Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
Party Gold / Items


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Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad will gather his equipment and head to the basement of the tavern to wait for the others.. Before they head out he'll oil up his armor to help reduce noise..


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan meets him there after it is dark and once they are all there, "So, headed to the roof first?"


You guys have the whole map of the tower. Tell me how you proceed, room-by-room, and I'll tell you what happens.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

"I would think we need to find Goodie first.. I suggest we look in the holding cells first.."


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn gets all of his gear ready for the trip into the castle before heading down to wait until midnight.

"That would be where I would keep any prisoners."


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

You startle me with so much wisdom!

Argan will show the map to everyone, recalling what they know and will lay out a rote for them. "So, we will come upon the vault (1), guarantee the blacksmiths are not working, open the hatch just a little bit to guarantee there's no one there, and then drink invisibility potions. From there, we won't be able to see each other, so I need you to pay attention now, and we will space up our entrances as to not hit one another. 15 seconds between each of us should be enough. So, we start invisibly in the blacksmith (2), go up one level (32), get out in the courtyard (27) and into the keep (31), up the stairs to the right, and we should be right before the cells (34). There it gets complicated. There will probably be two guards in this room, so, Eryan, I want you to go first since your invisibility lasts longer than ours. Wait there until two of us appear killing the guards, and in case any of us fail, mess up their minds or whatever, but don't let them scream. Kharn, you will go after the drow, and count your time, after you get there, count 15 seconds and then strike the one farther from the stairs, or the one to your right in case the distance is the same. I'll get the other one. Vlad, I need you to go last, since you are slower in that armor of yours, and make more sound."

"Now, I don't think that will be the case, but if by any chance the path to room 34 is blocked, get out of there and meet behind the keep, beside the chimney. From there Eryan will levitate and put a rope on the top of the tower, so we can climb and start at the top of the keep, killing Havelyn before freeing Goodie. Activate your disguises to look as one of the guards, so in case someone sees us, it will be less suspicious than four weird-dressed people in there. Objections?"


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

"Sounds good.. And ill be wearing my light armor so dont worry about be clanging around or being slow.."


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

"I am ready. Fool old woman getting caught. Let's get her out."


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

"I'm always ready."


The party slips through the underground tunnel quietly, opening the door with caution. Nobody is there and things are going smoothly as the invisibility magic takes effect. The party begins heading up the stairs when they hear a shhhhh.

Perceptions: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (2) + 5 = 7

1-"Hey, you hear that?"
2-"Hear what? All I hear is your whining."
1-"Quiet damnit! Come one, let's go check it out."

Slow footsteps approach the staircase...


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Are we already on the blacksmith (2) heading upstairs or in the vault with the rations climbing for the trapdoor (1)?


In the blacksmith, heading up to the flag room.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

GM only:
Argan will keep to the plan, since it would be hard to communicate with the others, and they cannot see each other. He's confident in his ability to get past the guards, and since Eryan and Kharn will have gone before him, it's more likely that he will see if they try anything stupid like killing the guards, so he can help in that case. The guards may hear something, but without seeing anything and with the stone floor not leaving footprints, the chance they find anything against them is zero, or so I suppose. You got a job to do, Vlad, let's see if we think alike! Yes, I know you are reading this.


Argan Only:

WHAT DID I JUST SAY!?
*falling rocks*

The guards come and look out, but as you slowly creep pass with caution they just scratch their heads.

The rest of the party sees two guards looking around, but they don't appear to have found anything.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Lol..

Vlad keeps to the plan as well.. Only killing the men if they catch wind of them.. I have a +30 stealth while moving so i dont see how they could detect anything..


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan keeps moving slowly and silently around them.

Stealth(sound): 1d20 + 11 ⇒ (16) + 11 = 27


Vladamir Orlovsky wrote:
I have a +30 stealth while moving so i dont see how they could detect anything..

A moving group has some stealth penalties.

Perceptions: 1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (18) + 5 = 23

The second one perks his ears up. "Wait, I..." Suddenly the first one laughs, and the sound of steel is heard...as he adjusts one of the flags. "Thing was scraping the wall. Bah, I'm just paranoid."


The guards in the flag room are slipped past and the group spills out into the courtyard. But as they get closer to the great hall they stop, seeing two guards posted at the front doors. They are standing directly in front of the outward swinging doors.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

"Cetainly upped the defenses since last time.."

Whispering.. "What now"


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

When he sees the guards, Argan will toss one of his daggers directly north, until it reaches the wall ok room 22 and makes some noise, which he expects them to inspect, leaving the door unguarded. If they are too smart to fall for this, he will proceed to plan B, going behind the keep and groping around after the invisible rope.


The guards here the clink and look north. One of them shrugs, then begins walking towards the source of the noise.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan looks around them, to see if there is anyone else looking, at the walls.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Argan doesn't see anybody else peering in.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

He will attempt to open the half of the door where there's no guard. I'm not sure if the other guard would be clever enough to think there are invisible people here, or if he believes in ghosts, but inside it may be dark and so he might - just might - get in to check. If he does that, Argan will drink a darkvision potion, follow and strike!

And I could use some more ideas, folks. What would you do if you see the front doors like that?


Lol, that's one idea. Give me a reflex save Argan.

I'm going to slow down my posting to give the others a chance to post.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Luck favors the bold!
Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Or maybe not...


Argan creaks the door open, which makes the guard turn with a puzzled expression. He reaches over and slams the door shut, catching Argan's hand in it. As Argan stifles a cry of pain the guard frowns, then slams the door again just as Argan pulls his throbbing hand out.

Damage: 1d4 ⇒ 1

The other guard yells back at the noise.
2-"What's going on?"
1-"Ah nothing, apparently when your fat arse isn't leaning on the door the wind will open it. Find anything over there?"
2-"Still looking."


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan's hurt and unhurt hands move to the grip of his Sabres, but he stops there for a few second, controlling his anger to give the others time to do something avoid spoiling the plan.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Not seeing many options here.. Question.. I realize throwing an Alchemist fire at a person would break my invis, but would I tossed it on an object? What about using oil with flint and steel..

My Plan:

Set the statue of King Markadian on fire, creating a diversion for us to get inside the tower.. Surely the 2 guards would rush to put out the flames burning their beloved statue..


Invisibility breaks if you directly make an offensive action. However the statue is made of stone.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Oil poured on it would burn a round or 2 for sure.. Not exactly sure i wanna create that big of a diversion though.. Thoughts.. Perhaps some more noise along the side of the tower woul get them both looking.. Perhaps ill try that instead..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Eventually we will have to climb to the top of the tower, and it is our best escape option (with Feather Fall), so your call.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I aint got no feather fall lol..

Vlad moves over to the southern side of the keep and pulls out his dagger.. He pings it off the side of the castle loud enough for the men to hear it.. He then moves down 30' and waits..


Both men turn at the loud ping, giving more serious frowns. They look at each other, then draw their blades and begin moving towards the source of the noise.

Perceptions: 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (9) + 5 = 14

But don't appear to see anything for the moment.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad will move west and round the end of the tower and tap the blade again.. This time he'll west to the outer wall and start moving back east towards the entrance of the keep.. "Hopefully the others have taken their cue and got inside.."


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Eryan's got feather fall, or at least he did.

Argan will try to get in if the guards leave the doors.


The party slips in through the doors as the guards search the courtyard.

Inside they begin moving up the stairs, and indeed see two guards on the far wall, having some small chat about the best way to fight an axe wielder.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Well that went better than expected :)


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Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn almost stops to give the two guards talking a demonstration of how to fight an axe fighter but he decides against it and continues on.


They are blocking the doors you need to move through.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

"Be ready. It's about to get dark." Eryan whispers to them.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

We are now in room 31, right?

Unsure if the whisper was directed to him or to the soldiers, Argan takes a quick glance at the door to guarantee it's closed, and strikes at the neck of the man, guaranteeing this one won't call out!
2H Sabre!: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31! Damage: 1d8 + 7 + 2d6 ⇒ (1) + 7 + (1, 1) = 10
Confirmation!: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19! Extra Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Meh damage


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

you guys of course. I wouldn't whisper to guards


I think Argan thought you might be trying to scare the s!$@ out of them right before killing them. That would be fairly terrifying.

I'll wait to post the guards reactions until everybody takes a surprise round action.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Indeed that's what I thought. But even in the case you were whispering to us, I do not have Darkvision, so I hushed up and acted before you did that. Low RP race, remember?


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad tries to behead the other guard.. Not sure why we're not doing Coup De Graces on them but whatev's

1d20 + 8 ⇒ (11) + 8 = 19 vs FF
2d4 + 13 ⇒ (3, 1) + 13 = 17

Once their dead he'll pull out another invis pot and down it.. He'll down a Barkskin pot as well..


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Well... they aren't helpless?


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Nice try Eryan... You've got +2 to your roll Vlad, just in case that is not enough...


You cannot coup de grace an enemy unless they are helpless.

The two men are cut down at the same time, their throats too damaged to cry out as they fall.

Where to next?


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan tries to keep his voice low, knowing Kharn will be nearby. "Hey Vlad, do you have extra invisibility potions? Or if you could make him invisible, Eryan. Go with Kharn and take out the next two guards on the following room." Up the ladder.

Meanwhile, the now visible Argan will assume the identity of one of the recently deceased guards, and search their body for valuables $_$

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