Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
Party Gold / Items


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Attack of Opportunity on Zephys:

DM Rolls:

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Zephys hit for 3 damage

Zephys runs past the dead guard on the ground and the one near the doorway, swiftly getting out of the prison cell. The guard tried desperately to prevent him from advancing, having his sword connect on his side. Drawing a small amount of crimson that donned his now not so new clothes.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Levitate lasts 10 rounds


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

longswords have a 19/20 crit range there boss


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Vladamir Orlovsky wrote:
longswords have a 19/20 crit range there boss

Can you drink the blood that is already out of the body or you're doing it just for the fun of it? ^_^

Had the guard acted on round 3 already?


oh god. your right! trying to work from the library.

DM Rolls:

Crit: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Uh oh it crit you there Zephys. You go down on the side of the guard after being hit for a total of 11 damage. With a '-1' Current Hitpoints.


guard was taking an attack of opportunity against Zephys


You're up Eryan. Round 3.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan moves around the guard as he is distracted by Zephys. Moving to flank for the others. He gestures and calls out divine power against the guard.
Burning disarm on his sword.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Sorry Zephys.. Just tryin to be fair.. And i can drink the blood of a humanoid dead not greater than an hour.. I dont gain anything from it.. Can still do con drain with my bite after pinning them..

Round 3

Vlad takes the sword 2 handed and swings hard at the guard..

Attack-PA: 1d20 + 5 ⇒ (7) + 5 = 12
Damage+PA: 1d8 + 10 ⇒ (6) + 10 = 16

But is a bit overzealous in his swing and goes wide..


Burning Disarm on Guard:

DM Rolls:

Reflex DC 15: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 ⇒ 1

1 damage taken from Burning Disarm.

The weapon within the guards hands grew hot. Hot as the pits of hell. He was too worried about the ever approaching mob of convicts to realize it right away. He smelt a familiar smell, a smell he had smelt before...Burning flesh. "ARHAG!" He screamed aloud in absolute agony. His sword dropped to his feet as he grabbed is twice burnt hand. He looked around in horror of what torture would become of him if he stayed. He looked for an exit...for help.

The guard then clamored around the current mob of people surrounding him and tried to climb down the stairs.

Guard is bolting it for the stairs. Almost all the way up. In the process takes an AoO from Vlad. (Don't think from Eryan since he doesn't have a weapon.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad takes the swing..

Attack-PA: 1d20 + 5 ⇒ (14) + 5 = 19
Dam+PA: 1d8 + 10 ⇒ (7) + 10 = 17

And connects hard, taking the guards head from his shoulders.. After the body falls he pounces on the headless body and starts to drink blood.. Its been to many days for him withstand the urge..

Lol Ninjad.. I suppose instead he drinks on from a body that isnt headless lol


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Round 3 actions
Kharn runs after the guard, and tries to stab him once in the back.

"Come back and play Allan!"

Attack w/ Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d4 + 8 ⇒ (3) + 8 = 11

As the dagger sinks into Allan's back Kharn grins.
EDIT: Ninja'd

Nah, yours happens first since you got an AoO. Mine would have happened after.


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Kharn ends his rage as soon as the fight is over, so he still has 7/8 Rage rounds left, and he will be fatigued for 2 rounds. Didn't get to kill the guard since Vladamir so handily destroyed him :)

Kharn picks up the dead guard's sword, and tosses the dagger to Eryan. He completely, and utterly ignores the vampire currently feeding on a guard.

"Well now's the time to get Grumblejack out, and somebody should help the wizard."

Kharn walks over to the unconscious guard, and holds the sword to his throat.

"Anybody need, or want this guy alive?"


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

His blood thirst sated, for now, Vlad begins striping the man of his armor and looks around for a set of keys..

"Ok so what now? I personally want Blackerly's head for this brand i have now.. We should kill everyone here.. Thoughts?" Not waiting for a response he dons the armor and picks up a shield..

What kind of armor and shield are they?

He looks over to Kharn.. "Kill him.."


The room is silent, the last few tumbles of Allan's head eerily echo ever so slightly. All that remain are the corpses of one absolutely dead guard and the corpse of another one bleeding out.

Pilfering their Corpses:

A total list of what you will find:

  • 2 Chain Shirts
  • 2 Heavy Steel Shields
  • 2 Longswords (One wielded by Vlad)
  • 2 Leather Clubs
  • 2 Longbows with 40 arrows in total
  • 2 similar looking keys

The room you are in is pretty sparse for details, there are a flight of stairs leading down, along with a single table and two chairs. The guards must have spent their time here bored out of their mind, because of the lack of features. There is a door to the east, and a very large section of chimney to the south. You also notice a ring of keys hanging upon the wall.

will expand the map since the room to the east is where argan had his "meeting".


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Kharn picks up the chain shirt from the guard lying on the ground, unconscious, and then he smiles. Kharn walks over to a cell dragging the guard with him. He tries to open the door using one of the keys, and if it works he places the guard inside of the cell, and locks it. He then walks over, and tries to see if he can open the door to Grumblejack's cell using the same key.

If no-one minds I will take a longsword, a chain shirt, and one of the keys.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

When the second guard falls Eryan walks ovet under the floating horn and directs it to land in his hand then places it on the table. He takes the offered dagger with a nod and walks back into the other room.

"We need information from him first. Chain him up in the cell and we'll see what we can get out of him."

He looked at the fallen Zephys. He is still alive... for now...


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Ok so chainshirt check.. He also put straps one of the shields on..

"Well now lets get Grumblejack out and see whats he's made of.. Does anyone have the ability to heal Zephys.."


@kharn: The key you found on the guard is does not lock the cell door. It doesn't even look like the right kind of lock for the key.


Are you making a heal check to stabilize the guard? If left like this he would be out for several hours if not days. Even when left stable.


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Heal check untrained: 1d20 + 1 ⇒ (20) + 1 = 21

Kharn somehow manages to put things back the way their supposed to go?


@Zephys: Make a stabalize check as well when you can at DC 11 Constitution check to become stable.

Also anyone making a heal check to stabalize its a DC 15 Heal check.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan lets the kids take the spoil, but then he sees they need some coordination. He moves to the unconscious guard, finish him with a deeper cut on his throat, then takes the dagger and start making a fast cut onto the body's cheeks, and end's up with the body's jaw in his hand. He gives no explanation, but after Vladamir finishes his meal he asks him to do the same to the body.

"Vladamir, since you're using a shield you can't use the longsword in a two-handed grip, but I can, so I would like to use it." - He offers the dagger in his hand to the damphir in return. Yes or no?

"Kharn, please handle me those keys, we need to know what are they for." Yes or no?

"Also, well done everyone, but I need to speak with you before you do anything stupid. Have I told you all of us have a meeting after we leave this cursed place? If not, here's the deal. We cannot easily survive out there alone. There are people who will help us, and their goals seems to be the same as ours: Revenge. So, stick together, all five of us, but I'll get us a new friend." - he speaks this last sentence in a lower voice, to avoid the Ogre from hearing it, then he resumes - "Someone help Zephys to his feet. Heal him if you can, he may help us." Argan approaches the fallen man and retrieves his Silk. Then begins moving into the jail once again.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

After being reminded that they needed all five of them to survive and reach this strange meeting place Eryan kneels near Zephys and attempts to heal him.

He hasn't proved very useful yet. Why waste your magic on such?

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

"Are you worried about ghosts?"

Eryan uses the dagger to cut off the remaining rags from his body and change into the new clothes provided for him by the strange benefactors.

"What else of use do we have on the veil?


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Inventory:
- 2 daggers (Argan+Eryan)
- Bullseye lantern (full, lit and shuttered) (Silk)
- Hempen rope (50-foot coil) (Silk)
- Sack full of needed spell components (Zethys)
- and common clothes in the PCs sizes (4 stored, 1 with Zethys)
- Thieves Tools, Masterwork (Argan)
- Window (2 ft. by 4 ft., up to 2 ft. deep) (Silk)
- Potion of cure light wounds (Argan)
- 100 gold pieces (Silk)
- Unholy Symbol of Asmodeus (silver)(Eryan)
- 2 Chain Shirts (Vlad+Kharn)
- 2 Heavy Steel Shields (Vlad+???)
- 2 Longswords (Vlad+Kharn)
- 2 Leather Clubs
- 2 Longbows with 40 arrows in total (Argan.20+??.20)
- 2 similar looking keys (Kharn)

"Ghosts? You're asking me? Don't be stupid. We still have a Window, yes gentleman, a window, and some rope."

I'll make my questions using only the discussion thread, so we will have an easier life here.


Oh my bad, I had a habit of calling a "Sap" a leather club since it more resembles a blackjack. So they only deal non-lethal damage. Exact stats as a sap.

Ok so the window is a instrument of magical properties. Placed on any surface the window will create a window in its place. Cannont be used on people of course, just solid objects. Walls for example.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

"Just curious as to your reason for mutilating the guard."


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Don't use that window yet that should be our ace in the hole. Also, if you don't mind me taking one of those longbows, and arrows?

Kharn smiles at Argan as he flips the keys towards him

"Sure, they don't work on Grumblejack's prison, but who knows what else they might unlock. And good job preventing any clerics from talking to the dead guards using spells to find out what they know."

Kharn walks over to Eryan, and offers him one of the heavy shields.

"You seem to be like a cleric, so this might help you out."

Kharn then picks up a longbow, and 20 arrows.

"We should maybe check outside first. I don't want to use the window if we happen to be in a basement, or if we happen to be 100 ft. up in a tower."


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Argan looks astonished at Kharn, wondering if there was more than met the eye or if it was just beginner's luck. Of course he had thought of all that, but him? A scholar disguised as a savage? Could it be?


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

"I am no learned cleric. Just a lowly follower of Asmodeus. According to the spirits I am part of one of his prophecies, an oracle of things to come, directing the winds of change. In what way I have no idea. I thought it wasn't true but now that we are escaping... perhaps I am starting to believe it."

He takes the shield for now. It would help protect him if they came up against any more soldiers.


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Kharn notices Argan's look.

"When you take slaves you learn pretty quick how to cover your tracks, and you learn just what a cleric can do. He was following us after we raided a farm, and I killed the farmer inside. He ended up catching our band as we were going away from a fresh camp site. Unfortunately for him the dead were as omniscient as he thought they were. Luckily for me, people pay well for a cleric to torture."


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

"Good for you. I can see why they could be interested in each one of us. First, there's the matter of the window. Somehow I know this window cannot be used more than once, so once we set it on place it's wasted. We're in the second floor of a building, but I think we should scout some more downstairs, get some more weapons and then try to escape."

Also, I believe most of the guards are human, the majority of the population. Thus they cannot see in the dark, and if we light the lantern we will be visible. Is any of you capable of guiding us through the corridors if they are not lit?" - he looks at the vampire and the drow.

I'll take ALL the keys, unless someone have a problem with that.

Argan takes the two matching keys and the set on the wall and moves to the Ogre's cell. He will try to use all of the keys to open the cell, and if they do not work he will pick the lock. He believes the matching set is meant to release the Ogre, but is not sure.

POST EDITED.


Zephys DC 15 Know(Arcana):

You know from the same document as the one referencing the veil itself, referenced that once in place that the window could not be removed and reused. It fuses itself to the object it initially applied itself to.


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

If Kharn can he will head over, and try to climb up the chimney to get a look at the prison.

Climb check: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17


Argan tries the ring of keys after fiddling with the single keys that were on the guards. Finally after swinging through about five keys on the ring the door opened into the cage of the beastly ogre.

The ogre stood up at tall as he could while the chains contained him. "Grumblejack never doubted the little 'uns break out. Grumblejack little mad about having no one left to kill. Will little 'un let Grumblejack out? Grumblejack sees you have the ring of keys. Grumblejack promise not to hurt the funny looking little 'uns. Grumblejack wants revenge, and blood of stupid Blackerly" The ogre spat as he said the name.


@Kharn you make it up the chimney and look out over the complex. Look at the link in the discussion board. Are you peeking out or climbing out of the chimney onto the roof. Also there is a passage down the chimney to the floor below.


HP 10/10 | AC 11 | T 11 | FF 10 | CMD 13 | Fort +3 | Ref +1 | Will +4 | +1 vs. divine spells | Init +1 | Perc +2

Zephys nods weakly in thanks to Eryan as he regains consciousness. He tries to gather himself over the next few moments as the others plan. Hearing discussion about the window he thinks back to his studies.

Knowledge(Arcana): 1d20 + 9 ⇒ (18) + 9 = 27

"That window... You can only use it once. Once placed it cannot be removed. Perhaps we should save it until we need it."

He reaches down and picks up a club from the fallen guard and hefts it.

GM is there anything else of use in the guard room?


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Inside the cell Argan spends a while fiddling with the ring of keys, as if looking for the correct one, but he is just gaining time so the Ogre could answer his question.
"I said I would free you, so I will. But tell me Grumblejack, how did you get captured?"


@Kharn:
What you see when you peek out the top and look around. To the north is what seems to be a gatehouse. To the south is a large tower, the largest in the complex. Surrounding the whole prison is large wall with towers, which themselves are surrounded by water. The only way off the island would be either through the water or the gatehouse it seems.

@Zephys:
You don't see anything of particular use within the room, just a stair case and a chimney chute that goes up and down.

Grumblejack shifts in discomfort, he then says in a low tone "Grumblejack got careless. Grumblejack got taken to prison for being Highway Orge. Grumblejack didn't want to go to prison, so Grumblejack killed the first three little 'uns that wanted to take Grumblejack to prison. Grumblejack thought he was free, then more little 'uns came, almost a dozen. Grumblejack not strong enough for a dozen. So Grumblejack saw black, next thing Grumblejack know Grumblejack in prison. Grumblejack thought he would be dead by now, but Grumblejack still alive. Grumblejack not know why. Grumblejack don't care, Grumblejack embarrassed that Grumblejack got captured by little 'uns. Grumblejack want to kill the little 'uns that kept hurting him." With that statement he shakes any emotion away and you see a calming fury wash over his eyes. "Grumblejack want to squish Blackerly."

Just wanted to recap for you.
-Three exits at the time being: Stairs down, Chimney Up, Chimney Down.
-It is currently Night
-Doesn't seem like anyone heard the commotion upstairs
-Have similar guard keys that you don't know the use to
-Ring of keys (used for the cells.)


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vladamir looks to Argan.. "You are correct, i cannot wield this 2 handed and use a shield, but i did not plan too.. Sword and shield is my main fighting style.." He then looks away, not handing over the longsword..

"I say we keep our element of surprise and try to stay stealthy heading downstairs.. I can see in the dark just fine, as im sure Eryan can.. With that in mind leave the lantern of for now.."

Listening to Kharn.. "Wall all the way around you say? Figures.. Why not save the window to get out of the wall easily? Although if I have my way everyone will be dead and we can simply walk outa here.."


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Was I able to judge how far down the ground is from the top of the building?"

Kharn jumps back down and tells the others about the layout.

"Or find a way that doesn't require the use of the window. That way if our 'benefactor' tries to hide something from us we have a way in. I also want to go to that tower to pay a nice 'visit' to the warden."


@Kharn: From your judgement you think It would need a coil of rope. Around 30-40 feet from the roof.

also keep in mind the window only works to a certain depth. Two feet to be exact, if placed on a wall thicker than that it won't work as expected.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

"Ah yes.. The warden deff needs to be paid a visit.."


Just heading off to work, will check up later to see what you guys come up with for what to do.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Vladamir:
As you deny handling the sword, you've looked away, but you hear Argan speaking to you in a low voice. "Good for you then. But if you are gonna do it, do it right. Since you're fully equipped, grab the set of clothes from the guard, and you can pass as one, at least." If you care to hear it, although Argan should not be happy, his tone denote he's finding something funny, and he turns around to do other stuff.

Ogre Talk:
Argan stop looking at the keys and instead focus his gaze on the Ogre's bloody eyes. Could he be cheating us? He gets closer, still looking into the Ogre's eyes, and mutters some sweet words to his new friend, using the monster previous experiences to convince him not to make anything stupid.
"We all want to squish Blackerly's head. He has been very mean, he has hurt all of us, and we will get our revenge." He gets one step closer, lowering his voice even more, as if telling him a secret. "But you know they are dangerous when there is a pack. If we fight one or two at a time we can kill all the guards of this place, but if we make a wrong move they will come like ants, swarming over us, and then we're doomed! You're a smart big'un, so you know that better than I do. We will need to keep to the shadows and make no noise at all, I know how they work, so maybe I'll ask you to do something you may not agree, but you must control your rage and do as I say, so we can get a sweeter vengeance. Will you follow me, my friend?"
Argan waits for his answer, and if he doesn't consider the Ogre an imminent threat he will try to free him. While he's working on the locks he asks:
"How long have you been here, by the way?"

Common Talk/everyone:
"I think there are two options here. One, we get out of this damned prison, keeping the lowest profile we can, then find our benefactors and start our revenge. Two, we start moving by the shadows killing the guards. We use our strategy and abilities to kill every single one of them, one or two at a time, and finish up freeing every prisoners we can, to throw some chaos at the nation and make our task easier, since the lawkeepers will have more to worry than just us. If we do that we will probably be chase as the worst criminals ever, but I think they will get the message and fear us. Plus, if there is no living guard in the prison, they will probably not know we were the responsible for this. It's risky, but I think it's worth a shot. We could start scouting ahead through the stairs. What say you?


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

"I like option two. We already have two bows, and we have people that can see in the dark. We have an advantage over the guards here, and I think we should use it. In either case let's make sure to destroy any more corpses we create before leaving this place."

Kharn drags the bodies into the interrigation room, and shuts the door. He doesn't worry too much about the bloodstains since Vladamir stopped the only major one in the room from even forming.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Vlad responds to Agnar.. "Pretty sure the guards are all familiar with one another in this place, but its a good idea.. Ill give it a try.. If we can't catch em off guard than let me try and talk em closer to us before attacking with the bows.. Lets go.. Eryan, up front with me plz.." With that Vlad heads down the stairs, slowly and quietly as possible..

Stealth: 1d20 + 4 ⇒ (8) + 4 = 12
Perc as he goes: 1d20 - 1 ⇒ (9) - 1 = 8


Grumblejack continues his conversation in a quite tone, well as quiet as an ogre can go. Which is near low growl.

Ogre Speak:

"Grumblejack understand, as long as Grumblejasck only bash little 'uns when you's say. Grumblejack is not the best at sneaking but Grumblejack will do his best.|

Argan:

You also notice several gashes upon Grumblejack that seem superficial at best, not enough to take down the ogre but enough to cause considerable pain.
About half health right now

Sorry for the short post, didn't have much time at work today to post have a deadline to meet while i'm here. I still have my breaks so i'll post when i can today. So I take it you are heading downstairs?

May not beable to post any maps until I get home since they are all on my computer desktop. So when you explore I will make sure to have detailed descriptions.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Ok, Argan will free Glumbrejack and keep and eye on him.

"Just pay attention Big'un, if I raise a closed fist like this" - he shows it to the Ogre - "try not to move, I'll change the sign when we can proceed. You're a smart one, by the way."


HP 10/10 | AC 11 | T 11 | FF 10 | CMD 13 | Fort +3 | Ref +1 | Will +4 | +1 vs. divine spells | Init +1 | Perc +2

"I'm for option two, as well. These cretins need to be shown the error of their ways."

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