Jade Regent

Game Master Finkmilkana

current encounter map


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err, no :)

Yix tries to open the door, but does not manage to get a hold of the old lock.


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Let me try it!

Disable Device: 1d20 + 6 ⇒ (11) + 6 = 17


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

"Let me give it a try if that didn't work" Hijiro steps forward, pulling out his tools, and trying to open the lock.

disable: 1d20 + 11 ⇒ (11) + 11 = 22


Your combined effort finally manages to open the lock.
The door opens into a wide room filled with preserved animals and creatures of every kind and form, some pretty old, some unsettling fresh looking. The northern end contains what looks like a taxidermy lab, mostly hidden by a thick curtain.

Once you enter you are greeted by a high pitched voice, seemingly coming from the southern end of the room.
"Ho there. Who might you be? Oh, and did that old witch already finish her contraption? She told be it would take at least a week before that heart was stable."

You may attempt a Perception check.

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Island Elf

Perception:1d20 + 4 ⇒ (18) + 4 = 22


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


@Yix:
While the voice seems to come from the south, you are not that sure about that. It sounds somewhat off, might just as well be actually coming from the north. You at least would know some tricks that could do that.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

perception: 1d20 + 6 ⇒ (10) + 6 = 16

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Yix cocks his head sideways, then quietly casts detect magic. First he scans to the north, then to the south


Yix:
You see nothing north, though there might be something behind the curtain. You see a small illusion aura in the south.

"What's wrong? Can't speak?"


Island Elf

Sunny looks to her companions and shrugs, Not knowing who or what to answer to.


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Gorag looks around trying to find the person speaking to them but doesn't dares to answer because he knows that he never was a good liar.

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

"Ah sorry just wasn't sure where you were. Yes it's done, but there was some small thing on it she was worried about that she wanted to fix first, wanted you to have a look at it. Where are you?"

Bluff: 1d20 + 12 ⇒ (15) + 12 = 27


"Where am I? Who knows? I don't know you. Just place the ring on the ground and leave the apparatus. I'll look at it."

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

"Well she's still working on it, don't have it with me. We were just updating you and wanted you to come out and have a look" he looks at the others, kind of giving them a what now? look


Island Elf

Sunny shrugs at Yix's look, equally as puzzled by the voice and it's words/requests.


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Don't you see, that he seems not to trust us. Maybe we should return to her and tell her that he didn't want to look at it.


Island Elf

Sunny blinks at Gorag's comment, even as she quietly edges a touch further into the room.

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