Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
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As I said, you take 8 damage from the whirlwind the last round. This round you will be enlarged, and since you need to be a smaller size category than the Archon for him to pick you up than you will escape the whirlwind (although he could still pass over you and damage you). So yes, this round you will be free to act.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn drops his sword and tries to attack the soldiers next to him with a claw to each of them.

Using reckless abandon, and power attack on this round so Kharn's AC is now 13 for this round.

Attack 1: 1d20 + 10 ⇒ (10) + 10 = 20 Against solider at I,9.
Claw 1: 1d6 + 12 ⇒ (2) + 12 = 14

Attack 2: 1d20 + 10 ⇒ (20) + 10 = 30 Against solider at H,10.
Claw 2: 1d6 + 12 ⇒ (6) + 12 = 18

Crit?: 1d20 + 10 ⇒ (17) + 10 = 27
Crit damage: 1d6 + 12 ⇒ (3) + 12 = 15


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

The enlarged Argan moves to IJ/78 and strikes at whichever guard is still alive!
Sabre 2H: 1d20 + 10 ⇒ (18) + 10 = 28! Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14 Sneak if flanking: 2d6 ⇒ (1, 3) = 4

AC 17 atm.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

"You can't do this to me! I'm the ORACLE of wind!"

He tries murderous command on the Gestalt again.
Concentration: 1d20 + 9 ⇒ (8) + 9 = 17


Vlad steps forward to cut at Donnagin, but the cleric raises his shield and manages to deflect the blow sideways. Eryan manages to hold his focus and sneak a tendril of rage in the Archon's mind. Kharn grievously injures one of the soldiers, then rips out the heart of the other. Argan escapes the wind and runs over, finishing the job off on the injured soldier by a shop to the side of the neck, then pulling the blade free sideways.

Donnagin's spiritual weapon continues to be ineffective. Donnagin steps back again, pointing a finger at Vlad that seems to have little effect, although the dhampir feels a bit warm. The last soldier bounces another attack off of Vlad's armor, then the whirlwind of outsider continues it's rampage, this time going for the last soldier! The soldiers gets picked up into the rampage of light and wind.

Init Order
Vlad
Eryan
Kharn
Argan
Donnagin
Soldiers
Archon

Dice:

Will Save: 1d20 ⇒ 6
Vlad Will: 1d20 ⇒ 6
SW Attack: 1d20 ⇒ 10
S Attack: 1d20 ⇒ 9
S Reflexes: 1d20 ⇒ 191d20 ⇒ 12

DM Only:

LA - 44
D - 24
S1 -


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 - 2 ⇒ (5) - 2 = 3

Swirling around in the whirlwind Eryan flails at the soldier picked up with him. lol


Eryan Duskwalker wrote:

[dice=Attack]1d20+1

[dice=Damage]1d8-2

Swirling around in the whirlwind Eryan flails at the soldier picked up with him. lol

Oh my god hahaha, that's bloody genius.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad continues his assault on Donnigan.. "It's time to meet thy maker!"

Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d8 + 14 ⇒ (3) + 14 = 17

Confirm: 1d20 + 12 ⇒ (6) + 12 = 18 Nope..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan steps up to the man with his large size, that will certainly prevent his escape. He strikes again, two handed, at Donnagin!
Move to JK/11-12. I'm enlarged so I have reach, in case he tries to withdraw.
Sabre 2H: 1d20 + 10 ⇒ (17) + 10 = 27! Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18 Sneak if applicable: 2d6 ⇒ (6, 4) = 10


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Can Kharn attack a whirlwind creature or no?


Yes you can.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Okay I'm assuming that the creature is in the [J,9]/[J,10] squares to get the solider so Kharn can 5 ft. step to attack it.

Kharn picks up his greatsword and slides next to the whirlwind currently holding the oracle and solider. He then tries to bring down his sword on what looks to be the most vulnerable part of the creature.

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d6 + 15 ⇒ (6, 1) + 15 = 22


Vlad steps up to the elusive cleric, this time managing to land a blow. Eryan tries to attack the other victim of the whirlwind but finds no purchase in the man's armor. Argan runs up quickly, helping finish off another kill as he sets his blade onto Donnagin's throat and slashes it sideways. The cleric goes wide eyed and puts a hand on his throat, falling to the ground gurgling blood. Kharn cuts more of the Archon loose, but it appears only marginally injured.

The Archon whirlwind spits out the soldier harmlessly, then flies straight up into the air, ending it's whirlwind with Eryan 100 ft. in the air! It fires two rays at the falling oracle, trying to punish him before even landing. The two rays connect, knocking the oracle into unconsciousness. Meanwhile the soldier falls to his knees and begs for his life.

Init Order
Vlad
Eryan
Kharn
Argan
Soldiers
Archon

I forgot to roll the damage for Eryan in the whirlwind last round. Eryan has accumulated 39 points of damage so he is unconscious and bleeding to death. I'm not aware of any RAW for catching falling characters (I did a thorough google search) so if you guys can find anything of note let me know. Otherwise this is certain to kill Eryan.

Dice:

Previous Round Damage: 2d6 ⇒ (6, 4) = 10
Damage: 2d6 ⇒ (4, 6) = 10
Ranged Touches: 1d20 ⇒ 191d20 ⇒ 4
Fly: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 2d6 ⇒ (2, 4) = 62d6 ⇒ (5, 1) = 6

DM Only:

LA - 56


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Quite easy. When Eryan begins to fall he as an immediate action uses his featherfall special ability. This interrupts the archon's two rays so even though they send him into unconsciousness he is already floating onto the ground softy. Also I don't think the archon gets two rays since it used its move action to fly into the air 100 ft.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Feather Fall is an Immediate action so he's good in that instance.. I also agree moving would negate the Archons full attack so only 1 ray.. Eryan might still be conscious, regardless we can catch him and move on.. The archon cant be gestalt for much longer and its components will mostly die when it comes apart..

Getting a moment of respite Vlad backs up 5' and pulls a potion and drinks it.. Inflict mod

2d8 + 3 ⇒ (6, 7) + 3 = 16

"We must move to the gatehouse before we are overrun.. Kharn, Argan, finish that begging whelp and lets move on.. Ill get Eryan.." After drinking the pot Vlad will move to pick Eryan up, preparing to cross the bridge next..

Also feel free to just ignore the guard since he's surrendered and we're pressed for time..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

"All yours Kharn!" Argan points out the remaining guard, since he cannot be allowed to live. "And pick up Donnagin, willya?!"

My actions will depend on whether Eryan can use his Feather Fall or not. If he can, I'll let him be and do something else. Otherwise me and my 10 feet tall body will try to catch him, whatever means are needed.
If I'm not needed, I'll drink a CMW potion and try the freaking Fireball wand to delay our enemies.

CMW: 2d8 + 3 ⇒ (5, 3) + 3 = 11
UMD: 1d20 + 10 ⇒ (20) + 10 = 30 Feel free to reroll this if you think I'm cheating too much.
Firebola!: 5d6 ⇒ (4, 2, 6, 6, 5) = 23


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Assuming it only gets 1 ray attack after moving, I think I am conscious. Otherwise I'm probably totally dead. 10d6 fall damage :(
Eryan would use his last featherfall cmon level 5! lol immediately on being dropped and turns invisible letting him land safely. He then moves towards the others and says in infernal, "Let's go."


Forum monster got my post. Yes Eryan would be able to feather fall, and yes the Archon would only get one ray attack.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

So argan takes the potion and tries to use the wand. Will you kill the guard and drag Donnagin's body, Kharn?


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn slices the guardsman apart and then picks up donnigan's corpse to carry it around.


Just as Eryan begins dropping he casts feather fall on himself and landing safely. Kharn finishes the begging soldier and grabs Donnagin's corpse, then the party starts moving towards the east away from the swarm of soldiers gaining altitude to attack them. On the open stretch the Archon continues to harass the party from the sky, shooting two bolts at Kharn.

Ranged Touch: 1d20 ⇒ 61d20 ⇒ 17 His bonus is pretty stupid for a touch attack.
Damage: 2d6 ⇒ (3, 2) = 52d6 ⇒ (5, 3) = 8

Vlad kicks the door open to the 2nd level of the gatehouse (Room 25) and sees four guards inside anywhere from 10-15 feet away from the door. They have weapons sheathed at their waists, but begin to raise a cry of alarm and reaching for their steel.

Eryan Init: 1d20 + 6 ⇒ (10) + 6 = 16
Kharn Init: 1d20 + 3 ⇒ (18) + 3 = 21
Vlad Init: 1d20 + 1 ⇒ (2) + 1 = 3
Argan Init: 1d20 + 4 ⇒ (2) + 4 = 6
Soldiers Init: 4d20 + 4 ⇒ (20, 3, 7, 17) + 4 = 51/4=12.75

Init Order
Kharn
Eryan
Soldiers
Argan
Vlad

INT DC 13:
This isn't good. If you keep running into little skirmishes like this than the huge wave of soldiers behind you is going to catch up and bog you down. You either need to get the signal off now or really power through any resistance.

Assume any party member can reach an enemy with a move action, and the same goes for the soldiers (although keep in mind the choke point of the door).


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Int: 1d20 + 1 ⇒ (3) + 1 = 4

The enlarged Argan calls out for the obvious.
"We need to start healing!"

Show me those Cleave feats folks!

Glad to have you back. Can we escape without signaling the rocket, folks, or do you want to set it off already? We don't have many ways to escape with this many after behind us... I have only one reduce person potion to get out through the river...

Did I manage to send the fireball?


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Do we have a CLW wand? I have an infernal healing, which is slow but could be fine if we can blockade a door or something. I have only a few spells left.


I missed the UMD check. Yes a 30 would get the DC. It's a CL 7 wand so roll 7d6 for damage if you use it.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Guys if we leave now there will be no getting back in.. We've used up to many of our resources getting this far.. I had kinda hoped to barricade this doorway and lift the drawbridge.. If Argan can keep that wand working on our followers we can still get this done, however we need to kill these guards fast.. I just hope not everyone is level 3 like Donnigan's escort..

"We must send off the flare and get the gate up.. We must barricade this door.."

If Argan can kep fireballing the chaser's and we can get the drawbridge up we can basically cut off the castle from this building.. We really got burned by Donnigan's Invis Purge.. That was ether dumb luck or Evil DMness..


That was actually dumb luck. Yes I've been tweaking the module to make things more difficult, but Donnagin actually prepares invisibility purge on a daily basis.

Although it is wise to not rule out my 15 levels of Evil DM ;)


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Fireball!!!: 7d6 ⇒ (6, 2, 5, 5, 3, 5, 3) = 29 Down to 7 charges.

Seriously, we can get inside this castle anytime we want. Specially through the vault. I do believe we can still use poison/silent kills at night/food stealing/gate weakening tactics, that after we spoil the siege weapons on the roof of the gatehouse. If we come back tomorrow morning, they will probably have spent the whole night awake and counting the losses, so a part of them will be fatigued, even easier for us. Plus, we still do not know what happened to Goodie. She has a part of our resources and Argan will not let her desert our cause, since she's definitely not arrested/dead.

The castle is weakened enough to allow the hobgoblins to take over it with some losses, but they are probably not very ready yet (day 8 yet) and we have more time to do more damage, maybe even to take this freaking castle alone now that they are leaderless and the shadows are our allies. So I would like to keeping pushing their defenses further, specially since we have more gold and experience to gain, but we have a problem with getting out of here (our best bet is probably the river), and I'll understand if you want to finish this chapter now and move to the next.

Don't forget we are in combat, finish this folks while we discuss the subject.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Int: 1d20 ⇒ 20

"Don't let these fights bog us down or else we will have to deal with those guys behind us!"

Kharn charges forward letting the rage and bull's strength do the work of killing these guys.

Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17

Crit?: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d6 + 10 ⇒ (6, 2) + 10 = 18


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan touches 'someone' with the infernal healing wand.

Ill go with Kharn first unless others want it.


Kharn splatters a soldier against the wall as Eryan begins healing the barbarian's wounds.

The other three soldiers retaliate, coming at Kharn with longswords raised, but only one of them connects.

Init Order
Argan
Vlad
Kharn
Eryan
Soldiers

Kharn you take 6 damage, not accounting for DR.

Dice:

Attacks: 1d20 ⇒ 31d20 ⇒ 91d20 ⇒ 15
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

DM Only:


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad charges another one of the men..

1d20 + 10 ⇒ (11) + 10 = 21
1d8 + 10 ⇒ (6) + 10 = 16


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Now that the soldiers are in position, Argan moves like a snake to flank with Kharn the one that has not been attacked yet, and he delivers a devastating blow under the man's right arm!
Acrobatics probably: 1d20 + 14 - 1 ⇒ (10) + 14 - 1 = 23
Sabre 2H: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25! Damage: 2d6 + 9 + 1 + 2d6 ⇒ (4, 6) + 9 + 1 + (2, 2) = 24

I've edited since I'm enlarged...


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan slaps Eryan and Kharn with his 10-foot reach.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan slaps Argan with his wand, giving him some infernal healing. o_O


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn swings his sword at the Guardsman who Vlad struck hoping to end him.

Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d6 + 15 ⇒ (5, 4) + 15 = 24


Argan flips and guts a soldier as Vlad turns another into paste. In a brilliant display of bad luck Kharn catches the ceiling with an overzealous overhand blow.

The last soldier throws down his longsword, begging for his life.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn quickly ignores the man and closes the door of the guardhouse and bars it.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

While the devil blood heals him, Argan passes 2 Pitons and a hammer to Kharn, then retrieves the soldier's bows and arrows.

Healed 1/10


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad swiftly dispatches the last guard and pulls a potion to drink.. "We should fire that flare immediately.."

Inflict Mod Pot: 2d8 + 3 ⇒ (2, 4) + 3 = 9

Afterwhich he will start dragging the dead men's bodies over the trapdoors leading to the first level.. 2 a piece with armor should prevent them from being opened.. At least fast anyways.. "Argan, start dragging a body to cover that other trapdoor!"


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

"Negative!" - replies Argan in an authoritarian tone. "Up the stairs before they seal it!"

Mostly, what is going to come out of the first floor trap doors are a couple guards. Nothing to worry about now.

Argan will quickly burst the trapdoor North of the room open, allowing Vlad and the others to climb it since he is still enlarged and unable to climb them for now. Are they strong enough for my heavy body to climb? How much time has passed since I drank that potion, please?


Not long. I don't know if a large creature could fit through that trapdoor.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

If that's the case I'll just guarantee it is open and wait for them to move through, staying behind to search Donnagin's body and eventually kill whoever comes out of the door or trapdoors leading down.

Do anyone have Alchemist's fire I could use?


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Ive got a nice assortment of alchemical goodies, but i think you underestimate the trapdoors to the first floor.. As of now thats the best way for the rest of the castle to get in here.. Ill move to the roof with Kharn, but you should at least cover one on the trap doors with dead bodies..

Almost as if he read his mind Vlad pulls out a few alchemical goodies and hands them to Argan before he makes his way to the 3rd floor.. He also drinks his protection from arrows potion before climbing.. Forget his action of moving bodies.. Drinking heal pot and Pro arrow pots, coupled with move action to retrieve items should be 2 rounds.. 3rd round ill be climbing..

He'll hand you 2 alchy fires, 2 liquid ice, and 2 tanglefoot bags..


Donnagin's Loot:

+1 Breastplate
Heavy steel shield
Masterwork heavy mace
Silver holy symbol
Ring with 2 keys


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan tags Vlad and finally himself not sure what my hp is atm then he helps block the trapdoor with the dead. "What about him?" meaning the man who surrendered.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I finished him off already.. I was 3 shy of full but ill take some fast healing..


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Tic tok, Tic tok..


Waiting on you guys to decide a course of action.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

After making sure that the door is locked Kharn will quickly head over to the ladders that lead from the 1st floor to the second floor, and if he can destroy them he will do so.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I posted my actions.. Drank 2 potions and headed to the 3rd floor.. Kharn was supposed to be coming with.. Argan was gonna stay and deal with the trapdoors to 1st level..

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