving throws at "reasonable" levels. ;D


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Oh, can't have that. Fixed!

Is this the same day?


Battle at the Rift, The Isle of Last Resort

Same day as you returned to the Keep—25th of Planting.


Female Kobold

We'll move on when everyone's leveled up, so make sure anything you want to do ingame (such as buffs) is done by then.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

6th level cleric
+5+1+1 hp (now 45)
+1 Fort (now +6)
+1 Ref (now +2)
+1 Will (now +8)
+1 channel energy DC (now 17)
+1 2nd-level spell (now 3+1+D)
+1 3rd-level spell (now 2+1+D)
+1 BAB (now +4)
+1 rank Appraise (now +7)
+1 rank Bluff (now +12)
+1 rank Knowledge (religion) (now +10)
+1 rank Linguistics (now +6)
Learn to speak Abyssal
+1 rank Spellcraft (now +7)
Copycat now lasts 6 rounds

Today's spells:
Cleric spells prepared (CL 6th, concentration +9)
  • 0-level (4) Create water, detect magic, purify food and drink, stabilize
  • 1st-level (3+1+D) Bless, disguise self, hide from undead, shield of faith, --
  • 2nd-level (3+1+D) Bull's strength, eagle's splendor, invisibility, spiritual weapon, --
  • 3rd-level (2+1+1) Magic circle against law, prayer, remove disease, --


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Refering to this. And I was mistaken. It's only 6k.


Female Kobold

That appears to be an identical item on an uglier website a different Reference Document, so, yeah.

Technically, it's 6,025, since you also have to buy the scroll. ;)


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

What?! Forget it. That's too much!


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I'm sitting in the car for four hours.

I need a game to post in. =(


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Hi, Eben, is it okay if we make you our walking mage armor machine?
Why, yes, I'd be delighted, and I wasn't using that finger anyway!

That ding! you hear is the sound of a bard leveling up!

New level: Bard 6

hp: +7 (5 for HD, +2 Con)

+1 BAB

+1 Fort, +1 Ref, +1 Will

+2 rounds bardic performance/day
new bardic performance: suggestion
new special ability: versatile performance (oratory)
And upon waking up that morning, Eben suddenly felt like he was both a master manipulator and a human lie detector.
+1 2nd level spell known (mirror image) & +1 2nd level spell slot
+1 1st level spell known (abundant ammunition) [favored class bonus]

skills:
+1 perform (act)
+1 perform (oratory)
+1 perception
+1 sleight of hand
+1 UMD

New skills:

+1 Ride
+1 Linguistics (learning Draconic)


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I figured we'd handle talking to Eben about that part after we'd hammered out the mechanics but thanks for taking one for the team!

Tanith could hook Eben up with a Shield Other too if it'd make feel better.

RPG Superstar 2010 Top 32, 2011 Top 4

That's really not needed; Eben's rarely (to date) been at massive risk due to low hit points. (Benefits of being an archer.)
Just be aware that, for the time being, this will be coming out of my 2nd level spell budget, which might mean you get to feel a little less Heroic, depending on what I need to have on tap. (I'm planning on good hope for 7th level anyhow, so heroism might become redundant anyhow at that point.)
Also, since I have no interest whatsoever in doing a round-by-round countdown timer on a 6 hour spell, you get to do your own accounting.

RPG Superstar 2010 Top 32, 2011 Top 4

Kobold Cleaver wrote:

The number of single-classed PCs is shrinking.

*Note to self: Don't use spells that allow saving throws.*

;)

Oh, hey, this would probably be a good time to mention Eben's gonna be Cavaliering in a couple more levels.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Good hope! Good hope! What about haste though? Please tell me one of our casters is going to grab haste...

As in Eben, because he's the only one who can.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Astraden and later Tanith will have access to Blessing of Fervor which is sort of the same thing.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Quick question, if I take the Sanctified Slayer Inquisitor archetype, will my Favored Target progression stack with it, perchance?

As for Farrukh's changes:

Sneak Attack increases to 2d6

New Slayer Talent/Combat Style Feat: Shield Master (RAISE DA ROOF)

+1 BaB, +1 to all saves, +1 various skills, +8 HP, +1 Track and Trapfinding.

Though I kinda want to retrain a little bit to gain an extra Slayer Talent, that Human FCB doesn't seem bad.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Sort of, but only single target and not nearly as good. Haste can get the whole party in one casting, and with all the melee we have it would essentially double the party damage output.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Cuetzpalli wrote:
Sort of, but only single target and not nearly as good. Haste can get the whole party in one casting, and with all the melee we have it would essentially double the party damage output.

?

Blessing of Fervor is a target/level, just like Haste.

The downfall of it is, it's a 4th level vs a 3rd, and you can only have one benefit at a time (though each benefit is slightly better...besides the main reason you want it).

IMO Blessing of Fervor is no substitute for Haste. It is, however, a good COMPLEMENT for Haste.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Hey--I can get haste too. I just need to get to my 7th Alchemist level.

Not sure how GOOD it'll be, but it's there.

EDIT: Just realized I need to be a 7th level alchemist for 3rd-level extracts. Derp.

it's late at night where I'm at that's my story and I'm sticking to it


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Carina Viera wrote:
Hey--I can get haste too. I just need to get to my 6th Alchemist level.

This, however, WOULD actually be only a single target.


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3
Cuetzpalli wrote:

Good hope! Good hope! What about haste though? Please tell me one of our casters is going to grab haste...

As in Eben, because he's the only one who can.

I do get two level three spells known at 7th. Haste would fall into the 'OMG of COURSE' category.

...though, I dunno. Are you sure you guys wouldn't prefer campfire wall or illusory script?


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So my formula slots would be better served with buffs that are single-target already.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Level Up

Gained 8 HP, 1 BAB, +1 fort save, 3 skill points, vital strike and Unflinching class ability.

Spiny Got HP, BAB, saves, skill, natural armor, str/dex increase and the track trick.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Does that mean we're all leveled?

Lets go! =)


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Woah, just realized I've been running Vital Strike wrong my entire PF career. It doesn't x2 the strength bonus, or power attack or anything, just the weapon damage.

-says a mental apology to all the highlevel PCs he's swatted with greater vital striking dragons and such-

(~_~)* whoops...


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I like Vital Strike but there's a reason charop hates it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Vital Strike is pretty much garbage except on a select number of builds (EX the Monkooze) or if you're playing Mythic, in which case Mythic Vital Strike is basically the only thing you should consider using.


Battle at the Rift, The Isle of Last Resort

Yeah, Vital Strike gets lamer when you read the fine print—no Strength bonus, doesn't multiply on a crit, etc. And you can't use it on a charge. Still pretty handy for mobile characters, though (or for a surprise round).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

In this campaign, not really even worth taking for the Surprise round. Just snag it with an Action Point when it'd be worthwhile.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

It's good anytime you're limited to a standard which is a lot more often than folks admit.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

I just like that you can move and still get two weapon damage. But then again I always thought you doubled strength bonus. Hmmm....maybe I should change it.

What else would I even take now though?

I guess I could take Greater Sunder instead....


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Yeah, greater sunder is better. Taking that instead.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Greater Sunder is nice.

Vital Strike is also cool because its flexible. You can use it with anything - bow, axe, or fist.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Tanith 'Kordson' Creed wrote:
It's good anytime you're limited to a standard which is a lot more often than folks admit.

With the vast majority of weapons, it has a negligible impact. Nobody in this party would really get a good benefit from it. What's the highest damage dice in the party? Your 1d10?

My 1d6 weapons being increased to 2d6 isn't that great. Likewise, anybody's arrows going to 2d8 instead, and so on.

It's passable for someone using a Greatsword or something, since 4d6 actually hurts significantly more than 2d6 (at least enough to maybe justify the Feat), but not for anyone in this party.

I'd much rather take something that either isn't so situational or has a much greater impact (like Lunge).


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Cuetzpali uses a greataxe.

/shrug


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Since when has Cuetz EVER tried to Sunder, by the way?


Female Kobold

He must've been doing it while Astraden was off learning about Kyuss worms.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

I've only had the feat for a short time, and I tried to sunder the Lizard king's trident (which he had thrown away already). Most of the things we've been fighting use natural weapons. Expect more sundering in the future.

Liberty's Edge

Male Underpowered Warrior 1

Can you use sundering feats with called shots?


Female Kobold

No. And keep in mind called shots aren't something we always use (they're a bit overpowered in the wrong party)—I allow them where they make some sense, like with chokers.


Battle at the Rift, The Isle of Last Resort

Off to see How To Train Your Dragon 2 again. Be back in a few hours with the post.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

...Carina is definitely going to help that kitty.


Battle at the Rift, The Isle of Last Resort

You should have Astraden use her Remove Disease on it.

That seems like a good investment.

Also, have some pictures.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I was in range of Astraden's prayer spell, I think... wasn't I within the 40-foot radius?

Nope.

...

...

...

...s~%!.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Bursts don't turn corners.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Yep, just read that part.

Argh...


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

KC, did you get my other post? I held onto my gun and dropped the bomb at the monster's feet--I took the resulting splash damage.

RPG Superstar 2010 Top 32, 2011 Top 4

How come you're taking splash damage at all? Isn't Precise Bomb an option here?


Female Kobold

Not if you miss. :P

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