Shivra

Gorag's page

201 posts. Alias of Stephan Neufang.


Classes/Levels

Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Gender

male

Size

5'7"

Age

68

About Gorag

Gorag
Male Angel-Blooded Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) 2 Monk (Master of Many Styles) 1
LN Medium Outsider (human, native)
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 natural)
hp 30 (3d8+6)
Fort +7, Ref +6, Will +2; +2 bonus vs. sleep, paralysis, and stunning
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee Bite (Mutagen (feral)) +8 (1d8+7/x2) and
. . Bite (Tusked) +8 (1d4+7/x2) and
. . Claw x2 (Mutagen (feral)) +9 x2 (1d6+7/x2) and
. . Dagger +8 (1d4+7/19-20/x2) and
. . Quarterstaff +8 (1d6+10/x2) and
. . Talon (Talon Attack) +8 (1d4+7/x2) and
. . Unarmed strike +8 (1d6+7/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Special Attacks sneak attack +1d6
Alchemist (Beastmorph, Vivisectionist) Spells Prepared (CL 2):
1 (3/day) Shield, Enlarge Person (DC 12), Cure Light Wounds
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Statistics
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Str 24, Dex 13, Con 14, Int 13, Wis 11, Cha 11
Base Atk +1; CMB +8 (+10 Grappling); CMD 19 (21 vs. Grapple)
Feats Brew Potion, Dragon Style, Improved Grapple, Improved Unarmed Strike, Stunning Fist (1/day) (DC 11), Throw Anything, Weapon Focus (Claw)
Traits Adopted, Rescued (Koya) (Ex), Tusked
Skills Acrobatics +4, Climb +12, Craft (alchemy) +6 (+8 to create alchemical items), Diplomacy +3, Disable Device +6, Escape Artist +0, Fly +0, Heal +4, Intimidate +6, Knowledge (arcana) +5, Knowledge (nature) +5, Perception +4, Ride +4, Sense Motive +4, Spellcraft +5, Stealth +6, Survival +4 (+6 to avoid becoming lost when using this), Swim +10, Use Magic Device +4; Racial Modifiers +2 Heal, alchemy +2
Languages Common, Draconic, Orc
SQ discoveries (feral mutagen), fuse style (2 styles), mutagen (dc 12), poison use, poisoning (standard action), scion of humanity, stunning fist (stun), unarmed strike (1d6)
Combat Gear Feral Mutagen: +4 STR, -2 INT, +2 Nat AC, Acid, Air crystal, Alchemical grease, Alchemical solvent, Antiplague, Antitoxin, Healer's kit, Heatstone, Holy water, Itching powder, Smelling salts, Smokestick, Sunrod, Tanglefoot bag; Other Gear Masterwork Chain shirt, Crossbow bolts (20), Dagger, Light crossbow, Quarterstaff, Backpack, masterwork (15 @ 73.5 lbs), Bedroll, Belt pouch (27 @ 15.5 lbs), Blanket, winter, Climber's kit, Compass, Everburning torch, Fishhook, Flint and steel, Grappling bolt, Ink, black, Inkpen, Journal, Mirror, Mug/tankard, Portable alchemist's lab, Powder (9), Sewing needle, Signal horn, Silk rope, String or twine, Tent, small, Thieves' tools, masterwork, Tindertwig (3), Travelling formula book, Waterskin (2), 376 GP, 25 SP, 31 CP
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mutagen (DC 12) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Rescued (Koya) (Ex) +2 hp healed by your cure spells. +1 vs foes threatening rescuer.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stunning Fist (1/day) (DC 11) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

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Relationship Levels

Koya: +4 (+0 cha +4 trait) Association
Sandru: +0 (+0 cha) Association
Shalelu: +0 (+0 cha) Association
Ameiko: +0 (+0 cha) Association
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Background
Gorag was born as an child of the Dead Eye Clan in the Kodar Mountains. His father was the shaman of his village and his mother was a aasimar slave.
Having a natural talent for mixing potions he was taken by his father as apprentice and after death of his father he became the shamen of his village.
One day, his chieftain ordered Gorag to brew a potion to make him more impressive at a thing with the chieftain of the neighbor village.
Gorag ordered his apprentice to gather several herbs and mixed the potion. To his misfortune, the apprentice plotted to take his position as shaman and replaced a herb with another to change the effect of the potion.
When the thing came, the chieftain drank the potion and dwindled to the size of an goblin.
Gorag had to flee and was chased by several orks. Near Sandpoint, his pursuers managed to surround him. He fought for his life but was defeated. Left for dead, Gorag was found by a travel group to which Koya Mvashti belonged. Due to her healing magic Gorag survived. Gorag settled then in Sandpoint and founded there an alchemy shop.
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Appearance
Gorag likes to maintain the nimbus of an old alchemist. Besides he isn't old for an Aasimar, he walks always braced on his staff and his well build body is obscured with an long robe. The robe leaves only his scarred with white fur covered head and his also fur covered hands uncovered.

Portrait

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Attacks:

Normal
[dice=Bite]1d20+6[/dice] [dice=Damage]1d4+5[/dice]
[dice=Talon 1]1d20+6[/dice] [dice=Damage]1d4+5[/dice]
[dice=Talon 2]1d20+6[/dice] [dice=Damage]1d4+5[/dice]

Mutagen
[dice=Bite]1d20+8[/dice] [dice=Damage]1d8+7[/dice]
[dice=Talon 1]1d20+8[/dice] [dice=Damage]1d6+7[/dice]
[dice=Talon 2]1d20+8[/dice] [dice=Damage]1d6+7[/dice]

Enlarged
[dice=Bite]1d20+6[/dice] [dice=Damage]1d6+6[/dice]
[dice=Talon 1]1d20+6[/dice] [dice=Damage]1d6+6[/dice]
[dice=Talon 2]1d20+6[/dice] [dice=Damage]1d6+6[/dice]

Mutagen+Enlarged
[dice=Bite]1d20+8[/dice] [dice=Damage]2d6+8[/dice]
[dice=Talon 1]1d20+8[/dice] [dice=Damage]1d8+8[/dice]
[dice=Talon 2]1d20+8[/dice] [dice=Damage]1d8+8[/dice]